Disable hypers in frost, yes, no or LV restricted?

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Comments

  • DoodsWH - Sanctuary
    DoodsWH - Sanctuary Posts: 222 Arc User
    edited March 2013
    LOL look at all the alt toon whiners, what they really should have ask is " Since non of you can find people to help you level your alt the way "YOU" want and to run irrelevant low level quests how do we punish people in way to force them to do things they dont want too"


    Man seroiusly some of us have real life and jobs and thats why we are cashshoppers. thats why we will take any shortcut we can cause we cant compete with welfare babies who have nothing better to do then chain themselves to a game.
    b:chuckle
  • SylenThunder - Twilight Temple
    edited March 2013
    For everyone who is complaining about leveling from 80-100.....

    Lets look at how many ways you can get exp at that range...
    1. Crazy Stone 170-385k exp per day, depending on your level.
    2. World Quest 200-300k spirit (maybe more, haven't tried it with the new stops.)
    3. Nix Valley. Use x12 in there and get EXP just like a FCC run.
    4. Cube of Fate Not sure with the exp reward there since I haven't really done it in a couple years, but was around 400k.
    5. Public Quest Depends on your reward level, but 150-200k per run isn't out of the question. and you can do it a few times a day.
    And that's just the daily quests....

    6. Quests and Zhen in OHT.
    7. Doing Backlogged quests.
    8. Just regular Zhen or grinding with hypers.

    Until you hit 100, you can level once a week by merely casually doing your daily quests. 100+ the exp required to level spikes exponentially because they compressed 50 levels into 5.

    Which is why I still say, and stand behind...
    Personally, I think that hypers in FCC should be limited to 100+ as we don't get any real exp/spirit reward for BH's

    Entrance to FCC should be absolutely limited to level 75 and up.

    Both of those are very easy and reasonable changes.
    For the naysayers that will correct me about the choice of getting an exp item on the second BH reward, it's still not the same, and it's not scaled like it is in the lower levels. Besides, those items are designed with the intention of being stashed to support lower level alts.
    [SIGPIC][/SIGPIC]
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited March 2013
    The reality is very simple...

    FC HYPERED POWERLEVELING = ENTIRE GAME DEAD.

    Its not enough that one can hand down gears and coins and other stuff from their own higher characters... Its not enough that you should know where to go after doing it once, that its not boring on another class, its different because you run it all again from the perspective of a different class... Its not enough that the dreamchaser (which is a 2000 point charge reward, the cheapest reward i might add) gives well more than enough advantage gear-wise for new characters...

    At least when even the veteran players are up and coming on new characters, new players gain the benefits of being able to squad with some of them... At least with no more hypering through to end game, new players gain the benefits of materials and gears becoming more available to them, and thus making the game welcoming instead of void of life to those new players...

    The problem is that too many people want what they want and demand that they somehow have divine rights to have what they want right now... Patience is a Virtue... I follow no organized religion, and even I know that much... PWE has no need to cater to such cry babies that want to hyper powerlevel in fc... PWI will be better off as a game and as a financial benefit to PWE in the long term future with fc hyper powerleveling squashed... And the few people they might lose due to squashing this, will be abundantly replaced by more people than they lost...

    And I myself fc hypered my cleric from 81 to 85 and my barb from 76 to 85 because it was easy, and thats where i wanted those 2 characters in particular in order to act as help in the faction i made for recruits... those were the only 2 characters i did so with... all my other characters will get where they get when they get wherever they are going... People take far too much advantage of far too many things... Pick a character you enjoy and stick with it...
    [SIGPIC][/SIGPIC]
  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    b:pleased
    The reality is very simple...

    FC HYPERED POWERLEVELING = ENTIRE GAME DEAD.

    Its not enough that one can hand down gears and coins and other stuff from their own higher characters... Its not enough that you should know where to go after doing it once, that its not boring on another class, its different because you run it all again from the perspective of a different class... Its not enough that the dreamchaser (which is a 2000 point charge reward, the cheapest reward i might add) gives well more than enough advantage gear-wise for new characters...

    At least when even the veteran players are up and coming on new characters, new players gain the benefits of being able to squad with some of them... At least with no more hypering through to end game, new players gain the benefits of materials and gears becoming more available to them, and thus making the game welcoming instead of void of life to those new players...

