Very UNFAIR rules for Magic Classes
Comments
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_Ghoul_ - Lost City wrote: »you do not wana go there do you.
how are cata barb in this melee statistic
melee is not only all about aps so before you drag the poor caster into the normal nv
cant wait to hear what lies your gona tell us how we normal barbs gona compare to aps normal nv runs.
normal runs is aps nv and if you think for just a sec that a rainbow nv can be just as good please tell me what drugs your on cos i sure could use some.
so regular nv is aps and caster runs is caster type
where is rainbow nv we sure could use one
GM make us cata barb a ranbow nv plz with 6 time drop rate unlimited times with big damage buff plz.
hmm let see non aps only spamm skill get affected why positive buffs.Barb ream 100% agro stealer and Gm plz give us big boost to we wana be done in less then 7 min with only 3 barbs or less plz
ah, thing is i did go there. and the first thing i said and have been saying since this whole ridiculous QQ started is that casters are the hardest screamers of "unfair unfair!" where as I believe the ones that actually got the short stick in this, are the barbs.
if you havent seen it, albeit in a different thread; same story:AnimaBlanc - Sanctuary wrote: »
./facepalm
Ok, i'm going to try to one more time.
It is not about the fact whether or not YOU, as a caster get into a nirvana squad (any).
It is about the chance you have.
Where that is concerned, you have 2.
Melee's only have 1.
Never mind the fact you say they have an easier time doing these runs it is still the same base fact you have more opportunities than a melee/aps class.
the fact you dont get into a normal/aps class is because quite frankly, you try to get into squad that is advertised on WC. which 99.9% of time are directed at 4-5 aps +10 squads.
I seriously and i mean seriously do not know what the frack is wrong with these people that QQ to form their own squads. is it because it's too much work, or what excuse justifies this now ?
because as it is, there are TON loads of people who QQ here or in WC or in general to other people. combine your effort and do those runs !???? what is stopping you!? seriously, answer me THAT instead of spouting accusation after accusation to PWE/I when the REAL problem lies between the intolerance between casters/melee/aps classes!!
On a side note
You want to know who, of all classes, got the short end of the stick?
-barbs.
they cant get into caster squads because. D'UH they dont cast spells.
they hardly, if ever get into a normal nirvana unless they invested a god awefull amount of time effort or money into getting an aps build, and even THEN they will prefer a sin, bm or archer over a barb. do you see them make mass QQ threads ? NO.
You feel your special to deserve a seperate special case treatment simply because of your class ?
puh-lease....All you need is something to believe in. -Solar_one. <-- mah snoockums, mah hubby, mah eberyfing.
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ZoracGallant - Raging Tide wrote: »Do try and read and then form complete thoughts and sentences for your response if you are going to qoute me.
But since you Dared me
I compared a 5 aps SAGE SIN to a casters using r8
1) 5 aps (sage sin or otherwise) takes r8 so the cost is more
There I proved it being 5 aps costs more than being an r8 caster (which r8 is prefectly fine gear for casters if you want better well there is better than high aps too)
then prove how a weak expense cost 5aps can still out agro a r9 axe wish cost as you said tons more dollars to be fair
your gona say 5aps should why the cost itself be grand and should deal more damage
then r8 and sure it does and sure sound fair.
but then r9 cannot deal more then a weak cost as 5aps is bull ****
so again how is cost fair when the strongest weapon cannot do what a weaker cost
build does
you still have not answered me0 -
AnimaBlanc - Sanctuary wrote: »ah, thing is i did go there. and the first thing i said and have been saying since this whole ridiculous QQ started is that casters are the hardest screamers of "unfair unfair!" where as I believe the ones that actually got the short stick in this, are the barbs.
if you havent seen it, albeit in a different thread; same story:
wow bravo i say bravo b:victoryb:victoryb:victory0 -
Mumintroll - Heavens Tear wrote: »I would like to see ya nerf to 3.33. How big cry you would did.b:chuckle
I wouldn't because I don't like to play my bm it is boring to just auto attack and use a couple skills also I run normal nirvana with casters sorry but your arguement fails if you try to use nerf aps comments on me b:bye[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Mumintroll - Heavens Tear wrote: »Sorry maybe I overlook that. But I can swear to you I was in many, many caster nirvana and find 5 people +10(cleric is healing) is extremely rare and I never ever was in that squad. And Zanryu he's main is APS character so he has personal interest to agree with you.
