PWI Eclipse Expansion Preview, launching 12/16

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  • Mahidevran - Archosaur
    Mahidevran - Archosaur Posts: 121 Arc User
    edited November 2014
    Perfect world 2. 6 race skills.

    My rus translation if someone need, use translators to understand b:bye

    Not sure if I got this right but I think one of moon fairy's 100 level skills will give them extra range? Right? If so, this will make them the mages with the longest range and they will be able to cast their non-motion skills from far.

    Kewl.

    Do they have their Morai skills yet, @Mars?

    I hope they give them a mana well skill. This would be very helpful for every class.

    Moon Fairy skills;
    -L.89 Skill, it reduces the moon fairy's elemental and phy (?) def. in order to increase elemental and phy defense of party members by %500.

    -L.89 Skill, makes them immune to something for 1 minute.

    -L.89 Skill, increases their range by 15m. I guess it only works for some certain skills. Not sure.

    -L.100 Skill, DD skill. Reduces the target's metal and water defense by %100 for six seconds. Each thunder and ice balls extends the time for 1 second. So it can last for 9 seconds.

    -L.100 Skill, creates 400 chi over 20 seconds.
  • Ibunneh - Raging Tide
    Ibunneh - Raging Tide Posts: 225 Arc User
    edited November 2014
    Well, looks like my Moon Fairy will be going sage b:chuckle

    Lol they get a chance to HF, and more damage from passives, yeah totally sold on sage
    I love chicken wings and french fries! Yasssb:chuckle
  • Mars - Morai
    Mars - Morai Posts: 43 Arc User
    edited November 2014

    Do they have their Morai skills yet, @Mars?

    89lvl skills= Morai, while Morai still 95+ and others still need 100lvl for them b:laugh

    -L.89 Skill, makes them immune to something for 1 minute.

    Its immune for 1 seal for 1 minute. Made mostly for combo with expel. Use skill then expel= 9 sec phy immune and can attack.
  • Mahidevran - Archosaur
    Mahidevran - Archosaur Posts: 121 Arc User
    edited November 2014
    89lvl skills= Morai, while Morai still 95+ and others still need 100lvl for them b:laugh

    Its immune for 1 seal for 1 minute. Made mostly for combo with expel. Use skill then expel= 9 sec phy immune and can attack.

    Oh...

    Why do they have only one 79 skill and three 89 skills for Morai. Each class have at least 4 Morai skill. That sux :'(

    2 skills for level 100. It works fine.

    They should really add some other Morai skills.
  • MyMate - Dreamweaver
    MyMate - Dreamweaver Posts: 558 Arc User
    edited November 2014
    R8rr Gear
    -4 random stats instead of 3 (not 100% confirmed)

    Is this confirmed yet? :o
    "In the beginning, it was claimed that all in Perfect World were equal. But now it seems that some are more equal than others..." ~ Lost City Recluse
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2014
    Sage does seem like the better choice for Moon Fairies. They have a pretty good chi management/building potential, the chance to apply the Curse debuff plus a few other things. Demons do have a couple of things here and there but there isn't something that really stands out to me.

    Of course that's just judging the skills on paper, the actual gameplay might be a little different but so far I favor Sage.

    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited November 2014
    Sage does seem like the better choice for Moon Fairies. They have a pretty good chi management/building potential, the chance to apply the Curse debuff plus a few other things. Demons do have a couple of things here and there but there isn't something that really stands out to me.

    Of course that's just judging the skills on paper, the actual gameplay might be a little different but so far I favor Sage.


    I prefer demon like I anticipated a while ago already. Longer Paralyzes/effects, more range = OP.

    The 25% for 25% extra dmg is lame and useless imho. Doesn't do much. But ya, the chi management could be tricky...but since you dont need to stand still...I highly doubt you'll get into chi troubles...considering the vast amount of CC and slowdowns.

    This class will surely be OP if the skills stay like that. In 1on1 selfbuff scenarios...unbelieveable.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited November 2014
    It is sad how I found both classes demon/sage skill's translations in a not-so-legit perfect world forum, but it is not in here, in the original western version.

    I am going to post the stuff here, but I have no credit for this.

    Night shadow

    Passives

    Mistblade Mastery

    Increases all damage done with the mistblade by 75%.

    ●Demon: Increases critical chance by 2%.
    ○Sage: Increases all mistblade damage by 90%

    - Hazedragon Bloodline

    Reduce damage taken from ranged skills by up to 45.3%. It seems to relate to how far you are from the person attacking you but there's no specific range/ratio given for this.

    ●Demon: Increases critical chance by 1%.
    ○Sage: Increases maximum reduction to 46.9%.

    Buff and selfbuffs

    Hazedragon

    Type
    Transformation
    Chan
    Instant
    Cast
    Instant
    CD
    90.0s 
    Chi cost
    30

    For 30 seconds, your attack speed is increased by 20% and the damage taken from ranged skills is reduced by 21.3%. Reduces the cooldown of some skills.

    ●Demon: Reduces the cooldown by 5 seconds.
    ○Sage: Increases the duration by 2 seconds.

    - Moonsong

    Type
    Squad buff
    Chan
    0.1s
    Cast
    1.1s
    CD
    3.0s 
    Chi gain
    20

    Buffs all squad members, reducing crit damage taken by 45%, and damage from monsters by 15%, for 30 minutes.

    Will disappear when switching maps (like mystic invigorate).

    ●Demon: Raises your attack level by 15 for 15 seconds.
    ○Sage: 25% chance to gain 1 spark.

    - Drinking the Moon

    Type
    Self cast, antistun
    Chan
    0.1s
    Cast
    1.1s
    CD
    120.0s 
    Chi cost
    50

    Become immune to movement debuffs for 13 seconds. Resets the cooldown of Flash for 5 seconds, but if you do not use it during this time it will go on its normal cooldown.

    ●Demon: The immunity to movement debuffs increased to 15 seconds.
    ○Sage: Adds 1082 fire damage to your attacks for 15 seconds.

    - Lunar Eclipse

    Type
    Self cast
    Chan
    Instant
    Cast
    Instant
    CD
    90.0s 
    Chi cost
    100

    Increases your stealth level by 31 for 4 seconds, maxing out your movement speed.

    ●Demon: The next freestyle within 6 seconds will freeze the target for 5 seconds.
    ○Sage: The entire skill lasts an extra 2 seconds.

    - Howling Moon (lvl 79)

    Type
    Squad buff
    Chan
    Instant
    Cast
    Instant
    CD
    120.0s 
    Chi cost
    30

    Buffs all squad members within 12 meters, increasing movement speed by 100% and reducing damage taken by 20% for 10 seconds.

    - Shadow Substitute (lvl 79)

    Type
    Self cast buff
    Chan
    Instant
    Cast
    Instant
    CD
    90.0s 
    Chi cost
    50

    Become a shadow for 10 seconds, invincible and unable to be targeted, but unable to use skills.

    - Ravenous Wolfblade (lvl 100)

    Type
    Self cast buff
    Chan
    Instant
    Cast
    Instant
    CD
    180.0s 

    For 20 seconds, increases crit damage by 50%, returning 10% of your health on each hit and 30 chi.

