Who would win in a single-class TW?

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  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited August 2010
    You know this from experience (because I haven't tested it) or from reading the skill description? Because last I check even cleric's purify "remove all negative status ailments" didn't work on psy debuffs.


    Thats what I meant by saying given its track record the stealth actually says removes debuffs the second one that is but tested it on poison totally didn't work so its probably situational.
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited August 2010
    Clerics would win because they have more buffs than any other class alone. Not only they have buffs, they also have sleep, seal, god's seal or w/e the name and are potentially even deadlier than mages (aka demon spirit's gift). I saw that mages are getting a lot of votes, but seriously what could an unbuffed mage do vs a cleric? Blade Tempest? A cleric could just use plume shield and problem solved, or even a physical def charm which makes any arcane user very hard to kill by blade tempest. And, the others magic aoes wouldnt just cut it against clerics.

    I think the toughets opponent for clerics would be the venos because they can debuff and have bloody birds. However, in the end clerics can rebuff and own them in my opinion.
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited August 2010
    Wrong actually...............sage summer sprint can purify :P "Removes all debuffs" although given its track record not so much but venos can get lots of life and lots of magic defense and nova yah get the point? No? well purge sure does AoE purges are so pretty so many venos too means so many purges and your cool downs don't quite like purges since things like black voodoo don't get purged you still take extra damage from that. Sides your talking 1v1 and yours takes sparks Venos don't need sparks and can actually spam themselves with sparks if they did. Venos are sooooo much faster then you slow psys by that time they could feral concentration. Granted some could beat them but Venos have more tricks then you seem to think and your talking about a duel situation where you always get everything you want in a war you don't. Some venos actually have more then 1 nix for that very reason in fact there was one on HT had like 3 of them.

    I'm having trouble understanding this post but voodoo doesn't take sparks. It's a spammable skill with like 8 second cooldown. The things with epic cooldowns or chi requirements can't be purged.

    And Soulburn can't be purified. I know that for sure; dunno how many times someone tried to sage/demon spark and ended up killing themselves.

    And if you wanna talk epic cooldown, talk Feral concentration.


    But the big point, time and time again: against a cata group with 120+ defense level, your damage on them is gonna be BALLS. No way in hell you can one shot them, no way in hell you can out-damage the Bubble of Life spam that's going on. And before you can even get clear shots at the cata squad, you gotta get through the dozens of DD Psys in black voodoo who can stun you for 6-second, who have the EXACT same hard-hitting soulforce spells that the cata squad has.

    I mean we're talking about an enemy team of 80 where EVERY single one of them hurts you when you attack them. You're constantly taking damage, and you're constantly at risk of setting off a 25-30% chance of getting silenced for up to 5 seconds. All the while, they're attacking you, and they hit VERY hard and VERY fast.
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  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited August 2010
    Soul burn takes sparks Voodoo can be purged apparently and Venos cast pretty fast too and nixes take the first hit the stunning one and they can stun you and take the same thing. IF every single thing you said actually worked 100% of the time you still wouldn't be able to hold on the crystal with a cat.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited August 2010
    I think I read somewhere once that attack/def lvls have deminishing returns higher up, and 100def lvl would result in 50% less dmg. Any high lvl psy can confrim/deny this?
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  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited August 2010
    Whichever team presses the "O" key the most.

    [/thread]
  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited August 2010
    Whichever team presses the "O" key the most.

    [/thread]

    The best of the best means they have all pressed it as much as they can pretty much.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    I don't think psychic is very popular on sanctuary. Maybe because it takes alot more finess to play compared to assassin. I haven't encountered any epic psychic debilitation in TW yet.
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  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited August 2010
    I think I read somewhere once that attack/def lvls have deminishing returns higher up, and 100def lvl would result in 50% less dmg. Any high lvl psy can confrim/deny this?

    Alittle reading on archer forums can tell you a good bit about this. So far as people can tell defense and attack lvl will counter act as its supposed to. Attack lvl does so far keep in line with its description and adds 1% per attack lvl over defense lvl. Defense lvl works on a so far unknown formula but a couple formulas are close. and we do know that 50% less dmg is close to 73-74 def lvl over attack lvl. So the whole defense lvl psy doesn't work as well as they were stating, though it would highly lower the dmg of attack lvl stacked dd's (which there are alot of), But I still do think that even with amazingly high def lvl. That psy pulling cat is still very killable.

