New "stun" skill effect
Comments
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Yeah. I don't think anyone who's actually good to begin with has issues with the BM version. It's a good skill and the cost and cooldown make it something very reasonable for the class that needed a way to do its job with all the anti-stun and stun breaking skilled PvPers do nowadays.
I'm far more concerned with the bm version if the stun is unstoppable than the barb version.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Adroit - Lost City wrote: »I'm far more concerned with the bm version if the stun is unstoppable than the barb version.
I submit for the inquisition, a list.
This list details every Blademaster on LostCity Server capable of reliably defeating Adroit 30% of the time or more.
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As you can see it is blank[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »I submit for the inquisition, a list.
This list details every Blademaster on LostCity Server capable of reliably defeating Adroit 30% of the time or more.
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As you can see it is blank
This list details every Blademaster on LostCity Server with similar gear/skill
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As you can see it is blank0 -
GaytroX & Jafira[SIGPIC][/SIGPIC]0
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Kniraven - Lost City wrote: »GaytroX & Jafira
not even closeyoutube channel: youtube.com/user/chezedude0 -
In gear they are[SIGPIC][/SIGPIC]0
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Kniraven - Lost City wrote: »In gear they are
jaf takes about 5k damage from undine spark dpyro non crit lol. Only way bm die is forgetting magic marrow somehow.youtube channel: youtube.com/user/chezedude0 -
Use purge genie right after you see the bm marrow.
(1v1 scenario). If it procs they can't rebuff for 15 seconds and you can kill with fire combo. If it doesn't proc, just kite and do it again[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Use purge genie right after you see the bm marrow.
(1v1 scenario). If it procs they can't rebuff for 15 seconds and you can kill with fire combo. If it doesn't proc, just kite and do it again
Although purge genie is very effective vs BMs.. the strategy you mentioned probably wouldn't be against a decent BM. First of all, marrow cd is 10 seconds (you should know this).. and it would be very easy to smack/blade hurl/stun/apoth/genie to survive for said 10 seconds..Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Kniraven - Lost City wrote: »Use purge genie right after you see the bm marrow.
(1v1 scenario). If it procs they can't rebuff for 15 seconds and you can kill with fire combo. If it doesn't proc, just kite and do it again
in that scenario, u'd have 1 potential kill chance every 7 minutes (assuming genie is not used for anything but eruption fist which is highly unlikely), and a bm with similar skills would easily react and use genie/apo which he wouldn't need to use at all at other times.
on the other hand, bm with similar gear can zerk crit for over 8k with no debuffs on selfbuffed wiz. bm can much more easily stun/purge a wizard, and zk bypass. or stun, dragon, bypass.youtube channel: youtube.com/user/chezedude0 -
Defensively, I am +11 & +10. My shards are vit stones, not jades.
But offensively, my axes are +12 i have 3 base vit, almost 700 str.
With dragons, tangling mire, and extreme poison i only zerk crit adroit for 4k when he is self buffed.
We tested it, feel free to ask him or do tests with me yourself.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Defensively, I am +11 & +10. My shards are vit stones, not jades.
But offensively, my axes are +12 i have 3 base vit, almost 700 str.
With dragons, tangling mire, and extreme poison i only zerk crit adroit for 4k when he is self buffed.
We tested it, feel free to ask him or do tests with me yourself.
I don't wanna call you a liar, but is there anyone that would believe that +12 r9rr axe zerk crit for 4k with dragons, mire, ep on a self buffed sage wizard?
I wasn't there but are you sure you are not leaving out something like that you auto attacked him and he used a 67% phys reduction charm?youtube channel: youtube.com/user/chezedude0 -
Ummm, is the new bm skill for drake bash merger an aoe skill like roar of pride?
If it is not, drake bash (new version) is still a single target skill. It has the same effect as before.