    Attack skills
    - Freestyle

    Type
    Single target damage
    Chan
    0.1s
    Cast
    1.0s
    CD
    1.0s 
    Chi gain
    10

    Deal base damage, plus 2312 physical damage.

    ●Demon: Has no channelling time.
    ○Sage: 20% chance to gain 30 chi.

    - Owl

    Type
    Single target damage
    Chan
    0.1s
    Cast
    1.0s
    CD
    6.0s 
    Chi gain
    10

    Deal base damage, plus 3486 physical damage. Your movement speed is increased by 60% for three seconds, and the next Freestyle you use within 6 seconds will deal an additional 35% damage.

    [Hazedragon: reduces the cooldown by 1 second.]

    ●Demon: The next Freestyle will deal an additional 45% damage.
    ○Sage: Deals an extra 50% weapon damage.

    - Paired

    Type
    Single target damage
    Chan
    0.1s
    Cast
    0.9s
    CD
    6.0s 
    Chi cost
    20

    Deal base physical damage, plus 4119 physical damage. The next Freestyle you use within 6 seconds will have a 50% chance to crit.

    If your health value is lower than the target, you will recover 5% of your total HP. If not, you will deal an additional 15% damage and 617.9 physical damage.

    ●Demon: Recovers 10% of your total HP.
    ○Sage: Deals an extra 60% weapon damage.

    - Beheading Pride

    Type
    AOE damage, radial, debuff
    Cast
    0.6s
    CD
    15.0s 
    Chi gain
    10

    Charge the skill for up to 3 seconds, dealing base damage, 310% weapon damage and 7634 physical damage to all enemies in a 12 meter radius. Will stun all affected targets for 1 second and disable their weapon for up to 9 seconds.

    ●Demon: Reduces maximum charge time to 2.1 seconds.
    ○Sage: After charging, deals an additional 35% damage.

    - Dragontooth Prison

    Type
    Single target damage, sequential hits (4), buff
    Cast
    0.3s
    CD
    15.0s 
    Chi gain
    10

    Charge the skill for up to 3 seconds, dealing base damage, 400% weapon damage and 8554 physical damage to the target over 4 hits. Adds a buff that doubles the power of your auto attacks for 6 seconds.

    ●Demon: Reduces maximum charge time to 2.1 seconds.
    ○Sage: The 4th hit will increase the damage taken by the target by 30% for 5 seconds.

    - Distant Clouds

    Type
    Single target damage, buff
    Chan
    0.1s
    Cast
    2.0s
    CD
    15.0s 
    Chi cost
    50

    Inflicts base damage, 150% weapon damage and 6477 weapon damage. Increases your critical chance by 35% for 6 seconds. Also resets the cooldown of Merciless Leap for 6 seconds.

    ●Demon: Critical chance is increased to 40%.
    ○Sage: Cast time reduced by 0.3 seconds.

    - Calming the Storm

    Type
    Single target damage, sequential hits (4)
    Range
    8m
    Chan
    0.1s
    Cast
    4.3s
    CD
    90.0s 
    Chi cost
    200

    While casting, damage taken is reduced by 80%. Deals base damage, 400% weapon damage and 9612 physical damage to all enemies within 12 meters over 4 hits.
    The hits apply effects:
    1st: Freeze targets for 1 second.
    2nd: Slow targets for 1 second.
    4th: Paralyze targets for 1 second.

    ●Demon: You are completely immune while casting.
    ○Sage: Cooldown reduced by 30 seconds.

    - Shadowsever (lvl 100)

    Type
    Single target damage, summon
    Chan
    0.1s
    Cast
    0.3s
    CD
    180.0s 
    Chi cost
    30

    Attack 4 times, dealing basic damage, 260% weapon damage and 11087 physical damage.

    1st hit: paralyze the enemy for 2 seconds, summon a damage shadow. Increase damage taken by the target by 20% for 4 seconds.

    2nd and 3rd hit: summon two damage shadows, reducing the target's defense by 40% and increasing their channelling time by 80% for 4 seconds.

    The damage shadows explode, damaging all enemies within 5 meters, dealing 11087 physical damage each.

    Combo skills
    The class has forced combos, where when you use skill 'x', skill 'y' and 'z' will be useable for a few seconds. The skills list 'Q/E/R' keys as the skill specific hotkeys, but given key setup these are automatically changed to different available keys it seems. When they can be used, a box comes up that 'drains' out for the time you have left to cast the ability, with the key that will use it shown in the corner. ( Though you can put

    them on your skill bars and click/use different keys for them too. )
    Where I put "Req skill" is the skill you must cast before the one listed is available for use.

    - Eternal

    Type
    AOE damage, cone
    Chan
    0.1s
    Cast
    0.5s
    CD
    6.0s 
    Chi gain
    15
    Req Skill
    None

    Affects all enemies in an 8 meter wide, 120 degree angle cone. Deals base damage plus 496.0 physical damage. The speed of the enemies caught in the area is reduced for 2 seconds.

    [Hazedragon: reduces the cooldown to 1 second]

    ●Demon: Chi gain is increased to 30.
    ○Sage: Adds 50% weapon damage.

    - Nine songs

    Type
    AOE damage, cone
    Chan
    0.1s
    Cast
    0.5s
    CD
    6.0s 
    Chi gain
    15
    Req Skill
    Eternal [Q]

    Affects all enemies in an 8 meter wide, 120 degree angle cone. Deals base damage plus 4521 physical damage. Reduces chi of enemies hit by 5.

    ●Demon: Reduces chi of enemies hit by 15.
    ○Sage: Chi gain is increased to 30.

    - Answering dragon

    Type
    AOE damage, line
    Chan
    0.1s
    Cast
    1.5s
    CD
    2.0s 
    Chi gain
    35
    Req Skill
    Nine Songs [Q]

    Affects all enemies in a 12 meter long, 6 meter wide line. Deals base physical damage plus 5526 physical damage.

    ●Demon: Width increased to 8 meters.
    ○Sage: Does an additional 2210 points of damage.

    - Constellation

    Type
    Single target damage
    Chan
    0.1s
    Cast
    1.1s
    CD
    6.0s 
    Chi cost
    30
    Req Skill
    Nine Songs [E]

    Deals base damage plus 6704 physical damage, reduces the target's physical defense by 40% for 7 seconds.

    ●Demon: Reduces physical defense by 60%.
    ○Sage: Reduces the defense for 15 seconds.

    - Hatred Heaven

    Type
    Single target damage, sequential hits (three)
    Chan
    0.1s
    Cast
    1.0s
    CD
    30.0s 
    Chi cost
    30
    Req Skill
    Nine Songs [R]

    Uses three hits to deal a total of base damage plus 6870 physical damage. Paralyzes the target for 3 seconds.

    ●Demon: Paralysis increased to 4 seconds.
    ○Sage: Costs no chi.

    - Ashen bird

    Type
    Single target damage, sequential hits (two)
    Chan
    0.1s
    Cast
    1.5s
    CD
    30.0s 
    Chi gain
    15
    Req Skill
    Eternal [E]

    Deals base damage, 100% weapon damage and 6906 physical damage. Paralyzes the target for 2 seconds.

