pure magic or some vit?

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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited September 2012

    TL:DR since I just realized the wall of text I've written: skill, response time, reflexes, however you want to spin it > magic attack
    Anytime, anyday.

    If you judge a cleric based on their mp pool instead of their reaction to an AA/LA char at 20% hp - that's your prerogative. Doesn't make it the right one by any definition.

    Not seeing how any of this is pertinent, actually.

    The TL:DR is 'Good clerics are better than bad clerics' (but even they bump two week old threads).

    Does the argument "I've been a vit cleric for 3.5+ years now" still apply? Isn't that the same as saying when tt80/tt90 is your endgame go vit cleric? Aside from TW, is there any point to vit on a lvl 90+ cleric anymore?

    This does remind me of when a sin brags about sage paint in an area I can tank without any paint at all. Yes more survivability is better, but at a certain point you have enough and it doesn't do you any more good. With clerics vitality's benefits of survivability are sketchy at best (magic gives you more mdef, stronger self and squad heals, keeps your tank alive better, stronger plume shell) but with gear refines, shards, and gear being the bulk of your survivability and the easiness of pve play in pwi I don't see a point for such a marginal increase in survivability.

    Edit:
    Thought I'd add two quick stories that happened to me recently. I was tanking Aba on my barb and was wondering if I was getting any heals at all. I look and our cleric has 3700 hp, 6800 mp, I check inventory, +2 tt90 magic swords. Whatever, I have paint heals and all I care about is the damage reduction of bb at the boss. They dc'd for a bit and I didn't even notice a heal difference. This brings two thoughts to mind. First, If you want to be valuable as a cleric, make your presence felt with strong heals, otherwise bloodpaint or a mystic can replace you. And second, cleric's complain about constantly being asked to bb at bosses. This is because as some points 50% damage reduction became more important than your heal strenth. I'm guessing its because heal power isn't enough for some clerics.

    Second story is I was on my sin, cleric was making squad, we were in a BH metal and had 5/6 spots filled with no barb or bm. I was asked if I could tank, I told them I could but then I saw the cleric had 7x00 mp and a +3 TT99 glaive. I reconsidered and told them I could tank if I had either bell or barb buffs. The cleric spent 5-10 more teles and 5-10 more minutes finding a bm for us. If I could have counted on stronger heals the squad would have been fine but often you need to base your squad setup on what your cleric can handle, so I was glad their unrefined vit build had to WC more to setup the squad to accommodate them.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Mekkhala - Lost City
    Mekkhala - Lost City Posts: 303 Arc User
    edited October 2012
    The endgame gear is so overpowered now ANY build should be suitable for healing a squad if you put some work into it. 3rd cast nv gear is ridiculously easy to farm for endgame gear- take advantage of it.

    http://pwcalc.com/0d705f9b32e82db2 - LA cleric, self buffed, nothing over +10
    http://pwcalc.com/f0b2745377c6c3b8 - HA cleric, self buffed, nothing over +10
    http://pwcalc.com/4d8c1a91acf74f69 - AA Super duper pure vit cleric., self buffed, nothing over +10
    http://pwcalc.com/1fdbd1c07ae38ec9 - AA super duper pure mag cleric, self buffed, nothing over +10.

    All of these have better healing power than what a pure mag cleric could manage back in the day. A squad should not need a cleric with 26k mag attack to stay alive. Honestly, how horrible are the squads you guys are going with that would require a pure mag cleric to stay alive at this point?
  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    garrath wrote: »
    admittedly my biggest cleric is only level 90 and pure magic build, but have yall honestly ever come across a situation that could be healed that you could not heal?

    Many many times. In fact today while duo'ing the second fire boss in warsong. Cleric was L101, pure mag, G16+10 weap, in Regeneraton Aura; and my Sage 4aps +10 sin with base pdef of 5482 (using demon aura, and L10 Vanguard Spirit on top of that), 24 atk levels, Sage SoT, and 16 def levels and STILL needed to spam crabs!

    As already mentioned; I'm constantly noticing insufficient heals in Rebirth and Warsong and I refine/ shard much more defensively than most. The clerics I notice this from tend to use either ~L80 weap, morai weapon, or most often the case by far have less than 8k mp (indication of poorly allocated stat points).
    my group heal does more hp than anyone but a tank has, and even the biggest tanks I have seen dont have more hp than a stack of ibs can heal several times over.