Only down side of this is being a chain length stun, and that is super annoying. That is very rare in mass pvp from my experience. Unless you are a cleric b:angry. They go all gandalf like and say *you shall not pass* while they eat popcorn. It becomes really funny when you are 2 clerics and 1 bm, the clerics have you near a perma seal, frozen in spot, they can't kill you, and you can't touch them, and you are the flag carrier b:shocked.
Bm need stealth b:dirty.0 -
Kniraven - Lost City wrote: »Defensively, I am +11 & +10. My shards are vit stones, not jades.
But offensively, my axes are +12 i have 3 base vit, almost 700 str.
With dragons, tangling mire, and extreme poison i only zerk crit adroit for 4k when he is self buffed.
We tested it, feel free to ask him or do tests with me yourself.
i am demon maxed endgame S cards and i tested bm damage with a +12 weapon he hitted me 14k crit with some hf mire 40% hp combo i've no clue...
only seekers zerkcrit combos could hit that high on me before...
bms should've got a new nuke didnt you?
you already can reel in - roar from a flyer glitching people from the ground, imo bm class should not really need that kind of broken CC skill aswellmypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
Toddloveleah - Harshlands wrote: »What does zerk crit do when you get stunned and can't stun the other person due to purify or proc? Nothing. So once again save the QQ
yeah once a cleric gets a lucky proc you can do NOTHING!
you can't keep the presure with your superior speed, run skills, and leaps?
you can't disarm to prevent significant damage?
you can't seal?
you can't try to purify buffs INCLUDING the lucky purify-proc?
you can't ree....
..we could go on but, well apparently there is nothing YOU can do. f:hehe
also i do no think that i did qq about my class. i am ok with my class-limitations, which, until now, could be compensated with a proper genie. the only thing i would qq about is that i cannot swap gear/items in uv mode.
btw giving psychics who already had anti aps skills (sos and sov) an additional purify proc was indeed overkill.gear and genies: mypers.pw/1.8/#145766
pan gu loves cash shoppers as much as he loathes pure farmers. that's why he cursed me with the lowest luck-index possible. my weapon needed 21 recasts for those meh adds, and the r9 ring refine ate over 10k mirages before i capitulated and orbed it from 0 to +11. you won this time pan gu! b:sad0 -
Let's do a test. I'll try to contact you later in game.[SIGPIC][/SIGPIC]0
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Kniraven - Lost City wrote: »Let's do a test. I'll try to contact you later in game.
Sure. I out atm but can test lateryoutube channel: youtube.com/user/chezedude0 -
For you to zerk crit 4k with HF means you hit 250 normally. I find that pretty hard to believe.
Even when I had R9 bow +10 (not R999), I was hitting 300 on a fully buffed R999 wiz with JoSD, 700 when I purged. How you hit 250 with R999 axe +12 is beyond me.
I can believe normal hitting a self buffed JoSD wiz for ~2k, full buffed for ~1k for axe because I hit a little higher with bow.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »For you to zerk crit 4k with HF means you hit 250 normally. I find that pretty hard to believe.
Even when I had R9 bow +10 (not R999), I was hitting 300 on a fully buffed R999 wiz with JoSD, 700 when I purged. How you hit 250 with R999 axe +12 is beyond me.
I can believe normal hitting a self buffed JoSD wiz for ~2k, full buffed for ~1k for axe because I hit a little higher with bow.
250?
Why 250?
4k /2 for zerk = 2k
2k /2 for crit = 1k
1k /2 for dragons = 500
If we include Mire and Poison a bit lower. its a dex genie so Mire is not particularly strong.
+10 bow's damage is 2,190 - 3,399
+12 axe's damage is 2,159 - 3,636
In actuality, a +10 bow has pretty much the same damage as my +12 axes.
Next we factor in my str vs your dex. At the time we performed this test my Strength was 605 i believe. (it is now 662)
Adroit also has all +12 Nation War Ornaments.
I will do a new test with Adroit & Mooo and we can post results here.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »250?
Why 250?