    ●Demon: Reduces cooldown by 3 seconds.
    ○Sage: Increases chi gained to 30.

    - Vast Desolation

    Type
    AOE damage, buff
    Chan
    0.2s
    Cast
    1.4s
    CD
    8.0s 
    Chi gain
    15
    Req Skill
    Eternal [R]

    Deals base damage, 70% weapon damage and 6967 physical damage to all targets in 10 meters, with a 50% chance to stun them for 2 seconds. If it doesn't stun, they will be frozen instead. Increases your movement

    speed by 30% for 3 seconds.

    ●Demon: For 5 seconds, increase your evasion of status effects by 30%.
    ○Sage: For 5 seconds, increase your evasion of skill damage by 30%.

    Debuffs and jumps
    Merciless Leap

    Type
    Single target damage, jump
    Cast
    0.7s
    CD
    30.0s 
    Chi gain
    10

    Leaps to the target, dealing 30% damage and 2148 physical damage. It stuns them for 1 second, applying a debuff that will reset the cooldown of the skill if the target dies within 20 seconds.

    ●Demon: The stun lasts 1 second longer.
    ○Sage: Range is increased to 30 meters.

    - Spirit Visions

    Type
    Single target debuff, sleep
    Range
    20m
    Chan
    0.1s
    Cast
    0.5s
    CD
    15.0s 
    Chi cost
    30

    Puts the target to sleep for 5 seconds. After 5 seconds, deals 8589 earth damage.

    ●Demon: Sleep lasts 1 more second.
    ○Sage: Deals an additional 1800 earth damage.

    - Flash

    Type
    Single target jump, freeze
    Range
    27m
    Chan
    0.1s
    Cast
    0.1s
    CD
    30.0s 
    Chi gain
    10

    Instantly teleport to the target and paralyze them for 2 seconds.

    ●Demon: Cooldown is reduced by 2 seconds.
    ○Sage: Range is increased to 30 meters.

    - Fate Hunter

    Type
    Single target debuff, special
    Range
    20m
    Chan
    0.1s
    Cast
    0.6s
    CD
    30.0s 
    Chi cost
    50

    Applies a debuff lasting 8 seconds. If the target does not cause any damage/attack you within that time, they are dealt base damage plus 7267 physical damage and stunned for 6 seconds.

    ●Demon: Stun increased to 7 seconds.
    ○Sage: Debuff duration reduced by 1 second.

    - Shadow Hunter

    Type
    Single target special
    Range
    20m
    Chan
    0.1s
    Cast
    2.5s
    CD
    120.0s 
    Chi cost
    150

    Reels in the target, dealing base physical damage, 200% weapon damage and 8992 physical damage, stunning them.

    ●Demon: Increases the range to 25m.
    ○Sage: Has a 50% chance to only cost 50 chi.

    - Shadow Bite (lvl 79)

    Type
    Single target debuff
    Range
    30m
    Chan
    0.1s
    Cast
    0.5s
    CD
    90.0s 
    Chi cost
    50

    Debuffs the target, making the next two skills they cast within 30 seconds have 1 minute cooldowns.

    Lunar Mirror
    Lunar mirror works like the combos. You get a box that shows you the skill you can use, a key to press, time runs down, and so on.

    - Lunar Mirror (lvl 79)

    Type
    Single target special
    Range
    20m
    Chan
    0.1s
    Cast
    0.5s
    CD
    60.0s 
    Chi gain
    20

    Take a skill from whatever class you have targeted, works on allies or enemies.

    - Lunar Mirror: Heaven's Flame

    Type
    AOE damage, debuff
    Range
    8m
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    Deals base damage, 80% weapon damage and 4135.7 physical damage to all enemies in 12 meters. Increases damage they take by 75% for 6 seconds.

    - Lunar Mirror: Black Ice Dragon Strike

    Type
    AOE damage, slow
    Range
    28.5m
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    Deals base damage, 500% weapon damage, 9548 water damage to all enemies in 12m of the target. There is a 95% chance to slow by 45% for 8.0 seconds.

    - Lunar Mirror: Stormrage Eagleon

    Type
    Single target damage, debuff, slow
    Range
    28.m
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    Deal base damage as metal damage, add a debuff for 30 seconds that deals 11151.2 metal damage over time and slows the target down by 20%.

    - Lunar Mirror: Ironheart Blessing

    Type
    Heal
    Range
    28.5m
    Chan
    0.1s
    Cast
    1.0s
    CD
    30.0s 

    Over 30 seconds, heal by your base physical attack plus 714 and 30% of your total HP.

    - Lunar Mirror: Invoke the Spirit

    Type
    Self cast buff
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    Reduce damage taken by 60%, slowing yourself by 50% for 15 seconds.

    - Lunar Mirror: Malefic Crush

    Type
    AOE damage, debuff
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    100

    Deals base damage and 5228.3 physical damage, debuffing the target to consume 1600 MP over 9 seconds.

    - Lunar Mirror: Power Dash

    Type
    Single target damage, buff
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    Deal base damage and 2737.9 physical damage, increase crit rate by 30% for 8 seconds.

    - Lunar Mirror: Soul of Retaliation

    Type
    Self cast, special
    Chan
    0.1s
    Cast
    1.0s
    Chi gain
    10

    You have a 75% chance to return the status effect of a damaging skill back to the attacker one time. It will reduce the damage dealt by 40% of your soul force and return damage equal to 40% of the enemy soulforce.

    Lasts 30 seconds.

    - Lunar Mirror: Quid Pro Quo

    Type
    Single target special
    Range
    28.5m
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi gain
    10

    Has a 75% chance to transfer up to 10 debuffs from yourself to the target, silencing them for 1 second.

    - Lunar Mirror: Falling Petals

    Type
    Buff/Heal
    Range
    28.5m
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    200

    When hit, over 9 seconds recover basic attack power plus 714 and 30% of your total HP.

    - Lunar Mirror: Lunar Eclipse

    Type
    Self buff
    Chan
    Instant
    Cast
    Instant
    CD
    60.0s 
    Chi cost
    100

    Increase stealth level by 31 for 2 seconds, with maximum movement speed.

    - Lunar Mirror: Whirlpool

    Type
    AOE reel in
    Range
    25.5m
    Chan
    0.1s
    Cast
    1.0s
    CD
    30.0s 
    Chi cost
    100

    Summon a whirlpool, reeling in all enemies 12 meters around it every 3 seconds for a total duration of 12 seconds.

    - Lunar Mirror: Demon Hunter

    Type
    Single target damage
    Chan
    0.1s
    Cast
    1.0s
    CD
    60.0s 
    Chi cost
    30

    Deal base damage and 3799 physical damage. If the target is a monster the damage is tripled. (I guess this is what you get if you target a mob?)
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited November 2014
    Again, I didn't translate anything, I have no credit for this work.

    Moon Fairy

    Passives

    - Metal Mastery

    Increases metal damage by 20%.

