Psychic Soulburn

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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited April 2010
    True. Psychics rock in duels.

    Without the use of enemy charms and the fact that your always prepared in a duel makes psys rock in duels.

    Just wish real pvp was more like duels. b:chuckle

    Dueling Psychic is not so bad. Especially with sage earth barrier which gives us 150% more earth defense. We are hardly depend on chi. If no chi no win duel. If full chi very high chance to win duel against any1.
    [SIGPIC][/SIGPIC]
  • PsyVic - Sanctuary
    PsyVic - Sanctuary Posts: 25 Arc User
    edited April 2010
    ok lets say it, Tide are not overpovered(at least psychs)
    first point> u have to invest maney to have a good psy

    second point> low def big atk or big def low atk to chose from, not all at once

    third point> most of our skills is base dmg + 100-200% of mag dmg of wapon which means wizard deals more dmg then us psychic becouse they got many 300 & 500% ones

    4th point> soul of retaliation- if skill dosnt deal dmg it wont reflect effect on opponent so u can pure stun us wait till it come off and then atk

    5th point> phy def immunity skill (tide spirit or something like that)- if skill doesnt deal dmg effect remain on psy, so basicly bm can stun us with couple of skills and wait till it come off

    6th point> using - channel gear is pointless for psy becouse most of ours skills have long cast time not channel so wizzes and others wins becouse they can make skills fasters then psychs

    7th point> try to kill barb 1 vs 1 as bm or archer, its almost imposible if barb is well geared

    so pls stop that trash tolking bout fishes as we are Gods or whatever in game now becouse we have few good (i would rather say diferent or new) skills
    we are good in few situacions but bad in others, our skills help like every1s else does
    b:surrender
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited April 2010
    I suppose the caliber archers I usually fight are pretty top quality.
    With +12 bows that can very easily crit me for 8k.
    (I'm also in almost all the best gear for my level)

    And yes our defenses are much lower than other arcane classes.(Mostly because of black voodoo) We do have psychic will which can be awesome, but when caught off guard, out of sparks, stunned or one shotted it can't help us.

    right, like every archer you fight have +12 CV bows that crit you for 8k. you're getting 1 shot because you're out-gunned by higher level weapons, not because of your class versus theirs.

    btw, a +12 G15 bow can really just crit you for 6k+ if you have 60% reduction (unless it's Sage Take Aim i guess). the rich clerics on my server have like 10k+ pdef buffed, which puts them at about 70% reduction. if you got caught in black voodoo and got 1 shot, again you can't say it's the class that 1 shot you, anything else might have.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Anemone_ - Harshlands
    Anemone_ - Harshlands Posts: 212 Arc User
    edited April 2010
    right, like every archer you fight have +12 CV bows that crit you for 8k. you're getting 1 shot because you're out-gunned by higher level weapons, not because of your class versus theirs.

    btw, a +12 G15 bow can really just crit you for 6k+ if you have 60% reduction (unless it's Sage Take Aim i guess). the rich clerics on my server have like 10k+ pdef buffed, which puts them at about 70% reduction. if you got caught in black voodoo and got 1 shot, again you can't say it's the class that 1 shot you, anything else might have.




    I agree with you on other classes being able to 1 shot Psys in black voodoo.
    My previous post wasn't meant to single out archers, just use them as an example since they can take out arcane classes by surprise more easily than some of the others.
    Who doesn't love pie!?
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited April 2010
    I suppose it hasn't occured to you that an archer of equal skill (to say the least) and +12 weapon, while you probably don't have +12 on your armors, should beat you or one-shot you?

    Such an archer would kill you with 2 shots even if you had twice the physical defense, aka the most horribly abused excuse with wizard's stone barrier against ANY overpowered of ANY nature whatsoever against a psychic. I'd understand if it was a complaint about White Voodoo, it being a defensive skill and all (like Stone Barrier) but seriously it's time for some sense.

    Not to mention that archers are physical attackers, so it's only obvious you would be a weak target against them. But even then there's Psychic Will or White Voodoo.
    third point> most of our skills is base dmg + 100-200% of mag dmg of wapon which means wizard deals more dmg then us psychic becouse they got many 300 & 500% ones
    And much slower spells.

    Your AOE stun has 2 seconds total cast time, ours have 6.4 seconds, you think 500% weapon damage warrants that versus 100% weapon damage? Seriously? It's more than 3 times as slow to cast it. The base magic damage with 300 mag is 400% weapon damage, and it's the same for psychic and wizard spells.

    So with 300 mag we have:

    500% weapon damage for psychic
    900% weapon damage for wizard

    Doesn't seem 3 times as much to me. Or heck, even 2 times.

