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Duty Officers 101

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.

    :eek: I'm going to have to do just that. :p

    Cannibal tribbles? Ship-based tribble extermination mission against insane carnivorous tribbles? :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Must be something similar to 'don't add water' & 'don't feed them after midnight' :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Brigadoom wrote:
    Cannibal tribbles? Ship-based tribble extermination mission against insane carnivorous tribbles? :eek:
    The horror!

    One more reason for the KDF to fight this menace. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Valias wrote:
    The horror!

    One more reason for the KDF to fight this menace. :p

    At the very least, this might mean that the great songs sung in honour of glorious battle against the tribble threat might finally be justified :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.
    Tribblepocalypse: 2409!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Actually, I believe the model for Holo Leeta has what appears to be a holo emitter ;)
    At least the one on Drozana appears to have one.

    The holo boff has a holo emitter, when he gets 'knocked out' it falls to the ground instead of a body.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.
    Oh you've warned me, but not away from doing so. I MUST see what happens.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Valias wrote:
    The horror!

    One more reason for the KDF to fight this menace. :p

    Ah the tribble mutation known as Krites. Let the great tribble hunt begin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.
    Oh you've warned me, but not away from doing so. I MUST see what happens.

    FOR SCIENCE!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.

    Now I have to decide who I will tell to put the Baked Tribble with a regular tribble in the inventory to get a purple tribble that grants +10% damage output.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Oh, also, I thought I'd give you guys a friendly word of caution for when the system goes live...be very, very careful about leaving Baked Tribble or Tribble Kebabs alone in your inventory with regular tribbles...

    Just saying. Don't anyone say I didn't warn you.

    This may sound stupid but what are Baked Tribble or Tribble Kebabs?

    ps: I never quite understood the whole tribble breeding i just colected the ones people said were good to hold on to and use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    LtSmith wrote:
    This may sound stupid but what are Baked Tribble or Tribble Kebabs?

    ps: I never quite understood the whole tribble breeding i just colected the ones people said were good to hold on to and use.

    One of the screenshots I posted a week or so back had a Klingon duty officer assignment requiring a chef to make "Baked Tribbles" for your captain. The successful result of the assignment is food that gives a tribble-like buff.

    Tribbles eat food in your inventory; since the above assignment is making a couple of new types of food, it naturally raised the question of what happens when a tribble eats...tribble...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    LtSmith wrote:
    This may sound stupid but what are Baked Tribble or Tribble Kebabs?

    ps: I never quite understood the whole tribble breeding i just colected the ones people said were good to hold on to and use.

    http://img98.imageshack.us/img98/9585/doff08311101.jpg
    Heretic wrote:
    Tribbles eat food in your inventory; since the above assignment is making a couple of new types of food, it naturally raised the question of what happens when a tribble eats...tribble...

    *puts on sunglasses* :cool:

    ... TROUBLE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Brigadoom wrote:
    *puts on sunglasses* :cool:
    ... TROUBLE.
    That hurt. :p

    Also, now I have that image of Team Rocket stuck in my head.
    Actually, I believe the model for Holo Leeta has what appears to be a holo emitter ;)
    At least the one on Drozana appears to have one.
    CapnBludd wrote: »
    The holo boff has a holo emitter, when he gets 'knocked out' it falls to the ground instead of a body.
    I'll take your word on it and will adjust my perception accordingly (even if it changes nothing on my thoughts regarding the creation of a plothole). Thanks guys. :D

    PS: Hey Cappie! o/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    LtSmith wrote:
    This may sound stupid but what are Baked Tribble or Tribble Kebabs?

    ps: I never quite understood the whole tribble breeding i just colected the ones people said were good to hold on to and use.
    Heretic wrote:
    One of the screenshots I posted a week or so back had a Klingon duty officer assignment requiring a chef to make "Baked Tribbles" for your captain. The successful result of the assignment is food that gives a tribble-like buff.

    Tribbles eat food in your inventory; since the above assignment is making a couple of new types of food, it naturally raised the question of what happens when a tribble eats...tribble...

    The funny thing is that the 'tuffli' tribble variant is heretic's personal tribble. And yours truly may or may not have jumpstarted that bake the tuffli assignment by threatening to torture said tribbles earlier. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    *pokes Heretic*

    I had another Doff mission idea: Funeral ceremony. Like in Wrath of KHAAAAAAAAAAAAAAAAN (I think it was) where they buried Spock at (in?) space. It could come up after you get defeated in space combat or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    dukedom wrote: »
    The funny thing is that the 'tuffli' tribble variant is heretic's personal tribble. And yours truly may or may not have jumpstarted that bake the tuffli assignment by threatening to torture said tribbles earlier. :p

    Truth. :cool:

    Aisling wrote:
    I had another Doff mission idea: Funeral ceremony. Like in Wrath of KHAAAAAAAAAAAAAAAAN (I think it was) where they buried Spock at (in?) space. It could come up after you get defeated in space combat or something.

    We can't really specifically trigger assignments based off of a recently-occurring combat, unfortunately, though a funeral assignment could happen more randomly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    it naturally raised the question of what happens when a tribble eats...tribble...