    ●Demon: Increases critical chance by 1%.
    ○Sage: Increases metal damage by 25%.

    - Water Mastery

    Increases water damage by 20%.

    ●Demon: Increases critical chance by 1%.
    ○Sage: Increases water damage by 25%.

    - Hazedragon Bloodline

    Reduce melee autoattack damage by 65%, melee skills damage by 25%.

    ●Demon: Increases critical chance by 1%.
    ○Sage: Reduces melee autoattack damage by 68%, melee skills damage by 26%.

    Selffbuffs and buffs
    Hazedragon

    Type
    Transformation
    Chan
    Instant
    Cast
    Instant
    CD
    90.0s 
    Chi cost
    30
    Move
    [instant]

    For 30 seconds, your movement speed is increased by 20% and your physical defense is increased by 300%. It increases the damage of most skills that can be cast while running.

    ●Demon: Reduces the cooldown by 5 seconds.
    ○Sage: Increases the duration by 2 seconds.

    - Shell of Frost

    Type
    Squad buff
    Range
    16m
    Chan
    1.5s
    Cast
    1.3s
    CD
    3s
    Chi gain
    20
    Move
    no

    All squad members within 16 meters will receive a buff that reduces damage of melee attacks by 22%, lasting 30 minutes.

    [+1 ice ball]

    ●Demon: Increases your defense level by 15, for 15 seconds.
    ○Sage: Has a 25% chance to gain 1 spark.

    - Moon Spirit's Body

    Type
    Heal, buff
    Chan
    1.0s
    Cast
    6.0s
    CD
    180s
    Chi gain
    30
    Move
    no

    While casting, you go into a bubble where damage is reduced by 75%, and you are immune to debuffs - however, you cannot take any actions. When the casting is over, you are healed to full HP and immune to all damage for 2 seconds.

    ●Demon: Immunity duration is increased by 2 seconds.
    ○Sage: Damage in the bubble is reduced by 80%.

    - Yin+Yang Reversal

    Type
    Special
    Chan
    Instant
    Cast
    Instant
    CD
    30s
    Chi cost
    30
    Move
    [instant]

    Switches the element ball types you currently have stacked. (For example, 3 ice would turn into 3 metal, 2 ice 1 metal would become 2 metal 1 ice, and so on.)

    ●Demon: After using chi for casting, has a 30% chance to gain 1 spark.
    ○Sage: No chi cost.

    - Graceful Lunar Dance

    Type
    Antistun, buff
    Chan
    0.2
    Cast
    0.3
    CD
    60.0s
    Chi cost
    30
    Move
    no

    For 10 seconds, your movement speed is increased by 55% and you are immune to movement debuffs.

    ●Demon: Increases movement speed to 65%.
    ○Sage: Increases duration to 12 seconds.

    - The Holy Scythe, Cutting Osmanthus (Morai)

    Type
    Self buff
    Chan
    Instant
    Cast
    Instant
    CD
    90.0s
    Move
    [instant]
    Chi req
    50

    Adds 15m to the range of your skills (no duration given, but I'd assume it's between 10-15 seconds like most other temporary buffs this class has.)

    Sunset Clouds (Morai)

    Type
    Self buff
    Chan
    0.5s
    Cast
    1.0s
    CD
    90.0s
    Move
    no
    Chi req
    30

    Shields you for 1 minute, during which, you are immune to purge 1 time.

    Moon Festival Sacrifice (Morai)

    Type
    Squad buff, special
    Chan
    1.0s
    Cast
    1.0s
    CD
    90.0s
    Move
    no
    Chi req
    100

    Reduce your physical and magical defense by 100% to give all squad members in 15 meters a 500% bonus to theirs for 15 seconds.

    - Moon Goddess' Gem (AEU)

    Type
    Self cast
    Chan
    instant
    Cast
    insant
    CD
    90.0s
    Move
    [instant]

    Over 20 seconds, recover 400 chi.

    Water skills
    Lunar Poem

    Type
    Single target damage
    Range
    27m
    Chan
    1.0s
    Cast
    1.0s
    CD
    1.0s
    Chi gain
    30
    Move
    yes

    Deals 90% base magic damage, 120% weapon damage, and 3580 water damage. For 5 seconds, your channelling speed is increased by 20%.

    [+1 ice ball]
    [Hazedragon: 33% higher damage]

    ●Demon: Channelling speed increase lasts 1 more second.
    ○Sage: Increases channelling speed by 25%.

    - Lunar Ice

    Type
    Single target damage, stun
    Range
    27m
    Chan
    1.5s
    Cast
    1.0s
    CD
    12.0s
    Chi gain
    30
    Move
    yes

    Deals 90% base magic damage, 170% weapon damage, and 5555 water damage.
    It will also stun the target, and depending on how many water-type stacks (ice balls) you have, the stun will be 3-5 seconds long.

    [+1 ice ball]
    [Hazedragon: 33% higher damage]

    ●Demon: The minimum stun duration is 4 seconds.
    ○Sage: Channelling time is reduced to 1.3 seconds.

    - Lunar Tides

    Type
    AOE damage, knockback (from center)
    Range
    12m
    Chan
    1.5s
    Cast
    1.0s
    CD
    10.0s
    Chi gain
    10
    Move
    no

    Deals base magic attack, 170% weapon damage and 4860 water damage to all enemies in 12 meters.
    It will knock enemies (including players) away for 9 meters. If you have at least 2 water balls, the knockback range is increased by 2 meters.

    [+1 ice ball]

    ●Demon: The effect range is increased to 15 meters.
    ○Sage: Channelling time is reduced to 1.2 seconds.


    - Dragonfly River

    Type
    AOE damage, line from caster, sequential hits (3)
    Range
    18m
    Chan
    0.9s
    Cast
    1.6s
    CD
    10.0s
    Chi gain
    10
    Move
    no

    Deals base magic damage, 180% weapon damage and 5442 water damage to all enemies in a line 20 meters long and 4 meters wide.

    It has a 33% chance to freeze (occult ice) anyone hit for 2 seconds - if it doesn't freeze, it applies a 50% slow.

    [+1 ice ball]

    ●Demon: The effect range is increased by 50%.
    ○Sage: Cooldown is reduced by 1 second.

    - Thunder-Ice Storm

    Type
    AOE damage, ranged aoe
    Range
    27m
    Chan
    1.0s
    Cast
    1.5s
    CD
    18.0s
    Move
    no
    Chi cost
    30

    Deals base magic attack, 170% weapon damage and 6910 water damage.
    If you have 3 lightning balls, the total damage is increased by 25%.

    [+1 ice ball]

    ●Demon: 30% chance to stun the target for 3 seconds.
    ○Sage: If you have 3 lightning balls, the damage is increased by 35%.

    Metal skills

    Light of the New Moon

    Type
    Single target, damage
    Range
    27m
    Chan
    1.2s
    Cast
    0.8s
    CD
    1.0s
    Chi gain
    10
    Move
    yes

    Deals 90% base magic damage, 120% weapon damage and 3254 metal damage.

    [+1 lightning ball]
    [Hazedragon = 33% higher damage]

    ●Demon: Damage is increased by 1200.
    ○Sage: Has a 20% chance to gain 30 chi.