Maybe your squads were bad then... that could be a possibility you know.[SIGPIC][/SIGPIC]
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youtube.com/ZanryuPWI
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I read the forums naked.0 -
Raapy - Raging Tide wrote: »Stoping QQing about how much time Caster and Normal nirvana is done, u always say high aps squads do it in 10 minutes, and caster nirvana squad in 30 or more, but u never saw how strong the casters in squads are if u take all +10 DDs it would be faster.Low aps Squads will take longer too, it will be as hard for a low aps player as for a low refined caster, both will need to use time farming or CS.
But what is more important the drops in Caster are better, for example Rapture Drop rate in caster =88%, in normal = 56% and in normal u get in the max 2 raps, i'm not sure but i think in caster u can get more than that - i saw in a squad more than 2 raps being droped, but i'm not sure if it was a 2x or not.
Oh Raapy, didn thought u are so....
You never go nirvana with a 5 aps under +10 weapon, so plz dont talk about this subject, when u are like that ....
and we can't always find +10 DDs, we have to deal with r8 guys, low - high (maybe) refines. Plus it takes ages to find DDs if we filter their weapon, and then we do only 3 runs per day, but ya do unlimited (depend on keys). I thought u are a wise person, but didn noticed u are just lvled to 103, but ur idea is like a lvl 10ish...0 -
BlackMorder - Raging Tide wrote: »Oh Raapy, didn thought u are so....
You never go nirvana with a 5 aps under +10 weapon, so plz dont talk about this subject, when u are like that ....
and we can't always find +10 DDs, we have to deal with r8 guys, low - high (maybe) refines. Plus it takes ages to find DDs if we filter their weapon, and then we do only 3 runs per day, but ya do unlimited (depend on keys). I thought u are a wise person, but didn noticed u are just lvled to 103, but ur idea is like a lvl 10ish...
I think you have time to form +10 squads since you are allowed to run only 3 runs a day.0 -
FanFon - Dreamweaver wrote: »I think you have time to form +10 squads since you are allowed to run only 3 runs a day.
*giggle*[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
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I read the forums naked.0 -
*decides not to read all 11 pages*
My thought on this: Casters CAN go to normal nirvana. It isn't like we are banned from going in. YEAH it is HARD to get a squad that will take you... but archers have the same problem and I don't see them whining about it.
I will say I was disappointed to see the glitch gone. In my opinion... the only talisman that should disappear is the person that starts the instance. I know the GMs here can't do anything about it... so that's that. A nice change would be to do just that though.... have only the leader's tali disappear.
Or how about this: Caster nivana bosses drop the same amount/rate of chests as normal (right now... it's higher, how much I don't know for sure) but no tali is required... LIKE THE NORMAL NIRVA.
Personally... I don't GET THE POINT of talismans... nirvana should just be nirvana- and the leader could select if they want the normal or the magic class nirvana. Keys would be all you need. Sometimes... the answer is just so simple.[SIGPIC][/SIGPIC]0 -
FanFon - Dreamweaver wrote: »I think you have time to form +10 squads since you are allowed to run only 3 runs a day.
Wow. Logic.I post in forums. This one and others. That's why I post.0 -
FanFon - Dreamweaver wrote: »I think you have time to form +10 squads since you are allowed to run only 3 runs a day.
Logic is not allowed on these forums. Kindly take your logic and gtfo. b:chuckle[SIGPIC][/SIGPIC]0 -
I'm agree to the one who said that; in caster nirvana only squad leader must miss the talisman and not the whole squad ...0
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Like I said in that other thread, I did a caster nirvana with a squad that had low gear (a mystic with TT70 gear for example--don't ask; dunno how she lived this long with it) and we went 1.5 hours without even completing the instance. I made a grand total of of 100k in that run, and I ate through half a platinum hp charm.
Yes, it was that bad, and I've gained a new understanding for the elitist casters that have developed since the creation of caster nirvana.
