Cube of Fate Guide

Options
Klath - Sanctuary
Klath - Sanctuary Posts: 437 Arc User
edited October 2013 in Dungeons & Tactics
This guide isnt written by me, im just copy+pasting it here for easy access to everybody, first saw it on seppuku (sanctuary) guild forum, but saw it on many other places too, so i dont know the original author (i dont mean to steal any credit here, give me a name and it will be credited).

Cube of Fate

The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it's own unique challenge to complete. Once you complete a room's challenge, you will receive a random six sided die that will move you forward throughout the dungeon. The objective is to reach room 50, however if you fail a challenge or are killed along the way, you will respawn back in room 1 with the option to either exit the Cube, or start the puzzle all over again.

While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

You can only do this quest once per day (well, on the days you can afford it).

Requirements

* Level 40+ to enter
* 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets
* 400-600k. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back
* Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random


Rewards

* XP! At level 70-79, it's worth 350,000 XP and 70,000 spirit IF you reach room 50, at 80+ it's 400k/80k
* Money. Several rooms have a chance to win either 1 million or 5 million coins
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds at the Mysterious Vendor in Thousand Streams City
* ??????. At 80+ you get a chance to enter the Cube Lottery, but it's still not translated into English, so I'm unsure what the rewards are though database sites do show some legendary gear that comes from the lottery
* Pages of Fate. At level 90+, you don't get a XP reward for completing the Cube of Fate, but you do get pages that you can trade for your Demon/Sage skill books


Challenge Rooms

Click here for a video guide on the rooms. Credit to Maiya - Lost City! ^_^

Good rooms, meh rooms, rooms that really suck

[1] Fate's Beginning
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master
Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets
Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)
Right click on the die, and you'll move forward that many rooms i.e. if you get a 5 die and you're in room 1, you'll end up in room 6

[2] Chest of Mystery
Open 5 chests for quest items, get a die.

[3] Slaughterhouse
Kill 5 monsters, get a die.

[4] Mice Bashing
Kill 10 monsters, 1 hit each, use auto attack, get a die.

[5] Count the Apples
Count either the red, white, or blue wisps. Choose correctly, get a die.

[6] Open Sesame
Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)
When he dies a Teleport Master will spawn, talk to him to get a die
The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long

[7] Have a Listen
Talk to the butterfly NPC to start the challenge
The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side
Try the 2 mobs against the left hand wall

[8] Try Your Luck
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins)

[9] 100 Second Stand
Stay alive for 100 seconds
The mob in the center does AOE dmg, while the moving mobs do weak physical
Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg

[10] Bombs Away!
A time bomb is attached to you and will detonate in 10 minutes
Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb
If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb

[11] Bored ...
Jail room, simply wait 3 minutes and you'll get a die
BE CAREFUL, this room is PK enabled (whether you're blue or not), so don't AFK here

[12] Choices of Fate
Receive a random token, either 1 room back, or 1-6 rooms forward
Right click to use it like a die

[13] Squad of Six
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge

[14] I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them
Or simply get yourself killed and start over at room 1
To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle

[15] Mystical Messenger
First of four rooms where you can get Mysterious Chips (up to 5 per room)
You have 60 seconds to kill as many mobs as you can
You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips
You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run

[16] Fight the Demon
Must kill a very tough mob, only possible with a squad of people in the same room
Or you can pay X dice tickets to bypass the challenge and get a die

[17] Ecstasy or Sadness
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins

[18] Not Enough Yet
When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on
You can either wait for someone else to come in and give you one of their cards, or
Use your Town Portal skill to go back to room 1

[19] Happy Hold-up
Talk to the NPC, get 5 extra Dice Tickets, and a die

[20] Another Choice of Fate
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward
Right click to use it like a die

[21] Beast Hunter
Kill 2 mobs in 2 minutes, can be difficult depending on your level
For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70

[22] Mystical Messenger
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs

[23] Real or Fake
Must kill 1 mob, some are weak (never met one), most are hard, kite, use pots, not too difficult

[24] Consequence
Open 5 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the **** ^^

[25] Dragon Gate
Run through the exploding hands, simply wait for them to explode them move through the circle
Reach the opposite corner and talk to the NPC for your die

