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Star Wars: The Old Republic

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Capulet wrote: »
    My doom clock says the hour comes upon us quickly. Speedy return to STO or something.

    heh, when STOF2P starts at UK time, I'll be raiding with my guild in WoW, so meh... but hey, thats STO and other MMO's biggest issue, other MMO's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    heh, when STOF2P starts at UK time, I'll be raiding with my guild in WoW, so meh... but hey, thats STO and other MMO's biggest issue, other MMO's

    Two things wrong with WoW. Over population of Elves and complete lack of Capulets. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Capulet wrote: »
    Two things wrong with WoW. Over population of Elves and complete lack of Capulets. :rolleyes:

    heh, quite a few Euro shards, especially for alliance are dying a hard death, my alli guild on Ravenholdt is dead... my horde guild on Defias is luke warm, but then again, guilds are screwed in WoW since guild perks were added, as everyone wants to be in a max lvl guild and sponge the perks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Bort1980 wrote: »
    Thanks Splutter. Pretty much as I feared then. Hopefully their 'secret project' with regards to space combat is a step in the right direction, but I'm not willing to put money on it. A company who decided single player tunnel shooter as the sole representation of space combat in a sci fi MMO with the budget that TOR had was a good idea doesn't really inspire confidence.

    And yet, millions have bought it, millions are playing it so it must have inspired confidence in those.

    The tunnel shooter has surprised many people as it's enjoyable. To the STO crowd, it's not a patch on this space game and I agree totally, however, you could argue that the ground side to this game is pants and TOR's wipes the floor with it...

    That said, the space side to this game got stale real quick and at least as an altaholic that I am, I have plenty of other things to re do on TOR when I reach max level with my toon and want to try other classes and something STO could have done with, 2 "complete" factions to choose from to boot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I love how some people still bash TOR because they know that in 12 months it'll be the reason this game shuts down, I've come across countless people on TOR who have jumped ship and say they'll wait for the next Star Trek MMO (if it ever happens) and hope it gets picked up by a decent company.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    LordOfPit wrote: »
    SWTOR is the only MMO besides City of Heroes/Villains that made me care about my characters. Any other MMO I've ever played feels/felt hollow in comparison.
    So that includes Cryptic's current games? I'm shocked because I just linked a thread where you were defending Cryptic to point out how we are not getting 2 BO slots per rank and Rehpic tried to say it didn't say that before. And they will change it now to cover it up.

    I'm not sure what thread you linked in which I was defending Cryptic, however my statement about caring for my characters in SWTOR and City of Heroes does not include Champions Online or Star Trek Online.

    You see, in SWTOR there's tons of content that allows me to roleplay with NPC's and fun gameplay that although I've seen before, still feels fresh because of how different each class plays. City of Heroes on the other hand didn't have very interesting content perhaps but building a Superhero character there was the most fun character-development system I've ever seen in MMO's to-date because it allowed you to craft the character you wanted by dedicating individual update-slots to individual powers!

    Compared to CoH/V, gameplay-wise, I find current Cryptic games lacking, and comparing the content and roleplay values of SWTOR against current Cryptic games just isn't fair to Cryptics' games. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Solomace wrote: »
    And yet, millions have bought it, millions are playing it so it must have inspired confidence in those.
    What the masses gulp down vs an individual's personal taste in something <--- they really are two different things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    LordOfPit wrote: »


    I'm not sure what thread you linked in which I was defending Cryptic, however my statement about caring for my characters in SWTOR and City of Heroes does not include Champions Online or Star Trek Online.

    You see, in SWTOR there's tons of content that allows me to roleplay with NPC's and fun gameplay that although I've seen before, still feels fresh because of how different each class plays. City of Heroes on the other hand didn't have very interesting content perhaps but building a Superhero character there was the most fun character-development system I've ever seen in MMO's to-date because it allowed you to craft the character you wanted by dedicating individual update-slots to individual powers!

    Compared to CoH/V, gameplay-wise, I find current Cryptic games lacking, and comparing the content and roleplay values of SWTOR against current Cryptic games just isn't fair to Cryptics' games. :o
    wait a second, Cryptic made CoH before they were dropped by NC Soft and CoH was handed to a new dev company and "saved"

    Hell, STO would be a much better game if it was still under the umbrella of NC Soft, as no matter how much I gripe about NC Soft, they've only had one catastrophic failure and that was Tabula Rasa, which wasn't even their issue, it was Major British using 24million pounds of TR development money to go into space

    damn i still remember that S**t storm kicking off and hearing about it from my friends at NCSoft
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Solomace wrote: »
    And yet, millions have bought it, millions are playing it so it must have inspired confidence in those.