    This only gets worse the more magic you have.

    Not to mention, the stun effect is the same -- i.e not 3 times as long.


    Another example: Sandburst Blast versus Sandstorm (similar spells)

    The first one is an AOE, and is 4/3 as fast to cast it (i.e 33% faster)
    If you factor this in, the constant damage is the same. It has a 266% weapon damage (300% for sandstorm) and 133% magic atk.

    Let's ASSUME that they are the same, even though endgame 33% magic atk is much more than 33% weapon damage (unless you have < 100 magic, in that case you have a fail build).

    Sandburst Blast is an AOE


    not to mention, faster skills means more chi buildup.
  • YordaUjain - Dreamweaver
    YordaUjain - Dreamweaver Posts: 242 Arc User
    edited April 2010
    This logic is stupid. Plenty of classes have debuffs and all of them you can purify.

    Purify Level 1
    Range 18.4meters
    Mana 100
    Requisite Cultivation Aware of Harmony
    Remove all negative effects on one friendly target.

    Requires 20 Chi

    This, and I agree. The sins are a rushed and unfinished race and still need a lot of work. I don't think they are balanced yet, but as I said there is still a lot of work to be done of them.

    b:bye
    [SIGPIC][/SIGPIC]

    PLAYING PWI FOR FRIENDS (CHAT) ONLY, NO ZEN CHARGING, NO GAINING GEAR. MOVING TO GUILD WARS 2 UPON LAUNCH WITH FACTION.

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  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited April 2010
    But still, you're saying we have to catch one that is totally unprepared without any chi. That doesn't happen.

    I never said "without any." I said that at full chi, a Psy has THREE defense lines for a physical attacker, which together total out as 22 seconds that you simply have to survive somehow. For a magic attacker, it's still 14 seconds. If you catch a Psy with one available spark on hand, then that's only one; that's very survivable.
    The second part is that Psys may have that 22 seconds of what's essentially a damage immunity, but it only takes 5 seconds to drop a Psy. The first line of defense, Earth Vector, will not work on someone who has stun resistance. The second line, Psychic Will, will only work on physical attackers. The third line, Soulburn, only works on one target. Besides those, there's really only Soul of Stunning/Retaliation and Soul of Silence. Vengeance is nice, but nothing that would take a person down. Stunning is a decent defense line, Retaliation is very situational and a lot can go wrong with it, and Silence may or may not show it's face at all.



    If you ask me, if I were asked what part of that lineup I would call overpowered, I'd say Soulburn and maybe Soul of Silence/Stunning. Earth Vector is shorter and depends on stun; stun can be avoided a variety of ways. Psychic Will is really only a problem for Physical attackers. I'm sure Barbs, BM's and Assassins hate it, but as long as it's only a big issue for some and absolutely useless against others, I wouldn't call it overpowered.
    Soulburn is overpowered because it's basically a silence, yet with severe consequences. I've gotta say that the higher you get, the more overpowered that skill gets. Soulburn is the type of skill that might have been ok on a Barb, since you can just endure his hits and/or avoid them til the 8 seconds runs out. On a Psy though, we hit really freaking hard and it would be very difficult to avoid us; you gotta get 30 meters away.
    I suggest that they fix it so that Soulburn does NOT affect heals and buffs. This would allow many physical attackers to cast their running spells and get out of harms way, venos could just let their pets do the work while they run (what they do best...) and it'd allow clerics and even wizards to heal during this time. I think that would balance the skill without making it useless, either. Soulburn STILL keeps people on their toes and one wrong cast costs them 2k. It also gives the Psy 8 seconds of pure dominance, where the opponent is forced to play defense; very useful for a Psy, since we basically CAN'T play defense.
    As for Soul of Stunning and Soul of Silence, I'm on the fence with those two. On a normal Psy, they're quite ok. The issue is that I would expect a Psy with perfect gear to have a 9 second stun and a 20-30% chance of silencing the target for 3 seconds every time the target attacks. 9 second stun can be dealt with, I believe. Hell, there's already two 6 second stun spells and plenty of options to resist/dispel stun. No issue really; just something to watch out for.
    Soul of Silence though...30% chance to silence per hit the Psy takes? Well on one hand, Psys can only take three hits anyways, but on the other hand, this'll be an absolute nightmare for Barbs and Assassins, who hit a lot. It would also force people to cast slow, big-damage spells, which the quick-draw Psys will outcast every time.
    Those two I'm not sure if they'll be overpowered or not. I simply see it as a good possibility. We'll just have to wait for some A-hole Psy to still daddy's credit card. Then we'll see.
    I <3 AGOREY
  • Anemone_ - Harshlands
    Anemone_ - Harshlands Posts: 212 Arc User
    edited April 2010
    I suppose it hasn't occured to you that an archer of equal skill (to say the least) and +12 weapon, while you probably don't have +12 on your armors, should beat you or one-shot you?

