09/19 PWCN expansion release, fantasy theme park
Comments
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Not gonna translate every class but heres the text at least.
Please note there might be some errors (I caught a few and corrected them myself)
Just copy/paste to google translate
Blademaster
Flame Tsunami
继承原技能效果,满血即可释放,释放时自身血量低于75%时眩晕目标
继承原技能效果,释放时自身血里低于75%额外增加伤害
继承原技能效果,释放时自身血里低于75%额外增加大量伤害,不再眩晕
继承神技能效果,消耗当前一半元气,消耗元气越多伤害越高。
继承神技能效果,不再有眩晕效果,自身任意皿里释放均增加大里伤害
Rising Dragon
继承仙魔效果
继承神技能效果,使用斧锤释放,增加大量伤害
继承神技能效果,使用长兵释放,增加攻击距离
继承神技能效果,使用刀剑释放,技能释放时自身无敌
继承神技能效果,使用长兵释放,无原长兵效果,增加大量攻击距离
继承神技能效果,使用刀剑释放,无原刀剑效果,技能释放时自身无敌同时回复所有该技龍消耗元气
Wizard
Mortal Reversion
状态必定成功,冷却时间延长至60秒
继承神技能效果,额外减少目标元气
继承神技能效果,为目标额外增加“影噬”效果。“影噬”下一次释放技能冷却增加2分钟。
不继承神技能效果,对自己施放,免疫一次驱散
不继承神技龍效果,对自己施放,直接回复一次生命,6秒后自身血量回复到当前值
不继承神技能效果,对自己施放,6秒内免疫一次致死打击并回复生命
Divine Pyrogram
继承仙魔效果
继承神技能效果,增加大里伤害
继承神技能效果,吟唱时间缩短
继承神技能效果,获取元气增加
继承神技能效果,吟唱时间增加,增加海里伤害
继承神技能效果,吟唱修改为蓄力,蓄力时间越长伤害越高
Barbarian
Blood Rush
继承原技能效果,冷却时间降低
继承神技能效果,受到攻击每次增加的攻击力增加
继承神技能效果,受到攻击叠加攻击力的层数增加
继承神技能效果,每次受攻击增加大量攻击力,可叠加层数降低
不继承神技能效果,直接增加攻击力
不继承神技能效果,受到攻击增加防御等级,可叠层
Violent Triumph
继承原技龍效果,降低元气消耗
不继承神技能效果,10秒内下一次攻击必定暴击且增加伤害
不继承神技能效果,10秒内增加诲里对怪物造成的伤害
不继承神技能效果,10秒内必定暴击
继承神技能效果,额外增加移动速度
不继承神技能效果,直接回复海里生命,消耗元气增加
Venomancer
Arcane Antinomy
继承原技能效果,额外增加物理伤害
继承神技能效果,额外增加大里物理伤害
继承神技能效果,额外降低目标大里法术攻击力
继承神技能效果,不再降低目标吟唱,额外降低目标海里法术攻击力
继承神技能效果,不再降低目标吟唱,额外增加返量物理伤害
不继承神技能效果施放后直接清除一次目标全部法力值,持续时间与符纹等级相关。
Fossilized Curse
继承原技能效果,额外增加法术伤害
继承神技能效果,额外增加大里法术伤害
继承神技能效果,额外降低目标大量物理攻击力
继承神技能效果,不再降低目标隹确和攻击间隔,额外降低目标洹量物理攻击力
继承神技能效果,不再降低目标准确和攻击间隔,额外增加鋰法术伤害
不继承神技能效果,自己和一个敌人均“石化”一段时间石化”:瘫痪并且无敌
Archer
Elven Alacrity
Knockback arrow
Cleric
Guardian Light
继承原技能效果,不再消耗元气
继承神技龍效果,额外增加移动和飞行速度
继承神技能效果,减伤效果增加
继承神技能效果,增加免疫行动限制
继承神技能效果,增加移动速度,降低冷却时间
继承神技龍效果,自身向前闪现
Siren's Kiss
继承仙魔效果
继承神技能效果,增加大里伤害
继承神技龍效果,不再定身,增加洹里伤害
继承神技能效果,必定定身,消耗元气减少
继承神技能效果,吟唱时间降低
继承神技龍效果,仅紫夜舞可用,增加海里伤害
Phone flipped out at this point but these are rest of the skills.
I believe there's a certain person translating atm so I'll stop for now.
Assassin
Toxic Torrent
Shadow Teleport
Psychic
Sand Flood
Tradewinds
Seeker
Rewinding Gesture
Blade Affinity
Mystic
Bramble Tornado
Gaia's Blessing
Duskblade
Shadow Prey
Blinking Moment
Stormbringer
Monsoon
Tidal ForcePost edited by shopcheese on0 -
Please reduce the channel of monsoon significantly nobody uses that skill >.<105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Clerics getting a forward leap on guardian light? (See last glyph) Man, that sounds fun...0
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Please reduce the channel of monsoon significantly nobody uses that skill >.<Please reduce the channel of monsoon significantly nobody uses that skill >.<
I do..sometimes, **** channel xD I want 100% chance to reduce damage by 40% or more. That would be friggin awesome cause then I could finally give sage the finger. Gg demon spark is useless but gg sage spark as well make it happen!!!0 -
I didnt see anything about reduced channel on that skill, however these pictures are not yet all the details and my own translating isnt great anyway. To me Monsoon glyphs mostly seemed to be focusing on damage increase.0
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Venomancer Glyphs. Original translation by Mars/Mel. I only edited them to match PWI skill description/translation.
Arcane AntinomyRange 27 meters
Mana 1000
Channel 1 second
Cast 1 second
Cooldown 2 minutes
Weapon Unarmed, Magic Instruments
Required Cultivation Celestial Sage
Tap into both natural and arcane magics, creating a
powerful blast from their antipodal energy. Deals base
magic damage plus 100% of weapon damage plus 150% of
your maximum Mana plus 20% of base physical damage.