    CHB spammers = fail: 3.5s to channel, 1 to cast. Add reaction time, stun time, and that's the amount of time it takes most to die when they already need a heal. IH continues to heal through stun, and WS makes for a good emergency.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2012
    thumbs wrote: »
    Many many times. In fact today while duo'ing the second fire boss in warsong. Cleric was L101, pure mag, G16+10 weap, in Regeneraton Aura; and my Sage 4aps +10 sin with base pdef of 5482 (using demon aura, and L10 Vanguard Spirit on top of that), 24 atk levels, Sage SoT, and 16 def levels and STILL needed to spam crabs!

    As already mentioned; I'm constantly noticing insufficient heals in Rebirth and Warsong and I refine/ shard much more defensively than most. The clerics I notice this from tend to use either ~L80 weap, morai weapon, or most often the case by far have less than 8k mp (indication of poorly allocated stat points).



    CHB spammers = fail: 3.5s to channel, 1 to cast. Add reaction time, stun time, and that's the amount of time it takes most to die when they already need a heal. IH continues to heal through stun, and WS makes for a good emergency.

    Mekkhala bumped this three week old thread and you bothered to respond to a post from 2 months ago.

    And you're doing something wrong. Demon paint with lvl 10 barb and bm buffs and 6k hp on my sin and I didn't have trouble tanking Warsong with mediocre clerics (+3-6 tt99 or R8). At 7k I only needed either lvl 10 bell or barb buffs, not both. As long as I'm not one hit my dps will heal almost my entire health in between boss attacks prior to cleric bubble heals. I hardly ever need pots or apos. Can't blame the cleric for every tanking problem when your paint should be doing 75% of the healing.

    One of my favorite techniques is simply place an IH on everyone. I'm a pure build with +6 R8 and one of my IHs can keep most AA or LA alive while tanking 3 mobs in SoT. Meaning if I see aggro bouncing or squishies grabbing aggro off the tank and I put an IH on them one IH will do the job long enough for me to stack more. A weaker IH wouldn't. A weaker bubble would not refill a high hp character who choses to grab way too many mobs.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    And you're doing something wrong. Demon paint with lvl 10 barb and bm buffs and 6k hp on my sin and I didn't have trouble tanking Warsong with mediocre clerics (+3-6 tt99 or R8). At 7k I only needed either lvl 10 bell or barb buffs, not both. As long as I'm not one hit my dps will heal almost my entire health in between boss attacks prior to cleric bubble heals. I hardly ever need pots or apos. Can't blame the cleric for every tanking problem when your paint should be doing 75% of the healing.

    1) You would be 1 shot with equivalent defenses at that HP.

    2) You're leaving out a lot of information, and I'm guessing that much harder hitting daggers are being used at an equal or higher aps during permaspark. I'm sure you're aware that most sage assassins are using G13 daggers and not the R8, G15, etc.

    3) Your argument has nothing to do with whether the cleric's heal is sufficient; rather whether the Assassin's BP heal is. For that matter; the assassins gear/ refines and def are far above average on the HT server. The point still stands that the cleric's heals can still be insufficient despite having well above average gear on both healer and tank.

    There are some in this thread implying that they can heal as good as any other cleric using vit build, yet I give an example where a high-end aps w/ sage bp isn't even getting sufficient heals. Take away BP, and the above average defense that you might find with the typical random BM; and you can be left with a hopeless situation even with a well equipped pure mag. Anyone telling you they can heal just fine with vit build lacks experience or a concept of reality.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited October 2012
    Honestly, how horrible are the squads you guys are going with that would require a pure mag cleric to stay alive at this point?

    Agree with that. With all the gears we got now if you can't survive without a pure magic cleric you should check your own gears beside blame the cleric.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    Agree with that. With all the gears we got now if you can't survive without a pure magic cleric you should check your own gears beside blame the cleric.

    My gears are way above average; I shouldn't have to pot to keep my wiz alive in Rebirth, my sin alive in Metal, etc when a much lower geared cleric than my toon can do the job of healing.

