Twilight Temple Discussion

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  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    20k hp

    A) Dropped in 5secs by a fist bm
    B) Dropped in 2 hits by any decent wizard
    C) Dropped in 3-5 Hits by any decent Archer

    Idk about your server, but here theres multiple people walking around with high refined nirvana, +4 refine is nothing btw, that's like mirages only.

    Why do you care about people that solo TT? you're a barb go take your invites. Like I said, you do you I'll do me. Honestly you're not on my server even, how does me solo'ing impact you in any way shape or form
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    20k hp

    A) Dropped in 5secs by a fist bm
    B) Dropped in 2 hits by any decent wizard
    C) Dropped in 3-5 Hits by any decent Archer

    Idk about your server, but here theres multiple people walking around with high refined nirvana, +4 refine is nothing btw, that's like mirages only.

    Why do you care about people that solo TT? you're a barb go take your invites. Like I said, you do you I'll do me. Honestly you're not on my server even, how does me solo'ing impact you in any way shape or form

    A, B, and C have nothing to do with this situation other then lolumad. You said you NEED it to get coins to go where you want to, and I just told you I never solo'd anything and I've gotten all I could want out of this game. b:bye
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    Not really mad, i'm explaining you're "all i could want out of this game" is way low. Only way to even semi match up to cash shoppers is spam tt, most profitable is solo
    you're saying, oh well I don't solo, and I have this gear and this hp

    And now I'm telling you that hp isn't good. There's barb w/ 40k hp. Gonna QQ at cash shoppers for cash shopping next? We all need money, and just so you're aware they took solo'ing away so im not even sure why you're talking, it's gone, i'm making a case to bring it back.

    --To make 80m--
    Cash shop = Instant
    Solo TT = 2-3 weeks If spammed
    No solo No cash shop = ?????? 1+month

    If you want to get mad at me for trying to find a way around cash shopping, be my guest. Considering I'm helping gear up people at the same time, you're just a little fly buzzing around that's really annoying :3

    and p.s i'm not saying other people can't tt or other people can't solo, i'm simply saying change tt back or make it easier, so stop your QQ, mk? ty :3

    Edit: Back on topic, change tt please :)
  • Bartack - Heavens Tear
    Bartack - Heavens Tear Posts: 253 Arc User
    edited August 2010
    GM's catch too much flack.

    *dramatization*

    China Devs push poorly worded notes and patch files to local devs. Local Devs translate patch for PWI. See some kind of note that roughly translates to 'we are increasing TT 3-x difficulty'.

    Devs send GM's patch note for next maint saying 'hey, its gonna make TT 3-x harder'.

    Patch applied while GM's post ' TT 3-x will be more difficult'

    GM's open forum to look through all the new rage. See many posts 'TT 3-x is too hard' 'can no longer complete tt3-x'

    GM double checks devs notes...check. GM double checks patch notes...check. GM's re-read 'TT 3-x is F'in hard'. GM grunts 'well durrrr...'

    GM's continue to read flames...'Hmnnn, people are upset, is there anything we can do to help?' GM checks very short list of available options within the GM's power...sees nothing. 'Well, we can at least ask the local devs to remove the time limit, give em time to complete the darned thing'

    GM chases a couple advil with some strong joe, and continues to monitor forums. GM notices post claiming 'kill quest broken, bosses reacting same way if quest is completed or not, seem to be stuck in frenzy mode'. GM says 'hey, now there is something I can work with'.

    GM plans to test possible bug, right after a pack of cancer sticks and more advil laced coffee of course.

    *assuming GM's detect the mentioned bug*

    GM sends note to local devs 'hey your overseas masters busted up the TT3-x kill count frenzy stuff you powerless hacks' Local devs flip GM the bird and bust out the keyboard.

    Local devs confirm bug, and spend countless hours with google translator hoping that the email to China devs makes some sort of coherent message that does not include graphic job killing insults.

    Our life is now once again in the hands of the Chinese. ****.

    Look whenever a GM goes out on a limb and says 'hey were going to try to do something for u guys just give us some time' they are going beyond their job description to argue with some foreign corporate bigwigs (the kind who neither believe in free speech or free information, and frown heavily upon questioning authority) as to why they should divert manpower and money to do something that MIGHT make ENOUGH of us happy to be worthwhile.