Now this puts me in an awkward situation--I'm a +8 rank 8 psy. If I make it in random squads, it'd be barely. So that leaves me to make my own squads. Now do I "stick to my own kind" so to speak, and deny those who have +2-+3 refines so that the run is smoother and I can make more than 100k? Or do I stick to my normal "take everyone" and never make money as a caster through nirvana?
Or make a sin and just say **** caster nirvana...
Well, I'd made a sin a while ago, quit her out of frustration. After that caster nirvana run, I had a sudden inkling to level her up, even though I know that there is no way in hell I'd be able to afford getting 5.0 (at least not right away).
I didn't even know of the glitch, but I suppose at least they fixed it, even if it's one of those glitches that put caster classes up to par to the apsers.Censorship is the bane of creativity. Censorship is the bane of personality. Most of all...censorship is the bane of identity.
My main is Ivy_. I'm better known as Destini. Also known as _Yvi. Yes, I have an identity crisis. b:chuckle
Looking for a signature for this character. Wanna make me one?0 -
Namari - Dreamweaver wrote: »
Now this puts me in an awkward situation--I'm a +8 rank 8 psy. If I make it in random squads, it'd be barely. So that leaves me to make my own squads. Now do I "stick to my own kind" so to speak, and deny those who have +2-+3 refines so that the run is smoother and I can make more than 100k? Or do I stick to my normal "take everyone" and never make money as a caster through nirvana?
You can either run with those who are at/above your gear's level or set a bare minimum (Usually TT99+3) and take those who meet that requirement. I'm not sure how a TT70 geared Mystic expected to survive an end-game instance, but asking for others to have adequate gear to handle such a place is not asking too much of them.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
i'm not playing on pwi since lots of time, but i can tell you all something about times.
I'm talking about a normal nirvana dps run duo(wr 5 aps with fist tt 100 - sin 5aps with 7badges/nirvana reforge daggs - both +10), takes 30 -or less- mins, you duo it with ur friend/teammate/partner/w.e and you share cristals. Do it in 3, in like 15-20 min you end it, 23-24 min max if you add 99keys boss.
A team of 6 (5 dd, basically you need cleric if you dont wanna waste all your earnings in charm/pots/pills) r8 +10 casters takes 20+ min to make one run.
If we think about the fact that r8 price and +10 price is the same, whichever class you choose, I'd rather make a sin or wr instead than a psychic or mage or any other mag class, farm nirvana and with earnings go make my magical class.
If we wanna talk about what's better in melee dps nirvana...
1) Since there's channeling cap on pwi, doesnt matter how fast you can skill, you wont ever outdamage a 5 aps class in pve.
2) 5 aps or even 4 aps means constant 3rd spark.
3) Melees can have berserk on their weapon (5aps + higher chance to crit rather than casters + berserk = a caster cant outdamage...and we go back to point 1)
4) Melees got tangling mire and extreme poison as pdef debuffs, casters havent anything like mire...tho they got one skill but even if i used it i forgot even the name since i didnt notice any difference in damages.
5) Melees got a random wr that can be noob as much as he wants but if he can drop a demon dragon everytime it isnt in cooldown, that will allow him to make same dmgs as if he 3sparked, but at cost of 2 sparks, and rest of party hits 2x normal. Think about the fact a wr can dragon while he's on third spark too...
6) Veno's 0def, useless in nirvana casters, but making people **** in melee nirvana.
As you can see, casters nirvana is more than far from melee nirvana. It's just if you dont have what to do, call ur friends with good gear and go there wasting your time. At that point, if you dont even have fun in doing it, follow what some people kept writing on all pwe games forums...Go out, get a life, get a job and waste ur money on a ol game. xD Oh right, i guess noone would like to waste on a game money he/she sweated for.
