Hey so I think I've found a discrepancy in the formula everyone uses for spirit, with the formula everyone references being the raw damage dealt*(1000+spirit)/(1000+target spirit) which is leading tons of people to believe that spirit hits HEAVY diminishing returns after 3000. I know it does hit diminishing returns, for sure, but I don't think it's as heavy as people seem to think, and from the numbers I've run, factoring it directly against attack and defense levels seems to reflect what I see in game FAR more accurately (from both actual testing, as well as just general in-game feel) The formula I've come up with (It's a VERY rough formula and could definitely be cleaned up and refined, and I'm certain it's not 100% accurate, but it is definitely closer to the actual numbers I see in game) is raw damage dealt * [1+(attack levels-target def levels/100)]*[spirt*.1])/(target spirit*.1)]*Target Def Multiplier. I was wondering if you had any clarification since you're THE math guy
February 16