    Thank you guys for giving a **** enough for us to try, cause we sure give u plenty of **** back.
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited August 2010
    DROP RATES
    Based on people doing constant damage the whole fight
    1 person = no drops GTFO out of SQUAD mode
    2 people = very minor drop rate but still wont be worth it
    3 people = slightly better then 2
    4 people = much better then 3 but still about 3/4 current drop rates
    5 people = same as current drop rates
    6 people = 1 1/4 or 1 1/2 the current drop rates
    So a person in squad dces or has to afk for an emergency & your drops are screwed? Nice...
    [SIGPIC][/SIGPIC]
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    So a person in squad dces or has to afk for an emergency & your drops are screwed? Nice...

    It's a percentage range not a never stop hitting or you get .002% the drop rate :O
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Ashivas - Dreamweaver
    Ashivas - Dreamweaver Posts: 1,293 Arc User
    edited August 2010
    Not really mad, i'm explaining you're "all i could want out of this game" is way low. Only way to even semi match up to cash shoppers is spam tt, most profitable is solo
    you're saying, oh well I don't solo, and I have this gear and this hp

    And now I'm telling you that hp isn't good. There's barb w/ 40k hp. Gonna QQ at cash shoppers for cash shopping next? We all need money, and just so you're aware they took solo'ing away so im not even sure why you're talking, it's gone, i'm making a case to bring it back.

    --To make 80m--
    Cash shop = Instant
    Solo TT = 2-3 weeks If spammed
    No solo No cash shop = ?????? 1+month

    If you want to get mad at me for trying to find a way around cash shopping, be my guest. Considering I'm helping gear up people at the same time, you're just a little fly buzzing around that's really annoying :3

    and p.s i'm not saying other people can't tt or other people can't solo, i'm simply saying change tt back or make it easier, so stop your QQ, mk? ty :3

    Edit: Back on topic, change tt please :)

    I have this odd feeling you hypered your way to 100.
    [SIGPIC][/SIGPIC]
    Ashura Tyrant you foul mouthed little boy! I must keel yew nao =3
  • KedgeSniper - Lost City
    KedgeSniper - Lost City Posts: 733 Arc User
    edited August 2010
    QQ, I can't solo, QQ I can't solo, ever wonder why it's referred to as SQUAD MODE? For someone like you I have no sympathy.



    No one else has even posted a reasonable idea about how to stop the solo'ing people except my post. Frankie pm me if you want even further breakdown of percentages and other methods of using the damage output as a modifier.

    Soloing doesnt mean.. 1 Person inside the Instance


    You could solo with a full squad, yar idea would just make people multiclient more characters inside of an instance for a higher drop

    b:surrender Not an awesome idea



    I really believe.. they messed up on mob count.. n that quest is not working the way it suppose and bosses acting HARD way n its not the way it should be


    P.s. They should just get hh n nirvana back to what it was ..... Rank9 is out... People would cash shop rank9.. why messing up for "farmers"(non csers)


    At the end.. more people quiting

    Theres no PVP anymore =/= Pve sux too now

    Less people = less csers


    Killing farmers = killing 80% of the server that actually gets on to acquire their own stuff

    the other 20% that slide credit cards.. will just get bored n move on to another game since.. no one left
    [SIGPIC][/SIGPIC]
    Face the fear. Face a war. Face the world.
    Leeching CQ salary since 09'
    Many names, Common Faces.
  • Rhyme - Harshlands
    Rhyme - Harshlands Posts: 1,004 Arc User
    edited August 2010
    inb4 frankie says its not a bug deal with it
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    THE FIX
    They need to revert the bosses back and change how the drop rate works. They can change this to directly affect the number of people doing damage to the boss vs how well the drop rate is going to turn out.