Then what else is left to do? Make melee class for farming or keep qqing on forums. u.u
After all this, if cc glitch was all that useful for it, and allowed casters to make it in 10 mins, then it was one of the first good things i'd hear abt casters farming endgame instances in a pure csers game.(and csing on casters doesnt bring the power in pve, sadly)0 -
personally I think that a squad should be formed in a way that will not only guarantee success but also efficiency. true, it could be probably be done with tt60 green, we could spam apo, crab meat, genie skills, use charms (hp,weapon,defence), have perfect synchronization etc...
but yeah, in the end, we also want to have some profit besides fun.
that means that there are certain limits on the level of the gear.
it doesnt necessarily mean that everyone should be r8+10 or r9+5; depends on the squad setting, cooperation etc: a r9+10 can cover the DD loss due to someone having urefined, unsharded morai g12; but if the squad has only tt99+5 probably cannot afford someone with tt70 weapon.
imho, asking for weapon link (or defenses) is not, in most cases, elitism, but good squad forming technique. it's not elitism if someone asks for a cleric, or sin or tank; since classes in caster nirvy are more or less interchangeable, the gear defines the role.you only purge once #yopo0 -
I heard about a good idea, and it is that we can have a combined nirvana( normal nirvana bosses, and physical resist bosses) so all squads can be a combination of caster and aps classes (3 caster - 3 aps), and NOT Talisman card...
STILL no GM in the topics, which shows they are unable to create something new OR they are lazy to see and cross over the topics... which is shame..
there are 2 topics with this complain AND OVER 24,000 VIEW BUT NO DAMN RESPOND FROM ANY RED NAME GM ... b:shutup0 -
_Leiian_ - Heavens Tear wrote: »4) Melees got tangling mire and extreme poison as pdef debuffs, casters havent anything like mire...tho they got one skill but even if i used it i forgot even the name since i didnt notice any difference in damages.
All I could do is lol at the whole post, but I will comment on this one incorrect point. Mire and EP are genie skills not melee skills, I have them both on my clerics genie.
And further more clerics have debuffs as well, just because they dont know how to or ever use them is a different matter. Of all the instance squads I have been in on RT's (on my melee's)in the last couple years I have only seen maybe 15-20 clerics that have ever used their debuffing skills. This same statement can reflect melee's as well, not knowing their class.
I have seen just as many fail casters as I have seen melee's. Just because some people cant find fast caster squads does not mean there are not any running, they are just not taking you. And further more if a caster chooses to waste their talisman on a caster nirvana run instead of saving up their keys for 2x is all your problem and no one elses.
Again all these QQ threads are all about is not being able to exploit the game, not about balance not about unfairness. This is probaly the main reason a Gm has not posted on these QQ threads. Anyway GM's can not create anything here they can only forward a suggestion (if valid) to the gamdev's.
There are far easier ways to make alot of coin, learn how to use them.Marine - Marshall - Raging Tides - Retired
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DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
people some to miss the point that the whole caster nirvana instance is a bonus for caster's compared to other classes. the glitch was just that a glitch.
i could understand the whole QQ if the dev's had removed caster nirvana from the game but they haven't so the bonus for caster is still there
greed is good right ?0 -
BlackMorder - Raging Tide wrote: »I heard about a good idea, and it is that we can have a combined nirvana( normal nirvana bosses, and physical resist bosses) so all squads can be a combination of caster and aps classes (3 caster - 3 aps), and NOT Talisman card...
STILL no GM in the topics, which shows they are unable to create something new OR they are lazy to see and cross over the topics... which is shame..
there are 2 topics with this complain AND OVER 24,000 VIEW BUT NO DAMN RESPOND FROM ANY RED NAME GM ... b:shutup
First you shouldn't necro your own thread.
Second it makes you look desperate.
Third your combo nirvy seems like a horrible idea.
Fourth casters were never meant to be farmers so get over it.0 -
Its not a necro. The last post before his was made a week ago. As for combining the two Nirvanas, if that were to happen I'd rather see the bosses have other properties that make APS less effective than just tacking on Physical Immunity to a few bosses (much like what EU is like).
Its not like the other bosses prior to those should be Elemental Immune, so why should either Melee or Caster be left to twiddle their thumbs when facing a boss they can barely harm (if at all)?[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
FanFon - Dreamweaver wrote: »First you shouldn't necro your own thread.
Second it makes you look desperate.
Third your combo nirvy seems like a horrible idea.
Fourth casters were never meant to be farmers so get over it.