    Or are you referring to sins that avoid aggro, wiz's that don't tank, barbs that are just there for devour, etc?
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2012
    Agree with that. With all the gears we got now if you can't survive without a pure magic cleric you should check your own gears beside blame the cleric.

    Whats odd is the more a cleric sticks to getting their heals as strong as they can be the more it frees up other classes to stat offensively rather than defensively.

    Barbs used to literally need to stat vit to survive. Remember when aps barbs were squishy? Now running across a 25k+ hp aps barb isn't uncommon. I had a barb a month ago tanking delta "****! My boots, cape, and wrist are on my bm. Meh, I'll be fine."

    Now its not unpopular for sins to tank...everything. For BMs to pull anything a barb can. For casters to "it's fine, I'll tank" groups of mobs.

    Part of what makes this possible is heals that are more than they need to be for a barb to tank. It felt really good to hop into a Metal squad on my sin that was "LF a barb or sin to tank" see that the cleric had 100 vit and a +3 TT90 weapon and say "no thanks" then watch the cleric WC another 10 times for a barb. If they had decent heals I'd have stuck around and they wouldn't have wasted time or coin WCing.

    I also have a few clerics on my blacklist that are either 100+ vit and slow reactions, LA build + vitality, +10 armor and only +2 weapon, or use morai weapons. Weak heals and a great cleric = mediocre cleric. Weak heals and mediocre cleric= bad cleric.

    Just saying its up to the cleric how they stat, but it may cause you to be in some below average squads because the people you are healing will also have their preferences on how they're being healed.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited October 2012
    I did a full warsong last week on my vit cleric using a TT99 weapon, with people that run full warsong really often and they ALL told me that was the FIRST time their charms didn't tick on a full run, they usually run with R8/R9 clerics and say their charm tick as **** with other clerics than me.

    You can say as much as you want that vit cleric suck, but it's your opinion, not a fact.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2012
    I did a full warsong last week on my vit cleric using a TT99 weapon, with people that run full warsong really often and they ALL told me that was the FIRST time their charms didn't tick on a full run, they usually run with R8/R9 clerics and say their charm tick as **** with other clerics than me.

    You can say as much as you want that vit cleric suck, but it's your opinion, not a fact.

    You were in bb, lol.


    How is your weaker heals and weaker weapon at all responsable for less charm ticks?

    That's squad dynamics and has nothing to do with your build or your weapon.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    I did a full warsong last week on my vit cleric using a TT99 weapon, with people that run full warsong really often and they ALL told me that was the FIRST time their charms didn't tick on a full run, they usually run with R8/R9 clerics and say their charm tick as **** with other clerics than me.

    You can say as much as you want that vit cleric suck, but it's your opinion, not a fact.

    I'm sure you had mad skillz you were dishing out while in Regeneration Aura. Sorry, but this post is a good representation of the kind of idiocy used to justify vit build.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2012
    What's new. thumbs/tweakz bashing vit build some more. Anyone seriously arguing with them by now is just lost breath. b:surrender
    [SIGPIC][/SIGPIC]

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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited October 2012
    You were in bb, lol.


    How is your weaker heals and weaker weapon at all responsable for less charm ticks?

    That's squad dynamics and has nothing to do with your build or your weapon.

    I wasn't in BB, i'm not a baby FC that know nothing except BB. I was only BB on the boss and they was speaking about clearing to the boss, saying they never had a cleric with who their charm didn't tick at all. So how you explain that? I got luck? No, i know how to play my class that's all.

    Nop my ''weaker'' heals and weaker weapon had nothing to do with the less charm tick, it's cause i'm not a moron of metal wizz that absolutely want to DD.

    Not only 1 person told me his charm didn't tick, they all told me that and not the charm tick less, didn't tick AT ALL, compare to ALL other runs where their charm was ****.

    I did a run last week on my mystic with a cleric pure magic R9 where EVERYONE was dying cause the cleric wasn't healing AT ALL, the cleric was constantly DDing without heal people, pro pure magic cleric with OP weapon.

    What is better, a vit cleric that know how to heal or a pure magic playing the metal wizz?
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited October 2012
    I wasn't in BB, i'm not a baby FC that know nothing except BB. I was only BB on the boss and they was speaking about clearing to the boss, saying they never had a cleric with who their charm didn't tick at all. So how you explain that? I got luck? No, i know how to play my class that's all.