    STIPULATIONS
    -People in the squad must all be at the boss and all doing CONSTANT damage, not tag them along and let them hit once (this takes into account for 5 players doing damage 1 cleric)
    -There must be at least 4 people in squad or they all get kicked

    DROP RATES
    Based on people doing constant damage the whole fight
    1 person = no drops GTFO out of SQUAD mode
    2 people = very minor drop rate but still wont be worth it
    3 people = slightly better then 2
    4 people = much better then 3 but still about 3/4 current drop rates
    5 people = same as current drop rates
    6 people = 1 1/4 or 1 1/2 the current drop rates

    CONCLUSION
    You're welcome GMs I just fixed your problem in 5 minutes better then your developers could in 1 1/2 years and this stops people from farming the isntances AND keeps the players happy. Was that so hard?

    Getting more drops with more people in squad? Sounds like Nein Event to me!
    All what this does is encourage people to multiclient. I don't even know what problem this is attempting to address.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited August 2010
    Getting more drops with more people in squad? Sounds like Nein Event to me!
    All what this does is encourage people to multiclient. I don't even know what problem this is attempting to address.

    Multiclient is forbidden. Or do you have home 6 computers?Because on every computer can run 1 client.
    His suggestion is better than nothing.
    [SIGPIC][/SIGPIC]
  • MagicChu - Sanctuary
    MagicChu - Sanctuary Posts: 79 Arc User
    edited August 2010
    I suspect the recent patch has a Mob Kill glitch making the bosses near impossible to kill. Recently I was called in to help DD in a 3-1 because the lvl 100 clerics were being 1 shot aoed by collosus. I noticed the mob kill was only at 19. I suggested that before redoing the boss, that everyone kill at least 1 more mob to reach 20. Once we did that, besides the 2 deaths from his random aggro, we were able to complete the 3-1...with mirages dropping.

    Has anyone tried this in 3-3? Instead of killing the mob required by the kill quest, Kill more than that. Save Collousus till last. See how you fair.

    PS: This recent patch encourages cash shoppers, thus defeating the point of doing TT altogether. To be able to complete these TTs with such difficulty you pretty much need high HP barb (though they can get 1 shot for 34k dmg) or a high 5.0 DD (for the triple spark). If you made TT3-1 impossible to do except with lvl 100s...what's the point of the lower lvl 90s doing TT3-x to build their gear? They can't do TT anymore unless they have high lvl 100s + event gear to help out (even then it's pretty damn hard).
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited August 2010
    You know I've kept up w/ all of these threads about the tt issues and no offense ppl; alot of you have no clue. The 1st night 3-3 bh came out I went w/ a squad and the 2nd try we managed to figure it out and I posted exactly in this thread how we did it. FYI NONE of us that was in the squad are anywhere near the best geared/equipped on the server.

    I agree with most of what you've said, so far I haven't actually complained about the difficulty, just noted it. However, it is just too tough. Sure your sqaud or mine can end up finishing it. Figuring that it can take anywhere between 1-15 or more runs just to get an specific mat to drop, and considering if a full squad needs to farm all their gear, they'll end up doing more runs for everyone to get a piece of 99 gear (as well as spend 3-5 times more in-game time) to actually get a piece.

    Please figure out your total expenditure for doing a run. My usual costs before the patch were about 125-175k. I haven't actually figured out my costs now because I haven't done more than a run to test it out. I've pretty much lost the desire to farm anymore and it wasn't because of this patch, this started weeks ago.

    How many squads HONESTLY go and try and make their tt90 gear w/out some high level/geared player (or multiple) helping them; thus mkaing it EASIER?

    My little farming squad of 4 people all farmed our own full 90 green sets and had them ready, sharded and refined before we even hit 90. We also farmed our Lunar gold gear in old lunar.

    I welcome an increase to the difficulty of things, however PW is not far from having any kind of consistency. Nerf frost, done. Nerf lunar, done. The increase in difficulty in 3-x wasn't just moving it up a notch or two, it was like going from beginner mode, past intermediate, past expert, and into nightmare mode. That's fine for some, including me, but not everyone can be expected to jump from easy mode gaming to the most difficult setting without getting highly upset.

    It's funny though, how they've removed the 'Asian-MMO difficulty' out of the first 90 levels of the game and then only put it in for the last 10 levels. This is what I mean about consistency.

