Disable hypers in frost, yes, no or LV restricted? FORGOTTEN THREAD
Comments
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Miugre - Heavens Tear wrote: »Yeah, but think of how it impacts the newbie count. We already have terrible problems with lack of newbies due to Frost powerleveling and other issues, but when you reduce the mob count to 10, all you're doing is pushing those few people who do quest out of the questing zones 4-5 times faster.
Say what you will about the pyrogolths etc., but at least when we had to kill 50 of them, it became a social experience. You squadded with (and often, talked with) whoever was there killing them; if no one was there, you could come back in an hour and there'd likely be someone there, or you could start the quest yourself and someone would probably show up. Good luck getting that to happen now.
I remember this time. Especially near Sundown Town there was lot of people questing around, also at Swamps. Swamp quests were done so fast with a squad of 6 people and there were even other squads killing the different mobs all around.
Also remember the fun time when people formed BH 29 at SP and 39 at Sundown.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Colum - Raging Tide wrote: »I remember this time. Especially near Sundown Town there was lot of people questing around, also at Swamps. Swamp quests were done so fast with a squad of 6 people and there were even other squads killing the different mobs all around.
Also remember the fun time when people formed BH 29 at SP and 39 at Sundown.
Unfortunately when the only enticement for mainly lazy players is rushing to endgame and bad implementation of certain parts of the game ( a number of factors - poorly executed company design - permanent packs, r9, r9rr, +12, JoSD, Deity, too many means to speed up leveling, bypassing all low to midgame areas from Dreamchaser packs, fruit, Questmaster, FC addicts, FC selling p!mps, etc), PWE in essence killed low levels, most of mid levels, and caused a roadblock for many that don't have a lot of time or disposable income from being competitive.
What this does is makes new players go, "no thanks," because of lack of substance, veteran players without the farm/merch time or disposable income to say "no thanks", and leaves only the ones wearing blinders that see no wrong, the heavy CSers that don't care, the big merchants that like CSers don't care, and an unsustainable number of people pondering if the game is still worth it, trying to make due, but ultimately finding something else.
Edit - damn enter button...
It makes those once vibrant and fun areas, ghost towns. I don't think the game has a chance for bringing in a large number of new players as the game is now. It's a shame really, because as I said before, PWI reminds me of the first MMO I played that coincidentally is still active even after 14 years of coming out of beta.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
Because of current events in PWI currently, it's probibly not likely to happen anytime soon, but as soon as things change, I'll be one (of many) to help out with pushing this, because it's a change of the game for the better.
Kris, although I'm glad to hear of your support on this, I can't really accept a "when they can get to it" answer. I realize the actual resolution is out of your hands, but can you at least give us some insight on what these "current events" are? The only thing "current" right now is the content update tomorrow, and after that I can't imagine anything else which would take priority over this problem which is literally, directly keeping new players away from PWI. They need to make this a priority, because if they don't fix this, PWI is sunk.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Miugre - Heavens Tear wrote: »Okay, I'm bumping this thread because this issue is too big to ignore.
Kris, although I'm glad to hear of your support on this, I can't really accept a "when they can get to it" answer. I realize the actual resolution is out of your hands, but can you at least give us some insight on what these "current events" are? The only thing "current" right now is the content update tomorrow, and after that I can't imagine anything else which would take priority over this problem which is literally, directly keeping new players away from PWI. They need to make this a priority, because if they don't fix this, PWI is sunk.
I do wholeheartedly agree.
I would be more inclined to tell friends about the game if FC was limited to 75+ because it would lessen the obsoletion of low and mid game content. Yes, people will find other ways of maximizing xp, but as it is now with so many wc comments from low levels (sub level 75), wanting to buy head room, there is no use for 70% of the game's content. It's a barren wasteland, and looking in the game as a new player I wouldn't want to skip most of it.
Right now, friends interested in playing an MMO I tell them to avoid PWI since its nothing but an endgame speedfest and a potentially expensive on at that. Not that most of my friends and I can't afford to spend gobs of money, we just choose not to in a game that is, in its.present state, doomed.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
Miugre - Heavens Tear wrote: »Okay, I'm bumping this thread because this issue is too big to ignore.
Kris, although I'm glad to hear of your support on this, I can't really accept a "when they can get to it" answer. I realize the actual resolution is out of your hands, but can you at least give us some insight on what these "current events" are? The only thing "current" right now is the content update tomorrow, and after that I can't imagine anything else which would take priority over this problem which is literally, directly keeping new players away from PWI. They need to make this a priority, because if they don't fix this, PWI is sunk.
