Twilight Temple Discussion
Comments
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RedsRose - Lost City wrote: »When I get off work later today...sure b:chuckle
Lol stop posting in PWI's forums and go working you lazy b:shocked0 -
Myriad_ - Lost City wrote: »Lol stop posting in PWI's forums and go working you lazy b:shocked
o.o
I work a ton but running reports and such...Forums (more then a few) keep me occupied in between. b:surrender[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
dude wtf lol ..
i did 3-1 at lvl 85 to get my top 90!! 90 green top...is not like gba drops 5 rapture what are you thinking? for venos stlil ways to make money but others omg...soon gba armor will be 3 mil or so cause drops also sux...u don't hit in venos nonono... i mean come on you **** 3-1 i went did belial with wife that's 2 venos...same cash...is all others players who suffer...
and
where
the
fok
is duble
drop!?!?!0 -
Nyxya - Harshlands wrote: »where
the
fok
is duble
drop!?!?!
...............
Read the announcements...[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Paramedic - Dreamweaver wrote: »they could leave 3-1 alone tho.. or make bosses bit easier
Sir, I TOTALLY agree with you on that line. The random aggro and the physical aoe/debuff are the killer skills, especially the random aggro where it one shots an arcane to death. With that removed, a 2 cleric group has a fair chance at beating it.
my 2 cents.0 -
Well looks like i'm still off to farm mats for my alt until they pull their heads out of their assesBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
RedsRose - Lost City wrote: »b:thanksb:cute
More explanation would be nice but....I will take the mob count issue and be happy that it was looked at and seemly corrected.
Yep, it was fixed across all timed instances. It turns out that mobs were indeed not being counted correctly, and this has now been fixed.
b:thanks0 -
frankieraye wrote: »Yep, it was fixed across all timed instances. It turns out that mobs were indeed not being counted correctly, and this has now been fixed.
b:thanks
b:cute Where's my cookie frankie?
Thank you all for looking into this b:thanks[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
So what's TT like now since the patch?[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
FluffyAngel - Dreamweaver wrote: »Sir, I TOTALLY agree with you on that line. The random aggro and the physical aoe/debuff are the killer skills, especially the random aggro where it one shots an arcane to death. With that removed, a 2 cleric group has a fair chance at beating it.
my 2 cents.
actually, i would leave one of those. there is that boss in 2-3 that does some fun stuff too. 3-1 should be still challenging a bit
@Rawrgh
same like it wasBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
yes very intrested in hearing how 3-1 is like now that the mob count is fixed and all that[SIGPIC][/SIGPIC]0
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frankieraye wrote: »Yep, it was fixed across all timed instances. It turns out that mobs were indeed not being counted correctly, and this has now been fixed.
b:thanks
So are the bosses still going to do some of the things they did or is it back to being like it was? The only thing that was reported was aggro and AI were changed.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
RedsRose - Lost City wrote: »b:cute Where's my cookie frankie?
Thank you all for looking into this b:thanks
Love and-a Peace!
http://www.organicbouquet.com/common/product/detail/gourmet/Gmt-Bswt-Cookie-Peace.jpg0 -
I'd like to know what TT3-1 is like. I need those GBA's for my robe... But i'm not paying 1 mil a piece, no way. >.>[SIGPIC][/SIGPIC]
Ashura Tyrant you foul mouthed little boy! I must keel yew nao =30 -
Ashivas - Dreamweaver wrote: »I'd like to know what TT3-1 is like. I need those GBA's for my robe... But i'm not paying 1 mil a piece, no way. >.>
same here.
I for one would like to farm my gear......I thought that was the whole point of those instances[SIGPIC][/SIGPIC]0 -
Maragon - Dreamweaver wrote: »same here.
I for one would like to farm my gear......I thought that was the whole point of those instances
You kidding me???? No man, you're way off!! They're there for CSers to farm, and sell to us newbs. b:surrender
No but seriously. What's it like. I want my TT90 waiting for me when I hit 90, not after, maybe a little before, but definitely like right when I hit 90.[SIGPIC][/SIGPIC]
Ashura Tyrant you foul mouthed little boy! I must keel yew nao =30 -
Maragon - Dreamweaver wrote: »same here.
I for one would like to farm my gear......I thought that was the whole point of those instances[/QUOTE
same here i dont want to buy every GBA for 1 mil >.< its unfair we 85-90 lvl player cant farm our TT 90 mats for gear0 -
Glad to see the bug was fixed, I hate to be negative on this but in 3-1 the boss isn't much different even after today's patch.
I understand it was easy before this whole new change and now he's a bit too strong. IMO it should still be tweaked a bit to be on-par with player's level.