    On the flip side, this could be the nail in the coffin for those thinking that they'll raise the level cap. End-game armor is now amazingly difficult to obtain, except for the most truly OP geared players in the game... and those players who farms 24/7, they'll get amazingly rich, as if they weren't making enough money before. lol
    I post in forums. This one and others. That's why I post.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    Getting more drops with more people in squad? Sounds like Nein Event to me!
    All what this does is encourage people to multiclient. I don't even know what problem this is attempting to address.

    No with more people doing damage to the boss. How many people you know can run a full squad of 6 people by themselves?
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • DrunkWizard - Lost City
    DrunkWizard - Lost City Posts: 523 Arc User
    edited August 2010
    No with more people doing damage to the boss. How many people you know can run a full squad of 6 people by themselves?

    mmm i know a few o.o who could farm alone hh 2-3 3-1 n others before this patch. using macros on all chars o.o is not a troll but naming and shaming is forbidden on forums
    [SIGPIC][/SIGPIC]
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    mmm i know a few o.o who could farm alone hh 2-3 3-1 n others before this patch. using macros on all chars o.o is not a troll but naming and shaming is forbidden on forums

    And for the other 98% of us it cuts it out cold. You can't stop everyone from working around it, you can only get the vast majority and this does the job. The current "squad" system is a joke :\
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited August 2010
    same with my son and i....just getting a squad together now is tough. and who can afford to burn charms, buy doll by the gross, to be able to do this? this is supposed to be a fun game, not one that we have to open our wallets and purses, to see if we can afford to play today! i can see now why so many people i once played with here are leaving to go to private servers....this place is home to me, but i cant play now, because it costs too much.


    PLEASE, stop wrecking everything, GMs! PLEASE, put things back to how they were ,at least before the faeries came, when prices were reasonable?

    Well I just tried Dark Colluseast with a BH party (randoms). Majority of the time we lost it, it was due to him stunning everyone then resetting, even if the party was all within range. Other than that, the chain sealing+purge, stuns, HP debuff is too much. At one point he sealed and purged then stunned immediately after. We wiped about 6 times, majority of us deciding it wasn't even worth it.
    [SIGPIC][/SIGPIC]
    (and hugs to Flauschkatze for the sig!)
    "Thanks for writing me-- it's always great to hear from a vet.

    -FrankieRaye"
    Playing here since '08b:heart
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited August 2010


    At the end.. more people quiting

    Theres no PVP anymore =/= Pve sux too now

    Less people = less csers


    Killing farmers = killing 80% of the server that actually gets on to acquire their own stuff

    the other 20% that slide credit cards.. will just get bored n move on to another game since.. no one left

    Which is why PWE needs to bring this to attention as soon as possible >.<
    [SIGPIC][/SIGPIC]
    Thank you so much ForsakenX for the sig b:cute
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited August 2010
    Be realistic, hm..?How about taking the bloody 4 hour limit off ALL instances!

    Hey guys,

    Update

    We've spoken with the devs and they've agreed to remove the 4 hour time limit from TT.


    ---

    Update 2 (8-20-2010)

    in regards to RedsRose post

    We'll test this, and if it turns out to work the way you've described (meaning that the boss acts the same way regardless of kill count), we'll submit this to the devs and see what's going on.
    [SIGPIC][/SIGPIC]
    (and hugs to Flauschkatze for the sig!)
    "Thanks for writing me-- it's always great to hear from a vet.

    -FrankieRaye"
    Playing here since '08b:heart
  • thumbs
    thumbs Posts: 0 Arc User
    edited August 2010
    Gotta love the people that pretend to know the percentages. Drive stock prices lower, deter new people from playing, post all your negativity at beginning of weekend when mods are off.

    -Just looks like a competing game company to me.
    Be realistic, hm..?How about taking the bloody 4 hour limit off ALL instances!

