NEW SKILS WITH GLITHES MARCH 2019
red#4565
Posts: 66 Arc User
My BLADEMASTER:
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCNJZOVX45Al6JrOBqdbu6uQ
GEAR: https://mypers.pw/14/#876756
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCNJZOVX45Al6JrOBqdbu6uQ
GEAR: https://mypers.pw/14/#876756
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Comments
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I heard they were doing class rebalancing soon. I guess this is it. It looks like everyone is getting 1 new NF skill and most are getting other skill changes.
It's so annoying to translate these images though... I have to use the camera on my phone to point at my monitor to do it. Maybe others can do the rest?
Archers:
New Skill ΨStormrage Eagleon
- yellow glyph: Increased Damage
- green glyph: Increased Damage with distance
- blue glyph: Shorter channeling time
- red glyph: Chi recovery after cast (?)
- silver glyph: Charge for more damage
Skill Nerf ΨLeap Left / Right Argent Glyph - Damage reduction effect duration reduced from 2/3/4/5s to 1.5/2/2.5/3s
Arrow Inferno - Channeling time reduced from 3.1s to 2s
Bow damage 50% damage reduction in melee removed
Last one I'm very excited about.
If you want to try translating with an Android phone open up the "Translate" app, Chinese -> English, and press camera icon point at this image on the monitor.
The sections are
Blademaster
Wizard
Barbarian
Venomancer
Archer
Cleric
Psychic
Assassin
Mystic
Seeker
Duskblade
Stormbringer
Edgerunner (Paladin)
Technician (Gunner)Post edited by asterelle on0 -
Cyclone Heel and Shadowless Kick seem to combine into a glyph fist skill I'm sure we're all excited to never use.
Reckless Rush and Vacuous Palm seem to combine into a non-glyph all-weapon skill. It's basically Reckless Rush but the new range will be 20m (from 15m) and it'll slow your target for 8 seconds. Seems cute, but the skill says nothing about what the new cooldown/chi cost will be, which is the only thing I'm interested in.
Buddha's Guard and Diamond Sutra seem to combine into a non-glyph all-weapon skill. This skill is a little confusing. But I think it immediately heals 50% of your max HP and then regenerates 100% of your max HP over time. And 80% of the damage gets converted split between physical defense and magic defense for 60s? Or it applies a DoT on you, Im not sure what the second part means. It either buffs you or hurts you. Also says nothing about cooldown/chi cost, which is pretty important since Buddha's Guard has a 10-minute cooldown and Sutra is only 30 seconds...Losing my 30s cooldown sutra is a no-go if its a long cooldown Dx
Flash and Bolt of Tyreseus seem to combine into a non-glyph fist/sword skill. I think if you use the sword it has 20m range and deal gold damage, which I assume is true damage. I'm just gonna ignore the fist application...
Changes to Dragon Rising, I think Poleblade/Sword range has been increased to 20m.
Changes to Star Smite, likewise, looks like range increase to 20m for Sword/Poleblade which is pretty big.
Changes to Spirit Chaser, looks like it just deals more damage.
A lot of the later skills have their damage changed to ''gold damage'' which I assume is true damage but maybe someone else knows what it actually is. These could be exciting changes... depending on the cooldown of these skills. Im not gna get excited for skills with a 5-minute cooldown, why bother at that point. Nothing to make us deal with CC directly sadly, but instead they gave us tools to be more tanky and more mobile while we're afk cuz we're stuck for 10 minutes straight. There might also be a viable path into Poleblade for damage now, since you can attack from a more safe distance but I doubt it. But it seems PW is still more focussed on making our unused skills more useful, I just hope that in their attempts they dont make our useful skills like Reckless Rush and Diamond Sutra useless too.
Post edited by dingo488 on0 -
Just eyeballing some of this
Stormbringer
Climate Shift
Exchange ice and thunder charges, gain 5 chi?
Yellow: All charges change to thunder
Green: Extra chi
Blue: All charges change to ice
Red: Change Ice and Thunder charges, gain a lot of chi if 3 thunder?
White: Change Ice and Thunder charges, gain a lot of chi if 3 ice?0 -
If you want to try translating with an Android phone open up the "Translate" app, Chinese -> English, and press camera icon point at this image on the monitor.
The sections are
Blademaster
Wizard
Barbarian
Venomancer
Archer
Cleric
Psychic
Assassin
Mystic
Seeker
Duskblade
Stormbringer
Edgerunner (Paladin)
Technician (Gunner)[/color]
http://www.ecatomb.tk/cn.ecatomb.net/skill.html
This is useful too. The app doesn't perform very well when it comes to the made-up skill names. That said, I'm all for a BM skill called King Kong
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Am I understanding this right? Redstone for venos have a 100% chance to proc 0proc at a cost of 2 sparks (green glyph)0
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Divine Moonlight
Earth dmg slight --> little?
