Working together, working with a Mystic...ijs
Comments
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_Perses_ - Lost City wrote: »Brillance: It doesn't matter how good your magic defense is, if you have over 50 + mobs on you that are all hitting you (unless you have something like 9k hp at your lvl), you will die.
always bear in mind that mag mobs also has phys attacks, if the mag don't kill you the phys will b:surrender
I am currently asking another hi level myst in my server regarding this seal prob that mysts have on the aoe and he put it bluntly for me...
''When in doubt there is always cragg and stormie''0 -
Who said mobs don't come back at all. lol Nope, it's enough if they just don't return into your aoe range. Or better said: Into the aoe range of the people who are made to take damage, usually the barb/seeker or the bm. And mobs that keep spamming magic put an extra strain on those guys. Or someone grabs agro and can't take it.
BB got a range too so yes, as a BM I'd hesitate agroing a crapton of magic mobs if it takes me out of BB range.
@Alexis: I agree, gale force can buy valuable time or work as a very nice shield for squishies, just by making mobs run off instead of hitting. But it's just so stupid to scatter a magic pull unless you can say your attack oneshots them. The potential for this to go horrbily bad is way too big.[SIGPIC][/SIGPIC]
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Brillance - Raging Tide wrote: »I dont have 9K HP, but I do have Vital & Healing herb right there in the middle of it all with me. And, there is always Comforting Mist if things are looking rough for some reason. If a cleric is there with their BB going with us, I dont see anyone dying at all, unless they Dc'd at the most opportune moment or something.
You didn't read the situation I posted, did you? (Not surprised though considering your previous posts)
The post I said, the cleric had taken healing aggro because the barb didn't know how to aggro, and they were trying to save the barb. This then caused all the mobs to attack the cleric after the sealing skill came off the mobs and they could attack again. This means the cleric was dead, and when the cleric is dead the rest of the squad will usually follow (minus the 10x squads, as in those squads people can normally fend for themselves).
Plus it really doesn't matter if you have healing on you, if you have 50+ mobs hitting you, each doing around 200-500 damage (even with good m.def) you will be dead before you know what hit you. That is because you take 50 mobs, and times add their damage up.
If you have them all hitting you for 200, that is 50 x 200 which is 10,000. If you have them hitting you for 500 that is 50 x 500 which is 25,000. That will one-shot even some of the top tier players.
Now please understand why I ****ing hate seal, cause this is the last time i'm posting in this thread.Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
Im sorry, but its a lame arguement. I have good MDef based on my gear choice and build. I have good PDef based on gear choices and bonuses. I have good fake "BB" to keep alive among insurmountable odds. Thicket Freezes and Seals, Gale Force acts with things from Thicket to do super damage.
I open in the middle of the mound, after throwing healing buffs on anyone already in the middle, with placing my Vital & Healing herbs. There is no point in starting in on a Aoe DD if everyone is dying. But my herbs work with or without the added benefit of a cleric in the squad.
If my Chi is still good, I will throw a thicket followed by a gale force, and if the BM has left me time for more than that...okies I will continue till the large pull is down.
I just started with lysing my befuddling creeper on quest mobs and stuff, and look forward to that being my next opening move before I go for a thicket or gale force on big pulls in FC.0 -
It's not a lame argument. Even with heals, 50 mobs hitting you would easily go above your maximum hp and you'd just die before you know what happened.
He even did the math. You just didn't bother reading his post it seems.[SIGPIC][/SIGPIC]
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_Perses_ - Lost City wrote: »You didn't read the situation I posted, did you? (Not surprised though considering your previous posts)
The post I said, the cleric had taken healing aggro because the barb didn't know how to aggro, and they were trying to save the barb. This then caused all the mobs to attack the cleric after the sealing skill came off the mobs and they could attack again. This means the cleric was dead, and when the cleric is dead the rest of the squad will usually follow (minus the 10x squads, as in those squads people can normally fend for themselves).
Plus it really doesn't matter if you have healing on you, if you have 50+ mobs hitting you, each doing around 200-500 damage (even with good m.def) you will be dead before you know what hit you. That is because you take 50 mobs, and times add their damage up.