    The problem is that too many people want what they want and demand that they somehow have divine rights to have what they want right now... Patience is a Virtue... I follow no organized religion, and even I know that much... PWE has no need to cater to such cry babies that want to hyper powerlevel in fc... PWI will be better off as a game and as a financial benefit to PWE in the long term future with fc hyper powerleveling squashed... And the few people they might lose due to squashing this, will be abundantly replaced by more people than they lost...

    And I myself fc hypered my cleric from 81 to 85 and my barb from 76 to 85 because it was easy, and thats where i wanted those 2 characters in particular in order to act as help in the faction i made for recruits... those were the only 2 characters i did so with... all my other characters will get where they get when they get wherever they are going... People take far too much advantage of far too many things... Pick a character you enjoy and stick with it...

    nice 2 bad u r in the 10% minority of pwi :)
  • Ny_Naeve - Dreamweaver
    Ny_Naeve - Dreamweaver Posts: 111 Arc User
    edited March 2013
    I am also tired of FC kiddo's. However, I have absolutely no objection to FCing above a certain level.....say 70+ or 85+ as some have suggested. I see no point in not allowing characters 85+ who can open the heads quest to hyper in there, in fact I think its part of the game culture at this point. and 85+ levels are harder and take much longer to achieve - go for it, fc it up. Besides, in all honesty, the damage has already been done for the most part. But, at least this way, no further damage can be done by allowing people to hyper from lvl 1 in there.
  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    I am also tired of FC kiddo's. However, I have absolutely no objection to FCing above a certain level.....say 70+ or 85+ as some have suggested. I see no point in not allowing characters 85+ who can open the heads quest to hyper in there, in fact I think its part of the game culture at this point. and 85+ levels are harder and take much longer to achieve - go for it, fc it up. Besides, in all honesty, the damage has already been done for the most part. But, at least this way, no further damage can be done by allowing people to hyper from lvl 1 in there.

    u really think they will rewrite the entire code to restrict it to 85+? they haven't fixed fc glitch yet lola... let them start by getting fc bk to normal then they can do whatever they want with lvl restrictions i wanna hit 104 already :P
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited March 2013
    Man seroiusly some of us have real life and jobs and thats why we are cashshoppers. thats why we will take any shortcut we can cause we cant compete with welfare babies who have nothing better to do then chain themselves to a game.
    b:chuckle

    Shhht be carefull not to make a fool out of yourself. 99.5% of the general population and about 95% of the gamer population still think your totally **** when you spend real money on game items. Nothing to do with welfare or rich or poor. They think it has more to do with ego issues and wanting to win PvP so bad that you rather spend real money so you can feel good about beating others. Better not be too loud mouth about your unortodox views, then maybe those 95% keep a bit silent as well. :)

    The rest of your post i agree with though. Dont try to force people into playing the way you want them too because thats the way that you prefer.
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited March 2013
    The reality is very simple...

    FC HYPERED POWERLEVELING = ENTIRE GAME DEAD.

    *deletes other stuff*

    And I myself fc hypered my cleric from 81 to 85 and my barb from 76 to 85 because it was easy, and thats where i wanted those 2 characters in particular in order to act as help in the faction i made for recruits... those were the only 2 characters i did so with... all my other characters will get where they get when they get wherever they are going... People take far too much advantage of far too many things... Pick a character you enjoy and stick with it...

    So its okay to hyperFF, but only when it fits your very specific rule set? Makes no sense. For some people any toon would be useless to them or their faction until it is 100.

    I have voted for level restriction, but after reading the arguments of people saying "no hypers" in here, I'm tempted to change it to keep it the way it has been, as it seems there are very very few legitimate reasons not to other than "I'm a bit butthurt that it took me a year, and it takes them a month"