    - Cloudy Skies

    Type
    Single target damage, debuff
    Range
    27m
    Chan
    1.5s
    Cast
    1.0s
    CD
    6.0s
    Chi gain
    10
    Move
    yes

    Deals 90% base damage, 170% weapon damage and 5887 metal damage.
    Reduces the magical defense of the target by 30%-40%, depending on how many lightning balls you have, for 10 seconds.

    [+1 lightning ball]
    [Hazedragon = 33% higher damage]

    ●Demon: Reduces the magical defense of the target by a maximum of 45%.
    ○Sage: Channelling time is reduced to 1.3 seconds.

    - Screech

    Type
    AOE damage, debuff (from center)
    Range
    12m
    Chan
    1.5s
    Cast
    1.0s
    CD
    10.0s
    Chi gain
    10
    Move
    no

    Deals 170% weapon damage and 5184 metal damage to all targets in a 12 meter radius.
    It will also apply a 12% channelling speed and 20% attack speed reduction debuff on targets hit; if you have at least 2 lightning balls, these are increased to 18% channelling speed reduction and 30% attack speed.

    [+1 lightning ball]

    ●Demon: The effect range is increased to 15 meters.
    ○Sage: Deals an additional 15% magic damage, and 5184 metal damage over 9 seconds.

    - Light of the Full Moon

    Type
    AOE damage, line from caster
    Range
    18m
    Chan
    1.5s
    Cast
    1.0s
    CD
    10.0s
    Chi gain
    15
    Move
    no

    Deals base magic attack, 170% weapon damage and 5400 metal damage to all targets in a 20 meter long, 4 meter wide line.

    [+1 lightning ball]

    ●Demon: After casting, has a 30% chance to reduce damage taken by 30% for 5 seconds.
    ○Sage: Deals an additional 10% weapon damage and 5400 metal damage.

    - Infinite Thunderstorms

    Type
    AOE damage, ranged, debuff
    Range
    27m
    Chan
    2.0s
    Cast
    0.8s
    CD
    10.0s
    Chi gain
    15
    Move
    no

    Deals base magic attack, 220% weapon damage and 7190 metal damage to all enemies within 10 meters of the target.

    For 15 seconds, it will apply a debuff that will trigger when the health of those affected drops below 25%, dealing an additional 25% magic damage and 7190 metal damage to them.

    [+1 lightning ball]

    ●Demon: Debuff lasts 30 seconds.
    ○Sage: Damage dealt when debuff is triggered is increased by an additional 3200 points.

    - Ice-Thunder Storm

    Type
    Single target damage
    Range
    27m
    Chan
    1.0s
    Cast
    1.5s
    CD
    18.0s
    Chi cost
    30
    Move
    no

    Deals base magic damage, 170% weapon damage and 6910 metal damage. If you have 3 ice balls, the damage is increased by 25%.

    [+1 lightning ball]

    ●Demon: Deals an additional 6910 metal damage over 12 seconds.
    ○Sage: If you have 3 ice balls, the damage is increased by 35%.

    - Infinite Frost Storms

    Type
    AOE damage, ranged, debuff
    Range
    27m
    Chan
    1.3s
    Cast
    1.1s
    CD
    10.0s
    Chi gain
    15
    Move
    no

    Deals base magic damage, 170% weapon damage and 6820 metal damage to all enemies within a 10 meter radius of the target. It interrupts channelling, has a 33% chance to freeze enemies hit for 3 seconds or will reduce their movement speed by 30% for 4 seconds.

    [+1 ice ball]

    ●Demon: Chance to freeze is increased to 70%.
    ○Sage: Movement speed is reduced by 70%.

    Mixed damage skills/debuffs/etc


    Thawing Frozen Thunder

    Type
    Single target damage, debuff
    Range
    27m
    Chan
    1.0s
    Cast
    0.7s
    CD
    3.0s
    Chi gain
    10
    Move
    yes

    Deals 80% base magic attack, 90% weapon damage and 3166 metal damage. Over the next 15 seconds, an additional 20% base magic attack + 1583 metal damage are dealt to the target.

    The DoT debuff can be stacked up to 5 times, increasing the amount of damage per tick.

    [Hazedragon: increases the metal damage by 33%, reduces cooldown to 1s]

    ●Demon: Damage is increased by 25%.
    ○Sage: The DoT will complete 3 seconds faster.

    - Shatter Frozen Thunder

    Type
    Single target damage, special
    Range
    27m
    Chan
    1.9s
    Cast
    1.6s
    CD
    30.0s
    Move
    no
    Chi cost
    75

    Deals base magic attack, 290% weapon damage, 6591 metal damage and 'detonates' all of the stacked Thawing Frozen Thunder debuffs, dealing all damage remaining in them at once to the target.

    ●Demon: Channelling time is reduced by 0.2s.
    ○Sage: Increases damage by 4800.

    - Moonlit Dance

    Type
    Single target damage, sequential attacks (4)
    Range
    27m
    Chan
    1.1s
    Cast
    2.1s
    CD
    15.0s
    Move
    yes
    Chi cost
    50

    Deals base magic attack, 250% weapon damage and 7239 mixed water/metal damage.

    [Hazedragon: reduces cd to 9s]

    ●Demon: On the 4th hit, has a 25% chance to recover health based on 10% attack damage+724.
    ○Sage: The 1st hit has a 25% chance to increase damage taken by the target by 25% for 5s.

    seconds.

    - Soulcleansing Moon

    Type
    AOE damage
    Range
    27m
    Chan
    3.5s
    Cast
    1.4s
    CD
    30.0s
    Move
    no
    Chi cost
    200

    Deals 230% weapon damage and 5694 metal damage to enemies within 10m of the target.
    Depending on your current stacks it has various effects:
    3 lightning: Deals the same amount of weapon damage again, but adds 5964 physical damage instead of metal.
    2 lightning 1 ice: Skill damage increases by 30% for 20 seconds
    3 ice: Freezes targets for 4 seconds.
    2 ice 1 lightning: Heals you by half of your total HP and reduces damage taken by 40% for 6 seconds.

    25% chance to allow you to use the skill again within 30 seconds, dealing half damage but with the same effects.

    ●Demon: The extra cast has reduced channelling to 2.5 seconds, and will only cost 1 spark.
    ○Sage: The extra cast will not cost any chi.

    - Silvery Moonlit Dawn

    Type
    Single target damage, debuff, continuous cast
    Range
    27 (at level 1: 17.4m)
    Chan
    1.0s
    Cast
    Manual Cancel
    CD
    5.0s
    Move
    no
    Chi cost
    150

    Deals 44% base magic damage, 150% weapon damage and 8855 mixed metal/water damage every 1.3s. The damage will go 1% higher for every jump of the target. It reduces movement speed by 80% and flying speed by 20%.

    ●Demon: Each time you damage the target, heal by 3% of your HP.
    ○Sage: Each time you damage the target, gain 15 chi.

