[Server Maintenance] 9-20-2011 [COMPLETE]

14567810»

Comments

  • seitori
    seitori Posts: 1,328 Arc User
    edited September 2011
    Hey all,


    We will be having regular Server Maintenance tonight at 11pm PDT! It should last no more than two hours, meaning all servers should be back up by 1am PDT.



    And for the usual maintenance question:


    If you could make just one gameplay change to PWI, what would it be?

    Ok, I'll Give you a serious idea about how to change gameplay in PWi , and many who've suffered from the little problem, of the Hyper Leveling FAIL BABIES from the FF, will probably like too!! b:laugh
    b:quiet Put (cumulative~time limits) On those whose accounts live abusingly in FF! set it for cumulative times, or even on the number of runs per (day/week/month) that an account can be in there, then Lock them the H3 LLzz! out of the FF instances for the rest of that alotted time span as penalty, For the Sakes of All Those Peaple, who've had to suffer multiple times, having MASS squad wipes multiple times per run, to these Skillless little Rich (ALT) WHINERS!
    Who constantly complain! About there not being anything for them to do, after the pay their way through the levels, rather then try to learn their classes, or even bother to earn proper sp points, so they can actually get non-PRESCHOOL level skills that actually match their (Boosted/BOASTED) levels, and actually earn their levels the good old fashion way, by actually trying to quest for it..

    b:pleased There I gave a serious and level headed thought, on how to make the game more enjoyable for the main mass of players, who don't power lev through FF..b:thanks
  • mcfreakie
    mcfreakie Posts: 531 Arc User
    edited September 2011
    seitori wrote: »
    Ok, I'll Give you a serious idea about how to change gameplay in PWi , and many who've suffered from the little problem, of the Hyper Leveling FAIL BABIES from the FF, will probably like too!! b:laugh
    b:quiet Put (cumulative~time limits) On those whose accounts live abusingly in FF! set it for cumulative times, or even on the number of runs per (day/week/month) that an account can be in there, then Lock them the H3 LL! out of the FF instances for the rest of that alotted time span as penalty, For the Sakes of All Those Peaple, who've had to suffer multiple times, having MASS squad wipes multiple times per run, to these Skillless little Rich (ALT) WHINERS!
    Who constantly complain! About there not being anything for them to do, after the pay their way through the levels, rather then try to learn their classes, or even bother to earn proper sp points, so they can actually get non-PRESCHOOL level skills that actually match their (Boosted/BOASTED) levels, and actually earn their levels the good old fashion way, by actually trying to quest for it..

    b:pleased There I gave a serious and level headed thought, on how to make the game more enjoyable for the main mass of players, who don't power lev through FF..b:thanks

    I can see some good points with your idea. :)
  • V_m_ - Harshlands
    V_m_ - Harshlands Posts: 543 Arc User
    edited September 2011
    seitori wrote: »
    Ok, I'll Give you a serious idea about how to change gameplay in PWi , and many who've suffered from the little problem, of the Hyper Leveling FAIL BABIES from the FF, will probably like too!! b:laugh
    b:quiet Put (cumulative~time limits) On those whose accounts live abusingly in FF! set it for cumulative times, or even on the number of runs per (day/week/month) that an account can be in there, then Lock them the H3 LLzz! out of the FF instances for the rest of that alotted time span as penalty, For the Sakes of All Those Peaple, who've had to suffer multiple times, having MASS squad wipes multiple times per run, to these Skillless little Rich (ALT) WHINERS!
    Who constantly complain! About there not being anything for them to do, after the pay their way through the levels, rather then try to learn their classes, or even bother to earn proper sp points, so they can actually get non-PRESCHOOL level skills that actually match their (Boosted/BOASTED) levels, and actually earn their levels the good old fashion way, by actually trying to quest for it..

    b:pleased There I gave a serious and level headed thought, on how to make the game more enjoyable for the main mass of players, who don't power lev through FF..b:thanks

    this can go 2 ways
    1. those who pay into game but are total nabs/nubs will always be that until they get pked enough to rage quit or actually learn the game.

