June 6th pwcn expansion: beast of homestead

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  • jhktwentythree
    jhktwentythree Posts: 18 Arc User
    edited June 2016
    capnk wrote: »
    And aoe reel in. BMs got a bad ultimate but they are definitely not hurting from this expansion.

    BM's Valkyrie's Might might not be best out of all but it's not the worst and it's not like they deserve better with the selection of abilities they already possess. They literally do not suffer from any negative effects that lowers their survivability when they use that skill and it offers a probable higher ceiling and a probable higher average % increase, that goes well with their fast hitting skills, in comparison with other skill damage increase buffs that other classes have.
  • mymbarb
    mymbarb Posts: 60 Arc User
    Well here goes (only changes listed, the rest stays the same):

    Blademaster
    • Flame Tsunami: 90% stun chance increased to 100% stun chance.
    • Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
    • Spirit Chaser: Weapon damage increased to 100% from 80%. The next Farstrike within 6 seconds will be a guaranteed critical hit.
    • Valkyrie's Might (ult): Channeling time reduced to 0.1 seconds from 0.6 seconds.

    Wizard
    • Elemental Invocation: Deals base magic damage plus 150% of maximum mana as earth damage instead of only 150% of maximum mana.
    • Frozen Flame: Channeling time reduced to 1 second from 2 seconds.

    Barbarian
    • Surf Impact: Increases threat (aggro) more.
    • Sunder: Increases threat (aggro) more.
    • Violent Triumph: Can now be used in tiger/panda form.
    • Cornered Beast: Can now be used in tiger/panda form.

    Venomancer
    • Grudge Strike: Deals an additional 200% of weapon damage.
    • Dark Taboo: Deals an additional 200% of weapon damage. Heals by at least 2000HP, higher with higher Soulforce.
    • Malefic Crush: Deals an additional 400% weapon damage.
    • Stunning Blow: Deals an additional 200% weapon damage.
    • Ultimate Summoning (ult): Deals 2x base magic damage instead of 1x base magic damage. Amplify effect increases damage taken by 30% up from 20%.

    Archer
    • Ataraxia: Channeling time reduced to 0.1 seconds down from 0.8 seconds.
    • Frost Splash: Casting time reduced to 1 second down from 2.5 seconds.
    • Feather Armageddon: Can knock back players as well now.
    • Blackwing Arrow (ult): Physical penetration time increased to 20 seconds up from 5 seconds. Either Quickshot can be cast with Q, Lightning Strike with E and Take Aim with R once after using Blackwing Arrow.

    Cleric
    • Guardian Light: Movement speed increased by 50% up from 30%.
    • Heaven's Wrath: Increases weapon attack by 200% up from 150%.

    Assassin
    • Deaden Nerves: Channeling time reduced to 0.4 seconds down from 1.5 seconds.
    • Knife Throw: Casting time reduced to 0.9 seconds down from 1 second.
    • Cursed Jail: Deals 2x base physical attack instead 1x base physical attack.
    • Master of Shadows (ult): When using skills while stealthed, they deal 50% more damage.

    Psychic
    • Soul of Silence: Seal chance and duration is now dependant on both attackers and defenders Soulforce. If the defender has higher Soulforce, it lasts longer and has a higher chance. If the attacker has higher Soulforce, it will last shorter and lower chance.
    • Spirit Phalanx: Channeling time reduced to 1 second from 2 seconds.
    • Shroud of Shadow: Chi cost reduced to 2 sparks down from 3 sparks.
    • Furious Ocean: Damage area increased to 10 meters from 8 meters.
    • Psionic Infusion (ult): Soulforce is reduced by 100% for 40 seconds instead of 30 seconds.

    Seeker
    • Sacrificial Slash: Reduces defense level by 60% (up from 40%) and increases attack level by 60% (up from 50%) of reduced defense level. Reduces defense level by at least 30 (up from 20).
    • Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%.

    Mystic
    • Energy Leech: Instant channel and cast, down from 1 second channeling and 1 second casting time.
    • Nature's Barrier: Damage reduction increased to 70% up from 50%.
    • Sublime Transfusion: Absorbs 45% of healing (up from 30%) from enemies of your level. Up to 70% (up from 40%) from enemies of lower level.
    • Healing Herb: Sage and demon version. Both heal an additional 33% of casters weapon damage and have a 40% chance to take only 1 damage. Sage heals 100HP more, demon has a 50% chance to take only 1 damage.
    • Vital Herb: Sage and demon version. Both heal an additional 20% of casters weapon damage. Sage increases healing added each pulse, demon increases initial healing amount.
    • Warp Shield (Salvations third skill): Shield amount gets increased depending on weapon damage.