    Such an archer would kill you with 2 shots even if you had twice the physical defense, aka the most horribly abused excuse with wizard's stone barrier against ANY overpowered of ANY nature whatsoever against a psychic. I'd understand if it was a complaint about White Voodoo, it being a defensive skill and all (like Stone Barrier) but seriously it's time for some sense.

    Not to mention that archers are physical attackers, so it's only obvious you would be a weak target against them. But even then there's Psychic Will or White Voodoo.

    And much slower spells.

    Your AOE stun has 2 seconds total cast time, ours have 6.4 seconds, you think 500% weapon damage warrants that versus 100% weapon damage? Seriously? It's more than 3 times as slow to cast it. The base magic damage with 300 mag is 400% weapon damage, and it's the same for psychic and wizard spells.

    So with 300 mag we have:

    500% weapon damage for psychic
    900% weapon damage for wizard

    Doesn't seem 3 times as much to me. Or heck, even 2 times.

    This only gets worse the more magic you have.

    Not to mention, the stun effect is the same -- i.e not 3 times as long.


    Another example: Sandburst Blast versus Sandstorm (similar spells)

    The first one is an AOE, and is 4/3 as fast to cast it (i.e 33% faster)
    If you factor this in, the constant damage is the same. It has a 266% weapon damage (300% for sandstorm) and 133% magic atk.

    Let's ASSUME that they are the same, even though endgame 33% magic atk is much more than 33% weapon damage (unless you have < 100 magic, in that case you have a fail build).

    Sandburst Blast is an AOE


    not to mention, faster skills means more chi buildup.


    You are exactly right about an archer at that high of gear and refining level being able to 1 shot/own so many things.
    Which brings us all back to the 1st posts from this discussion about Psys with a high level, and high level refines being able to kill people easily with soulburn.

    Indeed Psychics probably will become amazingly strong with lots and lots of money spent into them.

    ......Just like everyone else. b:chuckle


    So sorry but I'm not about to try to explain the pros and cons of fast versus slow cast speed again.(Have to work soon)
    Who doesn't love pie!?
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited May 2010
    I don't think making Diminished vigor purifiable would be a fair move, though. The Psy is only able to cast it on one person per 90 seconds, and they're sacrificing the ability to use Empowered Vigor for 90 seconds, too. If diminished could be purified, then it's usage would be limited. People would always opt to empower a teammate rather than curse an enemy, arguing that diminished could just be purified and it'd be a skill wasted.

    The other option would be to let Clerics purify it but let Psys cast it multiple times, and I don't think anyone wants that.


    Soulburn however, I'm kinda split on it. On one hand I agree it's just another debuff, on the other hand, it's different from other debuffs in that it creates a very specific link between two characters. One part of me thinks it would defeat the purpose of ever casting it (other debuffs are often accompanied by damage when casted. Soulburn is not), the other part thinks it would just have VERY limited usage to begin with. The only place I see it being used is in duels between clerics and Psys. That's it.

    but u forget that little thing, every class ulti could be **** with few other skill.

    example i was in martial events with barb and i made armaggedon and they used absolute domain and resist on all 6 ppl in my range, same with wizz/celirc and all other aoe.
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited May 2010
    any other ultimate (lv59) skill avoidable.

    just see: i made perdition/armaggeddon in martial with barb and somebody from other team used absolute domain and i lost 50%hp/mp and made 0 dmg both on 6 ppl same in any other cast if do ulti with pharm pot or with genie avoidable and they cost 2 fury and few got long casting time or big sacrifice.

    (and yes against veno pet bleed have medicine too[anti bleed genie skill or immune bleed skill etc])

    this is atm sucks when only 1 spark cost and non avoidable.

    (sry for double post )
  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited May 2010
    That's what Absolute Domain is for.

    But Soulburn should still be able to be purified, perhaps with the exchange of a shorter cooldown.
  • turg14
    turg14 Posts: 0 Arc User
    edited August 2011
    Close this thread plz b:surrender

    Not only for NECRO for the CRAPPY topic too. seriously I got mad when I saw those arguments for saying that SB is Op This is NO op (If there is still doubts about it)
    its like an 8 secs (10 secs with sage) seal you just DONT DONT DONT DONT DONT DONT DONT DONT DO ANYTHING DO NOT MOVE. Just imagine you're SEALED SEALED SEALED!!!! can you purify a seal or silence? NO! cuz you cant do anything while SILENCED OR SEALEEEEEEED MORONS >.> b:angryb:angry