I don't understand the logic.
Comments
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WnbTank - Archosaur wrote: »That is actually my point exactly. The ones who followed the rules got facked up hard simply `cause they followed the rules. The ones who broke em got rewarded as there was no penalty whatsoever - Heck, they got rewarded easy levels.
Blah blah blah, those levels are mostly irrelevant anyway. The only problem is level 105 Assassins, but then again Morai solves that just nicely.
In fact, I'm predicting 3 months from now people will be QQing about the Archer stealth and leaps instead.
The way I see it, most people aren't even in the relevant level range (102+) and are simply complaining because they feel cheated out of a way to level. Or they want the "cheaters" to be punished because they feel all "cheaters" need to be punished, regardless of whether someone else has already taken responsibility for them.The only proper action would be to create some sort of xp instance - something which gives a lot of xp compared to frost. Make it to only 100+ so it wont be abused for power leveling - would only increase PWI`s hyper sales as 100-104 would want to hit the lvl cap as long as long as it`s reasonably quick to get level 100->105. Only way to "return balance" between the ones who glitched and who didn is to give reasonably easy way for those who didnt abuse glitch. As it stands now - PWI encourages abusing glitches, which I believe is the opposite of what they want. Most simple actions would actually be 100+ hypers, which give 100x/200x xp but cant be transformed trough tokens - it would be absolute win - win situation, both players & PWI(More money) would be happy with the solution.
Not likely to happen. On PW-CN, hypers don't work in FCC to begin with. Thus, even with the revamp, it's still a crappy means of experience, with options like PV, OVS or zhenning in the open map being better options. Thus, the whole experience instance would be pretty much for us, and pretty much only because only our players spam the everloving **** out of FCC and because our players are much, much more obsessed with being "the best".
Also, "reasonably easy" still cannot be easier than the goons. After all then you'd just be trolling the gooners and then you'd see them complain instead. Which wouldn't solve a damn thing, except now we'd have a playerbase where pre-99 is considered lowbie, 99-100 is considered mid-game and 101+ is considered endgame. Which you really don't want.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »Blah blah blah, those levels are mostly irrelevant anyway. The only problem is level 105 Assassins, but then again Morai solves that just nicely.
In fact, I'm predicting 3 months from now people will be QQing about the Archer stealth and leaps instead.
The way I see it, most people aren't even in the relevant level range (102+) and are simply complaining because they feel cheated out of a way to level. Or they want the "cheaters" to be punished because they feel all "cheaters" need to be punished, regardless of whether someone else has already taken responsibility for them.
Mostly irrelevant but that isnt the idea behind it, is it? It`s the fact that some broke the rules, others didnt. And yes, 20 stat points and the base stats(+2 stats/lvl) are pretty irrelevant but those lvls do exist. I myself would go and get to 105 if it wasnt completely ridiculous how slow it is.Olbaze - Sanctuary wrote: »Not likely to happen. On PW-CN, hypers don't work in FCC to begin with. Thus, even with the revamp, it's still a crappy means of experience, with options like PV, OVS or zhenning in the open map being better options. Thus, the whole experience instance would be pretty much for us, and pretty much only because only our players spam the everloving **** out of FCC and because our players are much, much more obsessed with being "the best".
Also, "reasonably easy" still cannot be easier than the goons. After all then you'd just be trolling the gooners and then you'd see them complain instead. Which wouldn't solve a damn thing, except now we'd have a playerbase where pre-99 is considered lowbie, 99-100 is considered mid-game and 101+ is considered endgame. Which you really don't want.
Actually, it would make sense if it was easier. You know, they broke the rules, abused a bug and as PWE isnt obviously punishing them with bans like they threatened - making it easier than abusing would be small slap on the wrists of abusers. What would the QQ be based on? "I, among others, abused a bug, creating imbalance in game(Most noticeable with sins) which is the reason for PWE to act in the first place. It`s unfair cause abusing a bug took us more effort than the new option, QQ "?
And actually, the more I think bout it, the more I`m thinking super hypers with 100/200x xp or even 500x cp. New instance would be expensive for PWE and only way they do anything is if it`s cheap for them and likely increase their profits. 100->105 is ~4 billion xp. Mobs give ~1k xp on pv. That is prolly the most efficient place to level with hypers. lvl 100 mobs give 936 xp and 105 mobs give 1067 when I tested with my lvl 98 sin .
