Who would win in a single-class TW?
Comments
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Old, old necro.BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
Team BM:
Magical Marrow. Phyiscal Marrow. Buddist Guard. Heaven's Flame. Smack. Roar of the pride.
They have the versatility to be tanks directly after Barbs. They can use any traditional weapon at their disposal- arguably making them the most versatile class in PWI. Also includes a small healing skill.
OR
Team Wiz:
Stone Barrier. Undine Strike. Black Ice Dragon Strike. Wellspring Surge, etc (unfortunately, I can't recall all wizard trump card skills.
Can have amazing defence, even a pure arcane, making them all the scarier. Can 1 shot arcanes. Can 1 shot barbs with high HP (seen it myself). AoEs that can stun or heal following their respective ascensions.
Can't really decide between the two.I level the old- fashioned way.
[SIGPIC][/SIGPIC]
I like having the money for skills.0 -
DaKillanator - Raging Tide wrote: »Since when did Clerics have the ability to survive BT? Or sins for that matter?
Ever since any of the 3 cleric shields were invented? Why must people forget about our shields?b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Futurelord - Dreamweaver wrote: »Ever since any of the 3 cleric shields were invented? Why must people forget about our shields?
1- because they're not always up
2- it's a little hard to prepare for a sutra'd BT.
3- a little extra defense doesn't help much when a BT can kill you 5 times over.0 -
DeLetar - Sanctuary wrote: »Team BM:
Magical Marrow. Phyiscal Marrow. Buddist Guard. Heaven's Flame. Smack. Roar of the pride.
They have the versatility to be tanks directly after Barbs. They can use any traditional weapon at their disposal- arguably making them the most versatile class in PWI. Also includes a small healing skill.
OR
Team Wiz:
Stone Barrier. Undine Strike. Black Ice Dragon Strike. Wellspring Surge, etc (unfortunately, I can't recall all wizard trump card skills.
Can have amazing defence, even a pure arcane, making them all the scarier. Can 1 shot arcanes. Can 1 shot barbs with high HP (seen it myself). AoEs that can stun or heal following their respective ascensions.
Can't really decide between the two.
wizzies dont have wellspring surge, that's a cleric skill. i guess that u mean morning dew?
also, i dont think that they have aoe heals o.o0 -
Team seeker cause i say so0
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ThanosQRt - Dreamweaver wrote: »wizzies dont have wellspring surge, that's a cleric skill. i guess that u mean morning dew?
also, i dont think that they have aoe heals o.o
no he meant Wellspring Quaff (I think)
But tbh I don't see how that would help, aside from it being a 1 spark mini sutra if it's a demon wiz.0 -
The AoE stun / heal thing is Dragons Breath.
Demon has a chance to gain 500 HP every burn and Sage has a (I think) 20% chance to stun every burn.0 -
Infernia - Harshlands wrote: »The AoE stun / heal thing is Dragons Breath.
Demon has a chance to gain 500 HP every burn and Sage has a (I think) 20% chance to stun every burn.
oh, that. well, it's not an aoe heal but an aoe that heals but yeah, u are right.0 -
Think of it this way :
If clerics are lined up against Wizzies it will be a looooong battle. While wizzies have massive dmg skills, clerics DO have Physical attack, seals , Aoe (Tempest ftw) , and HEALS.
All depends how they are lined up. But AA vs AA will take long, and melee vs melee the same.0 -
NecroRank 8 Wizard: 1% farm b:shutup0
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I'm finding how few people include Team Psychic in any of this. It makes me glad I made the class early, because it's BLATENTLY OBVIOUS people still don't understand how it works! b:pleased
AoE Heal-- At lvl 11 and Sage, it turns into an AoE Heal/Purify
Red Tide-- How well do you think YOU can survive an AoE bleed that deals 10k damage when the Psychic's level 80? It's even worse when a demon Psychic's casting it....
Quick Casting-- The fastest chanelling times in the entire AA section.
Soulburn-- People are STILL not smart enough to know....you can just wait it out. Unfortunately, if you DO, you'll probably be dead anyway. Psychics don't stop hitting you just because you're soulburned.
Psychic Will-- Invincible to Physical damage for 10 seconds.
AoE's-- OUT THE ****. All of them, every SINGLE one, comes with a nasty status effect. Aqua Cannon--Slow effect
Glacial Shards-- Freezes target
Sandstorm-- Decreases accuracy
Crystal Light-- I think has a slow effect, not entirely sure, my Psychic can't afford it atm.
Sandball Clash-- ??