    Nty. "Someone's at the door", "smoke break", "sorry phone", yadda yadda yadda. Putting a limit on the amount of time that 5 people can waste for 1 person is a good thing.
  • Vinat - Sanctuary
    Vinat - Sanctuary Posts: 1,200 Arc User
    edited August 2010
    what i would like to know is WHY this change was made? same goes for the changes to nirvana.

    is this the GM response to the 5.0 attack speed bms archers and sins? if that's the case you guys are really messed up.

    instead of nerfing something that rightfully should be nerfed, you screwed over every other class and every person who cannot get 5.0. you have designed a dungeon that only a 6 person squad of major cash shoppers can complete. the majority of the player base is not made of major cash shoppers or 5.0 APS people.
  • thumbs
    thumbs Posts: 0 Arc User
    edited August 2010
    what i would like to know is WHY this change was made? same goes for the changes to nirvana.

    is this the GM response to the 5.0 attack speed bms archers and sins? if that's the case you guys are really messed up.

    Everyone is smarter than the devs. They probably make more money per hour and are highly prestigious. If 5.0 was the issue, wouldn't it have been easier to increase the HP on the bosses rather than to program them differently?
    instead of nerfing something that rightfully should be nerfed, you screwed over every other class and every person who cannot get 5.0. you have designed a dungeon that only a 6 person squad of major cash shoppers can complete. or 5.0 APS people.

    Bologna - fried, olive loaf, plain - it all rocks. I don't have 5 aps and I'm happy.
  • FooFooKity - Heavens Tear
    FooFooKity - Heavens Tear Posts: 164 Arc User
    edited August 2010
    I am curious to know if any level appropriate people with average to above average gear have attempted GBA boss in 3-1. I keep seeing all these high 90s to 100s saying how they found this boss in 3-1 challenging but doable. I found FB19 challenging but doable at 19 but as my level got higher it became less challenging for me. There is a big difference between challenging for your level and challenging for a squad near 10 levels above the instance requirements. The people who actually need these mats for gear might take some pride in being able to farm the mats themselves but if the bosses have been "tweaked" to the point they are impossible for an at level squad then how does PWI or PWE or the developers or even the GM's suggest they get the mats for their gear... buy them from lvl 100s who should be working on their own gear instead of farming lower level TTs for insane profits ? The boss being this tough for 95+ in above average gear when this instance is supposed to be designed for 88-93, what chance does a full party of 89's in TT 80gear or molds stand? The average price of one Giant Beast Armor on my server is now 1.4 million coins when last week they was barely 500k thats almost triple. With supply severely outnumbered by demand the price of this mat will only continue to go up if only people who already have their 90 and 99 gear are able to farm these mats. I agree that 3-x needs to a bit more of a challenge but lets not make it so impossible for people who actually want to play the game and take part in instances that are supposed to be designed for their level.b:surrender
  • X_X - Harshlands
    X_X - Harshlands Posts: 3 Arc User
    edited August 2010
    I gotta admit I found this thread to be a very entertaining read. Basically the argument was the different views of how this game is played. I just feel like pointing out stuff... so here are my thoughts.


    Quick About Me: As of this post I am a level 85 blademaster playing mainly on Lost City. An extremely pqqr non-cash shopper. Nobody wants to do frost or TT with me. I'm such a loner (Hey! Easy! This personally describes me. xD). =(
    Quick Overview

    Those that argue in against of the change like RedsRose. It's mainly TT3-1 that's being argued about. Essentially they're arguing that TT90 gears should be attainable. This is more for enjoyment factor. There isn't really any argument of TT3-2 or TT3-3. So then it leads to the frustration of getting TT90 -> TT99 -> Nirvana (slightly posing a catch-22).

    But wait! What about the us pro players with "end game gear" not being able to beat it? There is something wrong here!

    [Insert here if applicable "I hope"] It's bugged.

    Those that argue in favor of the change like Kitamura. These guys like either the monopoly, the challenging aspect, and/or staving off "unskilled n00bs". Not a lot of detail. Kitamura claims to have beaten it with "end game chars".

    And then there are other random side arguments on how drops should be and how greedy the company is.

    It's kinda funny that neither side have actually detailed what they did.
    Bulleted Summary

    It seems to me that:

    Against:
    • "Lower levels shouldn't depend heavily on players with TT99 or Nirvana gears to farm TT90."
    • "Higher levels are unable to beat the bosses! (insert above reason if applicable)"
    • "The new challenge sucks."
    • "Need OMG gears"
    • "It's bugged."