[26] Death Judge
Must loot 5 chests, guarded by a mob that will 1 hit kill you
The mob moves very, very slow, so you can have him chase you to the corner of the room
Then run back and loot 2 chests, rinse, repeat

[27] Try to Listen EX
Same as the previous listen room, try the 2 mobs 2nd from the right wall

[28] Count the Apples EX
Same as the first room, count either the red, white, or blue wisps (it's random which one the NPC will ask for)

[29] Slaughterhouse EX
Kill 5 mobs, no time limit

[30] 100 Second Stand EX
Stay alive for 100 seconds, the AOE does more damage in this room, fairly easy with a HP charm

[31] Mystical Messenger
Third of the four Mysterious Chip rooms

[32] So Bored
Jail room, simply wait 5 minutes and you'll receive a die, PK enabled so don't AFK

[33] Monster Trapper
Kill 2 mobs in 2 minutes

[34] Steadfast
Same as room 14, either kill another player, or kill yourself and start over. If you do manage to kill another player here, walk along to wall to the opposite corner of the room to avoid agressing the middle ball, and make sure you talk to the NPC twice. The corner mobs only do a debuff which you can relog to clear (once you use the die)

[35] Life Diverged, Again
Receive a random token, either 3 rooms back, or 1-6 rooms forward
Right click to use it like a die

[36] Crazy Chest
Loot 10 chests, get a die

[37] Great Luck
Pay 200,000 coins, get a box with random goodies inside
Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards)

[38] Dragon Gate EX
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands, for an easy time hug the walls tightly to avoid the insect patrols

[39] Consequence II
Open 20 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the **** ^^

[40] Sadness or Ecstasy
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins

[41] Squad of Three
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge

[42] Mystical Messenger
The final Mysterious Chip room, 5 mobs, 60 seconds

[43] Take Down the Demon
Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge

[44] Bomber Mania
A time bomb is attached to you, must reach room 50 in 10 minutes or less
Talk to the NPC in room 50 to diffuse the bomb

[45] Open, open sesame!
Same as room 6, kill a boss mob (weak, 100 dmg AOE) that has tons of hit points, takes 20-40 minutes depending on class and level, pray you don't hit the previous room and roll a 1

[46] Still not Enough
Same as room 18, get 9 Bully Cards, need 10
Either hope someone comes in and gives you one of theirs, or Town Portal back to room 1 and start over

[47] 100 Seconds, Bring It On!
Stay alive for 100 seconds, same as the previous two 100 second rooms
Mob in the middle does significatly more AOE dmg (impossible for a 80 Archer)
If you're not a Barbarian or Cleric, just die and start over
If you want to try it make sure you have a HP charm, both restoration and HP pots, and possibly damage reduction charms, though I'm not sure if the damage is physical or magic

[48] Chest Unlocker Hardcore
Open 10 chests, get a die

[49] Prize Raid
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit

[50] Fate's End
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons)


Mysterious Chips
If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, and some of the pricing seems a little skewed. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.
Post edited by Klath - Sanctuary on
«13456789

Comments

  • Ence - Lost City
    Ence - Lost City Posts: 454 Arc User
    edited January 2009
    Options
    Wow, simply amazing :) Thank you for this. Linking to this here: http://pwi-forum.perfectworld.com/showthread.php?t=136781

    Credited of course.
    If you don't want me to, ask and I'll take it off of course.
    [SIGPIC][/SIGPIC]
  • Keita - Heavens Tear
    Keita - Heavens Tear Posts: 133 Arc User
    edited January 2009
    Options
    It's missing 17 and some of the room tasks are off by a room.
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Options
    It's missing 17 and some of the room tasks are off by a room.
    Just bad numbering, thank you. Was 17-28 (had 2 28s).
  • Jibbe - Sanctuary
    Jibbe - Sanctuary Posts: 35 Arc User
    edited January 2009
    Options
    many ppl tell me its a waste of time .. but if this is cube of fate, then i cant wait to go there :D i cud use that 1 mil ;D to get me a panther (yes, i know im not 40 yet, but i will :P)
    [SIGPIC][/SIGPIC]
  • BanexOfxEvil - Sanctuary
    BanexOfxEvil - Sanctuary Posts: 123 Arc User
    edited January 2009
    Options
    many ppl tell me its a waste of time .. but if this is cube of fate, then i cant wait to go there :D i cud use that 1 mil ;D to get me a panther (yes, i know im not 40 yet, but i will :P)