    I'm tempted to roll a couple of alt toons soon, possibly a sin for pve fun with friends (who are level 100+ so my sin would need to be too). There is no way in hell I'm questing again and going through the mid level content again, ever, not in a million years. If I roll an alt, its to support my main, not to *** around doing midlevel **** that I don't care about. For me I doubt it would matter if FF is there or not, I'm sure I could powerlevel my toon to 100 very quickly without FF anyway, but my toon is badass and can do some crazy sh't like pull the whole of FB89 and hyper that. Not everyone has that luxury. Should they be penalised simply because they dont have R9?
    I love drinking tea
  • SylenThunder - Twilight Temple
    edited March 2013
    u really think they will rewrite the entire code to restrict it to 85+? they haven't fixed fc glitch yet lola... let them start by getting fc bk to normal then they can do whatever they want with lvl restrictions i wanna hit 104 already :P
    You don't have to rewrite the code though. All it requires is a couple of small text strings in the map data. Hell, you can even doing it without having to shut the entire server down if you do it right. Unload map, edit config file, reload map.
    [SIGPIC][/SIGPIC]
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited March 2013
    I have voted for level restriction, but after reading the arguments of people saying "no hypers" in here, I'm tempted to change it to keep it the way it has been, as it seems there are very very few legitimate reasons not to other than "I'm a bit butthurt that it took me a year, and it takes them a month"

    same. Looking back, i actually just voted level restriction because i was advocating it to explain those anti hyper people how rediculous it is to completely destroy a whole instance.

    But actually i dont care about people hyperleveling too much, so might well change my vote to no. And surely what do you think im going to do when i want a Demon barb to go with my sage barb ? Think i will be a hyper baby ? you watch my Demon barb kick *** when i get to lvl 80 for FCCing (which will be about 5 hours after character creation, 2 hours of zhenning and 3 hours of doing cultis)
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited March 2013
    WnbTank is pretty much saying what I want to, but I'm going to throw in an anecdote.

    I decided like a month ago to try and level to 104 and then 105. So everyday I do world quest+gbq+morai dailies+marriage quest+Cube+PV and then the occasional AEU on my cleric. After all of that, I really really do not feel like going and doing more tedious dailies and quests that I've already done five times over on an alt to get it to 100. It's what makes people quit: the utter tedium of it all. Yes, FC is also tedious, but it is nowhere near the tedium of doing the same quests over and over again.

    Killing 50,000 mobs that don't pose a challenge will not make you better at your class. When I first started this game as a veno back on a different version, I went to like level 18 with no pet and just wacked things to death with whatever weapon I was using. It was actually going on the forums and looking at stuff that made me better, not running the repetitive quests over and over again.

    And now we get to my cleric and you know what helps the most when it comes to playing my char? PVPing. Not, once again, running the same repetitive quests and instances over and over again. PVE does not take much thought process once you know what that particular mob/boss/instance does. It really doesn't.

    Also, if you, for instance, somehow find a cleric that somehow doesn't know what IH/purify is, then kindly tell them and ask them to start using it. Nine times out of ten, they will do it. Okay, so theirs might not be maxed, but most people would go and try to do something they're informed that they need to do as soon as they can. And thus you have helped someone become better at their class instead of raging at them constantly and them continuing to be left in the dark.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited March 2013
    The way I see it

    Reasons not to allow hypers in FC

    It is not allowed in any other version of the game
    It causes the world map to be empty, because of rational choice theory
    It discourages new players (see point 2)
    By discouraging new players, it decreases the longevity of the game
    It pretty much kills the following instances in the same way NW kills NV, by making it make less sense to do them: Phoenix Valley up to 95, Hall of Deception, Gate of Delirium, Secret Frostcover grounds, Valley of Disaster, Wraithgate, Hallucinatory Trench (smaller impact), Brimstone Pit, Eden, Valley of Reciprocity through gamma, Heaven, Hell, the world map, OHT, cube of fate below 100, reflection (smaller impact)
    It renders the following quest obsolete: world quest, public
    It encourages people to pass on greater costs of mistakes to other people, who have no ability to opt out of squadding with those people since you can't tell whether a random squad mate has FC or not until the instance has started. (Mistakes at higher levels are more costly both in coin, and in time, considering exp is harder to get)
    Discourages open map pk in non-hot spots on PVP servers

    Reasons to allow hypers in FC

    People can level faster
    Makes it easier for classes that have a harder time with PV 95+ to reach level 105
    It's pretty
    It's fun
    Source of income for aps toons, and people who convert tokens to items
    Source of certain gear items
    Less time means less boredom from repetition.
    Has been around 2 years
    game is old anyway

    Neutral Reasons for FC:

    People can level alts faster (some would argue this is a negative thing, some a positive)

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  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    WnbTank is pretty much saying what I want to, but I'm going to throw in an anecdote.