Dazes the target, reducing speed by 70% and channeling speed by 90% for 15 seconds.
Costs 1 Spark.
Golden Glyph:
Lv1-4: Adds 20% of the base physical damage.
Lv5-7: Adds 40% of the base physical damage.
Lv8-9: Adds 60% of the base physical damage.
Lv10: Adds 80% of the base physical damage.
Verdant Glyph:
Lasts 10 seconds.
Lv1-4: Reduces the target's magic attack by 100%.
Lv5-7: Reduces the target's magic attack by 150%.
Lv8-9: Reduces the target's magic attack by 200%.
Lv10: Reduces the target's magic attack by 250%.
Ethereal Glyph:
Lasts 10 seconds. Does not reduce speed and channeling.
Lv1-4: Reduces the target's magical attack by 200%.
Lv5-7: Reduces the target's magic attack by 250%.
Lv8-9: Reduces the target's magic attack by 300%.
Lv10: Reduces the target's magic attack by 350%.
Sanguine Glyph:
Does not reduce speed and channeling. Adds 80% of base physical damage instead of 20%.
Lv1-4: Adds 10% of base physical damage.
Lv5-7: Adds 15% of base physical damage.
Lv8-9: Adds 20% of base physical damage.
Lv10: Adds 25% of base physical damage.
Argent Glyph:
Instead of old effects, it resets all Mana of the target every 3 sec.
Lv1-4: Lasts 3 seconds.
Lv5-7: Lasts 6 seconds.
Lv8-9: Lasts 9 seconds.
Lv10: Lasts 12 seconds.
Fossilized CurseRequires Fox Form
Range 10 meters
Mana 1000
Channel 1 second
Cast 1.3 seconds
Cooldown 2 minutes
Weapon Unarmed, Magic Instruments
Required Cultivation Celestial Sage
Assault your enemy with the essence of death itself.
Deals base magic damage plus 100% of weapon damage
plus 150% of your maximum Health plu 20% of base damage as Wood damage.
Removes all status effects from the target that increase Magic Defenses, and reduces Attack Rate by
100% and Accuracy by 300% for 15 seconds. Never misses.
Costs 1 Spark.
Golden Glyph:
Lv1-4: Adds 20% of the base magic damage.
Lv5-7: Adds 40% of the base magic damage.
Lv8-9: Adds 60% of the base magic damage.
Lv10: Adds 80% of the base magic damage.
Verdant Glyph:
Lasts 10 seconds.
Lv1-4: Reduces the target's physical attack by 100%.
Lv5-7: Reduces the target's physical attack by 150%.
Lv8-9: Reduces the target's physical attack by 200%.
Lv10: Reduces the target's physical attack by By 250%.
Ethereal Glyph:
Lasts 10 seconds. Does not reduce attack rate and accuracy.
Lv1-4: Reduces the target's physical attack by 200%
Lv5-7: Reduces the target's physical attack by 250%
Lv8-9: Reduces the target's physical attack by 300%.
Lv10: Reduces the target's physical attack by 350%.
Sanguine Glyph.
Does not reduce attack rate and accuracy. Adds 80% of base magic damage instead of 20%.
Lv1-4: Adds 10% of the base magic damage.
Lv5-7: Adds 15% of the base magic damage.
Lv8-9: Adds 20% of the base magic damage.
Lv10: Adds 25% of the base magic damage.
Argent Glyph:
Instead of the old effects, it paralyzes and immunizes you and your target.
Lv1-4: Lasts 4 seconds.
Lv5-7: Lasts 6 seconds.
Lv8-9: Lasts 8 seconds.
Lv10: Lasts 10 seconds.0 -
@jsxshadow I refuse to use something with a 30% chance man that's worthless to depend on maybe 60% but 30% no but maybe 100% for 30-40% is worth it105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
@jsxshadow I refuse to use something with a 30% chance man that's worthless to depend on maybe 60% but 30% no but maybe 100% for 30-40% is worth it
Maybe? xDDD if 100% for 30% that would be friggin nice Especially on max def built SBs. Go ahead and translate, I am too lazy xDD0 -
How did Mars/Mel get the updated skill descriptions? I can't find the patch...
Is there a way to make their patcher sync to the PTR server? Thought they stopped doing that...
EDIT: I think they updated a new client for the PTR without a patch... http://md2.w2i.com.cn/w2i/client/w2i_client_V2446.rar
Not sure if I want to bother trying to get a 13GB file for this.
Surely there has to be a patch somewhere...Post edited by asterelle on0 -
Maybe we can summon him. @mars19
I'm just taking these from the Russian PW forum section he linked here one time in the previous expansion.
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Only 2 classes left to translate, ill finish it tomorrow since its midnight here alrdy xD.
Best way to update use their PGP and switch to beta channel, it was fast update with full speed download. But be careful coz when i installed it first time it counted PWI as their client and started update it. So i needed download pwi again...0 -
Ohh I saw the pop-up for PGP and assumed it was a new game they wanted me to download. Is that the Chinese Arc client then? The patcher I'm using atm doesn't seem to have that Beta channel setting.
EDIT: Couldn't get it to work.. kept failing and booted me to the normal patcher.
If you're going to translate everything fully I perhaps can just wait for the official launch later.Post edited by asterelle on0 -
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I would like to get some fast skill on my veno finally. Any other char hits me at least 2 times before I cast my fastes basic skill. And the veno ulti doesn't help much either with its 5 sec cast time. Sometimes people just simply walking out of it before the skill ends.
On the other hand, improving 2nd reborn nuema set was the most important thing to do obviously. People with that chard set are so weak at the moment that 3 OP-ish r9 char has a chance to kill 1 in colosseum if they can concentrate fire on him. This has to be stopped. Those chars should capable of tanking all the 3 enemies even if they go to afk or something.
Hmm that sounds kinda op if 3 people or a group can't take down one person, where's the fun in that ? At that point you ask what's teamwork for then?, I'm sure you guys have different ideas than me but I believe it's a bit fair , maybe I'm missing something here but that would sound pretty broken op , now if you said a huge difference in gear that's a different story .