Yellow: Increase earth dmg
Green: increase distance
Blue: 50%?
Red: Chi gain
White: In reaper distance increase?
Umbral Stalker
Self sealed --> Can not use skills, ?, genie skills?
CD 120sec --> 300sec
Strength of Reapers
Duration 30sec --> 10sec
Moon Chant
Crit dmg reduction 45% --> 30%
Dmg to non player targets 15% --> 20%
Can be dispelled?
Blood of the Nightshade
Changes how dmg reduction is calculated based on distance?
Annular Eclipse
Cd of skills 2 --> 1
Slash of Pride
Disarming effect removed
Relentless Drift (White)
Stun (White Paralyze) --> ? (White Stun)
Blinking Moment
Gain 10 chi --> Cost 50 chi
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Moon Chant
Crit dmg reduction 45% --> 30%
Dmg to non player targets 15% --> 20%
Can be purged
The most broken skill in the history of PWI is getting nerfed0 -
@shopcheese looks like it yes, and i think that either the 20% chance is removed from the demon skill or the 0proc is removed from the demon skill0
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seems like they reworked db passive, it should work other way around now, less damage in melee full damage from max range0
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makes sense since it says the closer the less dmg you take0
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Blademaster
New Skill and the only one Glyphable -> Name -> The wind is gone (raw translation), Cyclone heel + shadowless kick, Causes a lot of mixed gold damage to the target within 8 meters, while increasing aps and interrupt the target, don't say anything about cooldown.
Require: Hands, Fist, Short blade? to use.
Gold Glyph > Increase damage
Green Glyph > Casting speed increased
Red Glyph > cost 50% chi to increase the damage, the usual.
Grey/Silver Glyph > Remove aps buff and interrupt to increase a "lot" of damage.
Blue Glyph > Increase chi gained.
New Combined skill > Name ( Charge !) -> Reckless rush + Vacuous palm, Range increased from 15 to 20 meters, Freeze for 3 seconds, causing massive physical damage and slow the target for 8 sec ( doesn't say the % of the slow, but lets assume its the same as vacuous palm, 80%)
New Combined Skill > King Kong (Raw translation) -> Buddha Guard + Diamond sutra , Instantly Recover 50% of your max hp and continues to heal to 100%, there's another part on this skill about 80% of reduction damage but needs a better translator i couldn't understand.
New Combined Skill > To The Thunder > Flash + Bolt of Tyreseus > Deals 200% of base damage, can be used now by 2 weapons both having different effects.
Swords > Range increased to 20m and damage type is converted to gold damage.
Fist > Deals 80% more base damage, the damage is changed to mixed Gold Damage.
Dragon Rising
Axe effect unaltared
Poleblade > Range increased to 20 meters, damage is increased by 100%.
Swords > Range is increased to 20 meters, damage is increased by 100%, damage type converted to gold damage.
Star Smite
Poleblade > Range increased to 20 meters, damage increased by 100%.
Sword > Range increased to 20 meters, damage is increased by 100%, damage type change to gold damage.
Spirit Chaser
Same effect as before but now when you use farstrike, the Critical/Double damage will be Gold Damage ( doesn't specify if its Critical or 2x damage).
We can only makes theory about what is this "Gold Damage", imo they might be putting some skills as magic damage to gives BM Versatility vs HA classes, time will tell.
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Some heavy nerfs to dbs. Good. I like it.0
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@nowayoutgtx960 gold damage means metal damage.
Thematically though that doesn't fit Blademasters very well since humans are supposed to have a fire alignment. Maybe they were worried about Spark.0 -
This db nerf better be a damn joke cause thats way too heavy of a nerf, and you give bms even more dmg? the hell is that, they already take out tons of people with the red glyph skill. Now you wont even be able to expel cause they have metal dmg too?0
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this patch is basically a very heavy db nerf all around, less paralyze less escapes less mobility less defense
and for now i see a giga veno buff with that 100%chance 2 min cooldown 2spark cost 0def granted on green glyph of redstone0 -
Yeah db got hit real hard I actually feel bad for them.
I have mixed feelings about the redstone. Im excited as a veno, yet scared it getting out of hand. Time will tell. Wonder what higher level glyph will do for redstone. Less cooldown?
The two other veno skills are nothing exciting0 -
theres also a post about a new currency system, where all in-game coins will turn into silvers
http://w2i.wanmei.com/news/gamenews/20190305/81305.shtml
you can use google translate and it translates fairly well.0 -
For the love of god 100% 0 pdef? Basically a 80 def wep is uselsss at this point....Ok wtb veno account on elitepvpers..... Archers get stronger with range nerf removed and Db buff weakening? Not to mention the fact db is completely ganna be an extinct class now. They will probably ignore sins as usual good job pwi.... good job......105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
hypnosian123 wrote: »seems like they reworked db passive, it should work other way around now, less damage in melee full damage from max range
To be honest if they do this the class is completely dead. Arcanes will carve db eyes out...105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Just eyeballing some of this
Stormbringer
Climate Shift
Exchange ice and thunder charges, gain 5 chi?