    - Lunar Frozen Steps Venom

    Type
    Single target debuff
    Range
    27
    Chan
    0.5s
    Cast
    0.9s
    CD
    60.0s
    Move
    no
    Chi cost
    30

    Deals 20% base magic attack and 624 metal damage for each step the debuffed target moves, lasting 12 seconds. Being further away from the caster increases the damage, but it will only affect someone who is moving.

    ●Demon: Duration is increased by 1 second.
    ○Sage: Cooldown is reduced by 3 seconds.

    - Lunar Bone Erosion Toxin

    Type
    Single target debuff
    Range
    27m
    Chan
    1.5s
    Cast
    1.0s
    CD
    30s
    Move
    no
    Chi cost
    30

    For 9 seconds, the debuffed target will be knocked down/paralyzed for 1 second every 3 seconds.

    [+1 lightning ball]

    ●Demon: Cooldown is reduced by 3 seconds.
    ○Sage: Channelling time is reduced to 1.3 seconds.

    - Falling Moon Strike (lvl 100 skill)

    Type
    Single target damage, debuff
    Range
    27m
    Chan
    2.0s
    Cast
    2.0s
    CD
    180.0s
    Move
    yes
    Chi req
    30

    Deals 240% weapon damage and 9455 physical damage, applying debuffs to reduce metal / water defenses by 100% of equipment value for 6 seconds. For each ball you have of an element type, increases the duration of the same type elemental debuff by 3 seconds.

    Summons
    Whirling Thunder

    Type
    AOE damage, summon
    Range
    27m
    Chan
    0.4s
    Cast
    1.0s
    CD
    30.0s
    Chi cost
    100
    Move
    no

    Summons continual lightning at the target, dealing 150% weapon damage and 1752 metal damage every second to targets within a 12 meter radius. It will last for 12 seconds and shows an icon in the top left (where mystic plant timers go).

    [+1 lightning ball]

    ●Demon: Damage is increased by 800.
    ○Sage: The duration is increased by 3 seconds.

    - Whirlpool

    Type
    Summon
    Range
    27m
    Chan
    0.4s
    Cast
    1.0s
    CD
    30s
    Move
    no
    Chi cost
    100

    Summons a whirlpool by the target which reels in enemies 12 meters around it every 3 seconds for 12 seconds.

    [+1 ice ball]

    ●Demon: Range is increased to 15m.
    ○Sage: Reels in every 2.4s.

    - Reflective Deception (lvl 79 skill)

    Type
    Summon
    Chan
    0.3
    Cast
    0.5
    CD
    120.0 
    Move
    no

    Summons an identical version of yourself as a pet for 20 seconds.
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited November 2014
    Thank you very much for that translation. Reads way better this way (:

    And definitly Demon for both. No doubt to that. But was to be expected tbh.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • Keisari - Raging Tide
    Keisari - Raging Tide Posts: 384 Arc User
    edited November 2014

    - Reflective Deception (lvl 79 skill)

    Type
    Summon
    Chan
    0.3
    Cast
    0.5
    CD
    120.0 
    Move
    no

    Summons an identical version of yourself as a pet for 20 seconds.

    U.N. Owen Was Her?b:shocked
    [SIGPIC][/SIGPIC]
    Kittysama - Raging Tide in APS-barb disguise, when avatars were bugged. Now posting again as Kittysama.
    Deleted old mains on Feb. 2014, back with every viable build covered, majority of them at or above non-rb 100.b:cute
    The Greatest APS-Panda on RT! 'Cause there's too much food in tables of Imperial palace.b:surrender
    Kitty's current average lvl ~94 b:shocked
  • killeresras
    killeresras Posts: 236 Arc User
    edited November 2014
    Umm u won't be able to cancel the moon spirit body cast will u? Otherwise people could have a Perma immune and the skill sounds pretty op
    Love lost is room gained
    b:cute
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited November 2014
    Umm u won't be able to cancel the moon spirit body cast will u? Otherwise people could have a Perma immune and the skill sounds pretty op

    A lot of skills can interrupt its casting: shadowless kick, alacrity, knife throw, sage darkcloud bolt, land slide, bramble tornado or genie's earthquake (lol). Unless you use lunar ice (stun) before you cast this skill, you can be interrupted if you are being focused.

    I would be a lot more worried about skills like
    Hazedragon Bloodline
    
    Reduce melee autoattack damage by 65%, melee skills damage by 25%.
    
    ●Demon: Increases critical chance by 1%.
    ○Sage: Reduces melee autoattack damage by 68%, melee skills damage by 26%.
    

    Stacked with
    Shell of Frost
    
    All squad members within 16 meters will receive a buff that reduces damage of melee attacks by 22%, lasting 30 minutes.
    
    [+1 ice ball]
    
    ●Demon: Increases your defense level by 15, for 15 seconds.
    ○Sage: Has a 25% chance to gain 1 spark.
    

    That sure is gamebreaker.

    Their buffs also have very low CDs, gives 20 chi and a change to get 1 sparkb:shocked
  • freygin
    freygin Posts: 737 Arc User
    edited November 2014
    These new classes' skills look OP 'on paper', has anyone actually tried 1v1 yet on pw cn, against them using older classes with equal gears, or is there any 1v1 pvp video of these new classes against older classes yet ?
  • killeresras
    killeresras Posts: 236 Arc User
    edited November 2014
    A lot of skills can interrupt its casting: shadowless kick, alacrity, knife throw, sage darkcloud bolt, land slide, bramble tornado or genie's earthquake (lol). Unless you use lunar ice (stun) before you cast this skill, you can be interrupted if you are being focused.

    I would be a lot more worried about skills like
    Hazedragon Bloodline
    
    Reduce melee autoattack damage by 65%, melee skills damage by 25%.
    
    ●Demon: Increases critical chance by 1%.
    ○Sage: Reduces melee autoattack damage by 68%, melee skills damage by 26%.
    

    Stacked with
    Shell of Frost
    
    All squad members within 16 meters will receive a buff that reduces damage of melee attacks by 22%, lasting 30 minutes.
    
    [+1 ice ball]
    
    ●Demon: Increases your defense level by 15, for 15 seconds.
    ○Sage: Has a 25% chance to gain 1 spark.
    

    That sure is gamebreaker.

    Their buffs also have very low CDs, gives 20 chi and a change to get 1 sparkb:shocked

    No they gain immunity while casting I read. If they can press esc. To cancel the casting themselves then they could keep using it as a Perma immune.

    Edit: oh never mind they become immune to debuffs. I still think the dmg reduction coukd be abused by using escape and cancelling the cast whenever they want. That skill could by them alot of time.
    Love lost is room gained
    b:cute
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited November 2014
    No they gain immunity while casting I read. If they can press esc. To cancel the casting themselves then they could keep using it as a Perma immune.

    Edit: oh never mind they become immune to debuffs. I still think the dmg reduction coukd be abused by using escape and cancelling the cast whenever they want. That skill could by them alot of time.
    You're confusing casting with channeling.

    There's a major difference between the two. Channeling is the time before you actually use a skill and it can be interrupted or cancelled. It's basically the skill's "prep time" so to speak.