But we're assume similar gear people yes ?--/**Ticket- Support**\----/**Rules of Conduct**\-->
----/**Administrator of Mod team**\-->
Inquires or questions inbox here
Or reach me in-game
Ouln -Etherblade Server0 -
jamesburr36 wrote: »shopcheese wrote: »Maybe venos will finally be able to add frost scarab on their skillbar!
I have it on my veno skill bar.
Actually what I would want is a rebirth system for pets to make them stronger and upgrade their skill attributes
The pet thing should be doable , they would have to just give the green light on it , it's worked out great in other PWE games, quite the difference actually.--/**Ticket- Support**\----/**Rules of Conduct**\-->
----/**Administrator of Mod team**\-->
Inquires or questions inbox here
Or reach me in-game
Ouln -Etherblade Server0 -
I google translated the russian translation of dragon rising and if there is no mistake it's basically a downgrade ... with any glyph of any level.
The max paralyse duration was 7.5s for demon dragon rising and the new one is 6s max with more average chi cost than the sage one.Great Dragon Wrath
Range: Melee
Magician. power: 140
Preparation: 0.4 sec.
Application: 1,5 sec.
Cooldown: 15 seconds.
Weapon Restriction: melee weapons
Feature: Power
Status: Sage
A monstrous hit that deals basic physical damage plus 105% weapon damage plus 5834 damage. physical damage. Paralyzes opponents for 4 seconds
Additional effects depend on the type of weapon used.
Axes and hammers: the time of paralysis is increased to 5 seconds.
Polearms: target for 6 sec. receives another 600% weapon damage
Swords: if the target is a player, the spell casting time is increased by 100%, if not, by 50%. The effect lasts 10 seconds.
Additional cost: 0.8 Qi
The Golden Fleece. Additionally.
1-4ur: Adds 20% weapon damage when using an ax and a hammer.
5-7ur: Adds 30% weapon damage when using an ax and a hammer.
8-9ur: Adds 40% weapon damage when using an ax and a hammer.
10ur: Adds 50% weapon damage when using an ax and a hammer.
Emerald Fleece. Additionally.
1-4ur: Range 4 m when using a pole weapon.
5-7ur: Range 6 m when using a pole weapon.
8-9ur: Range of 8 m when using a pole weapon.
10ur: Range 10 m when using a pole weapon.
Sapphire rune. Additionally.
1-4ur: Gives an immune boost for 0.5 sec. when using swords.
5-7ur: Gives the immune for 1.0 sec. when using swords.
8-9ur: Gives the immune for 1.5 sec. when using swords.
10ur: Gives an immune boost for 2.0 sec. when using swords.
Ruby fleece. Instead of dealing damage, increases the range when using a pole weapon.
1-4ur: Range of 8 m.
5-7ur: Range of 12 m.
8-9ur: Range of 16 m.
10ur: Range of 18 m.
Silver fleece. Does not increase the casting time of spells when using swords. When using an ax and a hammer, it paralyzes for 6 sec.
1-4ur: Gives an immune boost for 0.5 sec. and returns 0.8 chi when using swords.
5-7ur: Gives the immune for 1.0 sec. and returns 0.8 chi when using swords.
8-9ur: Gives an immune to 1.5 sec and returns 0.8 chi when using swords.
10ur: Gives an immune boost for 2.0 sec. and returns 0.8 chi when using swords.
Meanwhile sins get paralyse on telestun skill.
I don't even...0 -
Google translate of seeker skills is just.... People will legit cry about seeker with the 2 skills upgrades being outright too OP XD0
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The white glyph for tornado on mystics looks neat - basically a leap back with tidal:
Rough translate
Silver fleece. Instead of dealing damage, he throws himself back and gives the immune to negative effects at the time of the drop.
1-4ur: Drops by 10 m.
5-7ur: Drops by 12 m.
8-9ur: Drops by 14 m.
10ur: Drops to 16 m.
The white glyph for Gaia's might be good if the purify is after each tick
Rough Translate
Silver fleece. Within 12 seconds. every 3 sec. Restores health at a rate of 5% of base magic damage plus 783 units. . At the end of the work, he removes all negative effects.
1-4ur: Additionally restores 5% of the base magical damage.
5-7ur: Additionally restores 10% of the base magical damage.
8-9ur: Additionally restores 15% of the base magical damage.
10ur: Additionally restores 20% of the base magical damage.0 -
suggestionman#1119 wrote: »I google translated the russian translation of dragon rising and if there is no mistake it's basically a downgrade ... with any glyph of any level.
The max paralyse duration was 7.5s for demon dragon rising and the new one is 6s max with more average chi cost than the sage one.
Meanwhile sins get paralyse on telestun skill.
I don't even...
These "downgrades" were always the case with these skill merges....e.g. skills give less chi, the duration of CC like stun, immobilize and so on is shorter. Its some kind of agreement which you have to make in order to obtain both - sage and demon - effects.
Lets just take a look at sins "Shadow Teleport". Sage decreases the cooldown down to 150 sec and the stun duration is 3 sec. Demon has a cooldown of 180 sec and stun duration lasts 5 sec. As you can see, the decreases cooldown of sage will be the same and it is a buff for sage because the stun lasts longer BUT it is a nerf for demon sins in terms of stun duration. They will loose 1 sec on the sun. So yeah nerfs here and there are always the case for these skill merges.
And about "Meanwhile sins get paralyse on telestun skill. I don't even..." ... the skill has a cooldown of 150 SECONDS = 2 min 30 seconds. Do you really want to cry about a skill with such a long cooldown just because it will paralyze for what? 1-4 sec? I mean i expected that people cry about the upgrade for sin skills, doesnt matter what we get even if it is just another useless stealth skill but that is just ridiculous xD.
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@padautz17 yeah, ofc people will cry about another paralyze for sins..isn't it obvious why?