Stone Smasher-- ??
Barriers-- They silence you, they hurt you, they can even reflect your status effects back at you, or stun you. Many a foolish noob has fallen prey to them. Most Psychics go Sage, which means the barrier Soul of Vengeance costs no mana....while also reflecting insane damage if you're stupid enough to hit them.
Diminished/Empowered Vigor-- You only THINK your charm will save you until its ticking time gets increased. What a difference a few seconds can make in the heat of battle.
Disturb Soul-- One of the least used skills a Psychic has, increases the channelling time for enemies, but only one at a time.
Landslide--Poor Venomancer pets! If they can't get to the target, they're pretty useless. Soulburn the Venomancer? It's over.
b:surrender We're so overlooked.....0 -
Team Cleric is the right answer
Just for the fact that they can res, and rebuff on the spot every time, while the other team has to go to base every time. Also think it should be noted that clerics are one of, if not the most efficient chi building class. So there's going to be more tempest spam to go along with that heal spam not to mention debuffs b:faint0 -
_Equinox_ - Dreamweaver wrote: »
Red Tide-- How well do you think YOU can survive an AoE bleed that deals 10k damage when the Psychic's level 80? It's even worse when a demon Psychic's casting it.....
*cough* PVP dmg reduction *chough*
Also, nice necro
I remember this thread lol, it was fun to think about all the options
EDIT: Dellores, I think you forgot about assasins, if you mention chi building9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
I agree that wizards most likely would wipe a lot of people. But im not so sure they would be able to win a TW. Even a full vitality build heavy armor wizard with lvl 11 Earth Shield wouldn't be able to pull cata very far lol. They have like 5.0 speed and naturally low hp even with highly refined gear b:surrender
Getting all the way inside base and actually DD the Chrystal, tanking several players, without cleric healing is really only something a barb in tiger can do. You pretty much need to wipe out the entire base and camp the re-spawn points, if a team of wizards wanna take down the Chrystal.
I actually dont think any single-class would be able to win a TW. But if its only about kills, wizards would own for sure.0 -
In order of levels from the last 3 posts, lvl100 wiz, lvl101 archer, lvl102 archer.
I broke the chain muahahaahaaa.....
Post above, how in the world do wizard skills beat cleric skills? Don't forget clerics have aoe physical as well. Hits exactly the same as plumeshot (sage plumeshot hits harder) and for demons its spammable as hell.
Edit: (And don't cry Necro, this thread is too successful for anyone to care.)
Double Edit: (Plumeshell cool down allows it to be up 80% of the time, in that time we can use either wings of protection or guardian light. Basically with all shields available a cleric can keep defenses up for a full 1 min 40 seconds. then while cool down is in effect every 20 seconds out of 30?)b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Team Cleric.....
Literally spam of IH's and then next thing you see is a triple spark -> Pot -> Tempest combo and most of the people drop dead.
Hell i've seen cleric's pull a cata in a TW war just cause nothing could kill the cleirc while they spam healed themselves and speed ahead to let the cata catch up. It was a quick war that one.
About the only team I think would stand a chance against cleric's would be assassin's cause of the double spark in stealth and stun/seal/stun combo's they do have.
Or maybe a BM who know's how to combo pots and skills so that they can use an Ironguard w/o the stun effect so they can get the full time of immune to dmg to DD.
But otherwise....I think Team Cleric would just live through pretty much everything and end up owning the whole map. :xNothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
I think team cleric would have problems with purges, but aoe stuns and seals might also bother them.
(If I recall correctly, purge erases ironheart stacks and immunity buffs and of course spark bonuses.)0 -
Fleuri - Sanctuary wrote: »I think team cleric would have problems with purges, but aoe stuns and seals might also bother them.
(If I recall correctly, purge erases ironheart stacks and immunity buffs and of course spark bonuses.)
Question is will we still survive as a whole? Sins only advantage is stealth. Once they pop out it will rain down murderous amounts of aoes, aside from that the secret weapon of a cleric is that if a fight starts out with range, cleric has the advantage over all melees.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
i will soulburn ur IH b:avoidyou only purge once #yopo0
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Biasted to my own class... but only because us venos are awesome
I mean, come on, Having the HA's pull catapults, LA's in fox form, with debuffs, and purging a barb's HP And the AA / DD veno's killing mages with our fury
But really, the only trouble would come with sins b:shocked an invisable ganking army.... oh dear.
I mean, battling clerics with purge and fox form, with nixs / pets on side. done.
