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The Carrier, from a PVP Point of View.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    naz1911 wrote: »
    Last night went up against Tuq Heghta. I was anhialated. Approx 3000 was the sum of my dps. Each time i approached, i had 0 power in any system. Only issue is that i was killed by pets. No player skill involved. Blame is cryptic, not Tuq. Unbalanced is an understatement.

    Based on this battering decided to see if the same could be done by cat carriers. Sadly, it was the case. Pandas went into ques with 3 carriers . It was aweful. I had to do nothing. My pets did it all. I apologise to LF in particular as they bore the brunt of the test in ques.

    PVP has now become PVE

    The "I win" button truly exists.

    Very informative thread thank you

    It does show that these builds shows how the atrox can eaily take a nerf and still be very effective, like the Vo Que is just now.

    :mad: However as Naz says easy to generate too much and the new pets are are way too powerful they really need a rebalance urgently to keep the fun in PvP :(

    There are already people avoiding PvP due to these changes :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Could have told you that already :p

    The difference between the two carrier sets is
    kdf: suck you dry of all power; completly helpless.
    fed: completely shut down, with tractor beams (no, omega doesn't work) and phaser procs (3 carriers worth of pets is like 50+ phasers shooting you every second from the pets alone = ridiculous ammount of procs) and when you're not tractored you're chronitoned; completley helpless.

    So they both produce the same result, just by different means.

    3 carriers is an absolute abortion of a team to face, I was this ---><--- close to warping out vs 3 carriers yesterday.

    I'm the type of guy who wants to test what others state so i physically see the effect and comment on it first hand.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Manx wrote: »
    What pets were you using if I may ask?

    Was playing an Arena match yesterday, where both teams bailed; leaving me in my science ship vs a kitty carrier. I could barely scratch it; and was getting eaten alive by its pets (I know it had runabouts, not sure what else).

    Later I tried a 1 v 1 with a fleetmate who had a kitty carrier, but he used nothing but stalkers. That was actually a pretty good fight (I lost 1 - 3, but most of the rounds were pretty close).

    Delta, runabout and the kitty fighters - all rare used simultaneously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I am so glad that we were so very wrong about the new carrier being Stupid.

    :rolleyes:

    Cryptic, and it's defenders can bite my shorts.

    At least the KDF carriers are getting a taste of their own medicine after 2 years of clogging up our screens, and more recently not only clogging up the screen and lagging the instance up, but also shutting down our ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    When at Ker'rat I'm able to vaporize a Vo'quv or a Kar'fi with a devastating surprise alpha strike mocking its escort nearby cloaked, I feel a monster pleasure that only a Fed player can understand.
    But I recently prefer to give support to the new Atrox, decloaking for example behind an unsuspecting Bop too busy at shooting and not looking back.
    One Atrox can't resist for a long time in a concentrated attack, although an Ing has a much greater chance of tanking compared to a Tac or a Sci, but already a couple of them becomes a serious challenge to the opponents as we Feds know well, used to all the spam launched by the Klinguns carriers.
    The secret is to balance and distribute wisely the types of fighters available to create a good mix between two or more Atrox.
    I have watched with great pleasure a three Atrox team that must have gotten the picture, they tore apart five bandits hovering helplessly around until they were caught by powerful tractor beams and then inexorably destroyed. From what I saw there were perhaps a Ing, a Tac and a Sci commanding those wonderful ships and I was cloaked enjoying the show, even though I was always ready to intervene.
    Better than a front row ticket to the movies!:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    naz1911 wrote: »
    Delta, runabout and the kitty fighters - all rare used simultaneously.

    Yup, that would hurt plenty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    We should get a video with 4 FAW/heal carriers with runabouts and a scatter volley advanced escort together just to demonstrate how lame this is. It could be the new grav well stacking.

