Comments
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I was browsing anonymously... but when I saw this I felt the need to log in and reply.... I play(ed) 9x Venomancer. 7x Psychic. 6x Cleric. EXPANSION PATCH IS DONE!! Log in, make toon. A small bit of questing, a few days, and several alt frost's later... 7x mystic, non-CS'd gear, although a fair bit of decent caster…
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NV- Nature's vengeance. AS-Absorb soul. Another thing to test would be skills/pots that make players immune to movement debuffs, and see if the NV debuff will affect them and allow AS to do 2x dmg (even if it doesnt apply the slow effect as well). My guess is no. However given the current unpredictability of AS, it is…
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backwards time-zones? pst is 3 hours behind est not ahead b:chuckle
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hotdogs at a ballgame sell as fast as hotdogs at a ballgame :P
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this still does not make it a requirement nor a necessity. actually tho without cash used at some point in time by any player SOF/NIX would be 100% unobtainable. only after someone has purchased these via zen does anyone have a chance to have them. lets end the arguement with something im sure we can agree on- legendary…
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I don't think that would happen here. At worst you would have a temporary ban while the details are worked out. Against what most say they dev and gms here are actually helpful and do resolve issues when given enough time. I had a negative experience turned positive by the resolution of the problem while playing BOI. I was…
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harshlands server. especially with all this hulabaloo about 5aps squads >.< this was a broad topic, not directed at anyone except those who actually do underappreciate venos. and I really didn't expect this.... seriously wtf >.< venos DO NOT need a herc to be good. this is not to say hercs are not good, but that they are…
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I 100% agree that the original 6 classes need a skill animation makeover, and possibly even race-unique meditation animations. After watching videos of the mystic and seeker gameplay it became far more noticeable that the old skill animations are plain, especially by comparison. I'm not saying that the skills should be…
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i too would like a dispute settling answer about what determines visibility of assassins. I fought an one that was at least 10 lvs below me, and still couldn't see him. imo sins aren't a huge threat pvp-wise for mages as long as u can see them. i'd like to kno how to do that!