    Nop my ''weaker'' heals and weaker weapon had nothing to do with the less charm tick, it's cause i'm not a moron of metal wizz that absolutely want to DD.

    Not only 1 person told me his charm didn't tick, they all told me that and not the charm tick less, didn't tick AT ALL, compare to ALL other runs where their charm was ****.

    I did a run last week on my mystic with a cleric pure magic R9 where EVERYONE was dying cause the cleric wasn't healing AT ALL, the cleric was constantly DDing without heal people, pro pure magic cleric with OP weapon.

    What is better, a vit cleric that know how to heal or a pure magic playing the metal wizz?

    -.- Not all pure mag clerics do that. I dont do that. Im a trained ct cleric so its like human nature for me to heal people.
  • augustfinknottle
    augustfinknottle Posts: 276 Arc User
    edited October 2012
    First: Saku, grats on being so good on noticing weaker heals. b:surprised On my barb I don't really ever notice if the cleric has 50 or 100 vit, as long as they get the job done (they usually do). Ofc if you perv someone's gear and check their HP you can guess how much vit they're packing, but I've had pure clerics and non-pure clerics heal me and, tbh, stacked IH is stacked IH, a decent barb with decent defenses can be easily overhealed by a TT90+5 or an Aquadash+5 cleric in most situations, including Warsong and Delta.

    The main advantage a pure cleric has over a hybrid when there's a decent tank in squad is they get to attack more, which shouldn't make much of a difference really, since clerics aren't exactly the most powerful DD class out there.

    Now, ofc, if the tank is less tanky, the weaker heals become more noticeable. But then you can't blame the cleric for what's the tank's fault, at least partially.
  • Mekkhala - Lost City
    Mekkhala - Lost City Posts: 303 Arc User
    edited October 2012
    Mekkhala bumped this three week old thread and you bothered to respond to a post from 2 months ago.

    Somebody had to punch some life back into the cleric section b:chuckle
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2012
    First: Saku, grats on being so good on noticing weaker heals. b:surprised On my barb I don't really ever notice if the cleric has 50 or 100 vit, as long as they get the job done (they usually do). Ofc if you perv someone's gear and check their HP you can guess how much vit they're packing, but I've had pure clerics and non-pure clerics heal me and, tbh, stacked IH is stacked IH, a decent barb with decent defenses can be easily overhealed by a TT90+5 or an Aquadash+5 cleric in most situations, including Warsong and Delta.

    The main advantage a pure cleric has over a hybrid when there's a decent tank in squad is they get to attack more, which shouldn't make much of a difference really, since clerics aren't exactly the most powerful DD class out there.

    Now, ofc, if the tank is less tanky, the weaker heals become more noticeable. But then you can't blame the cleric for what's the tank's fault, at least partially.

    Eh, Bella, I was actually thinking you wrote Rebirth not Warsong which is why I wrote bb. Don't know where I got that from. Although with the adv Metal boss, bb strength is important since he absorbs 5k heals every 30 seconds. Anyways, stop comparing bad pure clerics and good vit clerics. Player skill isn't an argument for which build is more effective since of course the 10-25% better heals a pure build has can be lossed or made up by a bad pure cleric or a good vit/LA/HA. Compare either a bad vit cleric with a bad pure cleric, or a good vit cleric with a good pure cleric. I'd actually assume the worse a cleric performs the more vit they should add to their build so you can tailor it to player skill but we're arguing builds, not player skill.

    Second, quoting "weaker" heals kind of looks stupid. It's not an opinion that having less magic or weaker weapons means you have weaker heals. Its a fact of the game. Its the difference between the builds. That's like quoting the air we "breathe." Or a saying something like G16 claws do more "damage" than TT70s. Its not an opinion, its fact. Whether 15% heals is more useful than 600hp is where the opinion is.