    I decided like a month ago to try and level to 104 and then 105. So everyday I do world quest+gbq+morai dailies+marriage quest+Cube+PV and then the occasional AEU on my cleric. After all of that, I really really do not feel like going and doing more tedious dailies and quests that I've already done five times over on an alt to get it to 100. It's what makes people quit: the utter tedium of it all. Yes, FC is also tedious, but it is nowhere near the tedium of doing the same quests over and over again.

    Killing 50,000 mobs that don't pose a challenge will not make you better at your class. When I first started this game as a veno back on a different version, I went to like level 18 with no pet and just wacked things to death with whatever weapon I was using. It was actually going on the forums and looking at stuff that made me better, not running the repetitive quests over and over again.

    And now we get to my cleric and you know what helps the most when it comes to playing my char? PVPing. Not, once again, running the same repetitive quests and instances over and over again. PVE does not take much thought process once you know what that particular mob/boss/instance does. It really doesn't.

    Also, if you, for instance, somehow find a cleric that somehow doesn't know what IH/purify is, then kindly tell them and ask them to start using it. Nine times out of ten, they will do it. Okay, so theirs might not be maxed, but most people would go and try to do something they're informed that they need to do as soon as they can. And thus you have helped someone become better at their class instead of raging at them constantly and them continuing to be left in the dark.
    i totally agrre listen to the wisdom for HL ! :p anyways the guys who wanna keep the none hypering thingie well they obviously don't wanna climb to the top ,... ik that ppl like me or eoria would like to work for 105 nd fc can be a fast way 2 reach it not everyone can solo pvs :

    Eoria :rejecting infamous applications like a boss since 2012 :P!
  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    The way I see it

    Reasons not to allow hypers in FC

    It is not allowed in any other version of the game
    It causes the world map to be empty, because of rational choice theory
    It discourages new players (see point 2)
    By discouraging new players, it decreases the longevity of the game
    It pretty much kills the following instances in the same way NW kills NV, by making it make less sense to do them: Phoenix Valley up to 95, Hall of Deception, Gate of Delirium, Secret Frostcover grounds, Valley of Disaster, Wraithgate, Hallucinatory Trench (smaller impact), Brimstone Pit, Eden, Valley of Reciprocity through gamma, Heaven, Hell, the world map, OHT, cube of fate below 100, reflection (smaller impact)
    It renders the following quest obsolete: world quest
    It encourages people to pass on greater costs of mistakes to other people, who have no ability to opt out of squadding with those people since you can't tell whether a random squad mate has FC or not until the instance has started. (Mistakes at higher levels are more costly both in coin, and in time, considering exp is harder to get)
    Discourages open map pk in non-hot spots on PVP servers

    Reasons to allow hypers in FC

    People can level faster
    Makes it easier for classes that have a harder time with PV 95+ to reach level 105
    It's pretty
    It's fun
    Source of income for aps toons, and people who convert tokens to items
    Source of certain gear items
    Less time means less boredom from repetition.
    Has been around 2 years
    game is old anyway

    Neutral Reasons for FC:

    People can level alts faster (some would argue this is a negative thing, some a positive)

    can i ask u a few questions?:
    what lvl is ur main and what class is 2
    r u planning to reach the top ( lvl 105) ?
  • Tem - Sanctuary
    Tem - Sanctuary Posts: 15 Arc User
    edited March 2013
    I support 85+ level restriction.
    o_o
  • XXLunnaXx - Heavens Tear
    XXLunnaXx - Heavens Tear Posts: 85 Arc User
    edited March 2013
    "Regarding the FCC issue:
    - I'm seeing a lot of support to keep this change, or at least to have a modified version. Since it's on the table, I'll see if we can start discussing possible alternatives, such as setting a level limit, or a hyper exp lvl requirement for FCC. I cannot promise that we'll be able to get this fixed, let alone to everyone's satisfaction, but we'll do our best.

    - Val"

    Good to see that either it may be out completely (as in no hypering at all) or level restricted from the looks of it :)
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited March 2013
    i totally agrre listen to the wisdom for HL ! :p anyways the guys who wanna keep the none hypering thingie well they obviously don't wanna climb to the top ,... ik that ppl like me or eoria would like to work for 105 nd fc can be a fast way 2 reach it not everyone can solo pvs :

    Eoria :rejecting infamous applications like a boss since 2012 :P!