    I played in a game with just 2 kitty patrols and regularly had 4 beams on me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Could have told you that already :p

    The difference between the two carrier sets is
    kdf: suck you dry of all power; completly helpless.
    fed: completely shut down, with tractor beams (no, omega doesn't work) and phaser procs (3 carriers worth of pets is like 50+ phasers shooting you every second from the pets alone = ridiculous ammount of procs) and when you're not tractored you're chronitoned; completley helpless.

    So they both produce the same result, just by different means.

    3 carriers is an absolute abortion of a team to face, I was this ---><--- close to warping out vs 3 carriers yesterday.

    For my B'rel I've found CVSx2, APB clears the pets as they spawn. I had tried GW (too long cooldown) and TBR (too few targets/pulse) and found those to be less effective/ineffective, I believe EWP wouldn't work for the same reason as GW. Though you could use those to augment your aoe weapon boffs. PH3 & Evasives seems OK @ getting out of TBs, but don't wait as soon as 1 hits you get out.

    I find disabling tab targetting NPCs helps to target carriers quickly. While imo it's OP, use phasers. Eventually they'll shut down the aux of the carrier for a little bit stopping many heal options/pet spam.

    I haven't built a disabling aux build, but I'd think SNB/phasers/TSSA/VM should cause enough problems a high dps teammate could finish them off.

    The other option is if you can't beat them, join them. I've done this w/a KDF tac of mine in a Karfi. Basically you're betting your pets/DHC DPS/captain abilities > then their spike heals/heals over time. If nothing else you use your pets to distract their pets while you put a hurt on the carrier.

    Also, I run @ half resolution and turn off various graphical enhancements while PvPing to help w/the lag issues.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    In all personal honesty, concerning the Atrox Carrier's pets, the Danube are probobly the most powerful just because of how strong their tractor beam magnitude is per shuttle.

    It's probobly the one pet that needs a serious looking into.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Starwrath wrote:
    When at Ker'rat I'm able to vaporize a Vo'quv or a Kar'fi with a devastating surprise alpha strike mocking its escort nearby cloaked, I feel a monster pleasure that only a Fed player can understand.
    But I recently prefer to give support to the new Atrox, decloaking for example behind an unsuspecting Bop too busy at shooting and not looking back.
    One Atrox can't resist for a long time in a concentrated attack, although an Ing has a much greater chance of tanking compared to a Tac or a Sci, but already a couple of them becomes a serious challenge to the opponents as we Feds know well, used to all the spam launched by the Klinguns carriers.
    The secret is to balance and distribute wisely the types of fighters available to create a good mix between two or more Atrox.
    I have watched with great pleasure a three Atrox team that must have gotten the picture, they tore apart five bandits hovering helplessly around until they were caught by powerful tractor beams and then inexorably destroyed. From what I saw there were perhaps a Ing, a Tac and a Sci commanding those wonderful ships and I was cloaked enjoying the show, even though I was always ready to intervene.
    Better than a front row ticket to the movies!:D

    if a bop is riding a carriers *** long enough for you to move in and take it out they are doing it wrong :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    In all personal honesty, concerning the Atrox Carrier's pets, the Danube are probobly the most powerful just because of how strong their tractor beam magnitude is per shuttle.

    It's probobly the one pet that needs a serious looking into.

    I tend to agree, it's not so much the spam that's the problem, as I see it, but the ability on the pets. I appreciate that they make attempts to spice up the utility of the pets and all with drains and tb and such, but it's like they didn't take into account how many pets would be in any given match, and thus failed to balance their respective abilities bearing that in mind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    In all personal honesty, concerning the Atrox Carrier's pets, the Danube are probobly the most powerful just because of how strong their tractor beam magnitude is per shuttle.

    It's probobly the one pet that needs a serious looking into.