    The tunnel shooter has surprised many people as it's enjoyable. To the STO crowd, it's not a patch on this space game and I agree totally, however, you could argue that the ground side to this game is pants and TOR's wipes the floor with it...

    That said, the space side to this game got stale real quick and at least as an altaholic that I am, I have plenty of other things to re do on TOR when I reach max level with my toon and want to try other classes and something STO could have done with, 2 "complete" factions to choose from to boot.

    You say you enjoyed TOR's space combat, and that STO's got stale. I disagree. STO's space combat is pretty fun, I think, and is the main reason I play this game. TOR's space combat on the other hand, is awful. Sure, it looks pretty, but it really doesn't play very well. Unless, of course, you are a Starfox fan, and I was never a huge Starfox fan. It was too restrictive, just like TOR's space combat.

    Like I said, the space combat thread was the most heated debate going on the TOR forums. You had people on both sides of the fence, so I'm not surprised it got a load of subscriptions. Out of the millions who play it though, I can't help but wonder how many of them take part in space combat on a regular basis. My bet is that it will be a pretty low percentage of the population.

    My reasons for that belief are:

    1. From what people were saying on their forums, they believe either space combat sucks, or is unimportant. Very, very few people posted saying they actually liked the way it was done. This was the main debate over the issue. It wasn't space combat sucks vs space combat is awesome. It was space combat sucks vs we don't need space combat.

    2. They have already announced a 'secret project' to make space combat 'better'. If their current space combat was any good, they wouldn't need to do anything with it.

    As for the ground side of TOR, it is WoW with lightsabers and cutscenes. The gameplay is identical to WoW, even to the point of more or less copying character classes. Sure, this will make it easy to get into for all those people who played WoW, which is what Bioware wanted, but that doesn't make it good gameplay.

    I don't know if I was the only one who found this amusing, but did anyone else notice a similarity between TOR's crew skills, and STO's DOff system? TOR's crfating professions are basically a mix of WoW's professions, and the DOff system. Hardly innovative.

    The only thing that makes TOR worth playing are the stories. Bioware have always written excellent stories. KotOR is still one of my all time favourite games. The cutscenes and dialogue are superbly done. But, does that make the game worth some £40-ish plus £10-£15 per month?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    space content?

    sto is more free then the single path of a space combat mission where you can only shoot what is provided by TOR.. a big no no. i played enough games to tell you that your own strategies and such would be more effective. ive played EVE and that was rubbish combat, the whole thing was done on autopilot, uh! then there is freespace 2 and freelancer, now you can get into dogfights without any trouble and outsmart a potential ship assassin easily. Even with the game engine limitations on controling your ship in combat on STO, its superior then that of TOR.

    ground content?

    However STO falls woefully shot in content as far as planet rich content is concerned. look at the difference between missions, crafting, planet wide areas you can explore, although i wont rub it all as a great, they still have issues to fix on that end, targeting and movement issues still plague the game thus far. all intents and purposes, TOR is far superior in this area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    wait a second, Cryptic made CoH before they were dropped by NC Soft and CoH was handed to a new dev company and "saved"
    Actually, no. As far as I know NCSoft wanted Cryptic to downsize and Cryptic said no, sold CoH/V to NCSoft and split itself into Paragon Studios (which stayed with NCSoft and CoH/V) and Cryptic Studios that went on to work on a MARVEL/Microsoft superhero game that was cancelled and later became Champions Online.

    So, CoH/V was handed to a "new" studio but stayed with its original developers. Also when I talk about CoH/V I'm referring to the pre-Paragon era when Cryptic was whole and CoH/V was their one and only game.
    Hell, STO would be a much better game if it was still under the umbrella of NC Soft, as no matter how much I gripe about NC Soft, they've only had one catastrophic failure and that was Tabula Rasa, which wasn't even their issue, it was Major British using 24million pounds of TR development money to go into space
    As far as I know, NCSoft wasn't interested in Cryptic working on other games so I doubt that STO would've even been "born" if Cryptic stayed with NCSoft. Then again, I may be wrong about this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    LordOfPit wrote: »


    I'm not sure what thread you linked in which I was defending Cryptic, however my statement about caring for my characters in SWTOR and City of Heroes does not include Champions Online or Star Trek Online.