Poor thing. Do casters and melees have tags on them that says "Farming/ PvP" when you first start playing? There is no such thing as 'Casters weren't meant to be farmers'; that's a prejudiced habit placed on by the players.
This isn't a necro, nor does he look desperate.
Please, please take your sweet time to explain how the combination of the two nirvana, the elimination of the talisman, and the necessity of a more thorough squad within a farming instance that has drops aimed at all types of gear a horrible idea?
Edit: In case you didn't get what I mean by all types of gear, I mean you need crystals for HA/LA/and guess what? Arcane Armor/Weapon too.0 -
Malei - Sanctuary wrote: »Poor thing. Do casters and melees have tags on them that says "Farming/ PvP" when you first start playing? There is no such thing as 'Casters weren't meant to be farmers'; that's a prejudiced habit placed on by the players.
This isn't a necro, nor does he look desperate.
Please, please take your sweet time to explain how the combination of the two nirvana, the elimination of the talisman, and the necessity of a more thorough squad within a farming instance that has drops aimed at all types of gear a horrible idea?
Edit: In case you didn't get what I mean by all types of gear, I mean you need crystals for HA/LA/and guess what? Arcane Armor/Weapon too.
Generally in mmorpgs melees = the farmers and caster = pk. The melee= farmers concept has been around much longer then this game ever has been.
He kinda does cause this is hit last ditch effort to try to change peoples opinions by using faulty logic. Oh look we have 2 giant threads so you should change the game. No what you have is 2 giant threads of players arguing. If these 2 threads were more unified like why remove the faerie boxes from solo mode he would not.
It is a necro in my opinion. Far starters if he were to not post on this what are the chances this would have actually resurface? Know what I should post on lets remove blood paint thread once a week so it's not a necro, and make no significant contribution to the topic. He is not adding anything relevant to the topic. The main point of his post was the 24000 views. That by it self should be another thread about how "the gms don't respond".
The combination is a horrible idea because you are ruining a perfectly fine dungeon by tweeking it. Example fc was perfectly fine as a farming instance before it was converted to and exp instance.
The only thing you would do by combining the two runs is hurting the bottom line. This would equal less casters going in general, or less melees going in general. Overall it would be less nirvy runs being done. Hurting the bottom line and the supply equals higher prices. There are more melees with nirvy gear then casters with it so if you did want to get the gear the caster community would suffer more. The only thing you would be doing is pushing the weaker aps toons back to the tt mines and solo fc. The same goes for the people who solo 3-x. TT gear would become cheaper while nirvy would skyrocket once again due to demand. The new prices would keep the poor people poor while the rich get richer. Rich/well equiped toons run nirvy while the rest of the game gets set back.
Combining the two runs would also spark a higher level of elitism. The mentality would be *if I have to take a caster with me it might as well not be a crappy useless one* and vice versa. Currently you can run caster runs with sub par casters, but once you combine it good luck finding a squad, and good luck on the 6 man aps less runs also which would now most likely take over an hour.0 -
**** All U Aps Players! U Ruin Economy! I Can"t Even Farm For R8 Now! Me Poor!0
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FanFon - Dreamweaver wrote: »Generally in mmorpgs melees = the farmers and caster = pk. The melee= Farmers concept has been around much longer then this game ever has been.
He kinda does cause this is hit last ditch effort to try to change peoples opinions by using faulty logic. Oh look we have 2 giant threads so you should change the game. No what you have is 2 giant threads of players arguing. If these 2 threads were more unified like why remove the faerie boxes from solo mode he would not.
It is a necro in my opinion. Far starters if he were to not post on this what are the chances this would have actually resurface? Know what i should post on lets remove blood paint thread once a week so it's not a necro. He is not adding anything relevant to the topic. The main point of his post was the 24000 views. That by it self should be another thread about how "the gms don't respond".
The combination is a horrible idea because you are ruining a perfectly fine dungeon by tweeking it. Example fc was perfectly fine as a farming instance before it was converted to and exp instance.
Generally speaking, there is no such rule on those games either either. It is a prejudiced concept adopted by players. Before PWI became a cesspool of APS/Speed, plenty of classes went into TT, when that was high in demand. The only complaints I saw about those was the Barb repair and barb/cleric first pick. Nothing that didn't include Casters.