    August got my point :D My point was while other builds are expanding into less defensive and more DD builds, like aps barbs, pure dex sins, 3 vit bms, pure str seekers, every arcane dd using AA nowadays with 3 vitality, and archers DoTing their builds and staying tt99 for the aps rather than Nirvana, G16 or R9. They understand that since they're not statting vit or equipping defensive gear that they are squishier than they should be and they're looking for a cleric with stronger heals to compensate. They focused on DD instead of survivability because they expect their cleric has focused on their heals, not the cleric's own survivability (although I'd argue pure magic is more survivable than vit, too).
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited October 2012
    I did a full warsong last week on my vit cleric using a TT99 weapon, with people that run full warsong really often and they ALL told me that was the FIRST time their charms didn't tick on a full run, they usually run with R8/R9 clerics and say their charm tick as **** with other clerics than me.

    You can say as much as you want that vit cleric suck, but it's your opinion, not a fact.

    Maybe they were not wearing charms at all, hence no ticking b:shutup

    In all seriousness though it is good to see people/squads that still appreciate the job that some clerics do. Too often do we get the Vit cleric suck arguement in forums and hear the rage quitting from squad stories. When a cleric does a good/great job even if they are Vit build, wearing HA or healing people with no clothes on, you rarely hear about it here.

    Why? because people often take for granted the role the cleric plays and the clerics that know how to play the class well are slowly dying out.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited October 2012
    August got my point :D My point was while other builds are expanding into less defensive and more DD builds, like aps barbs, pure dex sins, 3 vit bms, pure str seekers, every arcane dd using AA nowadays with 3 vitality, and archers DoTing their builds and staying tt99 for the aps rather than Nirvana, G16 or R9. They understand that since they're not statting vit or equipping defensive gear that they are squishier than they should be and they're looking for a cleric with stronger heals to compensate. They focused on DD instead of survivability because they expect their cleric has focused on their heals, not the cleric's own survivability (although I'd argue pure magic is more survivable than vit, too).

    So a barb can go APS build it's ok, but cause the APS barb is weaker the cleric need to be pure magic to don't be call fail? Isn't it the barb that should change build?

    Everything is APS now and cause of that clerics should change their build? If a barb and a archer want to be APS fine, but they shouldn't ask the cleric to change their build for them, a archer is suppose to be a ranged DD, not a fake bm with fist, they can't be buff with bp for a reason ijs. I see APS barb with 5-6k hp, it's a barb, a barb is a tank, it's not normal that on my cleric (my vit one and pure magic one) i have more hp than a barb.

    If a APS want to survive, before ask the cleric to change build they should maybe gear up, i see a lot of APS with 3-4k hp blame the cleric for die while they get one shot, i'm sorry but a pure magic wont be able to save it more than a vit, no heals can save a one shot and BB cut 50% damage nvm the build of the cleric.

    You must have meet really bad vit clerics for hate them so much or have really bad gears and blame them for that.

    EDIT: I will add that:

    Ok i just made some maths.

    Cleric A pure magic 1 heal with wellspring surge lvl 10 around: 3.102k hp the heal
    Cleric B Same gears/weap 50 points in vit, 1 heal of wellspring lvl10 around: 2.894k hp

    OH MY GOSH !!! Fail cleric B, his heals are so MUCH more weak than cleric A pure magic. b:shocked

    Cleric A heal 208 hp more than B. WOOT! Wait didn't people said a 500hp more is nothing and cannot save a cleric life? How 208 hp can save someone else life?? b:shocked

    Cleric A have 6.165k hp
    Cleric B have 6.690k hp

    Cleric B have 525hp more than cleric A.

    208hp on a heal is it more useful than 525hp more on the cleric?? b:question

    If you notice a 208 hp difference on a heal you must have a really low hp.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2012
    I don't hate vit clerics, lol, I just prefer efficiency. I have both types on my Flist and many that started our vit and restat to pure once they refined up. Why do you hate pure clerics?

    The point I made that many people use DD builds now is its faster. A cleric that can heal those builds will get into faster more efficient squads (assuming the barb can do the same pulls a vit barb can) and farm better gear.

    The difference of 8% wellspring and 12% IHs can be important. The difference becomes greater with lvl 11 skills (9% and 13%). In an IH stack with an R8 weapon that can be 600 hp a second (noticable). The difference also becomes larger with better weapons. Its also more noticable when attacking.