    After channeling is when the server calculates damage or starts factoring buffs/so on into play. Basically, once channeling is over (but right before casting) if a skill is supposed to have hit you then you've been hit even if you've holy pathed out of range, hit an immune pot, or so on. Lots of people don't realize this and so they'll complain about how an attack hit them through immune because they used an IG or the like during the cast portion of a skill.

    Speaking of which, the next phase of a skill is casting. This is when animations play out while your character stands still unable to do anything. The easiest example to use is triple spark. While the buff it gives lasts 15 seconds, you spend 3 of those seconds in triple spark's casting animation (that period where you're invincible) and unable to actually do anything. So in reality you'll only get 12 seconds of the buff from being sparked.






    In short: You have your terms mixed up but no, they can't abuse cancelling channeling to get a free buff because the buff comes while you cast the skill.
    (Insert fancy image here)
    image
  • DeffyNature - Archosaur
    DeffyNature - Archosaur Posts: 1,400 Arc User
    edited November 2014
    Thank you for unearthing the translation, Fail, you may not have translated them personally, but you brought them to us, which is commendable.
    I'm a bit torn on the moon fairy. It used to be that sage for arcane classes would bring less chi consumption, increased damage and survivability, while demon brought more CC, shorter channeling and chances to add something extra.
    However, this doesn't seem to be the case with the fairy- sage still has better chi management, but it also has a lost of reduced chan adds and shorter c/d, they have a lot of 'has a x% to give chi' mixed in and even an hf effect (again, it used to be a demon effect), while demon still has the CC, but they added increased damage adds on a few skills and a few survivability adds here and there and some increased debuff effects which were typically specific to sage adds in older classes.
    I'm quite confused on what to pick.
    [SIGPIC][/SIGPIC]
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited November 2014
    OPKossy wrote: »

    Speaking of which, the next phase of a skill is casting. This is when animations play out while your character stands still unable to do anything. The easiest example to use is triple spark. While the buff it gives lasts 15 seconds, you spend 3 of those seconds in triple spark's casting animation (that period where you're invincible) and unable to actually do anything. So in reality you'll only get 12 seconds of the buff from being sparked.

    not correct for spark, rest of info is correct
    think aps:perma aps spark is 4.0 (4*5*15 =300 chi), with 5.0 you get (5*5*15=375 chi)
    if it was only 12sec of spark bonus it would be 240 chi for 4.0 and 300 chi for 5.0
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2014
    Thank you for unearthing the translation, Fail, you may not have translated them personally, but you brought them to us, which is commendable.
    I'm a bit torn on the moon fairy. It used to be that sage for arcane classes would bring less chi consumption, increased damage and survivability, while demon brought more CC, shorter channeling and chances to add something extra.
    However, this doesn't seem to be the case with the fairy- sage still has better chi management, but it also has a lost of reduced chan adds and shorter c/d, they have a lot of 'has a x% to give chi' mixed in and even an hf effect (again, it used to be a demon effect), while demon still has the CC, but they added increased damage adds on a few skills and a few survivability adds here and there and some increased debuff effects which were typically specific to sage adds in older classes.
    I'm quite confused on what to pick.

    ^ Quite true. That's what I thought too while reading the skill descriptions.

    I would probably go Sage because I'm not planning to play the Moon Fairy much after I'm lvl 100 so I'd go for the benefits of easy chi making (can probably macro the buff) & better squad buff (I assume the Demon defence lvl bonus is a self-buff for the Moon Fairies).
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • lestadsan
    lestadsan Posts: 18 Arc User
    edited November 2014
    - Dragontooth Prison

    Type
    Single target damage, sequential hits (4), buff
    Cast
    0.3s
    CD
    15.0s 
    Chi gain
    10

    Charge the skill for up to 3 seconds, dealing base damage, 400% weapon damage and 8554 physical damage to the target over 4 hits. Adds a buff that doubles the power of your auto attacks for 6 seconds.

    ●Demon: Reduces maximum charge time to 2.1 seconds.
    ○Sage: The 4th hit will increase the damage taken by the target by 30% for 5 seconds

    I'm all about Demon on Nightshadow, due to the increases on paralyzes and stuns, but this skill on sage version is just too good to pass...
  • unlegitimate
    unlegitimate Posts: 3 Arc User
    edited November 2014
    Hi guys!

    I'm the translator of the entire skillsets, posted on the previous page, which is fine by me since you didn't take credit lol. They might be wrong by the time you get them, because the skills are being changed so often. Why don't you have spoiler tags in your forum, this will be so long. ;-;

    I've played both of the new classes on pwcn, but my firsthand experience knowledge of the "moon fairy" is better as I've played it since it came out and it's currently 99, with another one at 75. I only really log in now to see if the skills are changed because the high ping is frustrating. ;- ; ( If it says anything about exp gain that it took 2~ months of casual, few hours a day playing to get such high levels, maybe it will be a lot better than the years slow grind I remember this version having, though 2 years ago. It's certainly less frustrating levels of exp gain. )


    If anyone has any questions about it, then feel free to ask, I check this thread pretty often.


    PvP wise, the moon fairy mechanics and skillset are weak against anyone who has an equal or greater range, especially if they deal physical damage because their phys def is awful and they have ~60 seconds where their dragon form will be unusable. With an archer, it's a bit more complicated (unless you -the archer- kill them before they can react) than say, a cleric or mystic.

    They are "strong" in fighting against shorter range mostly, with their debuffs and slows/stun/freezes making it hard to catch up to them even though their base speed is lower.

    (Unless you have tidal, or an antistun, most of which include a speed boost. MF do have a speed boost/antistun too so it's about even. )

    Their unique damage reduction passive/buff ( 87-88%/25-26% maxed out, passive+buff ) is kind of negligible, as it's about on-par with other classes physical defense buffs, and weaker than a few of them too.

    The dragon form buff is great, but once it's over that's a whole minute of vulnerability again with your one panic heal or sparks/genie skills in that time to use.

    So, if they get locked down and can't escape in this time, which is possible for pretty much any melee class (except seeker) to do if they wasted their genie, they are probably dead. Especially if the person attacking uses DPH.

    This is all assuming they are maxed out as demon/sage, equal gears and not really stupid.

    Their summoned reel-in/thunder thing are really easy to just run out of if you don't keep someone frozen/stunned into them, by the way.


    PvE wise... I could solo so many things I never could before, just because you can run in circles and never be hit. Ranged physical damage will wreck you though, as before. I'm not sure what specific there is to say about their pve capabilities, it's like playing a psy who can run and doesn't feel so clunky.

    They are good at soloing PV.


    As for cultivation, I think I prefer demon for it. The added defense benefits that demon gets (some small heals, increased immunity, shorter cd on dragon form, spammable def levels, etc) evens out their squishiness a little, at least from the way I've thought of their fighting capability.

    I would've thought sage for the chi stuff, but on the other hand you are constantly running and casting (usually with a channelling boost too) so your chi is usually fine for what you use, + now they have the moon goddess gem skill to regain chi over time. Idk, if it would be better for people who like pve more than pvp ( I don't like pve ;-; ) it's there for you to think about.