    Duskblade
    • Night Howler: Increases area of affected allies to 30 meters up from 12 meters.
    • Umbral Stalker: Increases movement speed by 100% while active.

    Stormbringer
    • Monsoon: Sage deals an additional 20% of base magic damage (up from 10%). Demon has a 30% chance to get 50% damage reduction (up from 30%).
    • Call Lightning: Chi cost reduced to 60 down from 75.
    • Lunar Blessing: Channeling time reduced to 0.1 seconds down from 1 second.

    All classes
    • Passive: "Four Holy Noble Defense"(?): Reduces critical damage received. (No numbers given in the text so far.)
    • Passive: "Plus all the defense"(?): Increases defense level. (No numbers given in the text so far.)

    For statistics people: Time spent to translate and write this = about 2.5 hours. lol
  • splendideyes
    splendideyes Posts: 328 Arc User
    all classes getting buffs - psys getting 2 nerfes. legit.
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    edited June 2016
    mymbarb wrote: »
    Well here goes (only changes listed, the rest stays the same):

    Blademaster
    • Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
    While technically correct, that is not the change in the skill.
    The change in the skill is that weapon damage is increased to 150%. Sage or demon has nothing to do with that.

    Sage(Φ) adds another 60% on top of that, making it 210% for sage, yes. But that was already existing.​​
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  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    **** finally that lunar blessing gets faster. Nearly all classes have soo many nearly instant save skills...and now the sb too. best. update. ever. I cant tell how many times my lunar bles got interrupted at last frigging splitsecond. wont happen anymore :dizzy:

    All skill seem actually well thought out for the first time...that the had to elevate cursed jail to elemination dmg is beyond me...but oh well. will cause ppl to not interrupt it anymore on caster and see them running around in purify spell :D that is ofc if it is still interruptable after the update.
  • mymbarb
    mymbarb Posts: 60 Arc User
    dblazen1 wrote: »
    mymbarb wrote: »
    Well here goes (only changes listed, the rest stays the same):

    Blademaster
    • Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
    While technically correct, that is not the change in the skill.
    The change in the skill is that weapon damage is increased to 150%. Sage or demon has nothing to do with that.

    Sage(Φ) adds another 60% on top of that, making it 210% for sage, yes. But that was already existing.​​

    Actually at the moment it is 120% for demon and 180% for sage, so both get an increase of 30% weapon damage.
    So how I wrote it is correct, the weapon damage will be increased to these new values.

    Also the really new thing of Farstrike is the extra damage at close range while at a range over 10 meters it still keeps the stun it already had.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    Lmfao if psychic use their ultimate now they are GG if SoS is based on CURRENT SF not when its first casted lmfao get rekt xD yeah no nerf that umbral stalkers with 100% speed dusk will be able to run to Africa for 10 seconds come on xD best class to capture flag if you ask me lol

    Archers if you ask me always deserved that aoe knockback ever since mystics got it and was a slap to the face when SB got it. Maybe then they will QQ less about DB.

    Barbs the ability to use that deadend nerves thing in catform makes me qq for 1v1 barbs but eh.

    Mystic, well the only one on Da who PVP is joe so im sad he gets a buff qq

    Seekers ulti actually loooks really dope especially if they stack with 3rd spark esp if focus HA.

    Assassin ulti is actually pretty beast now o.o curse jail too ouch lol...

    Venos I havent met 1 who actually can DD worth a darn excluding 0 p.def so okay thats cute ig

    Overall the upgrades make me actually want to play agian lol. Ah well killing psychics who arent full plus +12 shall be fun!!! GG WP to the majority of cheap players who used accounts you "acquired" from friends to use in tw/pvp...
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  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    blazerboy wrote: »
    Lmfao if psychic use their ultimate now they are GG if SoS is based on CURRENT SF not when its first casted lmfao get rekt xD yeah no nerf that umbral stalkers with 100% speed dusk will be able to run to Africa for 10 seconds come on xD best class to capture flag if you ask me lol

    Thats not new, its already like that and thats exactly how it should be. Maybe SoS will be selfbuffs now...cause I can imagine it being pretty hard to calculate the SF of a psy that maybe even logged out to another person all the time...well we'll see.
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    edited June 2016
    mymbarb wrote: »
    dblazen1 wrote: »
    mymbarb wrote: »
    Well here goes (only changes listed, the rest stays the same):

    Blademaster
    • Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
    While technically correct, that is not the change in the skill.
    The change in the skill is that weapon damage is increased to 150%. Sage or demon has nothing to do with that.

