b3arz wrote: »
I just think its funny how people want Tidal gone, CoD gone, Wolf Emblem Gone, and Elimination Gone haha, What would a Sin have? Stealth? and dealing 2k dmg to ppl when we take 20k? anyone who plays a sin knows that 1 stun through tidal is dead. Idk how crappy your guys gear are if your saying you only do 10k damage to sins? Because my sin is end game and when i turn off def charms, and let casters hit me, they deal 20k crits to my sin? Physical classes do like 20k crit zerks with 0 debuffs. I got 31k magic def self buff and over 2400 spirit lol. So idk what crazy Sins your fighting, but they must got alot more gear on you. My subsea + earthen rift, crit zerks BMs on our server in a 1v1 for like.. 12k? on AA yea a subsea + tangle mire might do like 30k, but use expel, use faith, kite? The only time a sin hits hard is when ur SS + Tangle mired, and that's the only time you should use ur defensive skills cus then a sin won't kill you. Learn to fight the class, stop letting a sin hit you while your fully debuffed or sparked lol. Have a BM Paralyze + HF you and smack you 1 time, bet ur AA class takes 40k-50k crit zerk. It sounds like you have no skilled BMs on your server, if ur saying a bm can't wipe the floor with a sin lol. just sounds like you have 1 pesty OP sin running around killing you guys lol. You can't fortify a disable weapon, and you can not fortify a paralyze. Can't faith one either.
another note: Just think its funny about people talking about vit bm? or +10 gears, this is 2017, it's +12 +2/+3 def/atk shards or go blue name. If you expect for +10 vit gear to beat a player with +12 josd/deity or devil/serenity, then no one would gear up lol. Just seems like to me, you spend more time QQing on forums then actually going to play assassin. You play an assassin and i bet you be thinking completely different of your choice on class you have picked lool. but im sure you'll continue QQing instead of actually seeing it for yourself. You think a +10 sin can beat +11 Deity? LOL almighty PAIN?! that you all think is soo OPPPP LOL can't do anything.
mooglemonger wrote: »
I was going to stay away from this cancer thread but I can't take it anymore.
A few thing's to take from that sb video, IGOD's r9 armor is +8 yes. Rest of him is +10 - +12 ( actually probably mostly +12 now) Keeps it at +8 so he can 'troll' that he is just a +8 sin. Which most people on the forums are even starting to give into now so yea....
Secondly that Kazumawa sin is way better geared then IGOD is. So gear does make a difference. Meaning that Kazumawa would be a lot harder to kill because.... GEAR!
Third when did either one of those sins continuosly pop out of stealth and just one shot the sb? Multipule times?
That Stormbringer ( SweetHara) is probably the best on the server and both of those sins know what they're doing too. So I'm seeing different gear and no one shots on command...
mooglemonger wrote: »
@aradya6793 excellent. We are making progress, it is a gear difference! Also I am just listing IGOD's more accuarate refines because he has more gear then +8 all around. I am well aware the p def refines on accessories ans garnet shards would not help at all against the sb, but that's not the sb's problem...@eirghan Alot of people spark in pvp. Yea sure damage gets increased for all classes not just sins.@jsxshadow I didn't mean to make you burst a vessel. Not everyone can be like you and study every single class and predetermine all possibilites. Sins are suppose to do alot of damage, the tidal well why cc them then? Just hit them! They go into stealth, use a stealth pot! They use their ulti to escape and if they leave, well take that as a win. They use ulti and continue to attack you then leave! Try to use a skill that increases channelling when they are unstealthed ( I don't know what an sb has but I'm sure they have something that increases channeling) makes there skills mo e alot slower. If tidal blocks 66% of that well a sin is a luck based class. I don't what else to say life isn't fair I guess. Just like it would be nice to land the coveted zerk crit at command, which is again chanced based.... The sin class should not get nerfed. It's all luck based my friend. Win some, lose some. Deal with it.
Also reading this I read the mention of sins with 2rb NP card sets, do these actually exist? And if they did don't you think any class with that exact set would be able to do whatever they want? ( also assuming the rest of their gear is endgamed...)
jsxshadow wrote: »
@mooglemonger yes. Sins are luck based a huge deal but this "luck" is just luck until you abuse the full potential of the class. The damage sins have is enough to kill any other class on equal gears even without massive zerkcrits. Tidal is pure luck based true and thus it has no right to exist at all in a competitive game. Why bother? Purify is also luck based. True. But you can play around it and lower the chances of procing by well placing your CC.
Well if you wanna take that comparison ok. A full serenity stone, g17 def weapon, max gear, np set full rb2 will still be able to oneshot equally geared people with some zerkcrits..but he will be unkillable..even by 10 people at once as long as tidal is active and he choses to use the reduce damage to 1 proc. Heck...make it 20 with g17 offensive weapons and he still wont die as long as tidal is up. Tidal is unfair because it avoids most of the leathal debuffs all other classes just have to take and die. This reduces the need to use genie - save it for later. This reduces the need to use apo - save it for later. This reduces the need to use anything - save it for later while anyone else is already out of everything. Every addition to survivability this gane gets and especially g17 def weapons will break tidal more and more. This shouldnt be debatable at all. It should just be removed because its more than stupid.
aradya6793 wrote: »
lol sins are the first class to exploit def charms, second is db with all their cc and multi hit skills, a non-sin non-db class needs to land 4 skills to disable def charms, sin or db just need 1.
there are 10ish other ways to deny fire combo... besides the fact that it is nerfed hard by buffs + passives... i just hate when i pull my uber combo to hit like no damage cause def charms, while sins just pop some cc then elimination first 2 ticks disable charm 3rd or 4th hit is a zerk and i am oneshot
defense charms are a cancer, at least double tick 67% redux, if not total removal lets go back to the single tick 50% at least