PS: For those seeing it too much 1 mill for GBA, keep in mind that if the boss isn't tweaked in the future, the price will just rise more. I'm am not trying to discourage anyone. It's a warning in case things get worse. Better safe than sorry.0 -
Nothing changed, same **** as before. b:bye0
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PLEASE RETURN TWILIGHT TEMPLE TO THE WAY IT WAS BEFORE THE RECENT CHANGES.
IF IT IS NOT BROKEN, PLEASE DO NOT ATTEMPT TO "FIX" IT.
THIS IS VERY FRUSTRATING TO THOSE OF US THAT STILL PLAY THIS GAME AS A FREE TO PLAY MMO.
Caps because I bloody mean it. b:cry==Sanctuary's Last Demon Barbarian== ... (lol strife)
Off through the new day's mist, I run
Out from the new day's mist, I have come
We shift, pulsing with the earth
Company we keep, roaming the land while you sleep...0 -
Traz - Dreamweaver wrote: »THE FIX
They need to revert the bosses back and change how the drop rate works. They can change this to directly affect the number of people doing damage to the boss vs how well the drop rate is going to turn out.
STIPULATIONS
-People in the squad must all be at the boss and all doing CONSTANT damage, not tag them along and let them hit once (this takes into account for 5 players doing damage 1 cleric)
-There must be at least 4 people in squad or they all get kicked
DROP RATES
Based on people doing constant damage the whole fight
1 person = no drops GTFO out of SQUAD mode
2 people = very minor drop rate but still wont be worth it
3 people = slightly better then 2
4 people = much better then 3 but still about 3/4 current drop rates
5 people = same as current drop rates
6 people = 1 1/4 or 1 1/2 the current drop rates
CONCLUSION
You're welcome GMs I just fixed your problem in 5 minutes better then your developers could in 1 1/2 years and this stops people from farming the isntances AND keeps the players happy. Was that so hard?
it's still there staring all the GMs and Devs in the face b:byeBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Just ran a tt 3-1 since nobody was giving any concrete answers on if he changed.
I was duoing it with a lvl 100 Archer 5,5k HP, gave him barb buffs so he went to 7kish.
We finished it easily.
He didnt do aoe seal, no aoe stun, no aoe attacks, he didn't do random aggro.
He was doing Stun on aggro holder, aoe sharptooth for 30 or 35% and the hardest part :
--> debuffed the tanker with a skill that looked like extreme poison, but increased dmg taken more like 100% instead of 20%.Simply have to purify it really fast as cleric and you good to go.
Review : difficulty is perfect, a bunch of fail lvl 90 people wont be able to kill him.
A level 80+ squad that works together and is skilled on their classes + genie, can do it now.
(He's way below of Belials difficulty level)Originally written by Satchiko to me regarding old spice commercial :
Hello Perfect World. Look at your cleric, now back to me, now back to your cleric, now back to me. Sadly it isn't me. But if you stopped being a noob and started wearing sunglasses you could act like you're me. Look down, back up, where are you? You're on Dreamweaver with the cleric your cleric could be like. What's in your hand, back at me. It's an inventory filled with the gear you want. Look again, the gear is now diamonds. Anything is possible with sunglasses. I'm flying on starter wings.0 -
Magiere - Dreamweaver wrote: »Just ran a tt 3-1 since nobody was giving any concrete answers on if he changed.
I was duoing it with a lvl 100 Archer 5,5k HP, gave him barb buffs so he went to 7kish.
We finished it easily.
He didnt do aoe seal, no aoe stun, no aoe attacks, he didn't do random aggro.
He was doing Stun on aggro holder, aoe sharptooth for 30 or 35% and the hardest part :
--> debuffed the tanker with a skill that looked like extreme poison, but increased dmg taken more like 100% instead of 20%.Simply have to purify it really fast as cleric and you good to go.
Review : difficulty is perfect, a bunch of fail lvl 90 people wont be able to kill him.
A level 80+ squad that works together and is skilled on their classes + genie, can do it now.
(He's way below of Belials difficulty level)
Lol are you serious? They have actually fixed a bug???0 -
Ashivas - Dreamweaver wrote: »I'd like to know what TT3-1 is like. I need those GBA's for my robe... But i'm not paying 1 mil a piece, no way. >.>
Meh, 1mil per GBA is the old price they used to be, before all the 2x drops/5 aps craze ruined pve for everyone else.Some people risk to employ me
Some people live to destroy me
Either way they die0 -
Magiere - Dreamweaver wrote: »Just ran a tt 3-1 since nobody was giving any concrete answers on if he changed.