    dont bother... cube of fate was misnamed for cube ofmayhem,,, i spent 8 hours in there lost 1.3m and came out with nothing.... didnt get past room 34
    [SIGPIC]i415.photobucket.com/albums/pp237/DoT_Ending/Sigs/Evilcopy.png[/SIGPIC]
  • swgs
    swgs Posts: 0 Arc User
    edited January 2009
    Options
    dont bother... cube of fate was misnamed for cube ofmayhem,,, i spent 8 hours in there lost 1.3m and came out with nothing.... didnt get past room 34


    I have not try it yet, but as far as I hear, you will have to be at least level 75 to stand a chance to get to room 50.
  • Mrbungle - Lost City
    Mrbungle - Lost City Posts: 105 Arc User
    edited January 2009
    Options
    can anybody say that he actually got a benefit from that cube??
  • Maiya - Lost City
    Maiya - Lost City Posts: 2,686 Arc User
    edited January 2009
    Options
    I cube every now and then, mainly for fun, or trying for chips.Two of my guild members have won the cube before. One at early 60s. One was late 50s. If you can win without spending much money, then that's good, but more often than not, you'll wind up losing money.

    The farthest I ever got was room 41 (on my first run through the Cube), and I could've continued if I used the 1mil I earned earlier in the cube to buy dice tickets. Other days I can't even get to the 30s cause of sucky rooms. But IMO it's really fun if you got spare money.
    [SIGPIC][/SIGPIC]
  • fuzzles
    fuzzles Posts: 628 Arc User
    edited January 2009
    Options
    Nice guide overview.

    For some of the trickier rooms, this one goes into more detail though.
    http://forum.perfectworld.com.my/viewtopic.php?t=19675&start=0

    The only difficulty is that it's for PW-MY. But aside from different names, it's the same shmeal.
    Everyone here is ridiculously oversensitive.
  • Alliandrin - Heavens Tear
    Alliandrin - Heavens Tear Posts: 58 Arc User
    edited January 2009
    Options
    At level 66 I've passed it 4+ times. It's not difficult, just takes a lot of luck.
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    Options
    Does mobs' strenght deepnd on the player's lvl. I mean will it be the same if I enter the cube at lvl 40 or at lvl 60.
    And another question - is it good for lvl 51 archer to enter the cube or I have to wait until I hit lvls 60 +,
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Options
    Does mobs' strenght deepnd on the player's lvl. I mean will it be the same if I enter the cube at lvl 40 or at lvl 60.
    And another question - is it good for lvl 51 archer to enter the cube or I have to wait until I hit lvls 60 +,
    Yes, on the rooms where you have to kill monsters, their level goes up every 10 lvs.

    lv80-89 character = lv85 mobs.
  • LegoverLass - Heavens Tear
    LegoverLass - Heavens Tear Posts: 31 Arc User
    edited January 2009
    Options
    just 1 question i headr it was a solo challenge , but also there refrences to "squad members" can you go as a squad? or must you do it solo ?
  • fuzzles
    fuzzles Posts: 628 Arc User
    edited January 2009
    Options
    just 1 question i headr it was a solo challenge , but also there refrences to "squad members" can you go as a squad? or must you do it solo ?

    Bit of both. Some rooms let you party it up, others don't.
    Everyone here is ridiculously oversensitive.
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited January 2009
    Options
    Nice guide.

    A few more pointers:

    The cube can be very daunting to begin with but with some perseverance and a bit of luck it can be done. But one thing for certain is it's going to cost you a lot of money.

    Mysterious Chips are nice to get but do be aware that when you exchange them at the Myterious Merchant each chip needed for the mold/mat will cost around 50k in addition to the chips. For example a 10 chip mold costs 500k in gold.

    It can be good to get a squad formed before you enter or while in the cube, mainly for buffs but also for the off chance you'll end up in the same room and can help each other out. Dice rolls are completely random and are given to each player not the squad.

    Room 7:Have a listen, is always the left most 2 mobs when facing the teleport master.

