June 6th pwcn expansion: beast of homestead
Comments
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I really don't get why people QQ so much about clerics getting pk upgrades. They are already excellent. They just got a nice buff to their anti-heals in UVD and the other skill upgrades in the latest expansion are nothing to complain about either... This particular update may be a bit lackluster for them, but they already have a lot
I also agree with @chary that "skills that purify" should purify paralyze like cleric's purify and mystic's sage break in the clouds or demon comforting mist. I think that they should purify SB debuffs as well. We can puri veno's amp and bm's hf but not sb debuffs...
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Cleric was originally given aurora arrays for a mean to kill by blocking heals, but it was automatically nerfed by the last few expansions that keep bulking HP for all classes. So it's to be expected if cleric is given back what belongs to it. Cleric is a mag class that suffers CC the most, most mag classes have their ways to escape from being permastunned, and Guardian Light seems to be the perfect solution with lower cd without giving too much, fyi it has the same cooldown as an Ulti skill since forever. Even DB has skill similar to it with 90 sec cd.
Speaking of having a lot, sins also have a lot as well, but yet they buff them, and so are the others that get nice upgrades.
What's also ridiculous is they are trying to nerf crit damage, but they also compensate the classes that should suffer from it with nuke damage. Especially sins with Cursed Jail: Deals 2x base physical attack instead 1x base physical attack.
So the actual skill will sound like this :
"Attack the enemy's pressure points with a flurry of precision attacks, stunning the target for 6 seconds and dealing 2x base physical damage plus 750% of weapon damage plus 14994. Slows the target for 10 seconds, reducing speed by 60%."
If said sin has 30k base dmg (using an example of sin with 850dex and 4.1k weapon damage), when double sparked will be around 44k , then this skill will have 88k base dmg, plus 14,994 =102,994. For 750% weapon damage not sure if it'll use the value when double spark or the real base weapon damage before 2spark, but even using its base weapon damage which is 4.1k timed 750% is quite huge with another 30,750 dmg. So 102,994 + 30,750 = 133,744 would be the final base damage for this skill, multiplied by zerkcrit+wolfemblem+subsea+ulti= 10.8 multiplier, resulted in 1,444,435. PvP dmg is 25% from that = 361,108. For heavy armored classes with 95% dmg reduction, then 5% from it would be 18,055. For the final damage delivered only need to multiply it with Atk lvl-Def lvl difference and adjust the dmg reduction with tangling mire debuff, because it would be stupid for the sin not to use it. (the skill is divided into 4 hits with low and high damage though, with the most dmg coming from the last hit). You guys decide for yourself whether your gear can tank this kind of damage. Don't forget that after this skill is done, you're stunned, and there will be more damage coming from other skills.
Also Seekers with upgraded Sacrificial Slash, and Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%, if this skill stacks with triple spark, it's gonna be like being hit by a truck with full load. A successful combo will kill any class doesn't matter what type of armor since they're packed with both metal/physical dmg.
Post edited by freygin on0 -
So, according to Mars' post, barbs will have an aggro increasement on Devour and Roar too. But on Asterelle's post and mymbarb traduction there is nothing about Roar and Devour. These informatios about Devour and Roar are reliable?0
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marius#8026 wrote: »So, according to Mars' post, barbs will have an aggro increasement on Devour and Roar too. But on Asterelle's post and mymbarb traduction there is nothing about Roar and Devour. These informatios about Devour and Roar are reliable?
There is an issue with my list that if a completely numeric change happened to a skill that didn't have that number hard-coded into the text then the skill would not show up as having changed. For those I could manually inspect the skills in-game if someone told me what the skill was and what numeric values I should check.
The great majority of lvl 11+ skills actually though do have hard-coded numeric values so my analysis of changed skills should be close to complete. (For background a hard coded numeric value is a part of the text while soft coded values are represented by placeholders with the actual numeric value is swapped in later)0 -
Thanks for the answer, Asterelle. Before the release of this pacth there were rumors about an upgrade on Roar. When the list of skills who suffered upgrades was released, Roar wasn't there. So I wondered that the information about Roar was wrong. Now, I guess Roar will really suffer an upgrade. Devour was a surprise because I had no clue until now. Well, if you can confirm for us these upgrades on Devour and Roar I would be glad xD
EDIT: Also, someone knows if Cornered Beast and Violent Triumph will only be used on Tiger/Panda form or they will still be able to be used on humanoid form too?Post edited by marius#8026 on0 -
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I'm ready for this update.
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D; Time to google upcoming new rpg for december 2016Rencko - 105/105/105 - Seeker -Twilight Temple Server
Current Gear:
*Out of Date*0 -
catgirldesu wrote: »
What's next? Yu-Gi-Oh card game?The only fitting image for this forum.0 -
I don't want to call the developers lazy because I'm sure there was work put into the system, but it looks so lame... They could have at least made the battles look more interesting, but it's just something silly I'd want to skip. I doubt we have a skip option though. At least the battles seem to be short, but I guess you can/have to do it over and over?0
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Wait we cant skip that nonesense the get the heck out pwi *searches up new upcoming rpg*105/105/105 Seeking ScallyMode
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Oh snap, first we get farmville on steroids, now we get a pokemon knockoff?
What's next? Yu-Gi-Oh card game?
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lmao. The models literally walk up to each other in slow motion to attack.