I was duoing it with a lvl 100 Archer 5,5k HP, gave him barb buffs so he went to 7kish.
We finished it easily.
He didnt do aoe seal, no aoe stun, no aoe attacks, he didn't do random aggro.
He was doing Stun on aggro holder, aoe sharptooth for 30 or 35% and the hardest part :
--> debuffed the tanker with a skill that looked like extreme poison, but increased dmg taken more like 100% instead of 20%.Simply have to purify it really fast as cleric and you good to go.
Review : difficulty is perfect, a bunch of fail lvl 90 people wont be able to kill him.
A level 80+ squad that works together and is skilled on their classes + genie, can do it now.
(He's way below of Belials difficulty level)Pinkiny - Raging Tide wrote: »Nothing changed, same **** as before. b:byeFluffyAngel - Dreamweaver wrote: »Glad to see the bug was fixed, I hate to be negative on this but in 3-1 the boss isn't much different even after today's patch.
I understand it was easy before this whole new change and now he's a bit too strong. IMO it should still be tweaked a bit to be on-par with player's level.
PS: For those seeing it too much 1 mill for GBA, keep in mind that if the boss isn't tweaked in the future, the price will just rise more. I'm am not trying to discourage anyone. It's a warning in case things get worse. Better safe than sorry.
I'm a little bit confused, did they fix the GBA boss or not?0 -
Myriad_ - Lost City wrote: »I'm a little bit confused, did they fix the GBA boss or not?
He's harder than he was back in the day, but he is alot easier now than he was 1 week ago.
Don't think veno's will be able to Solo him though, due to the increase dmg taken debuff.Originally written by Satchiko to me regarding old spice commercial :
Hello Perfect World. Look at your cleric, now back to me, now back to your cleric, now back to me. Sadly it isn't me. But if you stopped being a noob and started wearing sunglasses you could act like you're me. Look down, back up, where are you? You're on Dreamweaver with the cleric your cleric could be like. What's in your hand, back at me. It's an inventory filled with the gear you want. Look again, the gear is now diamonds. Anything is possible with sunglasses. I'm flying on starter wings.0 -
Magiere - Dreamweaver wrote: »He's harder than he was back in the day, but he is alot easier now than he was 1 week ago.
Don't think veno's will be able to Solo him though, due to the increase dmg taken debuff.
Which is both good and bad. At least Venos no longer have a monoploy on those items anymore, it just means that the 5 aps soloers now have it all to themselves.
Traz' idea of taking people able to solo these squad instances completely out of the equation by needing contribution is still the best solution to the TT problem overall. That would just leave the minority that have mulitple systems able to "solo" with their alts. Even then, those people wouldn't have a "kung fu death grip" on that corner of the market.Some people risk to employ me
Some people live to destroy me
Either way they die0 -
Xarathox - Dreamweaver wrote: »Traz' idea of taking people able to solo these squad instances completely out of the equation by needing contribution is still the best solution to the TT problem overall. That would just leave the minority that have mulitple systems able to "solo" with their alts. Even then, those people wouldn't have a "kung fu death grip" on that corner of the market.
Taking people who have the capability to do something over powered & just locking them out does not solve the over powering issue. -Interval needs to be adjusted to a % like -channel to rebalance it & fix the root of the problem. Sticking more crappy band-aid solutions (like instance timers instead of stopping boss repawns, cutting TW pay instead of removing 10 mil bank notes from ToBL, etc) are not what this game needs more of. The devs need to stop with these lazy jury-rigging solutions & actually deal with the root issues.0 -
Darksylph - Heavens Tear wrote: »Taking people who have the capability to do something over powered & just locking them out does not solve the over powering issue. -Interval needs to be adjusted to a % like -channel to rebalance it & fix the root of the problem. Sticking more crappy band-aid solutions (like instance timers instead of stopping boss repawns, cutting TW pay instead of removing 10 mil bank notes from ToBL, etc) are not what this game needs more of. The devs need to stop with these lazy jury-rigging solutions & actually deal with the root issues.
That's why my idea should be developed with harder TT bosses (which has been done 3-1 seems good to me the rest I dunno). This fixes soloing the instance and multi-clienting.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »That's why my idea should be developed with harder TT bosses (which has been done 3-1 seems good to me the rest I dunno). This fixes soloing the instance and multi-clienting.
However it doesnt fix the fact that a team of 5 APSers + cleric can go & own instances. It doesnt fix the fact that 5 APSers can own ppl in PvP (assuming equal skilled opponents). It doesnt fix the fact that 5 APSers are generally over-powered in all elements & people are now shouting for parties only accepting them & ditching other classes/builds.0
This discussion has been closed.
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