The issue in current events I'm referring to is the one in "management" b:chuckle
But yes, I do agree, this should be some kind of priority, because just being on the forums is starting to become depressing (And I don't mean the kinds of posts being posted, that's another thing, I mean the lack of posts).0 -
The issue in current events I'm referring to is the one in "management" b:chuckle
But yes, I do agree, this should be some kind of priority, because just being on the forums is starting to become depressing (And I don't mean the kinds of posts being posted, that's another thing, I mean the lack of posts).
LOL it's more like the lack of an event that is actually the event.
I am looking into my other methods for pushing things. It's just been really busy at work. maybe tonight I'll get a few minutes to put part of my plan together.[SIGPIC][/SIGPIC]0 -
The issue in current events I'm referring to is the one in "management" b:chuckle
But yes, I do agree, this should be some kind of priority, because just being on the forums is starting to become depressing (And I don't mean the kinds of posts being posted, that's another thing, I mean the lack of posts).
I agree. The forum is a small mirror to the overall health of the game, and represents a part of the playerbase. Less and less posts on the forum also reflects a vastly shrinking number of players in the actual game.
This is why I wonder what goes through peoples heads that continue to spend hundreds on packs and thousands on end game gear, unless its just a failed "egotistical look at me" cry out.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
Wickedbrew - Raging Tide wrote: »I agree. The forum is a small mirror to the overall health of the game, and represents a part of the playerbase. Less and less posts on the forum also reflects a vastly shrinking number of players in the actual game.
This is why I wonder what goes through peoples heads that continue to spend hundreds on packs and thousands on end game gear, unless its just a failed "egotistical look at me" cry out.
I do think this should be a priority issue to sort out, but I do think there are other things that need their attention first like the content update and getting a permanent CM, although Synch is doing the best that he can with all of the titles that he has.
As for the packs, it's just because gambling is fun. At least that's the reason the pack addicts I know open them. And casinos build empires around that concept. *shrug* I don't think FC should change the way endgame players play their endgame toons, if they are having fun. I just think they need to make the journey to that point a better experience, and that's first and foremost with getting enough people out of FC to do things.0 -
oVenusArmanio wrote: »I do think this should be a priority issue to sort out, but I do think there are other things that need their attention first like the content update and getting a permanent CM, although Synch is doing the best that he can with all of the titles that he has.
As for the packs, it's just because gambling is fun. At least that's the reason the pack addicts I know open them. And casinos build empires around that concept. *shrug* I don't think FC should change the way endgame players play their endgame toons, if they are having fun. I just think they need to make the journey to that point a better experience, and that's first and foremost with getting enough people out of FC to do things.
Right, and I don't think anyone is saying that he's doing a bad job or anything, but for PWI to not get the attention that it desperately needs, it needs someone only focusing on the issues at hand in this game, not scanning 50 titles.
As for the packs in my opinion, I hate them and wish they'd never been introduced. b:shutup
SylenThunder - Sanctuary wrote: »LOL it's more like the lack of an event that is actually the event.
I am looking into my other methods for pushing things. It's just been really busy at work. maybe tonight I'll get a few minutes to put part of my plan together.
Edit: I can't wait to see what you come up with .0 -
Colum - Raging Tide wrote: »I remember this time. Especially near Sundown Town there was lot of people questing around, also at Swamps. Swamp quests were done so fast with a squad of 6 people and there were even other squads killing the different mobs all around.
Also remember the fun time when people formed BH 29 at SP and 39 at Sundown.
Remember Fishing Village?
Or Angler's Village, if you started off on this server.
Silver Pool was also always full of low level players and squads killing mobs all over the place. In PvP servers that I played that used to be a PK hotspot, you'd have huge fights that would just go on and on.
I really miss 'The Lost Empire'. I still think that was the best expansion ever, the game had peaked back then. Downhill after that.
To go back to the thread, I detest any kind of power leveling because it's an incubator of incompetents. Hypers disabled in there is what I say. Packs are a big part of the problem, but I think the game would have survived with it if the developers wouldn't have come up with more ways to break the game, like adding a class that hits 5 times a second, turns invisivble and teleports.We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.0 -
I'm going to say this once, and never say this again. The best way to fix is to make FC (including all the other dungeons) level restricted like RB / PV. Also fix TM runs where people glitch the WGTM / HTTM runs too. Increase the exp on mob / boss kills to the amount similar to the ones in FF.