If you have them all hitting you for 200, that is 50 x 200 which is 10,000. If you have them hitting you for 500 that is 50 x 500 which is 25,000. That will one-shot even some of the top tier players.
Now please understand why I ****ing hate seal, cause this is the last time i'm posting in this thread.
I am reading, and in THAT situation I might be able to see your point. The problem is, it doesnt include a Mystic in the squad.
Although a lot of clerics dont go out of their way to heal a Mystic, I know I personally go out of my way to heal them.0 -
Xainou - Sanctuary wrote: »It's not a lame argument. Even with heals, 50 mobs hitting you would easily go above your maximum hp and you'd just die before you know what happened.
He even did the math. You just didn't bother reading his post it seems.
Ive already done FC a hundred times using my heals & always my AoEs. The complete doom and gloom scenerio here is not ringing true to me sorry. Something IS keeping me and usually all others alive while making the FC go fast.
Is it the gods of PWI or something? b:chuckle (j/k)0 -
_Perses_ - Lost City wrote: »You have a squad of a lvl 9x BM, a 9x barb, 9x cleric, 9x mystic, 9x sin, 9x sin.
As the BM reaches the mobs, so does the mystic and the mystic drops the sealing skill [...]Brillance - Raging Tide wrote: »I am reading, and in THAT situation I might be able to see your point. The problem is, it doesnt include a Mystic in the squad.
b:cold
I give up. You just completely, utterly fail at understanding what anyone is trying to say. lol[SIGPIC][/SIGPIC]
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Xainou - Sanctuary wrote: »b:cold
I give up. You just completely, utterly fail at understanding what anyone is trying to say. lol
Nope - Im a noob, and I just completely utterly made a mistake. b:chuckle
I still think its lame to deprive yourself of fast and quick squads over a few mobs dashing off and running right back.
Im also greatful to still share squads with a lot of BMs, who obviously can learn to make a simple adjustment and enjoy the benefit from it. They ROCK! b:victory0 -
Brillance - Raging Tide wrote: »It has recently come to my attention that a lot of people don't know how to work together in any group, and seriously dont know how to work with a Mystic.
Two important things that I learned people dont generally know are...
1. Our vital & healing herbs 'act' as a BB, so get close to them.
I assume most ranged combatants know this, but this can't be relied upon with melee combatants that have to get up close and personal. You'll still have to heal manually with them. Plus the plants can suffer damage if they're in range of an AOE.
2. It is best NOT to chase the few mobs that scatter with our AoE. If you do not have range capability just wait a second, and they will return quickly to your melee attack.
Im not talking about nabs, idiots and hotshot players that practically ruin a squad anyway.
Im talking about high lvl players that play their chars very well, but obviously have never run with a Mystic before, and find themselves frustrated when things aren't going EXACTLY how they had expected.
We are a new character, anyone returning to the game since the expansion is not going to be familiar with us - and there still are not all that many of us, so you dont have to have taken a break from the game to have failed to experience what its like to run with a Mystic.
*Our vital & healing herbs 'act' as a BB, so get close to them.
Unless the Instance you are doing is being filmed for the Silver Screen, it is best to stay close here. I myself sometimes run right up inside the tanking barb. I am not doing this cause "I want his kitty pixels NAO", nor to try to dominate or otherwise obscure his presense from the screen.
I learned as a low level the best way for my Mystic NOT to pull aggro is to make it so it cant go far if it does happen, and my plants are right there to continuously heal the barb and other melee.
If its been working for you, its been working, but that's not going to work on every boss, nor every situation. It can easily spell disaster if its on the wrong boss, or its mistimed.
If you are far away from the action & see you are dying, and you see the plants down, RUN to them, they will heal you just like they are healing anyone else near them. You cant expect a Mystic to jeopardize the entire squad by running away from it to find & heal you.
Huh? You've got at least a 26 meter range and heals quicker than mines. How is it that I can heal a squad with my heals, but you're telling yours to rely on the plants. The squadmates shouldn't be that far away from you anyways. If they are somewhere on their own, then I see your point, but if they're in range of your heals, or just out of range and it won't jeapordize you, then heal them. Also, remember that in certain circumstances, it is disadvantageous for a mage or ranged class to stand where a melee class squad member is standing.
