Comments
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What about https://www.arcgames.com/en/forums/pwi/#/discussion/1207495/blademaster-skill-description-mistakes
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Peerless blessing is an inbetween and not a merge. If I want max damage I'll still have to use Jone's and if I want max survival I'll still have to use O'malley or the 16 def lvl one. The idea of having a merged blessing with +30 atk and +15 def is to have one blessing that is better for everything to free spots on skill…
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After watching a 30 FPS vid frame by frame, demon dragon rising is already 7s and not 7.5s I did the same with roar and got exactly 6s so the difference in length noticed for dragon rising is not due to latency. So there is no loss by upgrading.
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Are you sure that's attack rate ? Google translate says "hit rate" so I believe it's accuracy and that would make more sense.
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Except this time it's not a version of the skill that is in between sage and demon like it was for HF. The merged dragon rising gets nothing from the demon version. The paralyse length is the same as sage or shorter depending on glyphs and it costs more chi in average than sage. So the merged dragon rising is already a…
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I google translated the russian translation of dragon rising and if there is no mistake it's basically a downgrade ... with any glyph of any level. The max paralyse duration was 7.5s for demon dragon rising and the new one is 6s max with more average chi cost than the sage one. Meanwhile sins get paralyse on telestun…
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ty !
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The new titles don't seem to be on pwdatabase. I managed to get most of them except : "Passionately devoted" (last of the valley of hidden orchid chain) the whole stairway to heaven chain. Couldn't get to start the chain "Star of King's feast" (last of king's feast chain) from "Destroyer of worlds" to the end of the swamp…
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This new concept of "let's exchange our characters and 1v1" instead of just "1v1 with our own characters" is rather funny. For shards on ornaments, I believe 1 genie + 1 sovereign have more damage and survival than 2 +25 spirit or even +32 spirit stones. Except when debuffed by sacrificial slash or against edge blur and…
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Perhaps you tested on pservers or didn't have every other stat as constant ? I just tested and it seems to work like the formula on wiki. There you go : https://mypers.pw/13/#643762/643764 Both characters are the same except the stats on the 2 fate stars. The spirit character hits the attack character harder than it gets…
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Well I said 6.7% more survival, not 6.7% damage reduction. It's true that damage reduction in that case is 6.25% which is about 6.7% (rounded) more effective hp (= 6.7% more survival)...
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wrong true 1.067 rounded actually. That's exactly what I said : 6.7% more damage and survival. Not sure why you bring up atk/def lvls, pdef, mdef or even ping since all these variables are independant from spirit...
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Mypers calculator is quite accurate. You can always do the maths yourself too if you don't trust it. Min and max of patk is also a thing to consider when testing in game. Chosing fate patk over spirit makes you deal a tiny bit more damage but makes you quite a lot squishier.
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It's been so long since the last sale of professional trophies. Next maintenance would be a great time to put them back on sale, even you don't manage to reduce the price as much.
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like next maintenance maybe.
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It would give ppl valid evidence of the unbalance between classes to ask the devs to nerf some.
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The reason most people don't 1v1is that you have to ask someone and wait for them to accept. And for some people you never know if they are actually willing to have a proper 1v1 or will bring friends/faction to gank. It's much easier to click 2 buttons and queue up for 3v3 or join a TW faction, show up at TW time and get…
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Hopefully, this doesn't get ignored and gets fixed one day.
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I decided to find out myself. http://imgur.com/a/xiCLW Barbarian bestial rage, all glyph +10% to the hp mark lasts 5s (nerf or 5 more seconds ?) cornered beast, red glyph duration increased from 9-11-13-15 seconds to 10-15-20-25 seconds mighty swing, argent glyph 施放后憎加清除自身员面状态, 同时自身急速2秒 google trad : After the release of…
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I'd rather have xNW back. No waiting game. 40 max players per map so no lag/fps problem. Or at least alternate every 6 months between xTW and xNW.
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What you call seeker combo is pressing 2 skills that cast faster than 1s each. You can't say it requires a setup in group pvp, when you can do it from range and let others tick the def charm. As I said, it can be countered but the counter is expensive. And the seeker "combo" is completely free and usable every 30s. I…
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source ? Do you have any data about : https://www.arcgames.com/en/forums/pwi#/discussion/1207496/tidal-nerf-and-more
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"only gets you killed when being AA'ed" ? AA is what ppl should do all the time in group pvp. And tbh, a seeker can 1 shot most LA/casters with a crit zerk after SS - qpq, no assist needed. Use expel, you can die to metal skill. Use HoS, you can die to phys skill. It's safer to AD/Faith if you're controlled with SS on and…
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You fail to see my point. It's not about how many def lvl he can get, it's about how powerful that def lvl is on a seeker compared to other classes. Even with just Josd and a r8r weapon which is not that hard to get F2P if you have been actively playing for a long time, the debuff is too strong.
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Giving squire badges to everyone is like giving free tradable glyphs to everyone. Those with multiple accounts can abuse it. It should at least be knight badges.
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Yes I remember that too but what I want to know is what the improvements on HA are exactly to figure out which glyphs I will be using on my toons. Once I make lvl 6 glyphs, I don't want to wait until I get enough for lvl 7 glyphs to switch the type of glyphs. I remember @attackerv or @"Asterelle - Sanctuary" posting info…
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and what were the improvements on heavy armor classes ?