    You see, in SWTOR there's tons of content that allows me to roleplay with NPC's and fun gameplay that although I've seen before, still feels fresh because of how different each class plays. City of Heroes on the other hand didn't have very interesting content perhaps but building a Superhero character there was the most fun character-development system I've ever seen in MMO's to-date because it allowed you to craft the character you wanted by dedicating individual update-slots to individual powers!

    Compared to CoH/V, gameplay-wise, I find current Cryptic games lacking, and comparing the content and roleplay values of SWTOR against current Cryptic games just isn't fair to Cryptics' games. :o

    You were defending people should buy a LTS to this game after it goes F2P. And now that the truth comes out that Cryptic lied on the Matrix about the BO slots, they are backpeddling. Rehpic tried to say it never said what it did and the website overhaul they did a few days ago caused the "misprint". So I linked a thread from months ago where you were saying people should buy a LTS to this game after it goes F2P. And the BO slots were part of your defense statement just to show Rehpic it always showed the so-called "misprint". Now we can see why nobody from Cryptic said anything to support the BO slots statements you were making because they knew you were misled.

    And I got a 50 smuggler in TOR and now running a Jedi Shadow at 20. (I still like my Sith Assassin at 30 better but my guild is republic so I'm trying to avoid the dark side lol). But even though per-faction side missions overlap, I'm still enjoying rolling an alt.

    The voice actors did a lot more lines than what is in the game already. Some posters in this thread think they did just what we have already and went home. That's why they are not game producers but message board posters. lol

    Kate Mulgrew -- also known as Captain Janeway -- did a lot more lines for Bioware than what we got when she did her VO work. Just for future usage. Of course that was for Flemeth in Dragon Age 2 but you know. She does her VO work for Bioware which is funny too. ;)

    Plus slicing lines to make new dialogue has been done. Heck, even an amateur did it to make President Obama sing a Lady Gaga song. So if an amateur can pull that off, BW can too. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Bort1980 wrote: »
    You say you enjoyed TOR's space combat, and that STO's got stale. I disagree. STO's space combat is pretty fun, I think, and is the main reason I play this game. TOR's space combat on the other hand, is awful. Sure, it looks pretty, but it really doesn't play very well. Unless, of course, you are a Starfox fan, and I was never a huge Starfox fan. It was too restrictive, just like TOR's space combat.

    Like I said, the space combat thread was the most heated debate going on the TOR forums. You had people on both sides of the fence, so I'm not surprised it got a load of subscriptions. Out of the millions who play it though, I can't help but wonder how many of them take part in space combat on a regular basis. My bet is that it will be a pretty low percentage of the population.

    My reasons for that belief are:

    1. From what people were saying on their forums, they believe either space combat sucks, or is unimportant. Very, very few people posted saying they actually liked the way it was done. This was the main debate over the issue. It wasn't space combat sucks vs space combat is awesome. It was space combat sucks vs we don't need space combat.

    2. They have already announced a 'secret project' to make space combat 'better'. If their current space combat was any good, they wouldn't need to do anything with it.

    As for the ground side of TOR, it is WoW with lightsabers and cutscenes. The gameplay is identical to WoW, even to the point of more or less copying character classes. Sure, this will make it easy to get into for all those people who played WoW, which is what Bioware wanted, but that doesn't make it good gameplay.

    I don't know if I was the only one who found this amusing, but did anyone else notice a similarity between TOR's crew skills, and STO's DOff system? TOR's crfating professions are basically a mix of WoW's professions, and the DOff system. Hardly innovative.

    The only thing that makes TOR worth playing are the stories. Bioware have always written excellent stories. KotOR is still one of my all time favourite games. The cutscenes and dialogue are superbly done. But, does that make the game worth some £40-ish plus £10-£15 per month?

    It gets stale after you scan 5, kill 5, scan 5, kill 5, etc enough times. And if you don't know where the 5 things will appear and in what capacity, then you might be suffering from ADD. It's a shame 50% of the Foundry missions are more imaginative than what Cryptic gave us. The other 50% seems to be the quick one-click missions.