So 4 billion xp / 1k xp/mob = 1 million mobs. With 100x hypers that would be cut to 10k mobs and with 200x to 5k mobs or even 500x to 2k mobs, which starts to sound reasonably easy tbh. If they added something like super hypers(100+ to use) on cashshop, costing 1-5g/patch of 200x/500x xp for 1h, it would solve problem efficiently as both players and PWE would be happy with the solution.
PWE would lose pretty much nothing as after 101 there is no reason for ppl to lvl anyways - they`d only get money they wouldnt otherwise get. Though it could be argued that they`ll have reason for normal hypers till 101 so make super hypers 101+ and there isnt much of a reason for them to not do it as I expect coding for those super hypers to be no biggie due normal hypers existing.
Ps. I find your categories sorta amusing, how does those differ from how the game is now?Trolling Sid since So Hot0 -
i would definetely spend time/coins to get those super hypers and hit 105.... sounds like a good plan to me..you only purge once #yopo0
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WnbTank - Archosaur wrote: »That is actually my point exactly. The ones who followed the rules got facked up hard simply `cause they followed the rules. The ones who broke em got rewarded as there was no penalty whatsoever.
The only proper action would be to create some sort of xp instance - something which gives a lot of xp compared to frost. Make it to only 100+ so it wont be abused for power leveling - would only increase PWI`s hyper sales as 100-104 would want to hit the lvl cap as long as long as it`s reasonably quick to get level 100->105. Only way to "return balance" between the ones who glitched and who didn is to give reasonably easy way for those who didnt abuse glitch. As it stands now - PWI encourages abusing glitches, which I believe is the opposite of what they want. Most simple actions would actually be 100+ hypers, which give 100x/200x xp but cant be transformed trough tokens - it would be absolute win - win situation, both players & PWI(More money) would be happy with the solution.
^ this.
I can't quite fathom how PWE can't quite understand how MMORPG's work.
If you have a good MMO, you don't break the living f*ck out of it until there's no money left to milk....you fix it so you have a steady revenue of satisfied players who encourage friends to play... (I USED to encourage my friends to play with me. Now I tell them to stay away.)
I believe the phrase is....
Time = Money
If you have an MMO that runs for a long TIME you make more MONEY. Breaking a game the way they do now, encouraging cheating (among other things,) is NOT going to help your game make money. Quite the opposite--it's going to choke the life out of it.
For some ungodly reason, PWE seems to think that expansions are helping their game recover. I find it quite the opposite: they're making a bad problem worse. They continuously add cement to a broken frame, and eventually, the whole thing is going to collapse. Adding new classes and new content is NOT going to fix your problem.
There's four major issues plaguing your game right now PWE. One of them is your APATHY.They made fun of me because I wasn't a R8 Psychic...and then came third cast. It's not funny anymore.
Reason 88 to buy a makeover scroll:
gomba: "Your butt looks like an eggplant."
Q_Q0 -
Olbaze - Sanctuary wrote: »Yeah yeah just lion a iOn was supposed to kill the game.
That game is going free to play this spring, and currently has an "unlimited trial" option. It might actually start to pose some competition. b:shutup[SIGPIC][/SIGPIC]0 -
WnbTank - Archosaur wrote: »Mostly irrelevant but that isnt the idea behind it, is it? It`s the fact that some broke the rules, others didnt. And yes, 20 stat points and the base stats(+2 stats/lvl) are pretty irrelevant but those lvls do exist. I myself would go and get to 105 if it wasnt completely ridiculous how slow it is.
Oh please, stop being such an idealist.
PWE has a pretty hefty history of changing rules to fit around a majorly accepted principle. For example, check the original TW rules, there was supposed to be no flying and there were limits on the lands you could own.
PWE makes the rules, PWE decides how to punish or not to punish for breaking of said rules. That's how it works everywhere. You don't really got a place to complain.And actually, the more I think bout it, the more I`m thinking super hypers with 100/200x xp or even 500x cp. New instance would be expensive for PWE and only way they do anything is if it`s cheap for them and likely increase their profits. 100->105 is ~4 billion xp. Mobs give ~1k xp on pv. That is prolly the most efficient place to level with hypers. lvl 100 mobs give 936 xp and 105 mobs give 1067 when I tested with my lvl 98 sin .