    Now as far as my opinion on the single class tw. Is it'd be very hard to say since there are different idea's of endgame. Like on barbs, There are not that many 30-40k hp barbs. many barbs don't reach 20k hp, and call themselves endgame. Just like end game wizards, some call endgame wizards the ones who have 10k hp 10k pdef and +12 weap. though many wizards will call themselves endgame with about half of that.

    Basically because of the different ideas of endgame, and what it can be and what it is. you run into problems. Because different classes, get different boost, at different stages of gear, at different lvl's of refinement.
  • Mraochan - Lost City
    Mraochan - Lost City Posts: 464 Arc User
    edited August 2010
    All factors should disband and form single-class guilds to test the theories ITT.
  • Starr - Harshlands
    Starr - Harshlands Posts: 331 Arc User
    edited August 2010
    semi on topic:
    an archer on HarshLands successfully defended land alone against a small faction. i think he was defending two lands at the same time for a bit then focused on one. i would love to be able to explain how he did it, but he was pretty well drunk and slurring his German accented English on vent.
    so if one drunken archer can defeat a small guild, i guess my vote goes to team archer.
    the good Starr
  • Shevanel - Sanctuary
    Shevanel - Sanctuary Posts: 436 Arc User
    edited August 2010
    semi on topic:
    an archer on HarshLands successfully defended land alone against a small faction. i think he was defending two lands at the same time for a bit then focused on one. i would love to be able to explain how he did it, but he was pretty well drunk and slurring his German accented English on vent.
    so if one drunken archer can defeat a small guild, i guess my vote goes to team archer.

    Nice effort. Make him post here. On sanct, an archer defended against a small faction alone while another peice of land was heavily attacked. Granted the smaller faction were lower level, and an archer with their arsenal of mag and phys attacks can very easily take down a couple of squads easily.

    Would be fun as hell too.
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    Shevanel - haha oh?
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    Shevanel - Oh wow

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  • Templar - Sanctuary
    Templar - Sanctuary Posts: 607 Arc User
    edited August 2010
    Maybe that archer was so drunk that he actualy dreamed that b:laugh
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited August 2010
    im trying to imagine a legion of skyleads atm.....
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  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited November 2010
    anwynd wrote: »
    team wizard is my choice imagine 80 BIDS going off on team barb lol

    imagine a 100 barb with lv 11 armageddoning all the bids :) instant death for all teh wizz's lol a barb hits aramgeddon wizzys die clerics die :) smart barb team whoudl use iron invoek the sprit then pop a 2x spark pot use ToP n armagddon imagine that it be so sexy to wwatch 80 wizzys instantly dieb:laugh
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  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited November 2010
    semi on topic:
    an archer on HarshLands successfully defended land alone against a small faction. i think he was defending two lands at the same time for a bit then focused on one. i would love to be able to explain how he did it, but he was pretty well drunk and slurring his German accented English on vent.
    so if one drunken archer can defeat a small guild, i guess my vote goes to team archer.

    A small guild pro barb can defend lol wait for them to gather aramgeddon death to all pots genie charmsall a barb whould need
    Bereavement is a darkness impenetrable to the imagination of the unbereaved."

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  • LifeHunting - Lost City
    LifeHunting - Lost City Posts: 1,105 Arc User
    edited November 2010
    Most likely to win: Archer, Sin, BM, Barb, Veno.

    Least Likely to win: Sin, Archer, BM, Barb, Veno, Cleric

    One's I'd love to see win: BM.
    Least like: Sin

    Know it would be a draw? Sin, Cleric, Barbs.
  • volst
    volst Posts: 180
    edited November 2010
    Barbs would take it since they can just keep replacing each other at pulling cata. Wiz probably won't even last against the towers. b:avoid

    Getting perma-interrupted by barb 100 skill from 80 of them probably sucks too.
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited February 2011
    I am assuming people don't have fantasy +11 gear on 80 people. A few, sure, maybe even 10 or 20%, ok, but I doubt you can find 80 wizards with +11 gear on most servers.

    And people in general are giving too little credit to:

    1. the towers
    2. the fact that you have to pull and hold a cata
    3. the fact that certain classes will work HA and AA.

    Considering all of those, not just who can pwn who in the field, I think venos are being WAAAAY underrated

    HA +
    nice hp gain should they choose vit build +
    nix (by itself against a single target, sure not much of a factor, but it effectively doubles the number of targets the opponent needs to tab) +
    AA builds to dd HA classes +
    movement speed

    All these makes them very, very attractive to field a dynamic single class TW army.