    As for copying the DOFF system? Hardly. Their system was already being beta tested publicly before DOFF hit Tribble. So maybe we should say DOFF isn't exactly innovative, huh?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    LordOfPit wrote: »
    Actually, no. As far as I know NCSoft wanted Cryptic to downsize and Cryptic said no, sold CoH/V to NCSoft and split itself into Paragon Studios (which stayed with NCSoft and CoH/V) and Cryptic Studios that went on to work on a MARVEL/Microsoft superhero game that was cancelled and later became Champions Online.
    they did want cryptic to downsize yes, but they also wanted the lost staff to goto ArenaNet which they were actually growing
    LordOfPit wrote: »
    So, CoH/V was handed to a "new" studio but stayed with its original developers. Also when I talk about CoH/V I'm referring to the pre-Paragon era when Cryptic was whole and CoH/V was their one and only game.
    Paragon was a new arm of devs that NC Soft put together when they created NC West in Houston, Texas and has worked on other titles for them too, kinda like a secondary dev crew that looks after cast off works, however since they took on CoH/V they have actually improved it (unlike STO)
    LordOfPit wrote: »
    As far as I know, NCSoft wasn't interested in Cryptic working on other games so I doubt that STO would've even been "born" if Cryptic stayed with NCSoft. Then again, I may be wrong about this.
    Actually no, there were other works in the pot, so to speak, however when Cryptic had the hump they decided to band together with Atari (who is now looking after En Masse Entertainment aswell now and they have Tera betas starting shortly, which looks cool) and decided to remake CoH/V using the Champs Online plan and then got the Star Trek IP aswell

    Honestly though, everything Cryptic has done since moving away from NC Soft has seemed awfully rushed and unpolished though, but thats just my opinion and one that I expressed in my reviews of STO and CO when they released back yonder (I wish I still had those reviews to link too)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Actually no, there were other works in the pot, so to speak, however when Cryptic had the hump they decided to band together with Atari (who is now looking after En Masse Entertainment aswell now and they have Tera betas starting shortly, which looks cool) and decided to remake CoH/V using the Champs Online plan and then got the Star Trek IP aswell
    Actually, no. Cryptic was working on Champions Online and ran out of money - they wanted to remain an independent studio but had no choice. They shopped around their studio and Atari agreed to buy them. Jack has an interview on the web somewhere in he which he talks about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Of all the things said about SWTOR, I have to say that I was simply dumbfounded when, upon entering my Freihgter in SWTOR, that it had better and more functionalbe interiors than STO's ship did after 18 months of development.

    The lack of bridge/ship functionality that STO had at launch and even a year after launch is something for which I have, and will never forgive them.

    That said, STO has made HUGE strides in 2 years in a lot of areas and I can honestly say that while it is not up to SWTOR, it is officially, after 2 years, worth a bit of my time.

    I plan on re-rolling a new captain from scratch, blowing up my others and simply playing, one, single Fed Cruiser captain and one, single Klingon Escort captain. That way, I can play the game from the beginning as I think it should have nearly been at launch two years ago.

    Cheers!
    Starting_Over_Canuck :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Of all the things said about SWTOR, I have to say that I was simply dumbfounded when, upon entering my Freihgter in SWTOR, that it had better and more functionalbe interiors than STO's ship did after 18 months of development.

    The lack of bridge/ship functionality that STO had at launch and even a year after launch is something for which I have, and will never forgive them.

    That said, STO has made HUGE strides in 2 years in a lot of areas and I can honestly say that while it is not up to SWTOR, it is officially, after 2 years, worth a bit of my time.

    I plan on re-rolling a new captain from scratch, blowing up my others and simply playing, one, single Fed Cruiser captain and one, single Klingon Escort captain. That way, I can play the game from the beginning as I think it should have nearly been at launch two years ago.