Trip spark - IH - Stun port - subsea + elimination and every AA/LA instantly drops dead..yeah. I doubt subsea is even needed. Cooldown also doesnt matter when it gets something killed 100%.
Also..the other jump skill can have para on it as well...it's like "yeah sins got OP damage so just slap anti-stun on and kite them" yeah. Back in the day..using vac powder vs a sin was a great idea. If you do that now you nearly die instantly. Gg wp.
From a pure technical standpoint..even if it's just another 1 sec duration..that's enough to seemlesly cast cursed jail and if you do, again, any LA/AA will instantly die on equal gears, if you got the damage even on full buffs...
Are there any news about class rebalancings especially sins @mars19 lile the long needed removal of Chill of the Deep or the added transformation state for tidal and focused...seriously those are such easy fixes... ._.
This whole sin fiasco makes me wanna roll one myself, absolutely destroy people left and right while using facecam to show how "hard" it is and send it to CN so they finally do what is long overdue.
-remove CotD
-make tidal/focused a transformation state. No more gear switching.
-replace base damage adds (above 100% base damage) with 750% weap damage on both cursed jail and elimination without means to increase base damage (glyphs)
Sins would be perfectly fine with that and it would actually require a little amount of skill playing them. Prolly still too easy to beat arcanes with that..but well. Baby steps.
Please tell me something like that is planned QQ0 -
suggestionman#1119 wrote: »I google translated the russian translation of dragon rising and if there is no mistake it's basically a downgrade ... with any glyph of any level.
The max paralyse duration was 7.5s for demon dragon rising and the new one is 6s max with more average chi cost than the sage one.
Meanwhile sins get paralyse on telestun skill.
I don't even...
These "downgrades" were always the case with these skill merges....e.g. skills give less chi, the duration of CC like stun, immobilize and so on is shorter. Its some kind of agreement which you have to make in order to obtain both - sage and demon - effects.
Except this time it's not a version of the skill that is in between sage and demon like it was for HF. The merged dragon rising gets nothing from the demon version. The paralyse length is the same as sage or shorter depending on glyphs and it costs more chi in average than sage. So the merged dragon rising is already a downgrade compared to sage dragon rising which is less good than demon dragon rising.
Why would bms give up on 1.5s of paralyse for 50% weapon damage or give up on 3.5s of paralyse to get a 2s immunity ?
If the translation is correct, this new skill is a trap just like the primal ironwood for demon venos.
And there is no way to unlearn it and get the old one back, so I'd prefer to warn people so they don't corrupt their toon and have to start all over again.0 -
thought we would be get'n 2 all new skills...but well..catgirldesu wrote: »
Arcane AntinomyRange 27 meters
Mana 1000
Channel 1 second
Cast 1 second
Cooldown 2 minutes
Weapon Unarmed, Magic Instruments
Required Cultivation Celestial Sage
Tap into both natural and arcane magics, creating a
powerful blast from their antipodal energy. Deals base
magic damage plus 100% of weapon damage plus 150% of
your maximum Mana plus 20% of base physical damage.
Dazes the target, reducing speed by 70% and channeling speed by 90% for 15 seconds.
Costs 1 Spark.
Golden Glyph:
Lv1-4: Adds 20% of the base physical damage.
Lv5-7: Adds 40% of the base physical damage.
Lv8-9: Adds 60% of the base physical damage.
Lv10: Adds 80% of the base physical damage.
Verdant Glyph:
Lasts 10 seconds.
Lv1-4: Reduces the target's magic attack by 100%.
Lv5-7: Reduces the target's magic attack by 150%.
Lv8-9: Reduces the target's magic attack by 200%.
Lv10: Reduces the target's magic attack by 250%.
Ethereal Glyph:
Lasts 10 seconds. Does not reduce speed and channeling.
Lv1-4: Reduces the target's magical attack by 200%.
Lv5-7: Reduces the target's magic attack by 250%.
Lv8-9: Reduces the target's magic attack by 300%.
Lv10: Reduces the target's magic attack by 350%.
Sanguine Glyph:
Does not reduce speed and channeling. Adds 80% of base physical damage instead of 20%.
Lv1-4: Adds 10% of base physical damage.
Lv5-7: Adds 15% of base physical damage.
Lv8-9: Adds 20% of base physical damage.
Lv10: Adds 25% of base physical damage.
Argent Glyph:
Instead of old effects, it resets all Mana of the target every 3 sec.
Lv1-4: Lasts 3 seconds.
Lv5-7: Lasts 6 seconds.
Lv8-9: Lasts 9 seconds.
Lv10: Lasts 12 seconds.
Fossilized CurseRequires Fox Form
Range 10 meters
Mana 1000
Channel 1 second
Cast 1.3 seconds
Cooldown 2 minutes
Weapon Unarmed, Magic Instruments
Required Cultivation Celestial Sage
Assault your enemy with the essence of death itself.
Deals base magic damage plus 100% of weapon damage
plus 150% of your maximum Health plu 20% of base damage as Wood damage.
Removes all status effects from the target that increase Magic Defenses, and reduces Attack Rate by
100% and Accuracy by 300% for 15 seconds. Never misses.
Costs 1 Spark.
Golden Glyph:
Lv1-4: Adds 20% of the base magic damage.
Lv5-7: Adds 40% of the base magic damage.
Lv8-9: Adds 60% of the base magic damage.
Lv10: Adds 80% of the base magic damage.
Verdant Glyph:
Lasts 10 seconds.
Lv1-4: Reduces the target's physical attack by 100%.
Lv5-7: Reduces the target's physical attack by 150%.
Lv8-9: Reduces the target's physical attack by 200%.
Lv10: Reduces the target's physical attack by By 250%.
Ethereal Glyph:
Lasts 10 seconds. Does not reduce attack rate and accuracy.
Lv1-4: Reduces the target's physical attack by 200%
Lv5-7: Reduces the target's physical attack by 250%
Lv8-9: Reduces the target's physical attack by 300%.