    Are they OP? I don't really think so, not yet. They have their counters and strengths. They are fun to play though!

    I can't say much on night shadow because I just don't enjoy playing short-range classes, so I didn't get far with it.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited November 2014
    Hi guys!

    I'm the translator of the entire skillsets, posted on the previous page, which is fine by me since you didn't take credit lol. They might be wrong by the time you get them, because the skills are being changed so often. Why don't you have spoiler tags in your forum, this will be so long. ;-;

    I've played both of the new classes on pwcn, but my firsthand experience knowledge of the "moon fairy" is better as I've played it since it came out and it's currently 99, with another one at 75. I only really log in now to see if the skills are changed because the high ping is frustrating. ;- ; ( If it says anything about exp gain that it took 2~ months of casual, few hours a day playing to get such high levels, maybe it will be a lot better than the years slow grind I remember this version having, though 2 years ago. It's certainly less frustrating levels of exp gain. )


    If anyone has any questions about it, then feel free to ask, I check this thread pretty often.


    PvP wise, the moon fairy mechanics and skillset are weak against anyone who has an equal or greater range, especially if they deal physical damage because their phys def is awful and they have ~60 seconds where their dragon form will be unusable. With an archer, it's a bit more complicated (unless you -the archer- kill them before they can react) than say, a cleric or mystic.

    They are "strong" in fighting against shorter range mostly, with their debuffs and slows/stun/freezes making it hard to catch up to them even though their base speed is lower.

    (Unless you have tidal, or an antistun, most of which include a speed boost. MF do have a speed boost/antistun too so it's about even. )

    Their unique damage reduction passive/buff ( 87-88%/25-26% maxed out, passive+buff ) is kind of negligible, as it's about on-par with other classes physical defense buffs, and weaker than a few of them too.

    The dragon form buff is great, but once it's over that's a whole minute of vulnerability again with your one panic heal or sparks/genie skills in that time to use.

    So, if they get locked down and can't escape in this time, which is possible for pretty much any melee class (except seeker) to do if they wasted their genie, they are probably dead. Especially if the person attacking uses DPH.

    This is all assuming they are maxed out as demon/sage, equal gears and not really stupid.

    Their summoned reel-in/thunder thing are really easy to just run out of if you don't keep someone frozen/stunned into them, by the way.


    PvE wise... I could solo so many things I never could before, just because you can run in circles and never be hit. Ranged physical damage will wreck you though, as before. I'm not sure what specific there is to say about their pve capabilities, it's like playing a psy who can run and doesn't feel so clunky.

    They are good at soloing PV.


    As for cultivation, I think I prefer demon for it. The added defense benefits that demon gets (some small heals, increased immunity, shorter cd on dragon form, spammable def levels, etc) evens out their squishiness a little, at least from the way I've thought of their fighting capability.

    I would've thought sage for the chi stuff, but on the other hand you are constantly running and casting (usually with a channelling boost too) so your chi is usually fine for what you use, + now they have the moon goddess gem skill to regain chi over time. Idk, if it would be better for people who like pve more than pvp ( I don't like pve ;-; ) it's there for you to think about.


    Are they OP? I don't really think so, not yet. They have their counters and strengths. They are fun to play though!

    I can't say much on night shadow because I just don't enjoy playing short-range classes, so I didn't get far with it.

    question: How's moon fairy clone damage?
    You know if its a 1:1 clone this would mean 2x DPS potential (kind of nice) mesmer is that you?
    mypers.pw/1.7/#123510
    mypers.pw/1.7/#123524

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  • unlegitimate
    unlegitimate Posts: 3 Arc User
    edited November 2014
    question: How's moon fairy clone damage?
    You know if its a 1:1 clone this would mean 2x DPS potential (kind of nice) mesmer is that you?

    It's a little weaker all-round (damage/defense wise), but they do get the stun skill. It can also heal itself instantly with a skill that looks like moon spirits body.

    who is mesmer
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited November 2014
    not correct for spark, rest of info is correct
    think aps:perma aps spark is 4.0 (4*5*15 =300 chi), with 5.0 you get (5*5*15=375 chi)
    if it was only 12sec of spark bonus it would be 240 chi for 4.0 and 300 chi for 5.0
    Actually it is correct for spark. Poke the invisible mob in the water under the platform in the middle of archo. When you start off at exactly 300 chi and attack it at 4 APS until your buff icon vanishes (preferably with your mouse over your chi display so you see the 20 chi gain every second) you'll find that you consistently have spark die off before you get back to 300 chi even with room for error via reaction times and such causing you to get some extra attacks in.

    It's not as noticeable in gameplay, because we usually are either going at it with a full bar of chi to begin with, or due to various reasons (be it lag, slow reactions, too many buffs/debuffs, or just not quite paying super close attention) don't notice those couple of seconds where we aren't sparked anymore.

    ... Thinking on it, another way to see for yourself (if you can afford to) is to pop an IG the instant you spark and then click somewhere to try and move there once the stun is gone. If the stun wears off before the spark does (it won't) then you'd be able to say the spark had 15 seconds of use. Any other result and you'd know that it wasn't the case.
    (Insert fancy image here)
    image
  • Egamoto - Harshlands
    Egamoto - Harshlands Posts: 46 Arc User
    edited November 2014
    Ghaha the mesmer comment cracked me up
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2014
    snip


    That's quite insightful, thanks for sharing!

    I see Demon might be better than I thought. Plus, I had only read the machine-translated skills so some things weren't very clear. Though I believe I'm still going for Sage; as I said I'm not planning to play the class much after lvl100 b:chuckle (I assuming I play Moon Fairy instead of Night Shadow, who knows..might change my mind!).
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  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited November 2014
    Nah spark is a full 15seconds after the 3seconds of cast. 4aps is pretty much exactly 3sparks less 1 or 2 hits due to lag and 5aps gains a little under a spark per spark cycle as well. Wings of Grace on the other hand is only 12seconds after the 3 seconds of cast even though it says its 15seconds.

    I noticed a couple inconsistencies in the translated skills.

    There's a Moon Fairy buff that says it grants immunity to purge but Mars claims it only grants immunity to seal.

    The Moon Fairy squad buff says its for melee auto attacks but it's actually for all normal attacks (especially archer).

    I don't see mention of the Night Shadow copycat ability either.

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  • Mars - Morai
    Mars - Morai Posts: 43 Arc User
    edited November 2014
    There's a Moon Fairy buff that says it grants immunity to purge but Mars claims it only grants immunity to seal.

    The Moon Fairy squad buff says its for melee auto attacks but it's actually for all normal attacks (especially archer).

    Yeah,its prolly purge and yep any auto attack like archers.
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited November 2014
    Text

    Good to know you saw this, thanks for the translationsb:thanks

    Added Lunar Mirror skills.
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited November 2014
    Yeah,its prolly purge and yep any auto attack like archers.
    Ya it's immune to purge. It says "驱逐" which is the name of the veno skill. This is so stupid. They get reduced damage to archer normal attack, can't be purged, can't be locked down due to purify spell. It's pathetic playing a 2009 class vs 2014 classes.
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