    Cheers!
    Starting_Over_Canuck :)

    You really shouldn't kill your past characters to be honest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    You were defending people should buy a LTS to this game after it goes F2P. And now that the truth comes out that Cryptic lied on the Matrix about the BO slots, they are backpeddling. Rehpic tried to say it never said what it did and the website overhaul they did a few days ago caused the "misprint". So I linked a thread from months ago where you were saying people should buy a LTS to this game after it goes F2P. And the BO slots were part of your defense statement just to show Rehpic it always showed the so-called "misprint". Now we can see why nobody from Cryptic said anything to support the BO slots statements you were making because they knew you were misled.
    The case I made for buying a LTS ever after STO goes F2P was because I believed the F2P Matrix presented a case where players that want to play multiple characters would benefit from a Gold account because of all the perks. Not specifically any one perk but a combination of Vet Rewards, free ships, additional Bridge Officer Slots and other things.

    I'm not sure if Cryptic is backpedaling but "Additional Bridge Officer Slots" still appears on the F2P Matrix page, and it seems like Gold accounts get 2 and Silver get 1, per rank.
    Honestly though, everything Cryptic has done since moving away from NC Soft has seemed awfully rushed and unpolished though, but thats just my opinion and one that I expressed in my reviews of STO and CO when they released back yonder (I wish I still had those reviews to link too)
    This I can definitely agree with.

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Bort1980 wrote: »
    Bioware have always written excellent stories.

    Stop right there.... Everything after DA is horrible... even ME2... it has good charakter development, but when you look at the main story of ME2 you get to the point and ask yourself... why the freaking hell did I fight the collectors again? The whole story of ME2 is pretty much irrelevant (especial when read through the leaked ME3 scripts) YOu could play ME3 without touching ME2 and wouldn't miss anything... and don't get me started about DA2.. and the story in ToR... ble some good parts but the higher you get the worse the story gets... especial smuggler... its starts quite good and turns into WTF IM DOING...

    And as for comparing ToR and STO... if you only look at 2 parameters development time and money spent on the project... you have to say cryptic was a lot more resource full then bioware/ea was and is... all the drama that is happening right now aside (*cough* shat all over the pvp progression with the illum rework*cough*) and the mod team on the forum deleting threads like mad being on full damage control mode.

    Edit: Oh wow I didn't think it could be that bad...but thats all what Bioware had to come up with the screwed up patch?
    http://www.swtor.com/news/news-article/20120118-0
    Pls resub and get a forum title? Are they trying to prank the people?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Of all the things said about SWTOR, I have to say that I was simply dumbfounded when, upon entering my Freihgter in SWTOR, that it had better and more functionalbe interiors than STO's ship did after 18 months of development.

    The lack of bridge/ship functionality that STO had at launch and even a year after launch is something for which I have, and will never forgive them.

    That said, STO has made HUGE strides in 2 years in a lot of areas and I can honestly say that while it is not up to SWTOR, it is officially, after 2 years, worth a bit of my time.

    Better functionality, the problem is that is has 0 customization. Everyone looks the same, there is only a handful (not even) of ship designs and interiors...it's lackluster.

    If you come to think about it, in terms of customization STO>TOR in every aspect. SWTOR does not live up to its hype and amount of money invested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Originally Posted by MustrumRidcully
    Nope, was delayed, at least according to the patch notes. They found some bugs on the test server that needs fixing first.

    I guess that means DOOM.

    I guess the good news from that is that Bioware doesn't want to release new things that are bugged...unlike..you know... ;)


    Oh, please we both know (from past experience) that if Cryptic were to announce a major update release date (like EA/BioWare did) AND missed it by even ONE day; the forums here would erupt with posts stating:

    "Yet MORE proof Cryptic can't adhere to their own development schedue"

    and if someone said:

    "Well, beter they hold it back and fix it prior to releasing it..."

    Someone eklse woould respond with:

    "They should have had it on Tribble sooner so they COULD properly test it in time to make their announced date..."

    etc.

    But since it's BioWare; somehow when they do something similar, they get a pass...

    (And interestingly enough they have a followup patch scheduled for tommorow morning; so I guess they already found some explots they missed in testing anyway. Funny too is they state in the Patchnots they finally enabled AA i the graphics setting - and it does work - yet when you mouse over the AA setting toolip reads "Feature not implementated"; so yeah, seems like the 300 on te SWToR team aint perfect either ;))
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    A review of SWTOR's Level 50 Endgame on Ilum:
    http://www.youtube.com/watch?feature=player_detailpage&v=TL0kDP_Cexo#t=9s

    STO isn't as bad after all.