    Sage(Φ) adds another 60% on top of that, making it 210% for sage, yes. But that was already existing.

    Actually at the moment it is 120% for demon and 180% for sage, so both get an increase of 30% weapon damage.
    So how I wrote it is correct, the weapon damage will be increased to these new values.

    Also the really new thing of Farstrike is the extra damage at close range while at a range over 10 meters it still keeps the stun it already had.

    The base description should say 120% for both demon and sage at this moment, but it doesn't. So no, it's wrong.
    The increase is 30% yes, but the actual change is that base damage in the base description is 150%.

    120 goes to 150 in the description. Our current description of sage is incorrect, stating 180 instead of 120.

    That's because they added the sage add into the normal description. Which is one of the reasons why translation in such a mess.
    The chinese skill description correctly states 120% in the base description, and 60 in the add.
    Our version says 180% in the description AND 60 in the add, which is making some people think it's actually supposed to be 180 + 60, there was a thread in QC about it not too long ago.
    Translating it to 210 in base description would only give the same illusion if they do it in that same style.
    So again, demon and sage have nothing to do with this change.

    Effectively, it doesn't matter, but regardless, base description is (and should say) 120, going to 150 with the update.​​
    Post edited by dblazen1 on
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  • jhktwentythree
    jhktwentythree Posts: 18 Arc User
    Wait a minute, does this mean that soul of silence is no longer a buff that uses the buffer's soulforce to determine it's effectiveness?? And does anyone know if the negative effect from Psionic Infusion be removed with purify? 10 seconds more of that negative effect hardly changes anything if that effect can be removed.
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  • jhktwentythree
    jhktwentythree Posts: 18 Arc User
    superfedee wrote: »
    cursed jail that will hit harder than elimination.......​​

    It should, it costs 2 sparks, you know.
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    edited June 2016
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  • jhktwentythree
    jhktwentythree Posts: 18 Arc User
    edited June 2016
    I don't think there's a level 3 ultimate, it's just a buff for sin's ultimate.

    TBH, Assassins could use a little more damage especially when we're looking at certain skills from pre-Elysium stage. It's not like they're getting all of their current 'bread and butter' skills' base damage formula doubled and as long as they don't give them access to something crazy like 100% skill damage increase for multiple seconds or tweak Wolf Emblem to give them access to 50% more critical damage or tweak Chill of the Deeps to allow them to get additional 60 attack levels from a buff, I could care less about them.

    Just pray that they do not give Assassins a paralyse skill, ever.

    Post edited by jhktwentythree on
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    There are 2 skills absolutely Broken here:

    1. Sins really didnt need to get an additional 50% skill dmg increase from their ulti. WTF. Now they can just trip spark -> ulti -> knifethrow and most caster will go down like nothing. But ya, 5 min CD after all, so I guess its ok. What isnt ok is...

    2. Sacrificial Slash...holy macaroni. if you are max endgame with around 200 def lvl as a seeker you can now debuff ppl by 120!!!!!! def lvl while increasing ur own att lvl by 72 in the same turn. That is a difference of 192 att/def lvl. If you get hit by that now you are pretty much 100% dead. The only bright side is that this also helps killing seeker faster. There are enough dumbo seeker out there that just cant use SS/QPQ carefully and will get stuck with -120 def lvl more often than not and will meet their end cause of it. Still. That skill is **** broken. InB4 seeker hit 400k+ on a barb.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Kinda wish dusk ulti got a buffer like 40 seconds from 30 lmfao (joke at psys for those who didn't get it) xD
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  • mymbarb
    mymbarb Posts: 60 Arc User
    jsxshadow wrote: »
    2. Sacrificial Slash...holy macaroni. if you are max endgame with around 200 def lvl as a seeker you can now debuff ppl by 120!!!!!! def lvl while increasing ur own att lvl by 72 in the same turn. That is a difference of 192 att/def lvl. If you get hit by that now you are pretty much 100% dead. The only bright side is that this also helps killing seeker faster. There are enough dumbo seeker out there that just cant use SS/QPQ carefully and will get stuck with -120 def lvl more often than not and will meet their end cause of it. Still. That skill is **** broken. InB4 seeker hit 400k+ on a barb.