FB 19 (levels 19~28)
FB 29 (levels 29~38)
FB 39 (levels 39~48)
FB 51 (levels 49~58)
FB 59 (levels 59~68)
FB 69 (levels 69~78)
FB 79 (levels 79~88)
FB 89 (levels 89~98)
FB 99 (levels 99~105)
FF (75~95) *Remove the heads and add the drops back*
WS (80~100)
Lunar (85~105)
And I believe more instances would help too as well, and of course events. Also more importantly, remove the ability from people who have a level 15 difference or more so the lower levels do not gain exp or quest kill count (when more new players start playing again. We also need more events too (we cannot just do the same events over and over).
Can just play the game while doing different things instead of just hitting to level 101~105 and doing just PK/PVP/QQ/gloat.Sage barb in progress.0 -
SylenThunder - Sanctuary wrote: »LOL it's more like the lack of an event that is actually the event.
I am looking into my other methods for pushing things. It's just been really busy at work. maybe tonight I'll get a few minutes to put part of my plan together.Right, and I don't think anyone is saying that he's doing a bad job or anything, but for PWI to not get the attention that it desperately needs, it needs someone only focusing on the issues at hand in this game, not scanning 50 titles.
As for the packs in my opinion, I hate them and wish they'd never been introduced. b:shutupoVenusArmanio wrote: »I do think this should be a priority issue to sort out, but I do think there are other things that need their attention first like the content update and getting a permanent CM, although Synch is doing the best that he can with all of the titles that he has.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
I think this has done a lot of dammage to this game. along with the Devs not listing to its players. Kinda the same thing really.
The theroy is because of the ablity to Lv toons really easy the new people joining the game just PLv. This was something that the FF was ment to stop. an i think that a lot of the dammag has already been done to this game now.
An upgrade with a few system and changes to the game would work. PW is a strong Game just its been let go off... and again in my opinion because the orignal Devs never 1 finnished the game to a level where it was taken out of beta and they for what eva reason left. New people with less understandings of the workings of the game are trying to fix something that should have been fixed from D1.
I can still say we are asking for an area where we can PK on non PK servers that is Procted like the Secret Passage was. just an open room like the cube with a wall on one corner would work. i dono this is an easy idea but nothing...0 -
Chuck_smith - Sanctuary wrote: »I'm going to say this once, and never say this again. The best way to fix is to make FC (including all the other dungeons) level restricted like RB / PV. Also fix TM runs where people glitch the WGTM / HTTM runs too. Increase the exp on mob / boss kills to the amount similar to the ones in FF.
FB 19 (levels 19~28)
FB 29 (levels 29~38)
FB 39 (levels 39~48)
FB 51 (levels 49~58)
FB 59 (levels 59~68)
FB 69 (levels 69~78)
FB 79 (levels 79~88)
FB 89 (levels 89~98)
FB 99 (levels 99~105)
FF (75~95) *Remove the heads and add the drops back*
WS (80~100)
Lunar (85~105)
And I believe more instances would help too as well, and of course events. Also more importantly, remove the ability from people who have a level 15 difference or more so the lower levels do not gain exp or quest kill count (when more new players start playing again. We also need more events too (we cannot just do the same events over and over).
Can just play the game while doing different things instead of just hitting to level 101~105 and doing just PK/PVP/QQ/gloat.
are you kidding me? Do you even understand what that means?
wow...and these ppl are debating to remove frost....
I really thing you should just quit PWI because what you ask is actually a new game. Really, for you it will be the best choice0 -
Miugre - Heavens Tear wrote: »I'm very interested in whatever plans you might have. :P If there's some way I can help, let me know.
^ This.
Packs could have been great if they weren't designed as a shameless cash grab. Take all the gear options out of them (particularly the ToBL offenders, i.e. Lunar gear, Cloudcharger, OHT Helms/Boots, etc.) and then provide a way of earning them through PVE activities, and you've got something much better than current packs. Could you imagine being given a pack every time you finished a BH100 or a major culti? :P
I agree, it was bad enough that the fashion and mounts were in there, as well as other garbage, but the gear items was where it killed it. I remember a discussion about packs and sins/aps, and they were discussing that aps wouldn't have even been as possible at all without packs.
As much as I want to agree with this, I think we're somewhat past the point where waiting on this is an option. If you boil it all down to "A relies on B which relies on C," then C becomes a bottleneck to the whole operation. We could tolerate that back when the game was (however temporarily) thriving. To be blunt, that's not a luxury we have anymore; hiring (and finding the money for) a new CM is going to take time that we simply do not have. Whatever little we can do, even if we just end up beating our fists on a brick wall, we have to not stop until this is made a priority by the management.
Agreed.
Red as usual.0 -
Never thought of it like that. It's true.
BM's needed -0.10 on weapon, which could only be provided back then with (correct me if I'm wrong, never been an APS expert) Deicides or TT100 Striking Dragons. Those are crafted from Lunar Insignias and the Golden mask (right? :P), which were obtained mostly from packs.