    Spawn camping a medcenter with a 20:1 faction imbalance. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi guys, first post, I'm very new to STO (3 hours playtime so far), but I thought I'd post in this thread as a highly experienced WoW guildmaster (top 300 euro guild) and raid leader, and SWToR subscriber...

    I quit WoWover a year ago, andI was one of the earliest accounts registered for SWToR (early 2009), I was a beta tester, and I have a level 25 Kinetic Combat Shadow Consular. So, I'm sure the more deductive amongst you realise...hang on, he's new in SWToR, AND STO?? This guy must have a lot of time on his hands, or he's sick of SWToR already!

    It's the latter. I think SWToR is taking itself too seriously, it's a very sterile game. Most of the environments and mob groups are identical, just with different textures. The extreme number of hours quoted to complete the story is mainly due to the amount of running around you have to do, and bottom line, I'm bored with it. The group stuff is chaotic because its so easy, nobody cares about tactics.

    Long story short...when I started getting bored of SW, I was looking for something else to play, and happened to see an ad for STO becoming free to play. I'm also a trek afficionado, I own all the episodes from TNG episode1 through DS9 (by miles my fave), Voyager and Enterprise (which I thought was as good as TNG tbh, no clue why they cut it short, shame) on dvd, and still watch at least one trek episode a day if I can, so I thought to myself that I would go check reviews on Gamespot. Of course I saw the original review score of 5.5, but then I noticed the community rated it much higher, the more I read the more I heard about the way this game has evolved since release and the more excited I became.

    So here I am, so far I'm enjoying it, though I feel that there is something of a lack of structured guidance, I'll work through it. :)

    Long live Trek, greets to all of you. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    krtr wrote:
    Better functionality, the problem is that is has 0 customization. Everyone looks the same, there is only a handful (not even) of ship designs and interiors...it's lackluster.

    If you come to think about it, in terms of customization STO>TOR in every aspect. SWTOR does not live up to its hype and amount of money invested.

    Completely opinion to be honest. I think it's completely worth the hype and met my expectation 98% so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Completely opinion to be honest. I think it's completely worth the hype and met my expectation 98% so far.

    Living up to the hype is subjective.

    However, Cryptic definitely delivered more bang per the dollar(25 million vs ~250-500 million)--especially since some aspects are clearly better in STO (though the storylines, pve, etc. are more detailed and numerous in SWTOR).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Perhaps this is just an honest mistake...

    SWTOR unsubscribe option goes missing for some
    Many players have written in to us to report that the "cancel subscription" button on their Star Wars: The Old Republic account pages has mysteriously gone missing. Considering that tomorrow is the one-month mark where accounts are set to be billed following the free month of gameplay for those who started on launch day, this is particularly troublesome.

    Some players have found a workaround link, but have received a warning and seen their threads shut down by moderators as violating the Rules of Conduct.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ullas wrote:
    Perhaps this is just an honest mistake...

    SWTOR unsubscribe option goes missing for some

    HAHAHAHAH!! Wow, now who said Bioware didn't know how to write content for the Dark Side? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I'm basically going to give the game 6 months. If they've not improved gamepay by then, I think I will stick with STO 100%. At this point, for me at least, doing dailies and STFs are more fun than the new missions on TOR.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ullas wrote:
    Perhaps this is just an honest mistake...

    SWTOR unsubscribe option goes missing for some

    Amazingly enough the SAME thing happened with WAR (aka WarHammer Online - another EA subsidiary MMO) at about the same time in its early days. I'm still subbed to SWToR myself; but this is business as usual for EA, and is one reason I'm leary as far as how well they'll continue to fund/support th game if it doesn't meet their sub retention critera goals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Living up to the hype is subjective.

    However, Cryptic definitely delivered more bang per the dollar(25 million vs ~250-500 million)--especially since some aspects are clearly better in STO (though the storylines, pve, etc. are more detailed and numerous in SWTOR).

    More bang per dollar is also subjective:rolleyes: Cleary better? Also subjective...

    It doesn't effect you or me on how much TOR cost compared to STO, the only thing relevant is which gives "you" the most fun.

    That said, Cryptic did charge AAA sub prices for nearly 2 years on a shell of a game, with 1 incomplete faction on a 25 million budget, the same price that TOR charges on a "who knows what it really cost" price so how does that figure?
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