    2. those who pay into game but have been around a long time to know how to do everything will most likely KOS you till you rage quit since they would already have end-game gear and hope you dropped everything for QQ'ing about it.

    end result, best to just deal with it and have fun gaining red hours for the nabs mistakes b:bye
    [SIGPIC][/SIGPIC]

    "perfect world isnt perfect, but its better than this so called "reality""
  • Sanna - Momaganon
    Sanna - Momaganon Posts: 52 Arc User
    edited September 2011
    this can go 2 ways
    1. those who pay into game but are total nabs/nubs will always be that until they get pked enough to rage quit or actually learn the game.

    2. those who pay into game but have been around a long time to know how to do everything will most likely KOS you till you rage quit since they would already have end-game gear and hope you dropped everything for QQ'ing about it.

    end result, best to just deal with it and have fun gaining red hours for the nabs mistakes b:bye

    Seeing as the biggest majority of players in this game dont do pk i dont see the point of what you are trying to say.
  • V_m_ - Harshlands
    V_m_ - Harshlands Posts: 543 Arc User
    edited September 2011
    Seeing as the biggest majority of players in this game dont do pk i dont see the point of what you are trying to say.

    step into Harshlands and you'll find yourself back in Momaganon quickly...
    [SIGPIC][/SIGPIC]

    "perfect world isnt perfect, but its better than this so called "reality""
  • mcfreakie
    mcfreakie Posts: 531 Arc User
    edited September 2011
    step into Harshlands and you'll find yourself back in Momaganon quickly...

    How about better advice... YOU join reality.
  • Sanna - Momaganon
    Sanna - Momaganon Posts: 52 Arc User
    edited September 2011
    step into Harshlands and you'll find yourself back in Momaganon quickly...

    I dont like PK so why should i go there in the first place? Same as with most other people. They wouldnt go there in the first place hence the argument was flawed.
  • Cristalwhite - Harshlands
    Cristalwhite - Harshlands Posts: 134 Arc User
    edited September 2011
    If you could make just one gameplay change to PWI, what would it be?

    this is a very hard question.
    first of all i wanna talk about why frostcovered city is not a problem.
    alot people hate powerlvling due FC (frostcovered city, exp room, aka big room or sfc).
    but let point some things out.

    1. ALT FC for people who have a char above lvl 95 means that they have a faster way to play arround with their alts. this means they enjoy the game longer and will stay longer in game.(if you think about that a person with a lvl 100 char may not want to start form beginning again all over)

    2. sfc is usually used to lvl a char which past lvl 95 to level quicker to lvl 100 or even higher. this gives the higher lvls a game content which is for free. i mean the developers do not have to add more content for higher lvls since they got SFC (glitched fc dragoon fc)

    3. the fc selling give pwi a way to show new people how important coins are. this way new people who are willing to pay for this game getting a way to lvl faster and get a bonus for paying. i would say its like r8 for low lvls

    ok i know fc is a bad thing for people who are not paying for pwi like me.
    but well i really understand, that people do not make games just for free.
    its their job. the good thing is, fc do not cause a bad inbalance like r8/r9 does.

    and there we go.
    i have 3 major issues with pwi.

    1. class inbalance: arcane class need to keep distance to melees. how they would do it if they cant see melee classes like assassin? how could a sin kill a barb so easiely. why does a wizy have so useless none spark aoes and a hard way to gain chi, while a psy have better aoes and better and more self buffs to avoid a enemy. what should a wizy do against a archer?