Sure, there were other ways to get APS stuff and it was still quite possible, but that's the way almost everyone did it.We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.0 -
MontRei - Dreamweaver wrote: »Never thought of it like that. It's true.
BM's needed -0.10 on weapon, which could only be provided back then with (correct me if I'm wrong, never been an APS expert) Deicides or TT100 Striking Dragons. Those are crafted from Lunar Insignias and the Golden mask (right? :P), which were obtained mostly from packs.
Sure, there were other ways to get APS stuff and it was still quite possible, but that's the way almost everyone did it.
Well, aps was possible, but back in the day you would not really see BM's using fists, because they sucked so much. Even the old school BM guides mentioned that they sucked and you were better off using axes (the norm), poles (the second I believe) and swords (which also sucked, but was better than fists). Now it's just... wow.0 -
Well, aps was possible, but back in the day you would not really see BM's using fists, because they sucked so much. Even the old school BM guides mentioned that they sucked and you were better off using axes (the norm), poles (the second I believe) and swords (which also sucked, but was better than fists). Now it's just... wow.
On the brazilian server there was a rumour that said that once you reached 100 and you had tons of money, fists was the way to go. But that was well over 5 years ago, I don't think you could even reach 2.86 back then. You could have what, deicides TT99 ornaments and the TT99 HA set bonus and a tome? That was it.
One of the things one of my friends complained to me the most (she's a wizard) was that the stun from BM's (Roar I think) lasts so long. Well, when they created that stun, noone EVER EVER EVER thought that under 6 seconds, one would be able to hit 30 times. The supreme build was Axe build, and an end game BM would have the Calloused Lionheart Hatchets with the berserk on them, and that was already cutting edge. Very few people had TT99, and I don't have to say how many had r8. Nobody had the patience to farm 200k rep.We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.0 -
This thread again....how about NO.
It is too late to do anything about it now and will only hurt new players.0 -
MontRei - Dreamweaver wrote: »Remember Fishing Village?
Or Angler's Village, if you started off on this server.
Silver Pool was also always full of low level players and squads killing mobs all over the place. In PvP servers that I played that used to be a PK hotspot, you'd have huge fights that would just go on and on.
I really miss 'The Lost Empire'. I still think that was the best expansion ever, the game had peaked back then. Downhill after that.
To go back to the thread, I detest any kind of power leveling because it's an incubator of incompetents. Hypers disabled in there is what I say. Packs are a big part of the problem, but I think the game would have survived with it if the developers wouldn't have come up with more ways to break the game, like adding a class that hits 5 times a second, turns invisivble and teleports.0 -
Deflectra - Sanctuary wrote: »This thread again....how about NO.
It is too late to do anything about it now and will only hurt new players.
It would hurt new players by giving them something to do with other new players rather than pressing the "lv 100" button and being bored like the rest of the people complaining about the game being dead at endgame?
Please, tell us more.0 -
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WannaBM - Archosaur wrote: »I dont care if it is with the players or the game, but that is where the problem is, not with FC
The idea of tweaking with FC (not even removing it mind you, just restricting it a bit) would help for new people coming in the game. I really don't get what is so hard to understand about this concept.
People are lving too fast, bottleneck the lower levels and add more low lv content/events/etc (even though this isn't really needed, lower lvs have lots to do, it's just this microwave community we live in). for the higher lv's that are already up there, they really need more content.
How to bottleneck new players? Really, it's not like we're suggesting rid them of everything, it's just frost. Heck if we really wanted to start **** with stuff, restrict hypers as well.0 -
i think mosed ppl get bored when they are 105 or stop on pw begus they cant lvl up any more to for fc i agree with a lvl limite but also for the 105 ppl they are i think pretty bored when they are 105 why not turn lvl limite on that we can lvl to 150 then 105 ppl can do more things again and start lvling again and for long time not bored any more its just a questen if that is not better it gets harder to lvl anyways if you are 100 or higher like 104 to get to 105 maybey if the lvl is 150 we need to work more things better and work as a team not alone you know and exsely if you are 105 you dont need much lvls up to reache 150 but that is mine touth maybey it will work i dont really know i would if it is that we go to 150 i would love to lvl up with only questing i did that all time all ready and i love it i dint go in fc onlvl 1 or so i waith till lvl 85 when im getting the quest its just to think about it not to do it but it would be fun i think to lvl to 150 but dont know but 105 is also good for me0
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JanusZeal - Heavens Tear wrote: »I hate archers too. b:cute
Ok, I'll rephrase: a class whose main purpose is to hit 5 times a second. b:laugh
________
Disabling hypers inside instances would fix one of the main problems of the game. People are constantly QQing about noob players who don't know what they're supposed to do in a BH/whatever run. Without a way to power level without questing or doing any sort of group activity people become noobs. The game used to force you to squad up with people, because there would always be someone questing there and killing the same mobs as you (that's gone now) and you'd always have to kill a horribly high amount of mobs, which would be much faster with a squad (gone too). Those who still insist on questing alone are up to see desertic areas which were once PACKED with players and 2, 3 or sometimes even 4 squads of low lvls killing the same mobs. Now everything is boring and fast, because people have the illusion that once you reach lvl 100 it will be more exciting. The journey was supposed to be the most fun part, not the result. b:surrenderWe are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.0 -
As stated above, there just aren't enough people in the game, no one is doing the same quest as you, no one is here to quest with you, that aspect of the game is gone, UNLESS pwe advertises the game more, which probably wont happen, thus they have to make things easier to retain what they have.