*It is best NOT to chase the few mobs that scatter with our AoE. If you do not have range capability just wait a second, and they will return quickly to your melee attack.
I disagree strongly with this. I've seen some of the comments, so I'm going to explain why. Melee classes have to get back into position with runners. You're telling them to stand still, but you also have to understand that once they pressed a skill, their character is GOING to run unless they suddenly cancel it, then quickly press it again. Also, it can potentially disrupt their AOE's. Lets take it a few steps further. If they sparked, its a waste. If they HF'd, its a waste. If they subsea'd, its a waste, or they used a genie skill its a waste. You stated bm's and wizzies most freuently get upset. I imagine the wizzies are because they used mountain seize, dragon's breath, or a stun, and your seal disrupted their whole plan. I'd be upset as a cleric to be honest.
We were created to create Chaos, and that is exactly what our AoE does. Dont let it blow your mind, its just another situation you have to make a simple adjustment to - stand still a second, wait.
No. Its something that YOU have to adapt to not doing. Your skill is designed to give you time, and space. Just like any knockback and disabling seal is. You're not designed for chaos per se. You're designed to have a control over the environment, but in a squad, its about the squads control of their environment...not just yours.
The LAST thing you should be doing is chasing after a mob and running away from the healing plants that should be down. At the very least, the fleeing & returning mob will not be killed by any mobs they encounter in this action, but in chasing after him - you might be.
They already pressed the button. Their character is GOING to run unless they suddenly stop it, and that takes them out of their rhythm. Best not to throw the seal out in these scenarios...and its not just the plants that should be healing. You should be as well with your healing skills that are not plant related.
These are just two things that most Mystics might think you already know about them.
Im a new PWI player, and my first leveled character happens to be new too, lol. I am busy learning about myself, as well as how to best work with everyone else. In comparision, it is a relatively easy task to learn how to work with me.
Im sure there may be more things that people should know about working with a Mystic. Afterall, Im just a noob and Im doing noob stoof, yeah!
For all our sakes, please post them & discuss them! b:victory
My comments are in Deep Sky Blue and bold italics. This is coming from the other healing class, a cleric, so please understand what I say when I say this. It is disadvantageous to melee class members. Not all skills should be used in every situation, and the others are right. It can easily cause a wipe to use your skills like that. Hopefully this information will help you. Take care and good luck."Male Player using female toon. Please don't flirt with me."
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Brillance - Raging Tide wrote: »I am reading, and in THAT situation I might be able to see your point. The problem is, it doesnt include a *competent Mystic in the squad.
Although a lot of clerics dont go out of their way to heal a Mystic, I know I personally go out of my way to heal them.
*at least that's what the post should've said
The part about mystics healing is dependent on gear. If it's just decent enough not necessarily great you don't even need the cleric. But you'd have to be in "heal-mode" which doesn't give u space for dding..Then again just being competent would mean not starting directly with gale so you'd not even be in the situation in the first place..mehYoutube channel: youtube.com/user/FDB190 -
When I play, I am up with or close behind the barb/tank and melee classes. The range ones who are spread all over need to know to come to the plants that can heal them. I can also heal them, except when Im healing someone else, or was in the middle of a long cast spell like Absorb Soul. They can be proactive.
A lot of people dont understand the red & white plants on the ground near the mystic are in a continuous state of healing, and will heal them if the simply get close to it. It takes a second or two and they will be all better by simply changing their position.0 -
Brillance - Raging Tide wrote: »
Im also greatful to still share squads with a lot of BMs, who obviously can learn to make a simple adjustment and enjoy the benefit from it. They ROCK! b:victory
Well, you talk about others adjusting to you and your skills but you don't seem to be willing to adjust to the squad members and their skills.
Gale Force has its uses but if a certain squads or members of squad don't want that skill (for the reasons stated above) simply don't use it. If anything, there's the Mistress and the Cragglord.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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SerenityCNB - Dreamweaver wrote: »They already pressed the button. Their character is GOING to run unless they suddenly stop it, and that takes them out of their rhythm..