Lv10: Reduces the target's physical attack by 350%.
Sanguine Glyph.
Does not reduce attack rate and accuracy. Adds 80% of base magic damage instead of 20%.
Lv1-4: Adds 10% of the base magic damage.
Lv5-7: Adds 15% of the base magic damage.
Lv8-9: Adds 20% of the base magic damage.
Lv10: Adds 25% of the base magic damage.
Argent Glyph:
Instead of the old effects, it paralyzes and immunizes you and your target.
Lv1-4: Lasts 4 seconds.
Lv5-7: Lasts 6 seconds.
Lv8-9: Lasts 8 seconds.
Lv10: Lasts 10 seconds.
that seems so underwhelming !?!?!?!
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Maybe they used sin's as a tool, to give the disadvantaged unskilled people a mean's to compete against the holy warrior's of skill, and make some coins at the same time0
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Blademaster.
Flame Tsunami
Golden.
1-4: Additional 20% of weapon damage
5-7: 30%
8-9: 40%
10: 50%
Green. If you have less than 75% HP:
1-4: Additional 60% of weapon damage
5-7: 90%
8-9: 120%
10: 150%
Blue. Stuns with any hp amount but deals 30% of weapon damage.
1-4: Deals 50% of weap damage
5-7: 100%
8-9: 150%
10: 200%
Red. Spends 50% of your Chi.
1-4: Damage increased for 125% per spark.
5-7: 150% per spark.
8-9: 175% per spark.
10: 200% per spark.
Silver. Stun removed, but
1-4: Additional 60% of weap damage
5-7: 90%
8-9: 120%
10: 150%
Dragon Rising
Deals base physical damage + 105% of weap damage + 5834. Paralyzes target for 4 sec.
Bonus effects are depending of weapon being used.
Hammer and Axes: paralyze time increased to 5 sec.
Spreas and Polearm: Target takes bonus 600% of weap damage in 6 sec.
Swords and Blades: if target is player, it's channeling time increased for 100%, if monster - for 50%. Duration of effect is 10 sec.
Chi cost: 0.8 chi
Golden.
1-4: Adds 20% of weap damage if you use Hammer and Axes.
5-7: 30%
8-9: 40%
10: 50%
Green. If you use Spreas and Polearm:
1-4: Range 4 meters
5-7: 6 meters
8-9: 8 meters
10: 10 meters
Blue. If you use Sword and Blades:
1-4: Immune for 0.5 sec
5-7: 1 sec
8-9: 1.5 sec
10: 2 sec
Red. Increases range if you use Spreas and Polearm instead of inflicting damage.
1-4: Range 8 meters.
5-7: 12 meters.
8-9: 16 meters.
10: 18 meters.
Silver. If you use blades and sword, doesn't put an channeling debuff. If you use Hammer and Axes, paralyze time is increased to 6 sec. Also if you use Blades and Sword:
1-4: Immune for 0.5 sec and gain 0.8 chi
5-7: Immune for 1 sec and gain 0.8 chi
8-9: Immune for 1.5 sec and gain 0.8 chi
10: Immune for 2 sec and gain 0.8 chi
Wizard.
Life Reversion
Golden.
1-4: Target lose 20 chi.
5-7: 30 chi.
8-9: 40 chi.
40: 50 chi.
Green.
Its basically dusks "Annular Eclipse" but for one skill only.
1-4: During next 4 sec. it increases targets skill cooldown by 120 sec.
5-7: During next 6 sec.
8-9: During next 8 sec.
10: During next 10 sec.
Blue. Self-cast only.
1-4: Anti-purge for 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Red. Self-cast only. Marks your HP and resets it to the marked value after 6 sec.
1-4: Restores 5% HP.
5-7: 10% HP.
8-9: 15% HP.
10: 20% HP.
Silver. Self-cast only.
1-4: If you receive a lethal hit in next 6 secs, it restores 5% HP.
5-7: 10 % HP
8-9: 15% HP
10: 20 % HP.
Divine Pyrogram
Golden.
1-4: 40% wep dmg + 1960 fire dmg.
5-7: 60% + 2940.
8-9: 80% + 3920.
10: 100% + 4900.
Green.
1-4: Channelling 2.1 sec (from base 2.5 sec.)
5-7: 1.9 sec.
8-9: 1.7 sec.
10: 1.5 sec.
Blue.
1-4: 25 chi instead of 20.
5-7: 30.
8-9: 35.
10: 40.
Red. Channelling is 4 sec.
1-4: 120% wep dmg.
5-7: 180%.
8-9: 240%.
10: 300%.
Silver. Charging. Every 0.5 sec of charge adds 10% of dmg. Full charge/channelling is still 2.5 sec.
1-4: Minimal damage is 65%.
5-7: 70%.
8-9: 75%.
10: 80%.
Archer.
Elven Alacrity
Golden.
1-4: Besides running speed, increases your flying speed by 40%.
5-7: 60%
8-9: 80%
10: 100%
Green. Basic no glyph effect (max speed + anti-stun) for all the squad members (20m. range) including yourself.
1-4: Duration is 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Blue.
1-4: Cd - 150 sec. (instead of 180)
5-7: 140.
8-9: 130.
10: 120.
Red.
1-4: Gains 20 chi.
5-7: 30 chi.
8-9: 40 chi.
10: 50 chi.
Silver. Moves target up by 20m., gives max speed + anti-stun.
1-4: 4 sec. duration
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Knockback Arrow
Golden.
1-4: 20% wep dmg.
5-7: 30%.
8-9: 40%.
10: 50%.
Green.
1-4: 50% wep dmg from a max distance.
5-7: 75%
8-9: 100%
10: 125%
Blue. Increases a dmg on non-player targets by 25%.
1-4: Channelling - 0.8 sec.
5-7: 0.7 sec.
8-9: 0.6 sec.
10: 0.5 sec.
Red. Increases a dmg on non-player targets by 20%.
1-4: 25 Chi.
