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Duty Officers 101

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    Hey guys,

    Just wanted to drop a quick line and let you know that we finished a high-level review of the system from the leads and directors in preparation for the system rolling out to the closed beta. The reaction was very positive, and there were a number of good suggestions for streamlining the presentation which we'll be looking at this week, but no huge changes were requested.

    All in all, this is great news in terms of things staying on schedule for the duty officer system. Just a little longer, and you'll all be able to get your hands on it and figure out brand new ways to break it and make me stay late at night figuring out how to fix things. :cool:

    Fantastic news, really looking forward to testing this, looks like I'll have STO minimised at work now :-P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Any chance of fleet leaders and officers getting access to fleet-related DOff missions to make them feel more fleety?


    Z
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    zordar wrote: »
    Any chance of fleet leaders and officers getting access to fleet-related DOff missions to make them feel more fleety?

    There is a great deal of interest here in making a major push for fleets in general and wrapping the duty officer system integrally into that. It is certainly my hope that we will be able to see this happen after we finish what is currently on our plate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Ooo that would rock if you could as a fleet leader say;

    Member1: Go patrol system X in the klingon neutral zone
    Member2: Go explore nebula Z
    Member3: Go engage borg in sector Y

    Said members accomplishing these tasks awards all fleet members exp or badges daily. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.

    THANKS! much better on the eyes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.

    That was definatly worth the wait, I'll be glad to start testing it out when its available for testing I especially like the baked tribble! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heh, baked Dev tribbles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.

    Awesome, thankyou! My favourite: http://img853.imageshack.us/img853/8936/doff08311106.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Brigadoom wrote:

    For that particular assignment, note the increased chance of Failure or Disaster if the crewmember undergoing therapy has the Aggressive, Stubborn or Unruly traits. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.

    So...the reward for a Klingon cooking a tribble...is a tribble?

    Could the requirement be a tribble and the reward be some kind of snack food with charges that acts like a tribble? Perhaps "Tribble Chips" or "Breaded Tribble Bites" and each one gives you an hour long buff even after defeat but you only get 5 or 10 uses from the platter before it's consumed (pun intended)?

    Could the Marauder Xp button be changed to maybe a hand holding a klingon dagger or simply a fist instead of a pair of hands shaking?

    There are definitely a lot of minor wording and thematic things I can see that need tweaking just with what you've shown us thus far. I can't wait to burn through these and really make a change list :)

    So...you want me to send that coffee sooner or later? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    For that particular assignment, note the increased chance of Failure or Disaster if the crewmember undergoing therapy has the Aggressive, Stubborn or Unruly traits. :cool:

    I saw :D I can just imagine an angry Andorian trashing the counseling room and storming out :o would disaster result in the counselor needing medical assistance, or the unruly crewman being 'fired', or both?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Powerhelm wrote: »
    So...the reward for a Klingon cooking a tribble...is a tribble?

    Could the requirement be a tribble and the reward be some kind of snack food with charges that acts like a tribble? Perhaps "Tribble Chips" or "Breaded Tribble Bites" and each one gives you an hour long buff even after defeat but you only get 5 or 10 uses from the platter before it's consumed (pun intended)?

    Could the Marauder Xp button be changed to maybe a hand holding a klingon dagger or simply a fist instead of a pair of hands shaking?

    The tribble icon for the reward is placeholder. The reward is actually an edible tribble food that acts both as a food and gives you a fairly long-lasting tribble-like buff.

    I believe the CXP icon is also placeholder.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Very cool! Thanks for the bigger screenies. Thumbs up! :)

    oh and +1 on the fist icon, by the way

    The Baked Tribble had me chuckle. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    The tribble icon for the reward is placeholder. The reward is actually an edible tribble food that acts both as a food and gives you a fairly long-lasting tribble-like buff.

    That...is...awesome... Tribble crisps ftw.


    Z
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    The tribble icon for the reward is placeholder. The reward is actually an edible tribble food that acts both as a food and gives you a fairly long-lasting tribble-like buff.

    I believe the CXP icon is also placeholder.

    Wow, talk about parallel evolution of ideas...it's a shame you guys aren't hiring content people, seems like I'd fit in quite well with your team...*points to resume submitted not long ago*

    This is more of a random related question: In your dream future Heretic what 3 things would you like to see the DOFF system reward? Could be anything, targs, a novelty power to create a holo-slave girl to dance for our amusement, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    *nerdgasming*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    OtakuboyT wrote: »
    *nerdgasming*

    This.

    I CANT F-ING WAIT TO PLAY WITH THIS!! Especially with Jes... I want to see what nifty KDF Doff missions there are. :D

    Heretic, I <3 you... I have another question/request, that I think you might be able to answer: Could we PLEASE have some Orion-themed Doff missions? Raid a planetary base, Barhopping with your first officer... xD Steal/liberate slave girls. Orion-themed cooking.... I can supply more ideas if necessary.