    Was working on leveling my sin before my comp broke down, well it was stopped by early 2x for December first tbh. But I cant tell you how disgusted I was after farming 7% xp(I think) a day on 102 sin daily. I counted it would take me bout 5 months of such work to hit 105. I will likely work for 104 as almost 103 already and I feel like leveling is best way to improve my TW toon while waiting on generating more money to R999 Archer.
    Trolling Sid since So Hot :o
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited March 2013
    can i ask u a few questions?:
    what lvl is ur main and what class is 2
    r u planning to reach the top ( lvl 105) ?

    On Heavens Tear my main is level 7x (haven't logged in on a month, comp broke) and I have no 100+ main to help me level, and my faction doesn't believe in helping power level people, so I level the old fashioned way only

    On Dreamweaver my main is a 100 sin that is almost 101, and yes I planned on taking it to 105 eventually. I also have a 7x psychic on DW that has been levelling purely the old fashioned way, and has kicked all level 100+ from BH squads in an attempt to only squad with people of my level. 9/10 I have to grab my sin. If someone else forms, I drop out. I average about 1 BH a week. FC is the NW of exp.

    I speak from experience regarding the dead instances.

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  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    Was working on leveling my sin before my comp broke down, well it was stopped by early 2x for December first tbh. But I cant tell you how disgusted I was after farming 7% xp a day on 102 sin daily. I counted it would take me bout 5 months of such work to hit 105. I will likely work for 104 as almost 103 already and I feel like leveling is best way to improve my TW toon while waiting on generating more money to R999 Archer.
    i am at 103 making 1% out of 2 full runs made my way up to 75% to 104 it is possible :P
  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    On Heavens Tear my main is level 7x (haven't logged in on a month, comp broke) and I have no 100+ main to help me level, and my faction doesn't believe in helping power level people, so I level the old fashioned way only

    On Dreamweaver my main is a 100 sin that is almost 101, and yes I planned on taking it to 105 eventually.

    I speak from experience regarding the dead instances.
    great what r ur plans to reach 105 ?
    lemme help u out what u been saying nd a lot saying naively is that:
    do cs gives 1m
    do morai quests +gbq gives 650
    do aeu gives (2m at 103)
    do cube another 1m exo so great !
    result: u gain 0,3% at 103 good luck reaching 105 before 2015
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited March 2013
    The way I see it

    Reasons not to allow hypers in FC

    It is not allowed in any other version of the game
    It causes the world map to be empty, because of rational choice theory
    It discourages new players (see point 2)
    By discouraging new players, it decreases the longevity of the game
    It pretty much kills the following instances in the same way NW kills NV, by making it make less sense to do them: Phoenix Valley up to 95, Hall of Deception, Gate of Delirium, Secret Frostcover grounds, Valley of Disaster, Wraithgate, Hallucinatory Trench (smaller impact), Brimstone Pit, Eden, Valley of Reciprocity through gamma, Heaven, Hell, the world map, OHT, cube of fate below 100, reflection (smaller impact)
    It renders the following quest obsolete: world quest
    It encourages people to pass on greater costs of mistakes to other people, who have no ability to opt out of squadding with those people since you can't tell whether a random squad mate has FC or not until the instance has started. (Mistakes at higher levels are more costly both in coin, and in time, considering exp is harder to get)
    Discourages open map pk in non-hot spots on PVP servers

    Reasons to allow hypers in FC

    People can level faster
    Makes it easier for classes that have a harder time with PV 95+ to reach level 105
    It's pretty
    It's fun
    Source of income for aps toons, and people who convert tokens to items
    Source of certain gear items
    Less time means less boredom from repetition.

    Neutral Reasons for FC:

    People can level alts faster (some would argue this is a negative thing, some a positive)

    You're a fine mod, but really bad at this sorta stuff. Remember what many of us have said about mods posting their personal opinions in a biased way on their mod account? Yea stop that. You make yourself and the people who put trust in you look foolish.

    Let's clean up your Reasons Against, as they apply to all servers on our version of PWI:
    It causes the world map to be empty, because of rational choice.
    It discourages new players. By discouraging new players, it decreases the longevity of the game.
    It results in lesser exp avenues being avoided.
    It encourages people to pass on greater costs of mistakes to other people by not learning their class.