    And now it's even better! :rolleyes:
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.17.20120423a.18

    General:
    • Improved the version of tractor beam for each version of the Runabout carrier pet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    im not a tractor beam expert, but doesn't the level of the tracter beam basically make the hold last longer? so instead of 75%-100% uptime on tractering people with TB1 you would have 90%-100% uptime with TB2? regardless of level you are 100% mobilized i know that, dampeners only resists that by like half a % :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    im not a tractor beam expert, but doesn't the level of the tracter beam basically make the hold last longer? so instead of 75%-100% uptime on tractering people with TB1 you would have 90%-100% uptime with TB2? regardless of level you are 100% mobilized i know that, dampeners only resists that by like half a % :rolleyes:

    Well, whatever the improvement may be, the change was unnecessary and a step in the wrong direction. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Tick0 wrote:
    Well, whatever the improvement may be, the change was unnecessary and a step in the wrong direction. :(

    The Patch notes got Edited..They are Tweeking the Danube so that the Rarity of the ship affects the Tractor Beam strength from what I read.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Douche move Cryptic, seriously douche move.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    The Patch notes got Edited..They are Tweeking the Danube so that the Rarity of the ship affects the Tractor Beam strength from what I read.

    They are basically tweaking the Danbue so it does what it was intended to do. E.g. "Danube now working as INtended" but not "Danube working sensible for a PvP game".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    solution for goddamn runabouts-

    every launch should only launch a single runabout and 2 shuttles, type 8 or 10 depending on rarity. that would cut the tractors and chronos in half at least. maybe do that with deltas too, if people cant spam tractors they might try spamming tach beam and npc transphasics, nip that too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    if a bop is riding a carriers *** long enough for you to move in and take it out they are doing it wrong :D

    Eh...the Bop too aggressive lacks of caution!:p
    And Cryptic, you're doing a wonderful job, more patches like this, please...and don't listen the whimpers of the evil Klinguns...:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    The Patch notes got Edited..They are Tweeking the Danube so that the Rarity of the ship affects the Tractor Beam strength from what I read.
    I imagine now the "purchased" version will be the best version.....................
    dribyelruh wrote: »
    Douche move Cryptic, seriously douche move.

    Smells like vinegar to me....................
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    The Patch notes got Edited..They are Tweeking the Danube so that the Rarity of the ship affects the Tractor Beam strength from what I read.

    Yeah, I think the green ones stay as is and the bluers get in improved tractor (version or power I wonder?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Yeah, I think the green ones stay as is and the bluers get in improved tractor (version or power I wonder?)
    The original write-ups by Geko and the tooltips suggest it are Tractor Beam I vs Tractor Beam II. Take from that what you will :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    The original write-ups by Geko and the tooltips suggest it are Tractor Beam I vs Tractor Beam II. Take from that what you will :)

    8x 14 second tractor here we come :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Why do so many people whine? Aren't we all here for the challenge?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    sophlogimo wrote:
    Why do so many people whine? Aren't we all here for the challenge?

    Legitimate balance concerns aren't whining, at least not in my book.
    I like to pvp. If I wanted to shoot NPC's, I go play some pve.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    sophlogimo wrote:
    Why do so many people whine? Aren't we all here for the challenge?

    There is a fine line between something making the game more challenging and something making the game no fun.

    Being tractored 8 times = no fun
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    sophlogimo wrote:
    Why do so many people whine? Aren't we all here for the challenge?

    Because for the first time in their barbaric life the evil Klinguns are really scared...and no, they don't like a challenge...they wonna always win easy with the carriers, the toy consoles, the universal Boffs, the Bop insane turn rate, the battle cloak...:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Now with our marvelous and beautiful Atrox the game is finally more balanced!:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Starwrath wrote:
    Because for the first time in their barbaric life the evil Klinguns are really scared...and no, they don't like a challenge...they wonna always win easy with the carriers, the toy consoles, the universal Boffs, the Bop insane turn rate, the battle cloak...:D
    I don't see that many exclusive Klingon players in this thread. I see people that also like to do the occasional FvF. And still don't like being tractored by 8 pets at once.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Starwrath wrote:
    Now with our marvelous and beautiful Atrox the game is finally more balanced!:D

    Yes, now both factions are ruined equally. Plenty of people played FvF exclusively, so as to avoid the carrier spam.
This discussion has been closed.