Barbs with magic, and have our lovely foxie's purge their HP >D. and maybe some sage degen
With us mages in the backlines; if we're attacked by melee, hood. simple.
Archers have never been much of a problem for me >,>.... So :P
Not to mention the almost unlimted sparks you'd have >,>.... Deamon lending hand to have your 1/5 chance of gaining a spark, or your sage 1/4 chance . (and chi gaining skill) HP / MP regen blessings.
Admitedly, i find psy difficult to fight, particually if i forget to stop the nix stunning xD. But my HP usually outweights their refelct and damage >,>.... (particually with Metabolic boost)
But really, and army of nixed venos b:laugh bring it on. xHaters gunna love this ^
[SIGPIC][/SIGPIC]
Liba- 9x Sage veno, TheEmpire
X_xMoonx_X - 7x Future demon cleric
_Nix_x - 7x Sin0 -
lets hope that guild bases will provide what is needed for the organazation of events like this!you only purge once #yopo0
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Liba - Heavens Tear wrote: »But really, and army of nixed venos b:laugh bring it on. x
Oh yea? (Sleep nixes) Ok, lets see you survive 80 clerics without your dear pets.
More importantly, The new class (Mystic) have a pet that cast aoe sleep repeatedly, the chance of it being successful is low but does that really makes a difference when there are 80 of them on the field? lol an entire army stuck in place would be funny.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
I haven't read all 20-odd pages, but I'm going to post a few notes as to why sins might stand a good chance against any other opponent. Of course, in reality this scenario isn't very useful, because finding 80 end-game all-lvl11-skills all 100-skill good-gear good-pk-skills players of any class is going to be night unto impossible. That beings said...
What matters most, imho, is not the range, though that is very useful. I think more importantly would be, how many ppl can one sin take out before being killed him/herself. If the sin can reliably take out 2-3 people each time he/she comes out of stealth, the sins will almost certainly win the battle. Now the question becomes, is this feasible?
Sin vs. multiple players (not BM or barbs): double spark from stealth, maze steps, tackle slash (we gonna assume the target isn't stupid & is thus always moving), hit hit hit hit hit (probably dead now), ironguard/other immunity apoth, tab, occult ice, hit hit hit hit (good chance this person will die too unless they have good reflexes), stealth. If the sin messes up & dies, there is a very high chance it was at least a 1 to 1, and if done properly, not only should 2 ppl be dead, the sin will still be alive. Also, if by some chance the arcanes get clumped at any one spot, chill of the deep, double spark, crit via power dash glitch, subsea strike, earthen rift. I have one or 2-hit many many arcanes with this simple combo. Sage sins would pull this off particularly well.
Sins vs bms or barbs: since range is not such an issue, triple sparks are allowable. Furthermore in my pking, I have found bramble rage to be highly effective against bms, and pretty good against barbs of less-than-stellar gear. I believe sins vs. bms would be the toughest fight for a sin, since hf + bramble rage hits sins pretty hard too, though of course, sins can do the bramble rage combo from stealth, before bms have chance to apoth/genie against it. (start from stealth, double spark, power dash [if elite pker, use good timing to get the crit but keep the chi], inner harmony [skip this if you used the crit glitch], subsea strike, bramble rage, earthen rift, force stealth). Multiple bramble rages that crit on top of subsea strike should kill just about any bm out there. For barbs, they are harder to kill, but also a bit less scary dmg-wise, save for armageddon. And if you think: the barbs should clump together, so they can armageddon the sins all at once, think again: the sins would simply coordinate a massive bramble rage-from-stealth combo that would surely leave all the barbs dead in one fell swoop. Hence, I give the edge to sins.
Another point that somebody else has already mentioned, is that sins can pull catas in stealth and not be hit by the aoes if they keep the right spacing. That means, at the very least, a skilled assassin can get the cata into the base without ever being hit. Once the catapult has to stop, I am told that you can fly up & be out of aoe range. Now, I'm pretty sure you could be out of any barbs or bms aoe range 15meters up in the air; wizards and archers I'm not so sure about. Certainly bramble rage wouldn't work, since it only hits stuff on the ground. Even assuming the assassin does get brought out of stealth, the simple fact is the catapult made it all the way into the opponents base without the enemy having anything to hit. That means, in order to stop the catapult, there's bound to be quite a few players that need to be kept to defend against it. And that leads me to my first postulate: that a sin can take out at least 2 others before dying himself, which, if you fast forward, will leave a group of sins alive (still in stealth), with all of the enemy dead; this in turn means that the catapult should be allowed some time to hit the crystal, and the still-stealthed sins can pick off the still-sealed enemy via rez-killing, to buy more time for the catapult.