    You delivered 4 points obfuscated by a ton of extra words.

    Now, lets take a page out of the same book and garbage up your Reasons For like you did with your Reasons Against, while getting rid of your childish **** reasons:
    People can level at any speed they are willing to pay for, and learn to group in FF 80+. New players have the ability to instead of grind the same mob over and over again, spend some coin to level their character faster. They can also choose to skip more annoying or repetitive quests, thereby giving more enjoyment to the game.
    Makes it easier for classes that have a harder time with PV 95+ to reach level 105. It provides an avenue 80+ for all classes to have an instance to work together with other classes to enjoy. This allows players to play the game as intended.
    It allows players of similar level to WANT to group for an instance instead of having a higher level quickly complete a quest for you in: Hall of Deception, Gate of Delirium, Secret Frostcover grounds, Valley of Disaster, Wraithgate, Hallucinatory Trench (smaller impact), Brimstone Pit, Eden,Heaven, Hell, the world map, OHT, cube of fate below 100.
    The following quest became obsolete and had nothing to do with FF: world quest
    Source of income for aps toons specifically, but other classes as well. This is an alternative to Trophy Mode, Lunar/Warsong Mat Selling, and TT for players to earn coin in game through services or gear.
    Source of non daily, zero pressure exp for characters 80+. When the class can solo it 100+, it is an easy relaxed way to make money or gain exp. It is also an excellent test of ability and knowledge of the class to be able to solo or efficiently group with others.
    Excellent opportunity to make friends and learn about other factions 80+. Groups will spend much more time with eachother, especially repeated occurances as opposed to any other instance in the game pre-100.
    Less time means less boredom from repetition. (See #1)


    I realize I may be the [BLEEP] for pointing this out, but christ have some integrity if you're a mod - or post from your non mod account.

    The issue with the dead instances is risk vs reward. Rebalance that and they'll repopulate. People do BH100 for a reason.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited March 2013
    i am at 103 making 1% out of 2 full runs made my way up to 75% to 104 it is possible :P

    I hypered Teleporter room boss, small room between and xp room boss with 1 activation. Think I got 0.4% xp/run. I ran all 10 activations daily, add in cube and all other reasonable dailies and it gets disgusting. Also, bout every other day I ran out of hypers and thus could activate new ones. I tell you, ~15x FC in a same day is a no go for a sane man.
    Trolling Sid since So Hot :o
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited March 2013
    Welp, better several-pages-late than never. <_>
    FC was revamped to xp instance so yes, people are as entitled to it as any instance in the game. And FC has been this for how long? Years. Really, it has become solid part of game, not something that was on "test run" like you make it seem.

    And I for one think goons should of been allowed as it was abused to the extent that players who were unable to do so for reason or the other are permanently behind in levels, discounting the ones who can solo PV fast enough for multiple runs per token. I dont want to derail this thread but its safe to say 105s have massive advantages over most non-gooners.

    Btw, what the hell is "legitimate leveler"? Does it include only questing/grinding? Or you think delta/gamma is legit way to level? And also, is grinding with hypers considered abuse?
    I used the term legitimate here to refer to method of leveling other than Frost abuse. Whether I personally approve of any other method is not the topic of this thread.

    Regarding goons... what would you have had wanmei do, exactly? By your logic, anything that ever becomes broken should remain broken forever. I suppose by your logic they should've left in, say, the Medal of Glory DQ point glitch because a few people used it?

    I will agree that PWE's reluctance to roll back abusers' characters is regrettable, but that was their judgement call to make. They had a choice between doing harsh rollbacks that would maybe have affected everyone (depending on what level of control they have over the databases, which is probably not much), or leaving some people in the posession of benefits that others wouldn't get. Neither choice would have been perfect, but that doesn't mean the solution is "oh, well, we'd better not ever fix anything again."
    While I see this attitude in irl politics, I cant really understand it. Restricting something that has no effect in your life, other than finding it "wrong" and thus offending you on personal level. *** rights are great example of this, the heck its your business who people do in their bedroom? Same goes to power leveling, the heck it`s your problem? Its not your life/toon.
    Bad comparison. What's being restricted here is something that has a direct and observable effect on the intelligence and competence of your average endgame (and hell, midgame) squadmates... in essence, their decision to abuse Frost results in detriments to the gameplay of those around them. I know that doesn't apply to all of them, but it really seems to apply to most.