    2. game inbalance: caused by r8 and r9. pve as well as pvp is pretty inbalanced with r8 and r9. the r8 magic wizard wep is in the basic already much stronger than a usually ingame available wep. and with a few refines it goes even worse. this means that r8 wizy hit much harder therefor the developers make the bosses harder therefor a free player wizy as me is almost useless in instances like TT or regular nirvana.
      there goes my last point:

    3. pve inbalance:
      a sin with tt80 hook and thron daggers are far more usefull on bosses than a wizy with a lunar gold wep +5. this issue have all arcane classes who have no good heal. and there we go, cleric have heal and mystic too. veno have status elements like suffering more damage, psy have at least a good aoe heal. what does a none rank wizy have?

    ok now after pointing out 3 major issues i have i wanne point out what could do with it.
    the class inbalance is maybe a subjective impression. hard to make a real statement about it by not haveing compareable geared chars and beeing a pker noob.

    r8/r9 inbalance will not be fixed i am sure cause it let you get money.

    there we go only one point can be changed and that the pve inbalance.
    obvious you can not change all bosses and mobs directly cause there are still the r8 and r9s. so what you can do :
    If you could make just one gameplay change to PWI, what would it be?
    calcualte a estimated damage per second from the whole squad and make the boss individuel.
    example:
    you know the aps and you may know the channeling time too of each squad member who gonna enter a instance. you know also the estimated damage on the boss. therefor you can calculate the average estimated damage on boss per second. you know also the defense and hp of the squad therefor you can calculate how hard the boss can hit without oneshoting all.

    at the end you create individuel bosses for each squad based on the squad attack damage rate and defense damage taken rate. ofc thats only work in instances.
    and you may have to update it if the squad changing during the run.

    but this is what you can do to make the game a challenge for r8 and r9 as well as for far lower geared people without frustrate them all.
    b:victory
  • seitori
    seitori Posts: 1,328 Arc User
    edited September 2011
    this can go 2 ways
    1. those who pay into game but are total nabs/nubs will always be that until they get pked enough to rage quit or actually learn the game.

    2. those who pay into game but have been around a long time to know how to do everything will most likely KOS you till you rage quit since they would already have end-game gear and hope you dropped everything for QQ'ing about it.

    end result, best to just deal with it and have fun gaining red hours for the nabs mistakes b:bye

    LOLzz b:laugh True enough. b:laugh, but I didn't say all (power levs) only the preschool ones, with no talent, skills or knowledge of their classes or, you know the ones who only want useless 100th lev chari's just so they can brag about how cool they are to have leveled them so quickly, lol, as if they were like blessed by God or something, rather then the complete opposite lol.. b:pleased

    It would be nice though if they'd allow us an official posted list. That allows, for not only ratings, but also commentaries from those who've suffered experiances, with the biohazard 1s.

    So peaple could avoid accidently having too squad with the lil types of rancid nublets, lol..: chuckle

    lmao!! b:laugh
  • Vulcanella - Heavens Tear
    Vulcanella - Heavens Tear Posts: 4 Arc User
    edited September 2011
    If I could make one gameplay change I would add more ways to get spirit, like adding repeatable quests that give tons of spirit, sort of like the Solo Missions or the Dragon Quests. They could be called Spirit Quests.
  • seitori
    seitori Posts: 1,328 Arc User
    edited September 2011
    If I could make one gameplay change I would add more ways to get spirit, like adding repeatable quests that give tons of spirit, sort of like the Solo Missions or the Dragon Quests. They could be called Spirit Quests.

    Sadly, they Shoulda already did that when they brought out the "Divine Contract quests!" but they didn't...

    Just like they shoulda Gave Us Major Coin REWARDs, for their supposed "BoUnTy HuNtEr quests!" which they didn't..b:faint "My guess is they don't get the idea of what the "BoUnTy!" part of "Bounty Hunt Meant?!" The Meanie's!...b:surrender

    "Also note: That Neither of Those (Supposedly Wonderful Quest) options, give ANY decent REP Bonus either?!?!?!"

    Oh well, b:pleased I guess they just want us to all blow our REAL MONEY on, actually getting any rep, or just blowing all our "In Game Coin" for overpriced Badges, so we only get a Pittance of it, And then Blow Our Real Money Anyways..b:surrender

    Oh well ,atleast the rich kids with MoMmIeS CrEdIt CaRdS and no real life bills to pay, can Always get the RANK 9 GEARs, and all the Rep THEY need......