So 4 billion xp / 1k xp/mob = 1 million mobs. With 100x hypers that would be cut to 10k mobs and with 200x to 5k mobs or even 500x to 2k mobs, which starts to sound reasonably easy tbh. If they added something like super hypers(100+ to use) on cashshop, costing 1-5g/patch of 200x/500x xp for 1h, it would solve problem efficiently as both players and PWE would be happy with the solution.
And why would they do that? The only thing it would do is make the QQ about lack of endgame content even worse. After all, if majority of the high level player base was 105 instead of 100-103, the argument for more endgame content would obviously be brought up, as one of the key reasons why it's often cited as waste is because there isn't enough endgame folk.PWE would lose pretty much nothing as after 101 there is no reason for ppl to lvl anyways - they`d only get money they wouldnt otherwise get. Though it could be argued that they`ll have reason for normal hypers till 101 so make super hypers 101+ and there isnt much of a reason for them to not do it as I expect coding for those super hypers to be no biggie due normal hypers existing.
So exactly why would you even want the 105? If it's so useless, why bother making an alteration to it? PWE doesn't need to do that, all they need to do is what they've done: passively admit that the goon glitchers will not be banned. The argued "unfair advantage" is moot anyways and people will probably switch to QQing about archer stealth once 3 months from Descent pass.Ps. I find your categories sorta amusing, how does those differ from how the game is now?
Because now it's pretty much: mid level: 60-88, high: 89-99, endgame: 100+. Which is solely based on significant factors: on 60 you get TT, on 89 you get Demon/Sage cultivation and on 100+ you get Nirvana/Rank 8/Rank9. The "new" setting wouldn't be based on anything meaningful, it'd just be "Well you're past 100, but not quite there yet" and "Well you're close to cap now".I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Lololol 17.0
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Olbaze - Sanctuary wrote: »Oh please, stop being such an idealist.
PWE has a pretty hefty history of changing rules to fit around a majorly accepted principle. For example, check the original TW rules, there was supposed to be no flying and there were limits on the lands you could own.
PWE makes the rules, PWE decides how to punish or not to punish for breaking of said rules. That's how it works everywhere. You don't really got a place to complain.
PWE can run the game however they want but your argument on this is plain stupid. Idealist is one who works for better world with little or no realism. My suggestion has always taken into account of what PWE wants, which is admittedly money. That`s fine, this is business, I got no problem with that.
But if there is no actions taken to punish the rulebreakers and/or neglect the advantage unfairly gained, after there was threats from PWE to ban the glitchers. - Who will ever take their word seriously anymore? On their perspective, the less there is glitching/etc - The better and therefore it would make all the sense in the world to enforce the idea "glitching aint worth it". I dont think banning half the members of biggest TW factions would be smartest course of action for them, which is why balance should be returned trough different means.
TW remake is completely different from what happened here - They took actions to prevent rule breaking and they have actually enforced it(Short bans for the leaders of factions that kept fake bidding). The first TW rules would be proper argument if goons would be returned and it would be acknowledged as a fair way to level - As it stands now it`s like other side was allowed to fly and the other was forbidden to do the same - Does that make sense?
I have every right to complain as a paying customer - and I also have every right to suggest fixes for the issue that would benefit both PWE and players. And PWE got every right to ignore my suggestion if they wish but saying like I have no right to complain is just silly. I cant understand your standpoint on this - unless you actually want to hurt the game? Pretty much every single company wants to know what are seen as problems in their product among their customers and how to fix them. What you think they make surveys for?Olbaze - Sanctuary wrote: »And why would they do that? The only thing it would do is make the QQ about lack of endgame content even worse. After all, if majority of the high level player base was 105 instead of 100-103, the argument for more endgame content would obviously be brought up, as one of the key reasons why it's often cited as waste is because there isn't enough endgame folk.
So you`re saying that while tere is no different content, leveling 101->105 is actually argument for no content? It would be argument if there was any real portion of playerbase willing to play this "content".Olbaze - Sanctuary wrote: »So exactly why would you even want the 105? If it's so useless, why bother making an alteration to it? PWE doesn't need to do that, all they need to do is what they've done: passively admit that the goon glitchers will not be banned. The argued "unfair advantage" is moot anyways and people will probably switch to QQing about archer stealth once 3 months from Descent pass.