    And even for the skilled ones... do I have the right to raise an objection when people cheat a system that I used legitimately? Yeah, I do. You have a right to ignore me and continue to enable the hyper babies, of course. But if wanmei decides to listen to us and treat Frost abuse as cheating (a precedent I believe they've already set with the goon glitch), then don't be surprised.
    And so you have right to determine others cant skip older content they dont find appealing? Oh damn, I must of played WoW wrong by skipping content that was outdated. Like it or not, WoW is most popular MMOrpg for a reason and really, rushing to level cap doesnt take too long. Id say it takes less than what "FC babies" take in getting to 100. But I suppose this is irrelevant, oh ruler of the interwebz, what else I am not allowed to do?
    If you don't find the actual game content appealing, why the hell did you play it? If all you want to do is be endgame immediately and PVP your heart out, I'm sure there's no shortage of pservers out there that can accommodate you. Why not drop the pretense?

    Besides, you and I both know that 90% of the lowgame and midgame content can be skipped without consequence. Aside from culti, no quest in the game is required, and you can absolutely reach 75 without ever setting foot in a questing zone. You've got BH, crazy stone, world quest, cube, Lucid fruits, brainpower orbs, high-yield gofer quests like the Tideborn chain, PV... and those are just some of the popular ones. Don't tell me there's not enough content and leveling methods out there to get your alts to 75... just tell me you're too lazy to use them. At least that'll be honest.
    So its cheating to skip content you have already explored on your main? According to who? How or when its even your problem? I too played fair, I was one of the first 3 demon barbs on Archosaur, there was nobody who could of powerleveled me. So when I then created alt and leveled him in FC I didnt play fair? What if, which happens to be true, I had lvl 80 Archer on DW I quit around the time BHs came out. Lvl 80 was the level restriction you too agreed on? Is it cheating "transferring" said archer w/o gears to Archosaur? Or should I have gone trough the exact same content again? If yes, why?
    I've responded to most of this already, but let's address the question about your archer. Would it be boring to go through the same content again on another server? Sure, maybe. I've got an archer on Archosaur myself, actually... I think she's like lv12. Why? Well, because I never invested enough time in Archosaur server. Same for my Lv71 cleric on that server. The result of that is - guess what - I don't exactly have much power or influence in Archosaur server. Too bad for me, huh? But I'm not gonna create fascimiles of all my HT characters just so I can pretend I earned it on Arch.

    It's a shame you decided to quit Dreamweaver, but them's the breaks. If you don't like it, petition PWE for a server transfer option. I keep hearing rumors they're looking into that, y'know. Hell, maybe your gear would come over then, too, and it'd even be legitimately sanctioned by PWE. What more could you want? XD
    I ask you, how is PV different from FC? If FC is cheating, why isnt PV, which gives pretty similar xp? Or do you only talk bout selling FCs/powerleveling own alts there?
    Two reasons. (1) PV requires a squad of level-appropriate characters without relying on high level help, and (2) the exp is scaled to that level range. Is PV for 85+ players equivalent to Frost? I wouldn't know, I never do PV (do they even have an 85+ PV?). I don't have anything against it, really, I've just never needed it to level.
    Silly me thought you are supposed to enjoy games and use them for relaxing while all along it was supposed to be taken as your virtual job. But actually, nobody asks you to respect those "illegitimately-obtained levels" either, you are the one who wants to force something on others.
    Game design is what it is. If you're telling me you don't like to grind and you don't like to quest, y'know what that tells me? That you don't like MMOs. Sounds to me like you'd have more fun in a whole different videogame genre. I don't treat PWI as a job because I don't see its intended nature as a chore. If you do, maybe you should play another game rather than insist that this particular one fit your particular definition of fun.
    Ps. You ever heard of strawman argument?
    I know what a strawman is. What are you implying?
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited March 2013
    great what r ur plans to reach 105 ?
    lemme help u out what u been saying nd a lot saying naively is that:
    do cs gives 1m
    do morai quests +gbq gives 650
    do aeu gives (2m at 103)
    do cube another 1m exo so great !
    result: u gain 0,3% at 103 good luck reaching 105 before 2015

    You didnt add the Morai XP Jades (660k+XP daily), Brainpower Pills (660k XP) Solo/Duo Multi-Runs of PV...Oh, and of course, there's WQ, the potential 10m XP from CS, and Reflection as well. FF helps if you want to do something different from the above, but thats about it unless you've got some activations or time left after doing PV.
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  • Kiszmet - Heavens Tear
    Kiszmet - Heavens Tear Posts: 155 Arc User
    edited March 2013
    I am voting level restricted. With all the exp out there these days for toons lev 1-79 there is no reason someone needs to hyper frost for that period of time. Many boast they can do it in a month or two without frost so why put it back in as is?

