Comments
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Wait till you get your Triple Spark and 79/100 skills lol
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Wow...such a stupid analogy. The slapper can apparently teleport right in front of you and give you a HARD slap in the face and won't let you go. Oh and the slapper can also go invisible so the person who is throwing rocks can't and even notice the target. So yea stop being an ignorant fool and know the newer classes…
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First of all stfu with the ignorant statement and don't involve them so-called "terrorist" **** in PWI. And second of all if you wanna make a "suicide bomber" character go make an armageddon build barb.
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Lol I used to remember when people first had their speculations of having an Assassin pull catas with stealth on xD But anyways I would assume Sins would be great in TW for: 1. Going to the side of the path and kill the squishies, especially the clerics. 2. Go in the air and kill the squishies with stealth on of course. 3.…
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Yes they do. But people sometimes like to target the guards out there, or has faction protection off and just use it on each other.
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I have a feeling that our 79 skills will end up having elemental attributes to counter HA b:victory
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Yea until you go against one of them sins that has lots of minus interval and a triple spark...and then bye bye veno...besides Sins can use apoths to add high elemental damage to their attacks anyway.
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You don't just blindly run into your opponent lol. Besides you have just offered them a waste of genie stamina/skill.
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Ahem we already considered that dude. =/
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Yea but the beauty of sins being able to tank is they can recover HP by massive amount, and not forgetting that Triple Spark also recovers 20% HP Also sins can just stealth through most of the mobs anyway and lure with a Zeal genie. Albeit this technique may not work always but it's a great way of doing certain BHs...or…
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I would beg to differ. Sins with the proper gear and bloodpaint will be able to tank bosses quite efficiently, especially the high atk/sec build.
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No need for Apothecaries if you're pretty geared up with other ppl's buffs. But yea I've been actually thinking the same thing too lately if Sins can be tanks end game. If ALUBA, an archer, can come up with 10K+ HP with gears and run around in a catapult in TW, I'm sure Sins can do the same thing, except with the juicy…
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If you are around lvl 39 then in order to proceed with your cultivation you need to die once.
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And don't forget the crits b:cute Cuz that's the most important thing we have/need to get passed a charmed HA user. POWER DASH!
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Ahh...so the door that was closed was the one that leads to Hooli. I'm used to seeing the door closed to Stygearn hence that's why I got confused there for a second as to where she teleport.
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Hahahaaha! Awesome stuff! Btw does that teleport through door trick work? :O
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Obviously they didn't have all of their skills either. If they are, then they failed to even stun or immobilize you.
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Lol wait till the sins get their Demon/Sage/79 skills xD That sin was pretty stupid anyway. Obviously Wizzies have better Pdef cuz of their buff durrr. But then again a good ol' Triple Spark +Tackling Slash/Deep Sting + Power Dash (Requires 5-5.5 Sparks, and that isn't hard for Sins to get) and you'll be good as dead.
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For end game destruction... Minus interval gears off the wall...Deicide Claws...(Dragon Bane if you got the sparks for it)...Triple Spark (Gets rid of Dragon Bane's negative effects and keeps the +25% crit)....Genie Skill (Wind Shield &/or Extreme Poison)...???...PROFIT!! Yes it's an expensive build but seriously it drops…
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LOL you have such a good point there hahahaha I think people wanna go demon because they want the 25% atk rate increase for their DPS build. But yea it's actually a GOOD thing that they didn't even gave us the triple spark yet. Who knows that we may end up with something even better in store for the Sins? Besides they also…
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Rejoice all Blademasters, especially the Fist/Claw users, for your chi per hit went from 4 to 5! Which means you get to make sparks 20% quicker! High Interval + Deicide Claws + Triple Spark faster anyone?
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EDIT: Skill Changes Assassin Assassin's Chi gain per attack increased from 4 points to 5. Changed the effect of Assassin's skill Raving Slash into reducing target's movement speed. The Assassin's skill Bloodpaint has a longer duration. The Psychic's skill Bubble of Life radius increased from 5m to 15m. The Assassin’s skill…
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Yes it does work as an increased crit! You can even see the little Increased Crit Icon when you use it too. (So basically don't use Leaf Dance in the process)
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Trust me...Sins can do a better job at DDing than fist BMs any day. We have way better crit rate than LA BMs...and besides LA BM is just pure fail. They are going to get destroyed by other BMs, and even marrows won't do anything to help much. TT90 zerk fists are also very very bad. You'll drain your life sooner than the…
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I like to add 5 Magic every level and wear nothing but undies on my sin.
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Well right now atm people think: Assassins = Bad Fist BM and a Close Quarter Archer Psychics = Some stupid version of a wizard Obviously the statements I mentioned above is not true. I have pretty much quit my BM for this awesome class...and my BM has some pretty decent gear (GXes, lots of Sage skills, helm of holy,…
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Well in all honesty the high atk rate build is probably the only build atm that will be able to take down HA users quick enough rather than poking them with deep chilled skills one at a time. Who knows when the developers will actually give them the 79/demon/sage skill :irritated
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Only way they can achieve 5 atk/sec is through apothecary that increase atk rate by 25% (but also take more damage in the process) since Tideborns currently lack a triple spark atm. b:cry
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Very nice finding there. Seriously if BMs with high intervals + Deicide Claws can drop people in a matter of seconds, what would sins do? b:shocked I can just picture going into stealth mode, buffing up right next to the target, Triple Sparking -> Inner Harmony -> Stun -> Extreme Poison -> 5 ATK/Second DPS with high…
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Just give a Sin a Purge skill. I honestly think that would be perfect for them. It would still keep the theme as high Damage Dealers but still squishy. Besides it would make fighting HA users much easier.