What this thread needs to do is really consider Cause and Effect, do one thing, another happens. Also look at the current game market, FC/hypers is one of the things holding the game together. Who wants to do these menial quests? bhs are boring and only daily, if they restricted hypers and FC this game will be more dead than you guys claim it already is.
Want this game to get better? PWE has to step it up in other areas. If people did FULL fc they would have no problem at all learning their class. This game is Pay to Win I can buy rr9 and have to do minimal work for rrr9, want this game to get better? Change the pay to win aspect. That is how this game will get better.0 -
As stated above, there just aren't enough people in the game, no one is doing the same quest as you, no one is here to quest with you, that aspect of the game is gone, UNLESS pwe advertises the game more, which probably wont happen, thus they have to make things easier to retain what they have.
What this thread needs to do is really consider Cause and Effect, do one thing, another happens. Also look at the current game market, FC/hypers is one of the things holding the game together. Who wants to do these menial quests? bhs are boring and only daily, if they restricted hypers and FC this game will be more dead than you guys claim it already is.
Want this game to get better? PWE has to step it up in other areas. If people did FULL fc they would have no problem at all learning their class. This game is Pay to Win I can buy rr9 and have to do minimal work for rrr9, want this game to get better? Change the pay to win aspect. That is how this game will get better.
Wish they'd do that.
Doubt it'll happen though.We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.0 -
As stated above, there just aren't enough people in the game, no one is doing the same quest as you, no one is here to quest with you, that aspect of the game is gone, UNLESS pwe advertises the game more, which probably wont happen, thus they have to make things easier to retain what they have.
What this thread needs to do is really consider Cause and Effect, do one thing, another happens. Also look at the current game market, FC/hypers is one of the things holding the game together. Who wants to do these menial quests? bhs are boring and only daily, if they restricted hypers and FC this game will be more dead than you guys claim it already is.
Want this game to get better? PWE has to step it up in other areas. If people did FULL fc they would have no problem at all learning their class. This game is Pay to Win I can buy rr9 and have to do minimal work for rrr9, want this game to get better? Change the pay to win aspect. That is how this game will get better.
So you're saying to ignore the issue with FC that we're talking about, and just make FC the full one like it's supposed to be? And to just make the game easier to keep people in the game. May as well play on some other thing that'll have you at 105 with everyone else, free R9, the works.0 -
Kinda agree on putting restriction on FF/FC.
One of my reason is that people are kept doing FF run with hyper and not doing anything else in game.
When hyper was disabled in ff few months ago, I believe the server is more alive than ever, people doing quest, some even do zhenning on mobs and more easier making bh/tt squads.
I even swear I saw some people grinding mobs at broken bluff an west area of archo b:surrenderHeaven Tear
Liveena 102/102/102 Demon Cleric
Milfeena 103/102 Demon BM
Silpheena 104/103/102 Sage R9S3 Seeker
Cieleena 101/101/101 Sage Stormbringer0 -
WannaBM - Archosaur wrote: »I dont care if it is with the players or the game, but that is where the problem is, not with FC
Nation Wars didn't kill Nirvana, the real problem is that players found nirvana boring. If that sounds ridiculous to you, you should be able to understand why the massive amounts of exp thrown at people in FC has contributed to the death of other ways to level up.Want this game to get better? PWE has to step it up in other areas. If people did FULL fc they would have no problem at all learning their class. This game is Pay to Win I can buy rr9 and have to do minimal work for rrr9, want this game to get better? Change the pay to win aspect. That is how this game will get better.
Full FC would be for level 75+, with a cap, that gameplay would not change. I don't know how you'd expect a level 20 to do a full FF. New players don't care about r999, that's a player retention problem not a new player problem.0
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