    *looks at 70+ post count and 3 threads on the first page about this* Whatever happened to restat notes? Pretty sure everyone but TW clerics restat to pure eventually when you are talking endgame so the argument is 50 vit points helpful or harmful and worth the 8m cost to restat later. I don't see any benefit to weaker heals, less mdef, and 8mil coin loss.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2012
    Pretty sure no one gives a **** about or even notices a cleric's build unless there's something extremely wrong with it (like 100 points in dex or something) so long as they're not dying.
    [SIGPIC][/SIGPIC]

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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited October 2012
    Pretty sure no one gives a **** about or even notices a cleric's build unless there's something extremely wrong with it (like 100 points in dex or something) so long as they're not dying.

    This.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2012
    Pretty sure everyone but TW clerics restat to pure eventually when you are talking endgame so the argument is 50 vit points helpful or harmful and worth the 8m cost to restat later. I don't see any benefit to weaker heals, less mdef, and 8mil coin loss.

    Nope. And tbh, I rather see a decent cleric with 50 base vit than encounter yet another 4k hp fail who dies getting looked at by mobs.

    Not everyone is going for ultra endgame gear. And R8 +5 is way enough to heal most stuff.
    [SIGPIC][/SIGPIC]

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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited October 2012
    Nope. And tbh, I rather see a decent cleric with 50 base vit than encounter yet another 4k hp fail who dies getting looked at by mobs.

    Not everyone is going for ultra endgame gear. And R8 +5 is way enough to heal most stuff.

    I think it's a waste of time, for him cleric should have endgame gears, 15k hp, 10k p.def and be pure magic, but all other class can be APS with 3-4k hp it's ok.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited October 2012
    This thread is so ****ing biased. Who gives a **** on the build. As long as it can do its job. Not all vit clerics fail and not all pure clerics fail. Im pure and i have more pdef and hp than some vit clerics, the difference between the 2 is. Vit has to refine their weapon more where, pure has to refine their gear more. Thats all there is to it. All my gear is +10 and i wear a pdef ring cause i couldnt give a **** about channeling. I only recommend clerics to go pure if they planning on uber end game gear.

    But all this saying vit is better than pure or vice versa is bs. Every build has its pro's and con's. I was squishy but you know what im not anymore but i learned to live with my squishiness when i was squishy.

    Also assuming that all vit clerics have more hp than pure clerics is a fail assumption. I have 13k hp buffed which is more than some bms and sins even, i have 12k pdef which is more than some sins' pdef even. So honestly the survival is just dependent on what gear the cleric has. (assuming they dont use shields)

    So honestly stop saying one build is better than the other cause they all are better in some ways that the other is not.b:surrender
  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    Nope. And tbh, I rather see a decent cleric with 50 base vit than encounter yet another 4k hp fail who dies getting looked at by mobs.

    Not everyone is going for ultra endgame gear. And R8 +5 is way enough to heal most stuff.[/COLOR]

    Note; Xainou isn't saying 50vit is great, but rather indicating a preference. 4k HP nor weak heals is desirable.
    Mitachi wrote:
    This thread is so ****ing biased. Who gives a **** on the build. As long as it can do its job. Not all vit clerics fail and not all pure clerics fail.

    I have friends in game that are vit cleric. I'm mot posting to be insulting to them; it's not the point. The point is people use these forums as a reference. Some of us don't want to see others making the same mistake as us in trusting these idiots recommending and white washing such a costly mistake. It's one thing to be a vit cleric; it's another to attempt to rationalize it here.

    Who wants a 4k hp or weak DD wiz in caster? If other classes don't get free rides; neither should clerics. I can't be the only one that's tired of other people defending fail clerics either. Clerics are unjustly babied in this game because it started out seeming they were necessary. Now they've become the new veno class full of idiots that fail to perform: Healing sins that don't need it, spamming CHB everywhere, healing during lures, can't survive ****, and can't heal good enough to justify their spot in squad. Normal nirvana squads are faster w/o, Caster is faster w/o (generally). Stop going soft on clerics if you want the class to stay viable.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited October 2012
    thumbs wrote: »

    Who wants a 4k hp or weak DD wiz in caster? If other classes don't get free rides; neither should clerics. I can't be the only one that's tired of other people defending fail clerics either. Clerics are unjustly babied in this game because it started out seeming they were necessary. Now they've become the new veno class full of idiots that fail to perform: Healing sins that don't need it, spamming CHB everywhere, healing during lures, can't survive ****, and can't heal good enough to justify their spot in squad. Normal nirvana squads are faster w/o, Caster is faster w/o (generally). Stop going soft on clerics if you want the class to stay viable.