Now, how much you actually think it would cost for PWE to code super hypers into game? There already is interface for it as normal hypers exist and I can promise they would make more money with super hypers than it would cost to add that piece of code. When they can do something to least lessen the bitterness and QQ among their customers, while making more money, why ever would they not do it?
Happy customer spends more - I actually play another game where is "support" option, while it gives nothing in terms of game balance(some perks on interface) - I have always paid that as no brainer. When they`ve been declining in how to properly run the game, on my opinion obviously, the longer times I have put my support on ice - paying less money than I would of have if I had been "happy customer".Olbaze - Sanctuary wrote: »Because now it's pretty much: mid level: 60-88, high: 89-99, endgame: 100+. Which is solely based on significant factors: on 60 you get TT, on 89 you get Demon/Sage cultivation and on 100+ you get Nirvana/Rank 8/Rank9. The "new" setting wouldn't be based on anything meaningful, it'd just be "Well you're past 100, but not quite there yet" and "Well you're close to cap now".
Not really, it already is pre 89 = lowbies, 89-99 as mid levels and 100+ as endgame. Only thing that would change is the average lvl of endgame changing from 101 to 105. As long as super hypers are indeed lvl 100+, they wont affect the game prior to that point. And you keep arguing how those 4 levels dont matter, what really is the problem if simply hitting 101 wasnt end for the leveling? It could actually be argued that it would create more content as 101->105 is something any significant group of players wouldnt do otherwise.Trolling Sid since So Hot0 -
Free bump, post count +1, Trololol 18, whatever you want to call it.0
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Bump for response0
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Paolo_Silver - Sanctuary wrote: »Bump for response
Bumping and hitting bed.Trolling Sid since So Hot0 -
My Birthday Bump for Justice!0
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Lololol 18.
Was @ work all day, lol.0 -
Lololol 19.0
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Still going huh?0
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Lololol 20.0
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b:victoryMarine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
Lololol 21.
[Electro] Vexare - Ripened Pears0 -
tremblewith is my hero b:laughb:laugh
http://www.youtube.com/watch?v=NnCqDu1KYcw
http://www.youtube.com/watch?v=1HZceDbNlQo
what a delightful voice and nice gears you have.
3 years playing this game and showing off 19k hp. b:chuckle0 -
Starting April 10. b:victory
No more threads like this.
No more players base ignorance.
No more CS.
No more buy to win.[SIGPIC][/SIGPIC]0 -
Ryokka - Heavens Tear wrote: »tremblewith is my hero b:laughb:laugh
http://www.youtube.com/watch?v=NnCqDu1KYcw
http://www.youtube.com/watch?v=1HZceDbNlQo
what a delightful voice and nice gears you have.
3 years playing this game and showing off 19k hp. b:chuckle
Why thank you. My gear has changed dramatically since that video. I might post a new video of my gears soon. b:cute0 -
Mumintroll - Heavens Tear wrote: »Starting April 10. b:victory
No more threads like this.
No more players base ignorance.
No more CS.
No more buy to win.
Is that when the second game about warring guilds comes out?[SIGPIC][/SIGPIC]0 -
Tsukyini - Raging Tide wrote: »Is that when the second game about warring guilds comes out?
The pre-purchase begins on that date. The game hasn't actually had a set date of release just yet.0 -
IJS Level 105 genie... Sooo many affinities...Current Gears
pwcalc.com/90f636550cbd5beb0 -
I'm surprised no mods have taken action on this thread, for awhile you could have closed it for spam.
Not surprised at lack of GM response, typical. b:victory[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
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Well I'd say it's a pretty clear indication that they completely ignored this thread, lol.0
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_Petal_ - Harshlands wrote: »^ this.
I can't quite fathom how PWE can't quite understand how MMORPG's work.
If you have a good MMO, you don't break the living f*ck out of it until there's no money left to milk....you fix it so you have a steady revenue of satisfied players who encourage friends to play... (I USED to encourage my friends to play with me. Now I tell them to stay away.)
I believe the phrase is....
Time = Money
If you have an MMO that runs for a long TIME you make more MONEY. Breaking a game the way they do now, encouraging cheating (among other things,) is NOT going to help your game make money. Quite the opposite--it's going to choke the life out of it.