    Don't forget this combined with getting 300% more weapon damage from their buffed ult then.^^

    Also it seems they try to make some classes counter the new passives, especially Sin and Seeker by just giving them more damage/better debuffs. Also giving archer a 20 second physical penetration on their ult, so might see them coming back for 20 seconds every 5 minutes? lol
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    Idk I think seekers needed that given the fact it's hard as hell for them to bypass def charms in 1v1 in group then yeah seekers will be much more a factor with that insane ultimate boost hell 2 spark plus ulti will not be a joke lol good one ya seekers. The sin ulti yeah good game 3rd spark ulti knife throw or 3rd spark ulti elimination anything not HA ganna die funny if you ask me how long does it last 30 seconds?
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  • jhktwentythree
    jhktwentythree Posts: 18 Arc User
    Hmm what's the point of them buffing Wizard's Elemental Invocation if the earth damage part doesn't ever work against player targets? Unless they changed it to make it work for all targets now but the CD is still 5 minutes right?

    Sacrificial Slash already got it's CD and channel/cast significantly reduced a couple of expansions ago and now they're increasing the effectiveness of the debuff and buff, wow. Just wow.
  • bangbang
    bangbang Posts: 127 Arc User
    mymbarb wrote: »
    Well here goes (only changes listed, the rest stays the same):

    Blademaster
    • Flame Tsunami: 90% stun chance increased to 100% stun chance.
    • Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
    • Spirit Chaser: Weapon damage increased to 100% from 80%. The next Farstrike within 6 seconds will be a guaranteed critical hit.
    • Valkyrie's Might (ult): Channeling time reduced to 0.1 seconds from 0.6 seconds.

    Wizard
    • Elemental Invocation: Deals base magic damage plus 150% of maximum mana as earth damage instead of only 150% of maximum mana.
    • Frozen Flame: Channeling time reduced to 1 second from 2 seconds.

    Barbarian
    • Surf Impact: Increases threat (aggro) more.
    • Sunder: Increases threat (aggro) more.
    • Violent Triumph: Can now be used in tiger/panda form.
    • Cornered Beast: Can now be used in tiger/panda form.

    Venomancer
    • Grudge Strike: Deals an additional 200% of weapon damage.
    • Dark Taboo: Deals an additional 200% of weapon damage. Heals by at least 2000HP, higher with higher Soulforce.
    • Malefic Crush: Deals an additional 400% weapon damage.
    • Stunning Blow: Deals an additional 200% weapon damage.
    • Ultimate Summoning (ult): Deals 2x base magic damage instead of 1x base magic damage. Amplify effect increases damage taken by 30% up from 20%.

    Archer
    • Ataraxia: Channeling time reduced to 0.1 seconds down from 0.8 seconds.
    • Frost Splash: Casting time reduced to 1 second down from 2.5 seconds.
    • Feather Armageddon: Can knock back players as well now.
    • Blackwing Arrow (ult): Physical penetration time increased to 20 seconds up from 5 seconds. Either Quickshot can be cast with Q, Lightning Strike with E and Take Aim with R once after using Blackwing Arrow.

    Cleric
    • Guardian Light: Movement speed increased by 50% up from 30%.
    • Heaven's Wrath: Increases weapon attack by 200% up from 150%.

    Assassin
    • Deaden Nerves: Channeling time reduced to 0.4 seconds down from 1.5 seconds.
    • Knife Throw: Casting time reduced to 0.9 seconds down from 1 second.
    • Cursed Jail: Deals 2x base physical attack instead 1x base physical attack.
    • Master of Shadows (ult): When using skills while stealthed, they deal 50% more damage.

    Psychic
    • Soul of Silence: Seal chance and duration is now dependant on both attackers and defenders Soulforce. If the defender has higher Soulforce, it lasts longer and has a higher chance. If the attacker has higher Soulforce, it will last shorter and lower chance.
    • Spirit Phalanx: Channeling time reduced to 1 second from 2 seconds.
    • Shroud of Shadow: Chi cost reduced to 2 sparks down from 3 sparks.
    • Furious Ocean: Damage area increased to 10 meters from 8 meters.
    • Psionic Infusion (ult): Soulforce is reduced by 100% for 40 seconds instead of 30 seconds.