Yellow: All charges change to thunder
Green: Extra chi
Blue: All charges change to ice
Red: Change Ice and Thunder charges, gain a lot of chi if 3 thunder?
White: Change Ice and Thunder charges, gain a lot of chi if 3 ice?
The most useless glyph behind deafening thunder now lol
105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
shopcheese wrote: »Yeah db got hit real hard I actually feel bad for them.
I have mixed feelings about the redstone. Im excited as a veno, yet scared it getting out of hand. Time will tell. Wonder what higher level glyph will do for redstone. Less cooldown?
The two other veno skills are nothing exciting
yes higher glyph less cd
@wawi yes they splitting coins into 2 types of coins, gold coins will be used from transactions, silver coins to upgrade gears repair etch... that's to defeat bots
new redstone is scary but old ironwood is getting deleted0 -
For the love of god 100% 0 pdef? Basically a 80 def wep is uselsss at this point....Ok wtb veno account on elitepvpers..... Archers get stronger with range nerf removed and Db buff weakening? Not to mention the fact db is completely ganna be an extinct class now. They will probably ignore sins as usual good job pwi.... good job......
We don't know the new cooldown for the redstone yet I dont think. And DBs lose their disarm so in a way that made 80 def lvl weapon better! I'm not too worried about the 0pdef, I dont think there's a single veno on Twilight Temple that actually assists off their pdmg dealers, so they'll never properly use it anyway At the cost of 2 sparks Nova is probably more lethal when a squad plays together, purely cuz its AoE.0 -
Not sure if everythings right
Energy Leech
Cannot be interrupted by stun or freeze 6sec --> 9sec. Chance of increasing speed?
Yellow: Immune to negative effects? 1/2/3/4s
Green: Increased immune to immobilization 10/11/12/13s
Blue: Increase in speed 6/7/8/9s
Red: +chi
White: dmg reduction
Bloodthirsty Blitz
+100% wep dmg
Yellow: +dmg
Green: +chi
Blue: +distance
Red: No health regen, + a lot of dmg
White: +health regen
Penetrate Armor
? Effect, +dmg
Yellow: +dmg
Green:+distance
Blue: +chi?
Red: +def reduction
White: Consumes hp for a lot of dmg
Earthern Rift
Range 8m --> 10m
Yellow: Little increase in dmg, +1 charge
Green: Slight increase in dmg, +2 charges
Blue: Increase distance, +1 charge
Red: Increase slow effect, +1 charge
White: Consume charges for a lot of dmg0 -
Soul Shatter
Fire Earth dmg 50% --> 15%
Dmg increase 120/150% --> 35/50%
Chaos Blade
20%/30% dmg on player targets?0 -
Soul Shatter
Fire Earth dmg 50% --? 15%
Dmg increase 120/150% --> 35/50%
Chaos Blade
20%/30% dmg on player targets?
Please for the love of god no...
105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Res Buff
Cd 30sec --> 15sec
Mass Res
Cd 15min --> 10min0 -
For the love of god 100% 0 pdef? Basically a 80 def wep is uselsss at this point....Ok wtb veno account on elitepvpers..... Archers get stronger with range nerf removed and Db buff weakening? Not to mention the fact db is completely ganna be an extinct class now. They will probably ignore sins as usual good job pwi.... good job......
We don't know the new cooldown for the redstone yet I dont think. And DBs lose their disarm so in a way that made 80 def lvl weapon better! I'm not too worried about the 0pdef, I dont think there's a single veno on Twilight Temple that actually assists off their pdmg dealers, so they'll never properly use it anyway At the cost of 2 sparks Nova is probably more lethal when a squad plays together, purely cuz its AoE.
As we all get 0 pdef spam...... Why would you even allow this lol.... Someone leave a prayer for clerics minding their business in the sky.
105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
theres also a post about a new currency system, where all in-game coins will turn into silvers
http://w2i.wanmei.com/news/gamenews/20190305/81305.shtml
you can use google translate and it translates fairly well.
This will defeat JJ farming0 -
Dimension Seal + Elemental Seal
Reduce mdef pdef of target
Yellow: +pdef reduction
Green: -channeling?
Blue: +distance
Red: +chi
White: +mdef reduction0 -
shopcheese wrote: »theres also a post about a new currency system, where all in-game coins will turn into silvers
http://w2i.wanmei.com/news/gamenews/20190305/81305.shtml
you can use google translate and it translates fairly well.
This will defeat JJ farming
Can someone elaborate what this changes? I don’t understand our coins will become basically useless or?105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580
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