4k /2 for zerk = 2k
2k /2 for crit = 1k
1k /2 for dragons = 500
If we include Mire and Poison a bit lower. its a dex genie so Mire is not particularly strong.
+10 bow's damage is 2,190 - 3,399
+12 axe's damage is 2,159 - 3,636
In actuality, a +10 bow has pretty much the same damage as my +12 axes.
Next we factor in my str vs your dex. At the time we performed this test my Strength was 605 i believe. (it is now 662)
Adroit also has all +12 Nation War Ornaments.
I will do a new test with Adroit & Mooo and we can post results here.
Does adriot have all S defensive cards?
I only have A/B cards and I'm at ~86% p. def reduction with full buffs, they make a pretty huge difference. Same if you have 0 spirit while he has like 150+.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Kniraven - Lost City wrote: »250?
Why 250?
4k /2 for zerk = 2k
2k /2 for crit = 1k
1k /2 for dragons = 500
If we include Mire and Poison a bit lower. its a dex genie so Mire is not particularly strong.
+10 bow's damage is 2,190 - 3,399
+12 axe's damage is 2,159 - 3,636
In actuality, a +10 bow has pretty much the same damage as my +12 axes.
Next we factor in my str vs your dex. At the time we performed this test my Strength was 605 i believe. (it is now 662)
Adroit also has all +12 Nation War Ornaments.
I will do a new test with Adroit & Mooo and we can post results here.
Meh was a mistake. That's still unbelievably terrible damage that you claim to have.
Are you comparing R9+10 bow with R999 +12 Axe? So minus like 20 attack levels and 100 dex and I was hitting 300 on a fully buffed R999 wizard with Jades (and yes he had NW orns).Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »Meh was a mistake. That's still unbelievably terrible damage that you claim to have.
Are you comparing R9+10 bow with R999 +12 Axe? So minus like 20 attack levels and 100 dex and I was hitting 300 on a fully buffed R999 wizard with Jades (and yes he had NW orns).
We will do a damage test as soon as we are both on at same time and post results here.
Until then, lets hold our horses.
@ mooo, I didn't think of the pdef charm so that is a possibility.
I know he did not use genie or pots though.
UPDATE:
Tested w/ both Adroit & Moooo w/ current stuff.
With Dragons, Tangling Mire, Extreme Poison & a Zerk + Crit on top of it all I can hit them between 10k & 13k when they are self buffed.
Our gears are a bit different than last damage testing session but we can't really explain why it was 4k z+c before.
That being said,
HF + TM + EP + Z + C is very unlikely to get off even in a 1v1 scenario. If I did the combo it would leave my genie empty with no guarantee of zerk or crit.
With a 100% successful strike, I'd have only succeeded in ticking them.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »We will do a damage test as soon as we are both on at same time and post results here.
Until then, lets hold our horses.
@ mooo, I didn't think of the pdef charm so that is a possibility.
I know he did not use genie or pots though.
UPDATE:
Tested w/ both Adroit & Moooo w/ current stuff.
With Dragons, Tangling Mire, Extreme Poison & a Zerk + Crit on top of it all I can hit them between 10k & 13k when they are self buffed.
Our gears are a bit different than last damage testing session but we can't really explain why it was 4k z+c before.
That being said,
HF + TM + EP + Z + C is very unlikely to get off even in a 1v1 scenario. If I did the combo it would leave my genie empty with no guarantee of zerk or crit.
With a 100% successful strike, I'd have only succeeded in ticking them.