    Pleeeeeeeeeease? :wub:

    /fangirl
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Looks pretty good and I have a question to the traits "Chance to double the number of Boarding Party shuttles" and so similar. How big is this chance we are talking about? Because there is quiet a difference between 3 and 6 shuttles or 1 and 3 Phaser turrets on ground. Also is there some kind of diminishing return or a max cap? So no matter how many of such Doffs you have the chance will never be higher than e.g. 10%?

    Because a lot of the Doffs have such traits(?) I have to ask how hard will it be to find them? I know this depends on many variables but can you give us a time frame what a "normal" casual player can expect? 1 every week? 2 every month?

    http://imageshack.us/f/853/doff08311106.jpg/
    In this picture on the bottom you have 10 assignment points left so I guess this shows how many you can start? Even more interesting for me is there a way to increase the number of assignments which can run at the same time? For example if you have a special Doff you get 2 more slots for assignments.


    http://imageshack.us/f/691/doff08311105.jpg/
    There is an error(?) in this picture. The text says you need 30 Medical supplies but at the bottom you need 40.

    http://imageshack.us/f/15/doff08311103.jpg/
    "Obtain the necessary equipment, logistics and information necessary to install one of the..." Ok English is not my first language but sounds as if there is one "necessary" too much.
    Also the second H'ahk has a red lock beside his traits symbols. What does it mean? And why don't have both a lock?

    If the outcome of the Baked Tribble assignment is a disaster will there be a follow up mission which let's kill the chief? :D

    And one more question... what is a an aftershock Gravity Well? Some kind of PSW?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I can't say what they're full of, but when I opened those image links, I filled buckets with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Higher resolution screenshots: http://imageshack.us/g/685/doff08311108.jpg/

    Also, as promised, a built-in way for you to vent any frustration with the system at me. :eek: Only fair.

    Ahh, can't wait! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Is there a way to identify higher category assignments besides guessing?

    If not, identifying diplomacy assignments might be a slight problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Powerhelm wrote: »
    This is more of a random related question: In your dream future Heretic what 3 things would you like to see the DOFF system reward? Could be anything, targs, a novelty power to create a holo-slave girl to dance for our amusement, etc.

    Honestly? Costumes. And ships. And an Orion Yacht ship interior. But they keep telling me that art is expensive or something like that. Ri-ight.

    Aisling wrote:
    I have another question/request, that I think you might be able to answer: Could we PLEASE have some Orion-themed Doff missions? Raid a planetary base, Barhopping with your first officer... xD Steal/liberate slave girls. Orion-themed cooking.... I can supply more ideas if necessary.

    We've tried to include assignments themed to as many areas as possible, including Orions. I cannot promise that every species will start with assignments, but I am expanding the breadth and depth of available assignments as fast as I can.

    Vampir888 wrote: »
    I have a question to the traits "Chance to double the number of Boarding Party shuttles" and so similar. How big is this chance we are talking about? Also is there some kind of diminishing return or a max cap? So no matter how many of such Doffs you have the chance will never be higher than e.g. 10%?

    I don't recall the chance off the top of my head, and even if I did, I fully expect things like frequency and maximum number of duty officers of various types capable of being slotted at once to change radically as soon as players start using them and figuring out how best to squeeze every possible advantage out of the system.

    But, yes, there is a maximum number of each specialization that can be slotted at any one time; generally this is 1 or 3.

    Vampir888 wrote: »
    Because a lot of the Doffs have such traits(?) I have to ask how hard will it be to find them? I know this depends on many variables but can you give us a time frame what a "normal" casual player can expect? 1 every week? 2 every month?

    I do not expect it to be hard at all for players to get most duty officer specializations at white quality. Any reasonably dedicated player should be able to eventually outfit most of their active roster, at least, with green quality duty officers in the course of a few week of play, I would guess.

    The exact speed will depend on a lot of things, from how aggressively you use the duty officer system, to how many of your resources you wish to devote to getting more duty officers off the Exchange, and so on.

    Getting a full active roster of blue or purple duty officers - the design intent is for that to take some really serious dedication...

    Vampir888 wrote: »
    In this picture on the bottom you have 10 assignment points left so I guess this shows how many you can start? Even more interesting for me is there a way to increase the number of assignments which can run at the same time? For example if you have a special Doff you get 2 more slots for assignments.

    The current maximum number of assignments you may have running at any one time is 10. This may change after we see how things work in testing.

    We are currently not planning any way for you to change the number of maximum assignments you have have running at any one time; the current plan is for you to increase the number of active slots you have by rank, and the number of reserve space you have by C-Store purchase, exactly as you can currently increase your regular inventory space.

    Vampir888 wrote: »
    http://imageshack.us/f/691/doff08311105.jpg/
    There is an error(?) in this picture. The text says you need 30 Medical supplies but at the bottom you need 40.