    Room 27: Have a listen EX will change each day I think but more often than not it is the mob 2nd to the left in the first row when facing the teleport master. But the 2nd row is usually different. As a tip for listening, try rotating the screenwhen you're close to a mob, if you have stereo sound you should be able to hear if the mob is making the crackling sound or not, easy for the first row of mobs but a little more difficult when you're listening to the 2nd. It's a tricky one so good luck.

    I've found the 100sec stand rooms depend more on your total HP rather than you magic or physical defence, first room you'll need around 2000hp and pots, 2nd around 3000 HP and pots, last room is very difficult and I've never passed it. Oh you'll definately need and HP charm. Apoth pots sound helpful but you're only going to be able to really use 1 the whole time you're in there because of the cooldown.

    If you can find a Bully card for sale in a cat stand before you start the cube then buy one if you're determined to finish. Nothing worse than falling short near the end of the challenge. If you cant find one you can cut your losses and put up a stand in room 46 and sell your cards. Or TP out and sell them at the beginning. If you get through the cube without needing it you can always on sell it. Bully cards are pretty rare, robber cards(room 18) are plentiful.
    I like pie
  • Devarsi - Sanctuary
    Devarsi - Sanctuary Posts: 542 Arc User
    edited January 2009
    Options
    I was wondering what level is recommended for the cube to survive it.. atleast for a tank barb build.. i've heard don't enter it until 60+.. so does that mean i should stand a chance now? Also how much coin should i be expecting to spend for one try through the cube ?
  • MiniST - Sanctuary
    MiniST - Sanctuary Posts: 604 Arc User
    edited January 2009
    Options
    a bit of advice, there are more pk enabled rooms in the cube then the guides say, so becareful. And there's only two rooms in the entire cube that there's no way u can pass by ur self and those are room 14 and 34. Every other room, if your prepared, u can pass it. I've been doing the cube as a daily for more then 2 weeks now :P
  • HolyInferno - Sanctuary
    HolyInferno - Sanctuary Posts: 767 Arc User
    edited January 2009
    Options
    I started the cube at lvl 66. The first three times, I beat it. I have dinged cause of cube at 67 68 69 72 73 75. It cost a hell of a lot of money but it is worth it and I have a ton of chips to show for it. Plus, two runs ago, I got two ecstasy cards :D

    The reality is, all the monsters in the cube have the whole [?] going on for their lvls. This significantly reduces damage that you induce and increases the damage you incur. However, VENO PETS ARE GOD IN THE CUBE! They do no less damage then they do anywhere else. The veno class is best suited for the cube because of their pets ginormous advantage. They also are guaranteed 5 chips per chip room because of their pets, and if they dont get the 5 they are doing something horribly wrong.

    The only problem venos have in the cube would be room 47 100 sec, Bring it on! If you are a full mage veno, you wil lget decimated in that room so dont even try, save your charms. I, myself, however am a vit-pumped veno (4.3k hp with barb buff) and have recently found out I no longer have a problem in that room (with a hp charm of course). Just run in circles avoiding the mob in there :D.


    MY opinion: WORST ROOM = DRAGON GATE EX (it is the devil i tell ya!)
    and also 14 n 34 are a pain as well.
    b:bye you were all swell peoples
  • Devarsi - Sanctuary
    Devarsi - Sanctuary Posts: 542 Arc User
    edited January 2009
    Options
    do you lose exp/items in the PK enabled rooms if you get PK'd?
  • MiniST - Sanctuary
    MiniST - Sanctuary Posts: 604 Arc User
    edited January 2009
    Options
    no u don't lose items.

    The developers have to fix this error. In room 26, after a while the one hit mob randomly teleports back to the center. The mob was in the corner while i was digging, somehow, it appeared right behind me. It didn't move there, it just appeared.
  • tuttle
    tuttle Posts: 254 Arc User
    edited February 2009
    Options
    WOOT! Level 40 barb just finished it...LOT of luck....
  • Morayine - Sanctuary
    Morayine - Sanctuary Posts: 124 Arc User
    edited February 2009
    Options
    So i wanted to check out the cube of fate?
    But i think i did some wrong, i got my duty coin, took the quest , and then ?