All they have to do is press w/a/s/d and character stops. Takes them out of their rhythm?b:laugh This is not ballet.
The good issue addressed is that it may disrupt their aoes. In which case, like I said mystic shouldn't just start with gale or activate it randomly. Just at the right time.Desdi - Sanctuary wrote: »Gale Force has its uses but if a certain squads or members of squad don't want that skill (for the reasons stated above) simply don't use it. If anything, there's the Mistress and the Cragglord.
^ that can pretty much be the conclusion of the discution. Like I mentioned I ended up simply not using it since it was easier than to instruct melees over it.Youtube channel: youtube.com/user/FDB190 -
Alexis - Lothranis wrote: »All they have to do is press w/a/s/d and character stops. Takes them out of their rhythm?b:laugh This is not ballet.
I beg to disagree. Proud click to move person here. b:avoid
And +infinity to Desdi. Not like mystics don't have ways to aoe without sealing.[SIGPIC][/SIGPIC]
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Xainou - Sanctuary wrote: »I beg to disagree. Proud click to move person here. b:avoid
And +infinity to Desdi. Not like mystics don't have ways to aoe without sealing.
sad to say once they got the other aoe skills some mysts ignore these 2 summons, idk if it's the mana and/or spark cost but it saves you the headache in the long run if these are used right.0 -
Xainou - Sanctuary wrote: »I beg to disagree. Proud click to move person here. b:avoid
And +infinity to Desdi. Not like mystics don't have ways to aoe without sealing.
This, and I also click to move, use skills, etc."Male Player using female toon. Please don't flirt with me."
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Desdi - Sanctuary wrote: »Well, you talk about others adjusting to you and your skills but you don't seem to be willing to adjust to the squad members and their skills.
Gale Force has its uses but if a certain squads or members of squad don't want that skill (for the reasons stated above) simply don't use it. If anything, there's the Mistress and the Cragglord.
I dont know why you say I dont seem willing to make an adjustment. The only adjustment that can be made is in the attitudes of other chars who are stuck in their ways.
Simply by playing a Mystic, I am in a constant state of adjustment on all runs, and thats the way I like it.
I am greatful to all players who make an effort to work with this new char on the scene. The BMs role is set, and has been set for while in this game. I dont see why its necessary for the Mystics role to be partially shut off because of an annoyance.
And, annoyance is the only complaint I have ever recieved, no lives have been lost to my AoE as of yet. Not even in a deul.
Just that they found the experience unnerving - not that they died. I have never had a complaint from a barb, they seem to like me.0 -
Right, push button or click whichever you prefer. b:chuckley I usually clixk to move while I'm in town. If i try while doing important stuff I end up clicking on a mob or player when I want to move and viceversa. b:surrenderYoutube channel: youtube.com/user/FDB190
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Brillance - Raging Tide wrote: »I dont know why you say I dont seem willing to make an adjustment. The only adjustment that can be made is in the attitudes of other chars who are stuck in their ways.
Simply by playing a Mystic, I am in a constant state of adjustment on all runs, and thats the way I like it.
I am greatful to all players who make an effort to work with this new char on the scene. The BMs role is set, and has been set for while in this game. I dont see why its necessary for the Mystics role to be partially shut off because of an annoyance.
And, annoyance is the only complaint I have ever recieved, no lives have been lost to my AoE as of yet. Not even in a deul.
Just that they found the experience unnerving - not that they died.