    In Favor:
    • "Yeah, I beat it and got drops so you should go buy the drops." Skillz > Gearz
    • "You guys need to find better ways. Remember the old days of using lesser gears and lack of guides?"
    • "Hyper/oracle n00bs should learn their class."
    • "The challenge is great."

    In both:
    • "This is squad based game."/"Should be solo-able (with x, y, and z like with 9x veno w/ herc, 5 aps, etc.)"
    • "TT3-x is the money maker!"
    • "Lower levels are screwed."
    • "Skillz?"

    So maybe you guys should make videos of strategies/proof?

    And as for the GMs? I have no clue. There are very scarce posts for me to examine... the GMs are probably thinking "Meh, whatever. I'll just throw in some ideas for the developers. I got a good paycheck. n_n"
    Ironically, they (or is it just frankie? If the GMs have their own roles I wonder who talks to the developers. GMs! Define yourselves!) got the developers to agree on removing the Twilight Temple time limits in which was made to originally to prevent people exploiting a cheap way to get drops.
    Though, I think frankieray does the communication aspect of the company. Possibly public relations?

    Final thoughts:
    So you guys have valid arguments. What's more important here? Money? Skills? End game gear? Enjoyment?

    Other thoughts:
    OFF-TOPIC: I think there is a conflict on "end game gear". What is "end game gear"? I saw one definition of it being "TT99 and Nirvana" (notice the absence of "Lunar Glade") while another post dictates it is "80 - Nirvana".
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited August 2010
    Lol at above post :P
    [SIGPIC][/SIGPIC]
    Thank you so much ForsakenX for the sig b:cute
  • KedgeSniper - Lost City
    KedgeSniper - Lost City Posts: 733 Arc User
    edited August 2010
    squab wrote: »
    AIKA AIKA AIKA **** **** **** WORLD OF ******** RAPPELZ LEAGUE OF LEGENDS CITY OF HEROES STAR WARS ONLINE STARCRAFT HALO 3 HALO REACH MODERN WARFARE 2 MONOPOLY
    that is all

    Fail..... Guild Wars 2 b:thanks

    Inb4Ban4freedomofspeech
    [SIGPIC][/SIGPIC]
    Face the fear. Face a war. Face the world.
    Leeching CQ salary since 09'
    Many names, Common Faces.
  • thumbs
    thumbs Posts: 0 Arc User
    edited August 2010
    So then it leads to the frustration of getting TT90 -> TT99 -> Nirvana (slightly posing a catch-22).

    Not really. You could go the route of Lunar -> Nirvana and end up with better looking non bound equips and using mysterious chips to make it all.
  • X_X - Harshlands
    X_X - Harshlands Posts: 3 Arc User
    edited August 2010
    thumbs wrote: »
    Not really. You could go the route of Lunar -> Nirvana and end up with better looking non bound equips and using mysterious chips to make it all.

    True. My post was mainly to sum up what people talked about. I haven't really seen anyone post anything about lunar. Check. I could be wrong.
  • oyamajio
    oyamajio Posts: 0 Arc User
    edited August 2010
    Dear PWI,

    Since the anni pack introduction, you've done nothing good for your player base who are non-heavy cash shopper. Instead, you've kept **** them over and over, over and over, over and over. You want to force all of them to cash shop, do you? And not just a few bugs but a heavy one. I understand that. But what you've done to the current tt instance is just too, too too, much to take. I guarantee you that once people aren't able to farm the mats for their endgame gears, there's nothing left in this game to stay. Cash shoppers need the support from non-cash shopper and vice versa. Once you break the link, it's over.

    I'm certain that this is not the end yet. You're thinking of **** Lunar and many more, just to make it a lot tougher to farm so that everyone stops aiming at nirvana gears and goes straight to charging 25k for the rank IX you've just invented out of the blue.

    Be prepared to witness the mass rage quit, your stocks falling down even further and the the end of this game soon.

    Yours sincerely,

    b:surrender
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited August 2010
    For everyone talking about how easy it is: Try it with an 8x/low 9x character squad like it is supposed to be, then we can talk. Until then, PLEASE LEAVE.
    [SIGPIC][/SIGPIC]
This discussion has been closed.