    Because clearly vitality causes people to heal too early, spam CHB, heal during lures, and over heal.


    The real fail here? That people keep advocating pure builds as the end all be all. And then get all shocked when a pure build cleric with **** heals and gear pops in and can't survive. It's your fault for giving them bad advice just because it works for you. Instead of taking into account each person's circumstances and going from there. A cleric in TT90 +3 gear should probably be statting vit if they even want a shot of surviving aoes. They then should make sure to thoroughly refine their weapon so the 50 vit or so is made up for. Refining one piece of gear is cheaper than refining four. A cleric in Rank 8+7 gear? They don't need the vit and perhaps should go pure if they are comfortable with it.


    And none of that matters if the cleric is **** at their job. And that has got jack **** to do with vit. Vit doesn't make your character play itself. It doesn't make your heals go off without your input. Vit clerics don't automatically suffer from premature rejuvenation or CHB spam. That's a problem with the clerics skill.
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  • thumbs
    thumbs Posts: 0 Arc User
    edited October 2012
    You missed the whole freaking point I made about fail clerics VenusArmani. It's about people going soft on them and overlooking / defending their shortcomings; not what vit causes them to do.
    And then get all shocked when a pure build cleric with **** heals and gear pops in and can't survive. It's your fault for giving them bad advice just because it works for you.

    No class should be imposing themselves on a squad repeatedly if they can't survive. If you aren't properly equipped for something; you are being a mooch. Vit build is a moocher's build. The fact that you'd assume people would run things if they couldn't survive just indicates you aren't a responsible player.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited October 2012
    thumbs wrote: »
    You missed the whole freaking point I made about fail clerics VenusArmani. It's about people going soft on them and overlooking / defending their shortcomings; not what vit causes them to do.



    No class should be imposing themselves on a squad repeatedly if they can't survive. If you aren't properly equipped for something; you are being a mooch. Vit build is a moocher's build. The fact that you'd assume people would run things if they couldn't survive just indicates you aren't a responsible player.

    Oh yes, i'm not a responsible player because I've noticed that every snake BH has at least one person dragging the rest of the squad down because they can't handle the AOE. They got **** refines, can't afford better, but won't stat vit because they don't want to hold the squad back. As if the instance taking 3 minutes longer is somehow worse than them dying to the aoe and making the run take 10 minutes longer. Because you have to keep resetting the damn boss. Or if you kick the person, have to spend time getting a new person. All because people think that pure is always better no matter the instance, build, refines, weapon, time spent playing the toon, what else the person might be doing, gear, overall knowledge of the class, etc. I'm being realistic here. You can't expect people to stay out of 100 dungeons just because they'd need vit to stay alive. They get to 100 specifically so they can gear up and start earning coin. As long as their charms not ticking, the squad is kept alive, and they survive the aoe. It doesn't matter what you prefer because they've done their job. Everyone is different. There is no reason to name call people because they use their clerics for different purposes than you do.

    And Vit is not a mooch build. Do you consider your friends mooches? I didn't miss any point. You're the one that decided to compound the issue of adding vit and being fail, not me. You claimed people were too soft on clerics and vit was one of those things. But it's not. I've already proven that a vit cleric can actually have more m.attack than another cleric who statted defensively or doesn't keep their weapon refined. That build was a glass cannon but it's besides the point. The point is that the main thing that matters is gear. And if someone wants vit or doesn't have their endgame gear yet, or does have their endgame gear but also does TW, then vit might be a very good option for them.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited October 2012
    thumbs wrote: »
    No class should be imposing themselves on a squad repeatedly if they can't survive. If you aren't properly equipped for something; you are being a mooch. Vit build is a moocher's build. The fact that you'd assume people would run things if they couldn't survive just indicates you aren't a responsible player.

    Take two shots, everyone!
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