    14989_0746_1_lg.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Sprint01 wrote:
    14989_0746_1_lg.jpg

    Weretribble?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Phibrizzo wrote: »
    Weretribble?

    O.O Seriously? Damn youngin, it is a Krite.

    o/ Hiya Val
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Capulet wrote: »
    O.O Seriously? Damn youngin, it is a Krite.

    o/ Hiya Val

    was 3 years old when it was released
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Aisling wrote:
    I had another Doff mission idea: Funeral ceremony. Like in Wrath of KHAAAAAAAAAAAAAAAAN (I think it was) where they buried Spock at (in?) space. It could come up after you get defeated in space combat or something.
    Heretic wrote:
    We can't really specifically trigger assignments based off of a recently-occurring combat, unfortunately, though a funeral assignment could happen more randomly.
    Are you able to track DOff assignment success, and assign new DOff assignments based on success or failure or previous assignments? i.e. Could a 'Funeral' DOff assignment be triggered by a 'disaster' DOff assignment failure?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    PjhN wrote: »
    Are you able to track DOff assignment success, and assign new DOff assignments based on success or failure or previous assignments? i.e. Could a 'Funeral' DOff assignment be triggered by a 'disaster' DOff assignment failure?

    Yes...sort of.

    So, we could have it automatically start a new funeral assignment, but the only way that would work is if the chance of death was 100% on disaster, and we don't normally let green/blue/purple quality duty officers die in assignments, just go to sick bay, so we'd have to require that you put a white quality duty officer on it or let you risk killing a higher quality duty officer.

    We can also have an assignment require another assignment to have been completed before the second assignment can appear, but that could be days or even weeks later.

    In other words, there is a possibility of doing this or something like it, but it would definitely be a different classification of assignment type, and would require some careful setup work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    One of the screenshots I posted a week or so back had a Klingon duty officer assignment requiring a chef to make "Baked Tribbles" for your captain. The successful result of the assignment is food that gives a tribble-like buff.

    Tribbles eat food in your inventory; since the above assignment is making a couple of new types of food, it naturally raised the question of what happens when a tribble eats...tribble...

    Mad Tribble Disease?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    LtSmith wrote:
    This may sound stupid but what are Baked Tribble or Tribble Kebabs?

    ps: I never quite understood the whole tribble breeding i just colected the ones people said were good to hold on to and use.

    Its really pretty simple. Store a tribble in a container (either your main inventory or your character's equipment slots) with the right food, and eventually the food will turn into a new tribble. STO wiki has a handy guide here that shows you what food to feed to what tribble.

    Just be careful you only have one food and one tribble there, as otherwise the wrong tribble may eat the wrong food!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Here's a question for all of you: If there was one kind of assignment that you would like to see in the game, what would it be?

    I have two for you that I have previously mentioned and described how they would work in the "Fleet Starbase Summary Concept Beta" thread in my sig, although these are for mid term implementation rather than short term.

    Retrieve scientific research data from an enemy Fleet Starbase.

    Intelligence has identified a Fleet Starbase in enemy territory which is significantly advancing their research far beyond our own. Infiltrate the Fleet Starbase, secure the research data and then wipe their system memory banks.

    Time to completion 1d

    Reward EC, merits, badges, etc. and research points towards upgrading your own fleet starbase.

    Requires TBD


    Sabotage structures aboard an enemy Fleet Starbase.

    Intelligence has identified a Fleet Starbase in enemy territory which has fabricated a significant amount of structures and are advancing their production output far beyond our own. Infiltrate the Fleet Starbase, and sabotages primary structures disrupting their production output.

    Time to completion 1d

    Reward EC, merits, badges, etc. and possibly territory control points or intelligence points and most definitely an increase in your own Fleet Starbase morale.

    Requires TBD


    Sprint01 wrote:
    14989_0746_1_lg.jpg

    my girlfriend badly wants one of these, but they're practically non-existent. With STO going f2p I'm hoping sh'll be happy with just Tribbles though if this assignment Heretic's mention were to create a new breed of Tribble similar to a Critter she would be ecstatic! LoL

    Capulet wrote: »
    O.O Seriously? Damn youngin, it is a Krite.

    o/ Hiya Val

    Watched all four of those movies recently, had to because my gf had never even heard of them! I love them and have done since I was a kid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Truth. :cool:




    We can't really specifically trigger assignments based off of a recently-occurring combat, unfortunately, though a funeral assignment could happen more randomly.

    Would it be possible to trigger it off of the death penalty system?

    If I have a damaged system I've obviously gotten blown up in battle. So if I have a damaged system present on my ship perhaps that could unlock this as a shipboard assignment?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Great feedback, guys. Some of this stuff is already in the system, in fact. Some would probably work better as full missions in their own right, to be honest.

    Does that mean the Vulcan Love Slave HoloBOff is already a DOff thing, or that you're going to escalate it to the full-blown mission folks? :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    we don't normally let green/blue/purple quality duty officers die in assignments, just go to sick bay
    I love a bit of risk :D Some high-risk espionage assignments that have high rewards at possibly a high price (death a green/blue/purple) would be awesome.
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