Man, just buy a 3DS and play Pokemon or Shin Megami Tensei or something.Post edited by chary on0 -
All i saw in that video is 10 sigils, is it a daily play thing to get a reward for the next day like log in? or different ways to get different rewards?
Meaning, win on day 1, get that reward, win day 2, get day 2 reward so on and so forth?0 -
OMG i'm so excited!
I've already found my Nintendo to play pokemon now. I quit game untill i finish.
PS Dont wait to have better graphics with that game engine deal with it.0 -
My instead of try to make new pvp mechanics you work on bootleg pokemon why xD the only thing worth doing or even spending money on is pwi work on the engine or lag due to vortex or hell tangling mire w.o us having to reduce graphics something productive qq105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
====06/21 pwcn update==========
+3 def/att stone release, +3 = 3 X (+2).
you can combine with your original +2 stone in gear
6A candle set and 5A/1S warsong set chest can be obtained from new pack system
welcome more CSers. this game needs ur contributions for surviving
Main Chars in tidewell:
Attacker_V: archer
Seraphim_V: Veno
xNightshadowx: db0 -
====06/21 pwcn update==========
+3 def/att stone release, +3 = 3 X (+2).
you can combine with your original +2 stone in gear
6A candle set and 5A/1S warsong set chest can be obtained from new pack system
welcome more CSers. this game needs ur contributions for surviving
WTF...
Any info on the Vit +20 stones respective 15 mag/dex/str for weapons?0 -
Ugh, I was hoping they wouldn't ever release the Defence/Attack level +3 stones.
I know JOSDs are better than Creation Stones, but the latter have been "good enough" for me until now. But if we are really getting these new stones (along with people eventually getting G17r5, because PWE will make it more obtainable in the future I'm sure) then I don't have much of a choice.0 -
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Black holes, lol. That was pretty funny.0
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====06/21 pwcn update==========
+3 def/att stone release, +3 = 3 X (+2).
you can combine with your original +2 stone in gear
6A candle set and 5A/1S warsong set chest can be obtained from new pack system
welcome more CSers. this game needs ur contributions for surviving
Is it only 6A or there will be S set pack system as well ?
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Before avatar and starchart, everything was set on stone, r9.3, josd/deity, and everyone's endgame gears were similar. Every class with endgame gear will deliver more or less the same damage.
After that, the scale is the same, max reduction 90% increased to 95% (equal to doubling effective hp) and damage is also 'doubled' or more or less close to that. Should be quite similar to before but since everything depends on luck/budgets, in the real world, there will be quite variations to damage for ppl with the same class, or need more time for ppl to catch up to each other.
Later G17 weapons and these new +3 stones, like already mentioned there won't be enough supplies for everyone, the needed +1 def/att stone will even be doubled. Are they crazy or what ?
For vit stones there are 10 vit and 12 vit, 3 vit stone for one 20 vit stone if released, which one ? 10 or 12.
Asterelle should add those stones on the survival calc so we can get the idea how broken or not this madness will be like.
Instead of g17 armors, they chose to update shards first, so when they finally release g17 armors, we will have to start from the beginning for +3 att/def stones ? Somehow they need to release something to get those stones back out from the sockets and make them bound so we can reuse them. It'd be better if shards were bound and reusable for small fees or even free, so we can change shards at anytime without wasting so much.0 -
So it takes 5 DoDs to make a +3 level stone? Pause pwi hell no. If you said legit it would cost 1 DoD fine but another what 48 for those of us full jsod/Diety? **** off pwi another 5b or so just to keep up even CSing thats damn well a grand plus or minus which to pwi thats nothing right? I get it some of you say merchant but news flash those lovely items people merch come from some csers pocket stop taking turns alienating cs then free players its annoying and quite franky messed up.Nope not me im probably one of the heavier csers but thats where i draw the line you can have the pride of being endgame and stick it where the sun doesnt shine ladies and gents105/105/105 Seeking ScallyMode
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====06/22 updated========
6A chest from pack is tradable
====================Main Chars in tidewell:
Attacker_V: archer
Seraphim_V: Veno
xNightshadowx: db0 -
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Questions about this new expansion:
1. Tier 9 or both tier 9 and 10 of nuema arrive?
2. Merchant Sokka have new quests to sky drake pirate itens? Maybe one quest to barbaric bloods too.
3. What are changes in primal quest dailies? New rewards, more vitae in each quest, etc?
4. New boundary questline give how much vitae? All previous boundary give roughly 15 - 20% of total vitae in each level. This continue same or is more or less?
5. Star chart had lower cap level from 100 to 50. Continue in 50?
6. Now can use 200 pills to open meridian / day. Increase more meridian too?
7. How we lets get eggs to our HS pets?
8. Change scenario of HS will worth something?
9. Tournament giving g17 itens, CoM and that helmets similar with nw reforge base helmets work in PWCH?
10. Pokemon battles can be refused, like one duel? Have one time limit between battles?
Just repeating old questions, since no one reply. Maybe someone can answer it.
And a new question: New boundary questline have any milestone to all server before release new quests, like we had in tideswell expansion with questline of shifting sky?0 -
@superfede i was mistaken lmfao im done bye pwi 3 jsod/diety u can have this game xD105/105/105 Seeking ScallyMode
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i guess the stones are going to have to become way more accessible if they expect ppl to collect 9 dod/dot per slot..... 216 stones for full +3 stones.... thats crazy at current prices. packs are gonna have to stay at this sale forever
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