For some ungodly reason, PWE seems to think that expansions are helping their game recover. I find it quite the opposite: they're making a bad problem worse. They continuously add cement to a broken frame, and eventually, the whole thing is going to collapse. Adding new classes and new content is NOT going to fix your problem.
There's four major issues plaguing your game right now PWE. One of them is your APATHY.
Most of the players know that, unfortunately PWE doesn't realize this. However, PWI still ranks pretty well on top MMORPG lists, so new players come in, and spend money on plvling, and cash shopping, so I suppose that they think that it's not a problem.Whether you think you can or you can't, either way you're right. -Henry Ford0 -
MsDominatrix - Heavens Tear wrote: »Most of the players know that, unfortunately PWE doesn't realize this. However, PWI still ranks pretty well on top MMORPG lists, so new players come in, and spend money on plvling, and cash shopping, so I suppose that they think that it's not a problem.
This, if I was a new player currently, and found out about powerlvling, chances are, I would do it, knowing that I can learn my class "later on", if you know what I mean.
Seeing what gold is now, I would probably be tempted to run to a local Gamestop and get a PWi pre-paid card, or cashshop thru other means. 1 gold can get me like....3 powerlvling runs.
Temptation is terrible. b:shutup[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
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Knownase - Heavens Tear wrote: »This, if I was a new player currently, and found out about powerlvling, chances are, I would do it, knowing that I can learn my class "later on", if you know what I mean.
Seeing what gold is now, I would probably be tempted to run to a local Gamestop and get a PWi pre-paid card, or cashshop thru other means. 1 gold can get me like....3 powerlvling runs.
Temptation is terrible. b:shutup
True, but you can't deny that plvling opened a new business for higher leveled players to get better refines and equipment and shards. An averagely geared barb did it for one of my ex-faction mates.
As for plvling as a concept, I think we know what that leads to. *stares at f*il clerics that I've met*
But the thing is, I doubt that much is going to be done because it doesn't seem that PWE is interested in the playerbase of PWI.Whether you think you can or you can't, either way you're right. -Henry Ford0 -
MsDominatrix - Heavens Tear wrote: »Most of the players know that, unfortunately PWE doesn't realize this. However, PWI still ranks pretty well on top MMORPG lists, so new players come in, and spend money on plvling, and cash shopping, so I suppose that they think that it's not a problem.Knownase - Heavens Tear wrote: »This, if I was a new player currently, and found out about powerlvling, chances are, I would do it, knowing that I can learn my class "later on", if you know what I mean.
Seeing what gold is now, I would probably be tempted to run to a local Gamestop and get a PWi pre-paid card, or cashshop thru other means. 1 gold can get me like....3 powerlvling runs.
Temptation is terrible. b:shutup
On the other hand, I'd have to say maybe PWE realizes something others might be overlooking.
Whether people realize it or not, a TON of MMORPG players are finally abandoning the top titles from the last 5 years or so. Most of them have their eyes set on another title, but as of yet it hasn't been released (This holds true for a handful of titles actually).
So what do they do to pass the time between now and then? Why they search for a "free" MMO of course. And upon seeing PWI's ease of power leveling, it allows them a game where they can experience the end game for a while before the title they eagerly await comes out. Let's face it, popular consensus among the gaming world today is, the leveling up process is not as important as what's available at end game.
So this appears to be exactly what they are looking for. PWE knows this, and see's it as an opportunity to milk this cash cow for a few more drops. Sadly, those players discover too late that this game has no real end-game in comparison to other MMO's.
They spend the money to get there as soon as possible and one of two things happen. They realize this games idea of "end-game content" is a joke and move on, some needing to express their anguish at being fooled into paying real money first. Or, they settle for what little end-game content there really is (TW/Trials) and pay more to be able to compete. In either case, PWE makes more money than they would have if power leveling and "pay to win" were not an option.
PWE doesn't consider a "broken game" to be a problem because they never intended for this to be a well oiled machine. It was created as a cash cow, and that's all they have ever seen/anticipated it to be. As long as it is serving that purpose, they do not care. They also realize that cows don't produce milk forever, so at some point they need to get a new cow if they want to keep drinking milk. Unless people are just terribly blind, it's obvious they have been working on finding that "new cow" for a while now.0
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