Normalize for full s cards, drake flame instead of incomp shares, r9 recast ring, nw ring instead of lunar, nw neck, engravings on ring neck, full meridian, you'd have 10 more atk lvls, 600 more base patk, 100 more spirit, increasing the 13k to about 20k.youtube channel: youtube.com/user/chezedude0 -
XXHotXx - Morai wrote: »@ diondagger: meh w.e. you say, i wont even read your worthless comments anymore moreover cause they come from not-endgame geared average skilled sin
if purify was op then what is sage tidal? at least you can get a purge trough purify...
i believe the OPness of an in-game feature should be rated by the number of that feature's counters
purify has quite lot of counters: sog reel transposition damage increase debuffs new mighty swing help me if i forgot any
new mighty swing has 1 counter: ironguard
sage tidal has no counters still
Actually im a full r9.3 sin, so much for your knowledge. How about you bring a wiz to my server and I'll show you just how 'average' I am. Oh wait... You can't. Your words still hold no merit and are meant to be inflammatory. My earlier statement remains.0 -
Clergywoman - Raging Tide wrote: »yeah once a cleric gets a lucky proc you can do NOTHING!
you can't keep the presure with your superior speed, run skills, and leaps?
you can't disarm to prevent significant damage?
you can't seal?
you can't try to purify buffs INCLUDING the lucky purify-proc?
you can't ree....
..we could go on but, well apparently there is nothing YOU can do. f:hehe
also i do no think that i did qq about my class. i am ok with my class-limitations, which, until now, could be compensated with a proper genie. the only thing i would qq about is that i cannot swap gear/items in uv mode.
btw giving psychics who already had anti aps skills (sos and sov) an additional purify proc was indeed overkill.
If the cleric is decently skilled at all they will seal you or freeze after the stun procs...unless they just don't have enough chi.
Duh.0 -
Case in point, even with enormous multipliers and resources devoted you deal ~10k to an endgame robe. That's more likely to get off in a group fight situation, with other classes providing damage and support.
The problem that this game's balance had was that you have 1 weapon to refine and multiple pieces of gear to upgrade. Barring sharding Deities and making yourself a two shot, there was not much more you can do. This led to people either getting ***** when their armor isn't fully upgraded (and thus thinking every class but their own is OP) or you see a few people finishing their gear and really seeing what it's like endgame.
With the update you get more stats and the cards are another potential damage source, too bad PW was *** enough to include so many defensive stats and that passive as well. Who knows what will happen to class balance.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »Case in point, even with enormous multipliers and resources devoted you deal ~10k to an endgame robe. That's more likely to get off in a group fight situation, with other classes providing damage and support.
The problem that this game's balance had was that you have 1 weapon to refine and multiple pieces of gear to upgrade. Barring sharding Deities and making yourself a two shot, there was not much more you can do. This led to people either getting ***** when their armor isn't fully upgraded (and thus thinking every class but their own is OP) or you see a few people finishing their gear and really seeing what it's like endgame.
With the update you get more stats and the cards are another potential damage source, too bad PW was *** enough to include so many defensive stats and that passive as well. Who knows what will happen to class balance.
Well in PWI's defense the % increase given by the defense skills is great, but its expensive as far as primordial blood goes. Also with the lack of defenses accross all classes, those that are ranged get off easier, because they are ranged. Although barbs and BM's are tankier than say a sin (I wont discuss stealth because sins can be seen from 30m away even in stealth by some), they can still be taken down fairly quickly, just to have an opponent speed away at the speed of light when they get there. It's frustrating, and can be abused quite often based on how lucky the caster gets, or how many hits are needed to kill them. Sins normally need the most amount of hits to kill a robe despite what people think, barbs and BM's are about even, but the barb's natural speed makes up for their CC. Giving a barb this much CC without a penalty is over powered. Point blank.0 -
Quilue - Sanctuary wrote: »Case in point, even with enormous multipliers and resources devoted you deal ~10k to an endgame robe. That's more likely to get off in a group fight situation, with other classes providing damage and support.
The problem that this game's balance had was that you have 1 weapon to refine and multiple pieces of gear to upgrade. Barring sharding Deities and making yourself a two shot, there was not much more you can do. This led to people either getting ***** when their armor isn't fully upgraded (and thus thinking every class but their own is OP) or you see a few people finishing their gear and really seeing what it's like endgame.