    Could someone post pls the exact steps to start ?

    I saw many messages , like a die in my inventory , it left again, etc, when i finally thought i had to talk to one of the pots ? I didnt have and dice , and then i left, tried again, but no quest to take ? so didnt see no room, nor mob to fight. :-(
    I am cube of fate noob so ?

    ALso does it take money or gems just to give it a first curious start ?

    thx b:thanks
    "There's a big difference knowing the Path, and Walking the Path"
  • Callianna - Heavens Tear
    Callianna - Heavens Tear Posts: 10 Arc User
    edited February 2009
    Options
    WOOHOOO finshed the cube challenge, lvl44 BM b:victory, this is ALL luck based, took me about 20+ tries before i completed it, got the ecstasy card 1mill coin tyvm, was awesome, not going to do this for at least a week since it was so time consuming. Was it worth it, sort of, went up 1.5 lvls with 200k xp but I seem to have gotten shafted on the spirit aspect of it, was 400k, but only had 58k and change when i checked it. GL to everyone that tries it, and watch out for the pk rooms, I got one shotted there by a wizard and had to start overb:angry
  • Tyler_Durden - Heavens Tear
    Tyler_Durden - Heavens Tear Posts: 3 Arc User
    edited February 2009
    Options
    So I'm in room 28 (Count the Apples EX) and all of a sudden the teleport master has no quests for me...

    Is there a new time limit on this room or what? Also he asked me to count reds before the room timed out and now my log says blues.
  • Boza_Mishica - Lost City
    Boza_Mishica - Lost City Posts: 37 Arc User
    edited February 2009
    Options
    OK so from 1st post, if I didn't miss something, theoreticaly possable is to win 7,650,000 coins? (1+1+5 mil from Ecstasy, 6 Mirage Calestones (25k each), 10 Dice Tickets (50k each))

    How much are Chips worth of coins to sell in Cat shop?

    Do Robber and Bully Cards have any use outside CoF, and what?
  • swgs
    swgs Posts: 0 Arc User
    edited February 2009
    Options
    OK so from 1st post, if I didn't miss something, theoreticaly possable is to win 7,650,000 coins? (1+1+5 mil from Ecstasy, 6 Mirage Calestones (25k each), 10 Dice Tickets (50k each))

    How much are Chips worth of coins to sell in Cat shop?

    Do Robber and Bully Cards have any use outside CoF, and what?
    1. Possible, but do not think any one will that lucky.
    2. You can not sell chips, they are not tradable. however you can sell the item(s) you exchanged with chips.
    3. You can not take robber cards and bully card outside of cube, they will be removed form your inv when you get out.
  • Lafty - Lost City
    Lafty - Lost City Posts: 6 Arc User
    edited February 2009
    Options
    so what are you suppost to do
  • Boza_Mishica - Lost City
    Boza_Mishica - Lost City Posts: 37 Arc User
    edited February 2009
    Options
    @swgs: thx for answer!


    Question: On long term, lets say 20 Cube Runs, does it pay off, or not(ie. do you get more money then you spend)?
  • Devarsi - Sanctuary
    Devarsi - Sanctuary Posts: 542 Arc User
    edited February 2009
    Options
    it all depends .. i've done the cube 3 days .. played until I beat it .. now I profited from it because I used all my own mirages and got 1 ecstacy card .. if you buy all the mirages you use .. you have to be really lucky to make money.. I think I've spent about 500k on the rooms plus some potion/charm drain .. and the 1 ecstacy card leaves me at a profit.. but i've also used about 70 or so mirages (thank you spring and christmas event.. haha)
  • tatakairyu
    tatakairyu Posts: 0 Arc User
    edited February 2009
    Options
    it all depends .. i've done the cube 3 days .. played until I beat it .. now I profited from it because I used all my own mirages and got 1 ecstacy card .. if you buy all the mirages you use .. you have to be really lucky to make money.. I think I've spent about 500k on the rooms plus some potion/charm drain .. and the 1 ecstacy card leaves me at a profit.. but i've also used about 70 or so mirages (thank you spring and christmas event.. haha)

    So you didn't make a profit because even if you get your own mirages/dice tickets you could have sold them which would have made you more money.
This discussion has been closed.