The argument about the Caster Nirvana is two completely different concepts: Casters were complaining about the limits on their nirvana. Melee were complaining that the Casters were using a glitch. I don't know why two threads were started, but the same conclusions have been said to fix this problem: Either combine the two Nirvana so both Caster and melee are wholly welcome, or get rid of the talisman and set the drop prices at the same rate as normal nirvana. Other, less important threads have been bumped for no reason, so this isn't a necro. It has wholesome solutions to the disagreements that both Melee and Caster have pointed out. Bumping two threads about the situation is a bit much, admittedly.
The conversion of FCC and the conversion of Nirvana are not as game wrecking as you are using your comparison to be. Converting FCC into a quick leveling instance is definitely game-breaking and has been proven so[Goonz]. Tweaking[Not completely changing] Nirvana to welcome all sorts of classes is an opportunity for all classes to farm/make money. Its not 'perfectly fine' if 1) PWI was forced to make a second, twin instance because of the exclusion of the Caster class, and 2) Bosses with millions of HP/tricks to them are zoomed through because they die in under 5 seconds to melee-only squads that don't even need cleric nowadays. =/
I don't want to start up the entire argument again, but I see no reason for melee to post in threads like this if all they're going to do is completely close their minds/laugh at the Caster frustration. Nor do I see the reasons for Casters to rage at the melees, even. This is Caster vs. PWI, not Caster vs. Melee.0 -
Malei - Sanctuary wrote: »Generally speaking, there is no such rule on those games either either. It is a prejudiced concept adopted by players. Before PWI became a cesspool of APS/Speed, plenty of classes went into TT, when that was high in demand. The only complaints I saw about those was the Barb repair and barb/cleric first pick. Nothing that didn't include Casters.
The argument about the Caster Nirvana is two completely different concepts: Casters were complaining about the limits on their nirvana. Melee were complaining that the Casters were using a glitch. I don't know why two threads were started, but the same conclusions have been said to fix this problem: Either combine the two Nirvana so both Caster and melee are wholly welcome, or get rid of the talisman and set the drop prices at the same rate as normal nirvana. Other, less important threads have been bumped for no reason, so this isn't a necro. It has wholesome solutions to the disagreements that both Melee and Caster have pointed out. Bumping two threads about the situation is a bit much, admittedly.
The conversion of FCC and the conversion of Nirvana are not as game wrecking as you are using your comparison to be. Converting FCC into a quick leveling instance is definitely game-breaking and has been proven so[Goonz]. Tweaking[Not completely changing] Nirvana to welcome all sorts of classes is an opportunity for all classes to farm/make money. Its not 'perfectly fine' if 1) PWI was forced to make a second, twin instance because of the exclusion of the Caster class, and 2) Bosses with millions of HP/tricks to them are zoomed through because they die in under 5 seconds to melee-only squads that don't even need cleric nowadays. =/
I don't want to start up the entire argument again, but I see no reason for melee to post in threads like this if all they're going to do is completely close their minds/laugh at the Caster frustration. Nor do I see the reasons for Casters to rage at the melees, even. This is Caster vs. PWI, not Caster vs. Melee.
Back then people had no choice but to take high level casters due to lack of high levels.
I had a caster QQ about that blue comment some where in this thread or other one. True less important threads have been bumped but they arn't eyesores. These threads have been beaten over the head so much that there is nothing left to say really.
1) It may not be perfectly fine but they did remake the instance so casters can go.they gave casters a perfidiously legit way to earn some gear/cash, but the second a profitable glitch is steam rolled they cry about it. 2) This is a problem for nearly all f2p mmorpgs, and similar speeds can be achieved by miraculously over geared casters.
Who said I've closed my mind? Who says I don't have a caster? You assume just because I post on my sin. The same thing applies to the cc threads it had nothing to do with casters but they post there, so give the common curtsy to allow us "melees" to post where we want. Another reasom I'm posting here is because casters are trying to base their arguments on melees. This is like the older kid complaining to their parents because a younger sibling got something before them and a better model0 -
FanFon - Dreamweaver wrote: »Back then people had no choice but to take high level casters due to lack of high levels.