    Also the second H'ahk has a red lock beside his traits symbols. What does it mean? And why don't have both a lock?

    If the outcome of the Baked Tribble assignment is a disaster will there be a follow up mission which let's kill the chief? :D

    And one more question... what is a an aftershock Gravity Well? Some kind of PSW?

    Yes, the Medical Supply number is an error. The number required was changed, but the text in the description wasn't updated.

    The lock icon is a placeholder icon denoting that that duty officer is bound to your character. Some duty officers such as those from commendation tier rewards come bound. Any duty officer slotted into your active roster will also become bound. Duty officers sent on assignments, however, are not bound by the action of being sent on an assignment.

    The disaster result for the baked tribble assignment is...well, let's just say it's a Klingon captain's worst nightmare, and leave it at that.

    The Gravimetric Specialist active roster power gives a chance on use of Gravity Well to spawn one (or more) additional gravity wells in the vicinity of the original gravity well towards the end of the initial gravity well's duration. It looks awesome. It may also make super low-end video cards cry. (Oh, did I mention it looks awesome...?)

    dukedom wrote: »
    Is there a way to identify higher category assignments besides guessing?

    If not, identifying diplomacy assignments might be a slight problem.

    Assignment rarity is denoted by color; in the user interface you can see several green and blue assignments. We have talked about possibly making this more obvious, however.

    If you mean commendation category of assignment, that is listed in the assignment list. If you mean commendation level, then that doesn't matter - assignments are all leveless (although there are some assignments that do not appear until you hit certain ranks.)

    Now, if you mean assignments that open up due to higher commendation tiers so you know that the assignment you are looking at is due to your hitting a higher tier...that, in fact, is something we're working on finding a better way to communicate than is currently in the user interface.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Love the latest pics you've linked, I'll inspect those in detail later and I appreciate all of the latest info, thanks.
    Heretic wrote:
    Getting a full roster of blue or purple duty roster - the design intent is for that to take some really serious dedication...

    That'll be my goal and I hope it does take a long time, but would it be possible to do this without ever having to use real money?

    I'm still unemployed and short of cash most of the time, but would be happy to invest in CP if I had some extra cash.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Alecto wrote: »
    That'll be my goal and I hope it does take a long time, but would it be possible to do this without ever having to use real money?

    Duty officers of all qualities - up to and including purple - are currently planned to be accessible both via chance in certain assignments as well as rewards for achieving commendation tiers.

    Random packs will also be available via the C-Store. The current plan is for some rare duty officers to be available only in game and some to be available only through random C-Store packs.

    Note, however, that with the plan of allowing players to exchange dilithium (the working name for the new Emblem-like currency) for C-Store points, even the C-Store packs will be available to players through this exchange mechanism, if so desired.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    Honestly? Costumes. And ships. And an Orion Yacht ship interior. But they keep telling me that art is expensive or something like that. Ri-ight.

    Well... It seems to me like the DOFF system is generating a lot of content cheaply.

    If it goes well, the argument could be made it's enough under budget to warrant some love.

    If it goes poorly, the argument can be made the lack of shiny things played a role.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I hope they make the DOFF system available only to paying members.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    [...]
    The Gravimetric Specialist active roster power gives a chance on use of Gravity Well to spawn one (or more) additional gravity wells in the vicinity of the original gravity well towards the end of the initial gravity well's duration. It looks awesome. It may also make super low-end video cards cry. (Oh, did I mention it looks awesome...?). [...]

    So make one GW and get 2 for free.... I like that. :D

    We currently know skills like GW, Boarding Part, Tractor/Tachyon Beam and probably some I can't remember all can be improved via Doffs. So without asking for any detail information on the improvements themselves... can we improve all our BO/captain skills with Doff traits?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Aisling wrote:
    Could we PLEASE have some Orion-themed Doff missions? Raid a planetary base, Barhopping with your first officer... xD Steal/liberate slave girls.
    Oh, but the "slave" girls don't get stolen ... they are stealing you. :p

    Stuff like that could well be an assignment, though! I'm really curious to see how much Heretic will be able to "tweak" the system towards the different species. No doubt this is quite a challenge.

    One question: Earlier it was stated that a ship would have to be in a given world's respective sector if an assignment required it, with the given example being the recruitment of an Andorian officer from Andoria. Does this mean we will finally get to know where the new Orion capital, Ter'jas Mor, is located? And how will the sort-of-vagrant Nausicaans be handled? Or will the KDF be "limited" to getting everything and anything from Qo'noS?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heretic wrote:
    [...]
    Now, if you mean assignments that open up due to higher commendation tiers so you know that the assignment you are looking at is due to your hitting a higher tier...that, in fact, is something we're working on finding a better way to communicate than is currently in the user interface.

    ^ This ^

    So there already is a way to tell the different tier assignments apart?
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