If people are complaining, then it is an adjustment that you need to make. As others have stated, you can AOE without sealing. That solves the problem of the seals pretty much. Also, if you are the only healer, which judging from your first post it sounds as if you are speaking on a run in which a mystic is a primary healer, then I don't mean to sound rude, but you need to put more effort into it then just dropping plants down. Also, you stated that a bm's role is set while yours is in a constant state of adjustment, but you seem to forget that this is a class that uses axes, fists, poles, swords, and even bows to maximum effect. Saying that your role will be partially shut off because of something that you won't stop doing that is causing a nuisance to your squad isn't right. Its the same for all knockbacks. Melee classes have trouble with them. It hinders their AOE's, sparks, and other moves. Once you've scattered them out of the cluster that they are probably in, their AOE's are more likely to miss a few, and some of the moves that they may have pressed for one scenario may not be the right move once the mobs have been scattered. You stated that this is your first character, so I'm going to tell you this. While playing on my cleric, runners never bothered me. They run, I shoot them in the back. Playing on my sin or my barb...or any of my other melee classes, I hate runners on them. Having played to 97, I'm sure you've heard people say that they hate runners time and again. You doing your knockback and seal is just under turning those mobs into runners for them. Its inconvenient for them, and actually causes things to take a little longer, and become a little more chaotic when you do.
I also heal mystics, other clerics, and everyone...just as you said that you did, so I can tell you that 9/10, things will go a lot smoother if perhaps you adjust to what your squad needs instead of what you want. It'll save your squad, and others in the long run."Male Player using female toon. Please don't flirt with me."
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SerenityCNB - Dreamweaver wrote: »If people are complaining, then it is an adjustment that you need to make. As others have stated, you can AOE without sealing. That solves the problem of the seals pretty much. Also, if you are the only healer, which judging from your first post it sounds as if you are speaking on a run in which a mystic is a primary healer, then I don't mean to sound rude, but you need to put more effort into it then just dropping plants down. Also, you stated that a bm's role is set while yours is in a constant state of adjustment, but you seem to forget that this is a class that uses axes, fists, poles, swords, and even bows to maximum effect. Saying that your role will be partially shut off because of something that you won't stop doing that is causing a nuisance to your squad isn't right. Its the same for all knockbacks. Melee classes have trouble with them. It hinders their AOE's, sparks, and other moves. Once you've scattered them out of the cluster that they are probably in, their AOE's are more likely to miss a few, and some of the moves that they may have pressed for one scenario may not be the right move once the mobs have been scattered. You stated that this is your first character, so I'm going to tell you this. While playing on my cleric, runners never bothered me. They run, I shoot them in the back. Playing on my sin or my barb...or any of my other melee classes, I hate runners on them. Having played to 97, I'm sure you've heard people say that they hate runners time and again. You doing your knockback and seal is just under turning those mobs into runners for them. Its inconvenient for them, and actually causes things to take a little longer, and become a little more chaotic when you do.
I also heal mystics, other clerics, and everyone...just as you said that you did, so I can tell you that 9/10, things will go a lot smoother if perhaps you adjust to what your squad needs instead of what you want. It'll save your squad, and others in the long run.
I can AoE without sealing? What AoE is that? Will I do 270K or better damage with it in a split second from just 2 spells? Please, do educate me. b:thanks0 -
Brillance - Raging Tide wrote: »I can AoE without sealing? What AoE is that? Will I do 270K or better damage with it in a split second from just 2 spells? Please, do educate me. b:thanksDesdi - Sanctuary wrote: »If anything, there's the Mistress and the Cragglord.
You ain't doing 270k in a split second, not even with gale force and thicket.[SIGPIC][/SIGPIC]
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Xainou - Sanctuary wrote: »You ain't doing 270k in a split second, not even with gale force and thicket.
Sure I am, okay 2 seconds, lol. Sorry for the exaggeration. Have you never thrown a thicket followed by a gale force on a large pull on your Mystic? Crits flying and massive damage.0 -
So you're basically oneshotting all the pull of mobs on your own. Interesting.
+12 Lunar weapon or what? lol[SIGPIC][/SIGPIC]
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Xainou - Sanctuary wrote: »So you're basically oneshotting all the pull of mobs on your own. Interesting.