With the update you get more stats and the cards are another potential damage source, too bad PW was *** enough to include so many defensive stats and that passive as well. Who knows what will happen to class balance.
I disagree about it being easier to pull off in a group situation. As adroit is an caster with the purify proc, and they are likely going to have good and decent help, which means any debuffs that kni or any other person might throw on adroit could easily be purged off, sure kni may have help as well, but if they don't lock down the cleric/adroit's main help then the debuffs etc would be wasted and that '10k hit' becomes far less likely. Not to mention adroit is smart enough to not just stand there and let the debuffs stay/get hit for 10k... sure adroit wont be able to stop it 100% of the time, but it will be far from 'easier.' One more point is that it sounds like it was only adroit's 'wizzie-self' buffs, so unless kni has a veno around him/a lucky *** eruption fist, or even gets lucky with a purge weapon... the chances of that 10k hit being repeated is rather... illogical... at least it is imho.
Seriously I may be on a pve server, but some things just seem like they should be painfully obvious. (i.e in a real fight/group pvp people aren't just going to sit there and let debuffs/etc happen to them so others can hit 10k+ on them, unless they just don't have a choice but to let it happen.) In other words again: I realize it will NOT be easy to prevent it 100% of the time, but still I believe it would be far harder to pull off the 10k hit again in group pvp for various reasons.
This isn't even mentioning the chance of the purify proc happening that removes debuffs, and puts an antistun on adroit making it even harder to pull of this combo and hit for 10k.
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Furthermore, I absolutely believe, and have the opinion that some classes do far better in 'crapish' gear than others do... and yes I still believe that bm's are the worse off, and yes I can list the 'skills' that I believe allows others to have it a bit easier than bms, but it wouldn't change the fact that this is just my opinion, and I also understand its not one that many people agree with me on... other than other bm's.DionDagger - Dreamweaver wrote: »Well in PWI's defense the % increase given by the defense skills is great, but its expensive as far as primordial blood goes. Also with the lack of defenses accross all classes, those that are ranged get off easier, because they are ranged. Although barbs and BM's are tankier than say a sin (I wont discuss stealth because sins can be seen from 30m away even in stealth by some), they can still be taken down fairly quickly, just to have an opponent speed away at the speed of light when they get there. It's frustrating, and can be abused quite often based on how lucky the caster gets, or how many hits are needed to kill them. Sins normally need the most amount of hits to kill a robe despite what people think, barbs and BM's are about even, but the barb's natural speed makes up for their CC. Giving a barb this much CC without a penalty is over powered. Point blank.
Aye I agree bm's/barbs have more tank-ability, but more tank-ability doesn't guarantee anything in group pvp, personally I believe that certain skills that other classes have allow things to be a bit more... tolerable than life on a bm. Sure it may not be a cake walk for other classes, but that doesn't change my opinion that bm's leave a lot to be desired. (Ergo my detest for them/constant 'QQ' about them.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
@Above:
Purge Disarm HF, how is that not possible to pull off? In a group you have everything you need to kill people off surprisingly quickly; you can also draw out immunities and kite skills much easier.
The only time I really kill endgame heavies, for that matter, is when they are distracted by someone else. There is no way I can do what I do against so many interrupts, seals, and stuns otherwise.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »@Above:
Purge Disarm HF, how is that not possible to pull off? In a group you have everything you need to kill people off surprisingly quickly; you can also draw out immunities and kite skills much easier.
The only time I really kill endgame heavies, for that matter, is when they are distracted by someone else. There is no way I can do what I do against so many interrupts, seals, and stuns otherwise.
I didn't say it wasn't possible to pull off, I only questioned the 'easy' part of it... sure endgame it is... easier to pull off than in crapish gear... but I still doubt it would be as easy as you made it sound, especially with all the intangibles around in group pvp. (One example would be adroit likely having a veno/friend keeping the bm from retaining it's chi, or even getting near adroit/adroit's team enough to pull it off on a regular basis.)Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0
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