There's another interesting point to make: if an assassin dies, when you rez & the seal has dropped off, you have a ready-to-go speed buff. That means, sins can get back to where the action is fast.
A final point, already mentioned by some but which I can expound upon. At the very least, sins could likely force a draw by suicide-bombing any groups pulling catas. The catas must pass down a certain path, which means several sins could double spark in stealth, kill the cata-puller in under 2 seconds, then proceed to kill as many others nearby as they can before being killed themselves or before force stealthing. Since there are 80 sins and only a handful of catas, this process could be repeated ad finitum, thus slowing the movement of the cata. Anytime the cata switches hands, another group of sins can repeat the process. Unlike with any other class that you can see coming, you cannot protect against the simultaneous gank of 3-4 high-dd sins. You don't know when they are coming, and with only self-buffs, you'll be squishy.
In conclusion, sins have a more than good chance at winning a class-vs-class TW.
Azzazin
Edit: Versus psychics. Two words: will surge. Its a genie skill that makes you immune to seals for seven seconds. So to kill the psychics, you double spark, will surge, hit hit hit hit & dead, tab, some sort of stun, hit hit hit hit. Don't you dare try to tell me a heavy armor psy is gonna survive the simultaneous attack of 3-5 sins who don't get sealed (cuz they used will surge) while they all attack at the same time.
Edit2: To you who think there are simply going to be sins everywhere for you to target and aoe off of: so untrue! I have pked a fair bit, and you quickly learn to not stay near clumps of people. You stay about 30-35meters away, in fact, the range of teleport. And duh! The sins would stay spaced out from each other. Back to the two ppl-per-unstealth theory: First you could double spark & use the tele stun, and then use your other teleport to get to the next person, hence, two ppl potentially dead each time come out of stealth. After you force stealth, you spread out again. A few sins might not make it back to stealth; they die, and then thats it, no more targets. Dead or stealthed. If the enemy stays spread out too far, it becomes one one vs one battles, which sins excel at; if the enemy clumps, sins can coordinate aoe combos from stealth, impossible to defend against. One sin aoeing has a good chance to one hit many arcanes, 2 or 3 sins and everybody in the aoe range is gonna be dead. And then again, force stealth.
For all this coordination, all you need is vent; one leader per group who gives the orders 'double spark', 'aoe now', and 'stealth now'. Not hard. Each squad would work as a semi-autonomous unit, staying out of aoe range of other squads, using faction chat to decide, roughly, which squads target which groups of enemies.[SIGPIC][/SIGPIC]
Setting of the twilight moon; a late evening rendezvous from atop the
city's lonely heights. With the dawn the city below springs into bustling
activity, and I don my morning apparel. From on high, I watch the world.0 -
figure its worth noteing that if bm's got into the base of any other class at spawn point the tw would be pretty much over
overlaping demon roar and demon HF every time a decent number spawns = nobody but barbs is going to get to respawn ever add on 80+ def level and 20k+ hp and actualyl killing the spawn point campers becomes a pain
so 2 bm's could lock down your entore 80 man army
that said 3-4 DBing wizzies on a sparn would be almost as bad (1 stun knocks em out hthough so meh)Gifs are hard to make work here0 -
I would say Clerics not because I am one .Looking for a decent casual understanding Faction.0
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Team Psy. b:victory
Endless ranged stuns, immobilizes, white voodoo, black voodoo, soul of retal, empowered vigor, bubble of life, rock smasher... prob need some defense charms tho ;o
Astey come let me debilitate you. b:angry[SIGPIC][/SIGPIC]0 -
Any well coordinated class team will beat a less coordinated class team.[SIGPIC][/SIGPIC]0
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Hhmm... mass wizzy ulti's dropping down from the skies. Sounds deadly. b:chuckle0
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Kerona - Sanctuary wrote: »Team Psy. b:victory
Endless ranged stuns, immobilizes, white voodoo, black voodoo, soul of retal, empowered vigor, bubble of life, rock smasher... prob need some defense charms tho ;o
Astey come let me debilitate you. b:angry
"I give my life to the cause!" (Demon sparked Demon razor feathers!)
{End of TW}"We shall remember this day always, the day Futurelord gave his life to take out half the psy population, without his sacrifice we would not have won, Let us have a moment of silence....."b:scorn...We are one, We are many, We are watching you...b:scorn0
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