Wrong. Back then, 5.0 and APS existed but not as wide spread/nearly impossible to get/no one cared. Axe BMs were 'pro' and the Barb/Cleric were necessary. You took what you could get in order to farm your gears, and more wholesome squads were accepted. Now, people have actual choice as to what they take because nearly everyone has a level 100, and what they want to take is the fastest and strongest DPS. If it were true that high refines = acceptable damage output, then I wouldn't expect there to be any squad problems for any kind of instance. Plus, this only seems to be the case for Nirvana, since it holds the highest profit.
I don't assume anything. I don't know or care if you, in particular, have a Caster or not. What I said stands. Its no point banging heads with the Caster class if you are a melee and you don't want to see things from both sides of the coin. Just like its no point in Casters banging heads with melee because PWI gave them the means to kill bosses in under five seconds. The problem is against PWI, not against each other.0 -
FanFon - Dreamweaver wrote: »First you shouldn't necro your own thread.
Second it makes you look desperate.
Third your combo nirvy seems like a horrible idea.
Fourth casters were never meant to be farmers so get over it.
Venos were among the best instance (HH) farmers long before 5 APS or even the Tideborn class even existed. I don't know where you get off making a comment about casters not being farmers in this game.I **** bigger than you...
Shut up and play the game.....Damn0 -
Malei - Sanctuary wrote: »Wrong. Back then, 5.0 and APS existed but not as wide spread/nearly impossible to get/no one cared. Axe BMs were 'pro' and the Barb/Cleric were necessary. You took what you could get in order to farm your gears, and more wholesome squads were accepted. Now, people have actual choice as to what they take because nearly everyone has a level 100, and what they want to take is the fastest and strongest DPS. If it were true that high refines = acceptable damage output, then I wouldn't expect there to be any squad problems for any kind of instance. Plus, this only seems to be the case for Nirvana, since it holds the highest profit.
I don't assume anything. I don't know or care if you, in particular, have a Caster or not. What I said stands. Its no point banging heads with the Caster class if you are a melee and you don't want to see things from both sides of the coin.Just like its no point in Casters banging heads with melee because PWI gave them the means to kill bosses in under five seconds. The problem is against PWI, not against each other.
Back then there weren't too many high levels to pick from.
How can you make a valid argument if you don't see both sides? Just cause I choose my side does not mean i do not see the other point of view. Once again you assume too much. I do understand both sides of the argument.
In my opinion it kinda is what most of the argument in this thread is about that.
It is against each other when there are those who stick with the PWI side.Jadsia - Lost City wrote: »Venos were among the best instance (HH) farmers long before 5 APS or even the Tideborn class even existed. I don't know where you get off making a comment about casters not being farmers in this game.
Once again i'm talking about mmorpgs in general. Venos farming would be one to those outliers in statistics.0 -
FanFon - Dreamweaver wrote: »Back then there weren't too many high levels to pick from.
How can you make a valid argument if you don't see both sides? Just cause I choose my side does not mean i do not see the other point of view. Once again you assume too much. I do understand both sides of the argument.
[COLOR="rgb(46, 139, 87)"]In my opinion it kinda is what most of the argument in this thread is about that. [/COLOR]
It is against each other when there are those who stick with the PWI side.
High levels did not determine if you went on TTs or not. If you were level 60, you went into TT1-x. If you were 70, you went into 2-x. Where are you even getting 'high levels' from? Also,
You're not even making a valid argument. You're bouncing all over the place, first by saying Casters aren't legit farmers [Which Jadsia just shot you in the foot about with her post. That's still true somewhat, Jad, it just takes venos longer and 3-x is impossible now on certain bosses.] Then saying that Nirvana doesn't need to be fixed in anyway. Now you're saying Casters are crying about a glitch being fixed. Which has been proven, both in this thread and the other, that the glitch wasn't the case. Read. There's no need to repeat.
What side does PWI have? They only care about how much money they're making. I can bet if caster investments were rolling in more dough than -int investments are, you'd see more favor towards that class as well. PWI doesn't care as long as the money rolls in. =/0
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