5-7: 30 Chi.
8-9: 35 Chi.
10: 40 Chi.
Silver. Has s charge time of 1.5 sec max. Full charge increase your dmg by 25%
1-4: Dmg increase by 30%
5-7: 45%
8-9: 60%
10: 75%.
Cleric.
Siren's Kiss
75 Chi instead of 1 Spark.
Golden.
1-4: 80% wep dmg.
5-7: 120%
8-9: 160%
10: 200%
Green. No freeze effect on this one.
1-4: 120% wep dmg.
5-7: 180%
8-9: 240%
10: 300%.
Blue.
1-4: Recovers 10 chi per frozen target/enemy.
5-7: 15 chi.
8-9: 20 chi.
10: 25 chi.
Red.
1-4: Channelling is 0.7 sec. instead of 1 sec.
5-7: 0.5 sec.
8-9: 0.3 sec.
10: sec. 0.1 sec.
Silver. Can only use in Violet Dance.
1-4: 120% wep dmg.
5-7: 180%
8-9: 240%
10: 300%.
Guardian Light
Golden.
1-4: Increase running and flying speed by 60%.
5-7: 90%
8-9: 120%
10: 150%
Green.
1-4: Reduce incoming dmg by 69%.
5-7: 79%.
8-9: 89%
10: 99%
Blue.
1-4: Basic effect + gives anti stun for 6 sec.
5-7: 9 sec.
8-9: 12 sec.
10: 15 sec.
Red. Increase your running speed by 100%.
1-4: Cd is 240 sec. instead of 300.
5-7: 220 sec.
8-9: 200 sec.
10: 180 sec.
Silver. Teleports you 25m forward. Reduce incoming dmg by 60%, increase your running speed by 50%.
1-4: Duration - 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Barbarian.
Blood Rush
Every time barb will receive damage, barb's weapon damage will be increased for 20%. Stacks up to 10 times. Duration - 60 sec.
Golden.
1-4: Every time barb will receive damage, barb's weapon damage will be increased for 24%.
5-7: 26%
8-9: 28%
10: 30%
Green.
1-4: %. Stacks up to 14 times.
5-7: 16 times.
8-9: 18 times.
10: 20 times.
Blue. Every time barb will receive damage, barb's weapon damage will be increased for 50%. Stacks up to 4 times.
1-4ур: Duration time is 45 sec.
5-7ур: 50 sec.
8-9ур: 55 sec.
10ур: 60 sec.
Red. Weap damage increased for 60%. Duration - 60 sec.
1-4: Weap damage increased for 70%
5-7: 80%
8-9: 90%
10: 100%
Silver. Every time barb will receive damage, barb's def lvl increased for 10 def lvl. Stacks up to 10 times.
1-4: Duration — 45 сек.
5-7: 50 сек.
8-9: 55 сек.
10: 60 сек.
Violent Triumph
Antistun for 10 sec.
Chi cost: 0.3 chi.
Golden. Old effects are removed. Next hit gonna be crit and with 20% more damage.
1-4: 40% more damage.
5-7: 60%
8-9: 80%
10: 100%
Green. Old effects are removed. Increases PvE damage for 80%. Duration is 10 сек.
1-4: Increases PvE damage for 100%.
5-7: 120%.
8-9: 140%.
10: 160%.
Blue. Old effects are removed. Every skill damage gonna crit for next 6 sec.
1-4: Duration - 7 sec.
5-7: 8 sec.
8-9: 9 sec.
10: 10 sec.
Red. Movement speed also increased for 100%.
1-4: Duration 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Silver. Old effects are removed. Instantly recovers 10% of max HP. Chi cost - 1 spark.
1-4: Instantly recovers 20% of max HP
5-7: 30%
8-9: 40%
10: 50%
Venomancer.
Arcane Antinomy
Cd: 2 min.
Golden.
1-4: Also deals 20% of base physical dmg.
5-7: 40%.
8-9: 60%.
10: 80%.
Green. Duration 10 sec.
1-4: Reduce targets mag. att by 100%
5-7: 150%
8-9: 200%
10: 250%
Blue. Duration 10 sec. Doesn't reduce targets speed and Channelling.
1-4: Reduce targets mag att by 200%
5-7: 250%
8-9: 300%
10: 350%
Red.
Doesn't reduce targets speed and Channelling. You get a dmg bonus which is 80% of your base phy. att.
1-4: 10% base phy.dmg
5-7: 15%
8-9: 20%
10: 25%
Silver. Instead of old effects, it drains targets mana to 0 every 3 seconds.
1-4: Duration is 3 sec.
5-7: 6 sec.
8-9: 9 sec.
10: 12 sec.
Fossilized Curse
Cd: 2 min.
Golden.
1-4: Base mag dmg. 20%
5-7: 40%
8-9: 60%
10: 80%
Green. Duration 10 sec.
1-4: Reduce targets phy. att by 100%
5-7: 150%
8-9: 200%
10: 250%
Blue. Duration 10 sec. Doesn't reduce Attack Rate and Accuracy.
1-4: Reduce targets phy att. by 200%
5-7: 250%
8-9: 300%
10: 350%
Red. Doesn't reduce Attack Rate and Accuracy. You get a dmg bonus which is 80% of your base mag. att
1-4: 10% of base mag.att
5-7: 15%
8-9: 20%
10: 25%
Silver. Instead of old effects you paralyze yourself and your target, also you both get immune.
1-4: Duration 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Assassin.
Shadow Teleport
Same effect for all the glyphs.
1-4: Recovers 20 chi.
5-7: 30 chi.
8-9: 40 chi.
10: 50 chi.
Golden: Recovers 1 charge.
Green: Consumes all charges you have, each charge recovers 10 chi.
Blue: Consumes all charges you have, each charge reduces skill cd by 20 sec.
Red: Consumes all charges you have, each charge gives a 0.7 paralyze.
Silver: Consumes all charges you have, each charge has a 17% chance to put you into stealth for 10 sec.