    Clerics too a bit underrated: buffs+self/other heal+HA builds+AA builds+vit builds+magic damage+phys damage . . . .

    And barbs too - am I the only one that gets pwn'd by BigP outta nowhere 20x in every tw? I can't be.

    Archers are probably my first choice simply because they are good in open field pvp and can open up barrage to hold a base.

    So to my mind, I think archers, barbs, venos and clerics have to be ranked pretty high given their versatility.

    Wizards are over-rated in this thread imo because they can't run fast for catas, they can't stand and deliver against archers for very long at all, let alone in a base with towers pew pewing them, they are more of a sitting duck at respawn than venos, archers, barbs anyone since without stone barrier they have 0 pdef. All wizard army could open any TW with one heck of a bloodbath, to be sure, but WIN the TW? No way.

    So are sins - and I love sins, but on a massive scale wizards aoe would destroy sins as badly as sins destroy wizards 1 vs 1. They are far less effective against HA classes, so how they would get past barbs, bms, venos, ill never know.
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  • FateMakerr - Heavens Tear
    FateMakerr - Heavens Tear Posts: 953 Arc User
    edited February 2011
    Go Team Psy!!b:sad
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited February 2011
    Defender would win after 3 hours when both crystals were untouched.
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited February 2011
    i doubt that classes without strong magic attacks would win.
    expel chain? epsecially if u compo it with psychic will...in white voodoo... a HA psy +10 r9 pulling a cata, soul of silence silencing everyone xd

    so i think we are down to wiz, psy, veno, cleric.

    eh, psy ftw b:chuckle
    white voodoo is awesome xd.
    we could stun like bms, have high DD, be in white for defense and chain heals. annoying buffs.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited February 2011
    If only you can pass on catas... I can see team Barb being like a football game.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited February 2011
    Yeah I'd have to say that psys would win. They simply have too much firepower, too many defensive capabilities, excellent self buffs, and a decent self heal.
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited February 2011
    Sin hands down. Any other comeback is just lolwut u dont play this game.
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  • Futurelord - Dreamweaver
    Futurelord - Dreamweaver Posts: 450 Arc User
    edited February 2011
    4 Words
    Sleep and Plume-Shell (And guardian light and wings of protection and silent seal and seal of the gods)

    Clerics are overpowered, end thread.

    Never, i repeat, NEVER put clerics below a melee in a TW match, range is one thing but the several abilities to keep melees from reaching us in the first place takes it to a whole new level. (Pro clerics will see the anti sleep buffs and go straight for the quick kill.)

    As far as getting a cata into the enemy base, i would agree, spam sleep/seal/seal again/sleep cooldown over makes running though the enemy pretty easy.
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  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited February 2011
    Sin hands down. Any other comeback is just lolwut u dont play this game.

    wizards dropping BIDS left and right on random sins, knocking/killing others out of stealth, and using DB to block off important areas/knock them out of stealth is going to wreak havoc on them.

    Sins aren't good a TW for the simple reason that too many AOEs are used and they can't move around very easily without being wtfpwnt
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited February 2011
    4 Words
    Sleep and Plume-Shell (And guardian light and wings of protection and silent seal and seal of the gods)

    Clerics are overpowered, end thread.

    Never, i repeat, NEVER put clerics below a melee in a TW match, range is one thing but the several abilities to keep melees from reaching us in the first place takes it to a whole new level. (Pro clerics will see the anti sleep buffs and go straight for the quick kill.)

    As far as getting a cata into the enemy base, i would agree, spam sleep/seal/seal again/sleep cooldown over makes running though the enemy pretty easy.

    Since when did Clerics have the ability to survive BT? Or sins for that matter?
  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited February 2011
    Nice necro BLOODMYSTIC. I think psy would do okay in a single class war. And with most of our self-buffs being unpurgeable, that would give us a some advantage against venos and purge bows I guess.
  • _Nei_ - Sanctuary
    _Nei_ - Sanctuary Posts: 334 Arc User
    edited February 2011
    I bet for clerics, we have buffs, heal skills, shells, magical and physical attack skills, clerics are the only ones who can set up BB to heal others, purify, revive allies and survive while crystal is under attack.
    With a good cordination Cleric team will win.
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