+12 Lunar weapon or what? lol
Me? no lol. b:chuckle
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Brillance - Raging Tide wrote: »I can AoE without sealing? What AoE is that? Will I do 270K or better damage with it in a split second from just 2 spells? Please, do educate me. b:thanks
In AoE situations, mystics should take care. Although our aoes are not as limited as those of sins or venos, we still lack a continuous aoe skill, and our aoes come with their own issues, primarily that two of them have the potential to seal without immobilizing, which will cause the monsters to run away. In situations such as GV or frost aoes, this can cause melee classes to complain about the monsters running out of their aoes. Despite this, at times this ability can actually be useful, such as if the squad is taking too much damage. The issue is also less prevalent for a mystic with Lv 11 demon Gale Force, which has an increased chance to immobilize as well as seal. However, in these situations using Cragglord for aoes may be preferable to casting Thicket (see III for in-depth skill descriptions) due to this risk of sealing only. The most important thing is to be aware that this can happen, for better or for worse.
The above is an excerpt taken from one of the mystic guides.
Also, I agree. I don't see you doing 270k in a split second. You don't have access to TT99, nirvy, rank 7, rank 8, or rank 9 yet, so unless you have a warsoul +12 weapon or something, then I don't mean to be rude, but I'm highly doubtful you're doing that damage to all of those mobs. Its even more astonishing that you don't die when you undoubtebly pull aggro. Without access to even so much as TT99, tell me...how do you do it? b:scorn"Male Player using female toon. Please don't flirt with me."
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Yea, there's no way in hell for this to work. Thicket ticks will be around 4-5k each I guess, gale hm, maybe 12k non crit. that's roughly 30k dmg in my book. Nothing I haven't seen a wizard or psy top easily.[SIGPIC][/SIGPIC]
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Brillance - Raging Tide wrote: »Me? no lol. b:chuckle
+7 Aquadash with 1 Perfect Saph b:cute Wait..its +5 *waves flag of surrender*
You must have +12 armor with citrine and garnet gems to withstand the aggro. Then again, sounds like you 2 shot everything you come across. Why not run fc solo then? You don't seem to need a squad with your power. b:scorn"Male Player using female toon. Please don't flirt with me."
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SerenityCNB - Dreamweaver wrote: »In AoE situations, mystics should take care. Although our aoes are not as limited as those of sins or venos, we still lack a continuous aoe skill, and our aoes come with their own issues, primarily that two of them have the potential to seal without immobilizing, which will cause the monsters to run away. In situations such as GV or frost aoes, this can cause melee classes to complain about the monsters running out of their aoes. Despite this, at times this ability can actually be useful, such as if the squad is taking too much damage. The issue is also less prevalent for a mystic with Lv 11 demon Gale Force, which has an increased chance to immobilize as well as seal. However, in these situations using Cragglord for aoes may be preferable to casting Thicket (see III for in-depth skill descriptions) due to this risk of sealing only. The most important thing is to be aware that this can happen, for better or for worse.
The above is an excerpt taken from one of the mystic guides.
Also, I agree. I don't see you doing 270k in a split second. You don't have access to TT99, nirvy, rank 7, rank 8, or rank 9 yet, so unless you have a warsoul +12 weapon or something, then I don't mean to be rude, but I'm highly doubtful you're doing that damage to all of those mobs. Its even more astonishing that you don't die when you undoubtebly pull aggro. Without access to even so much as TT99, tell me...how do you do it? b:scorn
I have a Warsoul of Heaven which is +7 and an Aquadash which is +5, and all my other gear is +4. Im using Acrobat Pants boots & sleeves, a rank 6 (I think its 6) chest, I Dragonschild Scale neck, Cape of Elite Leather, Anger of Beasts Soul, Marshalls Badge or w/e rank 8 ring is with +7 Vit. That Chaos Mage ring with +20 Mag Att. O,Malley's Blessing and Adventures & Mishaps tome. Im low balling at 270K, you guys sure you never tried it on the big pulls?
Isnt the whole point of an AoE that brings the mob back to be able to deal with it? o.00 -
Xainou - Sanctuary wrote: »Yea, there's no way in hell for this to work. Thicket ticks will be around 4-5k each I guess, gale hm, maybe 12k non crit. that's roughly 30k dmg in my book. Nothing I haven't seen a wizard or psy top easily.
Agreed. My cleric tops that in all honesty. b:laugh"Male Player using female toon. Please don't flirt with me."
Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
"http://pwi-forum.perfectworld.com/showthread.php?t=1246011"
(Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)0
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