Toxic Torrent
Golden.
1-4: 120% wep dmg.
5-7: 180%.
8-9: 240%,
10: 300%.
Green.
1-4: Adds a 360% of wep dmg to that wood dot.
5-7: 540%.
8-9: 720%.
10: 900%
Blue. Consumes all charges you have.
1-4: 120% of wep dmg + 20% wep dmg for every charge you have.
5-7: 180% + 30% for every charge.
8-9: 240% + 40% for every charge.
10: 300% + 50% for every charge.
Red. Consumes all charges you have.
1-4: 360% of wep dmg + 60% wep dmg (every charge you have) goes to wood dot.
5-7: 540% wep dmg + 90%
8-9: 720% wep dmg +120%
10: 900% + 150%.
Silver. Deals a wood dmg based on your physical dmg + 7285 of wood dmg. No wood dot for this glyph. Gives 1 charge.
1-4: 160% wep dmg.
5-7: 240% wep dmg.
8-9: 320% wep dmg.
10: 400% wep dmg.
Psychic.
Sand Flood
Chi cost: 0.3 chi
Golden.
1-4: Additional 40% weap damage to dot damage.
5-7: 60%
8-9: 80%
10: 100%
Green. Exploding in 12 secs dot effect (Telekynesis) removed.
1-4: Additional 140% weap damage to dot damage.
5-7: 160%
8-9: 180%
10: 200%
Blue.
1-4: Deals damage in 4 meters range around target.
5-7: 6 meters.
8-9: 8 meters.
10: 10 meters.
Red. Usual dot effect removed, other one (Telekynesis) explodes in 12 sec.
1-4: Additional 140% weap damage to dot explode damage.
5-7: 160%
8-9: 180%
10: 200%
Silver. Deals bonus damage to foes under Silence effect:
1-4 ур.: 8% more damage
5-7 ур.: 12%
8-9 ур.: 16%
10 ур.: 20%
Tradewinds
Golden.
1-4: Flying speed increased for 70%
5-7: 80%
8-9: 90%
10: 100%
Green.
1-4: Movement speed increased for 70%
5-7: 80%
8-9: 90%
10: 100%
Blue. Self only.
1-4: Movement and flying speed increased for 70%
5-7: 80%
8-9: 90%
10: 100%
Red. Self only. Doesn't increase swimming and flying speed.
1-4: Movement speed increased to max (Holy Path) for 4 sec.
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Silver. Self only. Doesn't increase swimming and movement speed.
1-4: Flying speed increased to max for 4 sec
5-7: 6 sec.
8-9: 8 sec.
10: 10 sec.
Seeker.
Rewinding Gesture
Golden. Old effects are removed. All the skills are crit damage for next 4 secs.
1-4: 6 sec.
5-7: 8 sec.
8-9: 10 sec.
10: 12 sec.
Green. Old effects are removed. Increases APS for 10000%
1-4: 18 sec.
5-7: 24 sec.
8-9: 30 sec.
10: 36 sec.
Blue.
1-4: Cooldown: 150 sec.
5-7: 140 sec.
8-9: 130 sec.
10: 120 sec.
Red.
1-4: 20% chance for instant cooldown.
5-7: 30%
8-9: 40%
10: 50%
Silver. Doesn't increase crit chance but increases weapon damage for 100%
1-4: 12 sec.
5-7: 16 sec.
8-9: 20 sec.
10: 24 sec.
Blade Affinity
Decreases channeling time for 85%. Duration is 11 sec.
Also increases chance of avoiding status effects for 50%, duration is 5 sec.
Golden.
1-4: Chance of avoiding status effects is 70%
5-7: 80%
8-9: 90%
10: 100%
Green. Also instantly recovers HP.
1-4: 10% of max HP.
5-7: 15%
8-9: 20%
10: 25%
Blue. Instead of avoiding debuffs, next skill will deal 10% more damage. Duration is 11 sec.
1-4: Next skill will deal 20% more damage.
5-7: 30%
8-9: 40%
10: 50%
Red. Cooldown - 60 sec.
1-4: Decreases channeling time for 18 sec. Tidal for 8 sec.
5-7: Decreases channeling time for 20 sec. Tidal for 9 sec.
8-9: Decreases channeling time for 22 sec. Tidal for 10 sec.
10: Decreases channeling time for 24 sec. Tidal for 11 sec.
Silver. Old effects are removed. Gives you detarget status:
1-4: For 2 sec.
5-7: 3 sec.
8-9: 4 sec.
10: 5 sec.
Mystic.
Bramble Tornado
Golden.
1-4 : Additional 40% of weap damage +1500.
5-7 : 60% +2250
8-9 : 80% +3000
10 : 100% +3750
Green. Doesn't push.
1-4 : Additional 80% of weap damage +1500.
5-7 : 120% +2250
8-9 : 160% +3000
10 : 200% +3750
Blue.
1-4: Channeling: 1,1 sec.
5-7: 0,9 sec.
8-9: 0,7 sec.
10: 0,5 sec.
Red.
1-4: Gains 10 chi after use.
5-7: 15 chi.
8-9: 20 chi.
10: 25 chi.
Silver. Instead of damage, pushes user back and gives immune to any negative effects while being pushed.
1-4: Pushback for 10 meters.
5-7: 12 meters.
8-9: 14 meters.
10: 16 meters.
Gaia's Blessing
Golden. Self only.
1-4: Duration is 15 sec.
5-7: 18 sec.
8-9: 21 sec.
10: 24 sec.
Green. Also:
1-4: Gains 9 chi per heal tick.
5-7: 11 chi.
8-9: 13 chi.
10: 15 chi.
Blue.
1-4: Channeling: 1,6 sec.
5-7: 1,4 sec.
8-9: 1,2 sec.
10: 1,0 sec.
Red.
1-4: Gains 20 chi after use.
5-7: 30 chi.
8-9: 40 chi.
10: 50 chi.