    Seeker
    • Sacrificial Slash: Reduces defense level by 60% (up from 40%) and increases attack level by 60% (up from 50%) of reduced defense level. Reduces defense level by at least 30 (up from 20).
    • Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%.

    Mystic
    • Energy Leech: Instant channel and cast, down from 1 second channeling and 1 second casting time.
    • Nature's Barrier: Damage reduction increased to 70% up from 50%.
    • Sublime Transfusion: Absorbs 45% of healing (up from 30%) from enemies of your level. Up to 70% (up from 40%) from enemies of lower level.
    • Healing Herb: Sage and demon version. Both heal an additional 33% of casters weapon damage and have a 40% chance to take only 1 damage. Sage heals 100HP more, demon has a 50% chance to take only 1 damage.
    • Vital Herb: Sage and demon version. Both heal an additional 20% of casters weapon damage. Sage increases healing added each pulse, demon increases initial healing amount.
    • Warp Shield (Salvations third skill): Shield amount gets increased depending on weapon damage.

    Duskblade
    • Night Howler: Increases area of affected allies to 30 meters up from 12 meters.
    • Umbral Stalker: Increases movement speed by 100% while active.

    Stormbringer
    • Monsoon: Sage deals an additional 20% of base magic damage (up from 10%). Demon has a 30% chance to get 50% damage reduction (up from 30%).
    • Call Lightning: Chi cost reduced to 60 down from 75.
    • Lunar Blessing: Channeling time reduced to 0.1 seconds down from 1 second.

    All classes
    • Passive: "Four Holy Noble Defense"(?): Reduces critical damage received. (No numbers given in the text so far.)
    • Passive: "Plus all the defense"(?): Increases defense level. (No numbers given in the text so far.)

    For statistics people: Time spent to translate and write this = about 2.5 hours. lol

    Passives are as follows:
    2 Defense levels per passive level
    4% less crit damage taken per level

    As for those QQing about the SS upgrade for seekers, do note everyone gets an additional 20 defense levels from the new passives... Same reasoning applies for all the skill updates, they updates the skills to try and balance out damage a bit more between classes. From the looks of it the skill upgrades are free, no additional items/bloods needed. They seem to just be immediate upgrades from what I can see at the moment. I don't see any way of making any new skill books other than the passives.

    I will get a detailed translated skill list when I have time. Unless someone beats me to it.
  • mymbarb
    mymbarb Posts: 60 Arc User
    Hmm what's the point of them buffing Wizard's Elemental Invocation if the earth damage part doesn't ever work against player targets? Unless they changed it to make it work for all targets now but the CD is still 5 minutes right?

    Yes the cooldown is still 5 minutes.

    And I haven't played my wizard for well over a year, but back then the earth damage worked like it should on Invocation. :o
  • maksim1995
    maksim1995 Posts: 123 Arc User
    @asterelle How many bloods we need for new passives, also, what about hp and charm cd passives, do we get lvl 5-10 ?
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  • dingo488
    dingo488 Posts: 936 Arc User
    kk, they buffed 1 poleblade skill, and they buffed 1 sword skill...time to get +12 weapons so I can actually use them :D ye right
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    When you said 20 more defense level that means you're saying its possibly 10 levels? As in crit is nerf by 40% from passives? That literally means someone fully buffed db 45% + 20 % rw pot + 40% from this ( if thats correct) yeah giving sins more damage and archers 20 seconds from 5 sec penetration is actually fair because thier crits are nerfed 105% well sins more like 85% consistantly and db 55% for 20 seconds only. Personally I'm shocked they didnt give duskblades more damage increases to accommodate this crit nerf but I guess the cc is what people looked at. Crits will literally be worth less than normal hits on just about any class in a full non purgeable buffed standpoint GG....o.o

    Really hope its 5 lvls max so that 4% is 20% cuz still very clutch for mag classes who depend on crits..
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Bleh still good luck killing tidal sins or jsod/full support duskblade with them having 24/7 65% crit nerf potted 85%.....
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  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    This update kinda goes into the vast amount of dmg increase we possibly get from G17.

    Overall it also nerfs duskblades a bit for 1on1 since every other class will be more tanky. I like that alot :D
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Very true, but it makes duskblade more tanky aswell its like they exchange damage for longevity it will be esp useful agianst sins who hate target db in mass yeah I could get down with that I suppose. Means those who are full Deity can be a little more flexible overall
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