    Gear argument is moot as many people don't use the FC gear, and even if they did many plvl teams don't do the bosses that drop the best anyway. As for quickly leveling toons I see no issues with taking a month or two to practice with a new class before playing it in the 100+ field. If its the same class but just a different path (sage/demon) that's an exception, but I don't think we need any more lev 100+ clerics and mystics who may be experienced players in other classes but aren't familiar with the very different dynamics of keeping entire squads alive.

    The game is definitely a different playing field then it was 3-4 years ago, and I respect that. I also respect people not wanting to level from 1 - 100 again doing the same quests/runs they've done for years. But I also believe there should be SOMETHING involved in reaching lev 80-100+, not just standing there and absorbing ridiculous amounts of exp.
  • thenewclass
    thenewclass Posts: 52 Arc User
    edited March 2013
    I hypered Teleporter room boss, small room between and xp room boss with 1 activation. Think I got 0.4% xp/run. I ran all 10 activations daily, add in cube and all other reasonable dailies and it gets disgusting. Also, bout every other day I ran out of hypers and thus could activate new ones. I tell you, ~15x FC in a same day is a no go for a sane man.
    i just do 2 fcs dude (i get 1.1% at 103) nd then a pv run with a barb (0.7) by cutting fc they r cuttimg half my exp or even more anyone can do it takes like 1-2hrz daily....
  • Oups_Dead - Harshlands
    Oups_Dead - Harshlands Posts: 101 Arc User
    edited March 2013
    v4liance wrote: »
    You're right, that was a mistake on our part, and I'm really sorry =/

    We'll be fixing the tooltip text to clarify the exact requirements for gear signature inks.

    - Val

    can we get an idea about what pwi's stuff going to do since 90% of the players totally disagree with forbidding hypers in fc?
  • Toomaga - Heavens Tear
    Toomaga - Heavens Tear Posts: 221 Arc User
    edited March 2013
    Mmmm FC being revertedb:dirty...
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited March 2013
    v4liance wrote: »
    For now, FCC will be reverted to allow hyper exp with the next maintenance, ...

    Whether FCC will remain that way, we can discuss further.

    - Val

    >b:infuriated
    Somehow I doubt the developers will trouble themselves with capping the instance afterwards.
    I'll hold some faith that they'll take our thoughts into consideration, but thats a small flicker of light in a dark void...
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  • SylenThunder - Twilight Temple
    edited March 2013
    ...
    Regarding goons... what would you have had wanmei do, exactly? By your logic, anything that ever becomes broken should remain broken forever. I suppose by your logic they should've left in, say, the Medal of Glory DQ point glitch because a few people used it?

    I will agree that PWE's reluctance to roll back abusers' characters is regrettable, but that was their judgement call to make. They had a choice between doing harsh rollbacks that would maybe have affected everyone (depending on what level of control they have over the databases, which is probably not much), or leaving some people in the posession of benefits that others wouldn't get. Neither choice would have been perfect, but that doesn't mean the solution is "oh, well, we'd better not ever fix anything again."
    Unfortunately, they cannot "roll back" the players that abused the glitch. (Trust me, I've tried, it breaks the entire account.) I do certainly agree that something more should have been done. Sadly though, the Support team didn't have the manpower or access to enough of the data to really do anything about it. IMHO, they should seek out all those that heavily abused that glitch and just delete the characters, with a gear allowance or rep to compensate them for any cash they may have spent on their illegitimately leveled toons.

    As for the ability to transfer to a different server, you wouldn't be able to change types (i.e. PvE to PvP). Also given the complexity involved in such a move, and knowing the limitations Wanmei has placed on access to the databases and server data to our dev's, I don't see it happening anytime in the near future.
    [SIGPIC][/SIGPIC]
This discussion has been closed.