Silver. During 12 sec. restores 5% of base magic damage plus 783 hp per every 3 sec. . After last restore, purifying user.
1-4: Additionally restores 5% of base magic damage.
5-7: 10%
8-9: 15%
10: 20%
Thanks to my buddy drunkey <3333
I am friggin loving the barb skills...Blood Rush 100 Def level for upto 60 seconds? WTF?! Or violent triumph..next hit gonna be upto 2x the damage? Arma combo much? xDDD GG!!
Rewinding Gesture
Green. Old effects are removed. Increases APS for 10000%
1-4: 18 sec.
5-7: 24 sec.
8-9: 30 sec.
10: 36 sec.
WTF=?!?!?!!!! Has to be an error. GG WP. Occult ice, ulti, aps, fight is over. GG WP.0 -
@padautz17 yeah, ofc people will cry about another paralyze for sins..isn't it obvious why?
Trip spark - IH - Stun port - subsea + elimination and every AA/LA instantly drops dead..yeah. I doubt subsea is even needed. Cooldown also doesnt matter when it gets something killed 100%.
Also..the other jump skill can have para on it as well...it's like "yeah sins got OP damage so just slap anti-stun on and kite them" yeah. Back in the day..using vac powder vs a sin was a great idea. If you do that now you nearly die instantly. Gg wp.
From a pure technical standpoint..even if it's just another 1 sec duration..that's enough to seemlesly cast cursed jail and if you do, again, any LA/AA will instantly die on equal gears, if you got the damage even on full buffs...
Are there any news about class rebalancings especially sins @mars19 lile the long needed removal of Chill of the Deep or the added transformation state for tidal and focused...seriously those are such easy fixes... ._.
This whole sin fiasco makes me wanna roll one myself, absolutely destroy people left and right while using facecam to show how "hard" it is and send it to CN so they finally do what is long overdue.
-remove CotD
-make tidal/focused a transformation state. No more gear switching.
-replace base damage adds (above 100% base damage) with 750% weap damage on both cursed jail and elimination without means to increase base damage (glyphs)
Sins would be perfectly fine with that and it would actually require a little amount of skill playing them. Prolly still too easy to beat arcanes with that..but well. Baby steps.
Please tell me something like that is planned QQ
You sound like rubberband, lag and the buggy teleport skills are not a thing. It is more likely that the sin will be "stuck in air" and has to fall down first in order to use any skills which costs time. It is most of the time enough for the target to loose the CC and just run away... Also keep in mind that we got this "staying in mid air" bug with the merge of sage/demon teleport jump, the chance is high that we get it with this skill as well which makes it even worse and wastes even more time. Your idea might look great on the paper but its just not reliable because you will never know if you get stuck or not.
Dont forget that sins need hit charges to use the paralyze of cursed jail or shadow teleport effectively. I dont speak russian but it looks like you use 1 hit charge for 0.7 seconds of paralyze. That makes it 4.2 seconds max.From a pure technical standpoint..even if it's just another 1 sec duration..that's enough to seemlesly cast cursed jail and if you do, again, any LA/AA will instantly die on equal gears, if you got the damage even on full buffs...
That would be great if hit charges were not a thing. If you use Shadow Teleport then you will have 0 hit charges left. To use Cursed Jail right after it is just not an option. The duration of the paralyze of Cursed Jail would be 1 instead of 6 sec which would not even have an effect depending on how many hit charges you used on Shadow Teleport. You would just waste a good CC skill. To use it effectively would mean to have always full hit charges and to generate them in a 4.2 sec time frame which isnt that easy especially if you want to use skills like subsea and other combos too which dont generate any hit charges. Ofc, you can use inner harmony for it but who does it?! LH (green glyph) or Elimination (red glyph) might work too to generate a good amount of charges but that would mean you have to trade of good damage (Elimination) or other effects (LH - decreasing opponents HP).
I mean seriously, if you dont have a clue then dont start talking about some weird combos which doesnt make any sense in the first place...0 -
@padautz17 Lol, I didnt know that the new port also needs hit charges..but even then 4 seconds at 5 hit charges on a lvl5 glyph is insane...especially to catch running people. You act as if sins deal just average damage and need like 7-8 skills to kill anyone. Seriously, if you have no clue about the class then don't start talking about anything. 4 seconds is MORE than enough to kill any regular geared player.
I don't know if you cannot process the way all skills are linked together..if you are already on your toes vs a sin and you barely can walk away and you get jumped for 4 seconds then you are dead. It's not like any sin can ZC OS nearly any equally geared caster with every, single skill on selfbuffs. I can already imagine that. Remove glyph from Cursed Jail, use it from stealth, wait for people to use Faith or AD (if they survive at all), wait for it to run out, jump to them, kill them. Yeah, being a sin is terribly difficult these days. It's so hard. You need limitless amounts of skill to kill people. Yeah. I wonder why CN doesn't introduce a PvP bot skill for sins that just OSes anything through immunity. Well, that would only be slightly worse compared to what it already is. Seriously.
BTW..what are you talking about rubberbanding, glitching in the air, etc? that might happen when Mass-PvPing out in the wild..but on even terrain like in 3v3 or 1v1 that nearly never happens and who da eff cares about mass pvp anymore in the current meta? Yeah, no one and if you are not careful there welp, it's your own fault.
The new skills might not appear as too OP for people that just see the skills. For the ones that even slightly see combo potential..welp. Absolutely broken.
To prevent further derailing (well currently it's just half of it): I don't know who you are but you made a mistake many did before. Don't argue with me. You don't have the experience I have anyways so why bother? I've been literally studying this game for over 8 years now..please. Just. Don't. it will only derail a very useful thread and also, if possible, stop defending sins. They are not as OP as Seeker will be with this update but they are still stupid-easy to be played and if people have even just basic amounts of skills and brains they will evaporate anything with a sin.0 -
gotta respect chinas love for zerk classes and their hate for archers and psys. wow.
lets reroll seeker.0 -
Hey veno's chaotic spirit bypass is back......that is all0
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