Psychic Soulburn
Comments
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sins are op, there is no way about this. as i said before, they just generate too much chi. With demon spark now out for sins, the fact they can spend 45-60 secs demon sparked is just ridiculous. (without CE or God's Tea)
i dont really have too much of a problem with psys, (i believe there are 5 second tick charms, so yes, 2 seconds) but getting jumped by a psy is nasty. sure, they dont have anything as horrendously painful as BIDS, BT or MS, but they do their dmg far faster.
a minor question: suppose i'm in the middle of casting Deadly shot, and a psy casts soulburn on me half a second before it fires. would i get hit by soulburn? would soulburn hit me if it's cast after i open zhen?
also, since you keep squealing Absolute Domain every time a sin is mentioned, i suggest you try expell.0 -
Sint - Harshlands wrote: »a minor question: suppose i'm in the middle of casting Deadly shot, and a psy casts soulburn on me half a second before it fires. would i get hit by soulburn? would soulburn hit me if it's cast after i open zhen?
i think that yes
sometimes i cast soulburn at ranged mobs (mag res) just before they begin casting, or while casting and they loose hp
but it's too fast to be sure0 -
<.< I do hate sins. I will not lie. There's a particular one named /\ngel who lurks (literally lurks) around in SP. She pops up behind you randomly, and even some of my tank friends die immediately, because the healer (I consider myself a backup cleric in some ways, my BoL is leveled like crazy) died.
I hate sins. I cannot stand them. They hit you, you hit them, then they turn invisible, wait about five seconds, and the process starts all over.
But they do have suck HP. They do die easy. (they are not tanks, thank god.)
>.> However, it's easy to kill Psys. I don't think that the soulburn would affect you if you interrupted the cast, though. (There's a genie skill that does that I believe. *COUGH*) Or, you can silence THEM. This effectively takes out Psychics, as I've learned on my OWN cleric.
I play as a cleric too people (retired, but still.) I'm not complaining about Psy skills, in fact I think it's about time they got a class that counters the PKing Barbs, Venos and Clerics. (Myself included in that.)
......and ticks last longer than that. It's actually 5 second cooldown time. Get your facts straight before you "Q,Q".
I think this just turned into an OP topic....which is good for me.
Barbs, Clerics, Venos, Sins. That's all I have to say. The rest of us are kinda screwed.
also as an edit: The first to hit is usually the victor in most PK circumstances, I've learned.0 -
Kinohki - Lost City wrote: »Actually it would be slightly unfair given the cooldown time they have. They'd make them useless as the moment they were put on, they'd just be stripped right off. Much with how bleed is useless. (Except flesh ream, which everyone knows is bugged)
I agree. The sage / demon skills need to be thought out carefully for the TB or they're looking at some really nasty overpowered characters. I read somewhere that sparking will force sins out of stealth in a later update, but whether that's true or not, I don't know. I for one imagine it would, and should seeing as it's a giant burst of light coming from your hcaracter. Kind of hard to stay hidden with that imo..All in all the classes need a bit of tweaking but as I stated, it's the attack level buffs that make them overpowered.
Oh and while we're discussing OPness. Venos are overpowered. Not because of flesh ream, but because without certain weaponry, unless it's been fixed, they are the -only- class capable of making sparking useless. They can just foxform and purge it off you. No other class without a shatter weapon affect can purge sparks. That's just wrong imo given how hard chi is to obtain for some classes.
Hence the reason I said there should be some modifications. Purify's description states it removes all harmful effects, which it does not. Why not allow us to purify a harmful effect, when it should be able to? Make the CD to 3-5 minutes if they are really worried about that, but ffs, it's ****ing ridiculous that they can put up something so ridiculously OP (yes, OP, and you all know it) like that without it being able to be countered. >.>We have two ears and one tongue so that we would listen more and talk less. - Diogenes
It is not necessary to understand things in order to argue about them. - Pierre Beaumarchais
You cannot reason someone out of a position they did not reason themselves into. - Unknown0 -
Look its not like we dont know how o stop a skill, its the fact that a skill like soulburn is literally a suicide shield
From what i understand Soulburn does damage = to that psychics soulforce,
NOW i hvae been told that at the upper lvls a psy can have upwards of 5K of that.
WELL , whatya know i sure as hell never met a mage with that much hp, and even other classes will get two shot most of the time.
Point being that SB is just basically unfair , like that one poster stated, I can run, i take damage, i cant stun i take damage, i cant attack i take damage, meanwhile psy is free to keep spamming skills
which reminds me, why do psychics not have to channel, I swear they can spam three skills in the time i cast Gush. whats up with the insta casting on them. Im sorry i never played one , do you guys channel at all?Where have all the mages gone. Long time casting.
Who altered my siggy im
kinda scared b:shocked0 -
Born_Free - Harshlands wrote: »Soulburn is one of our most powerful skills. I am KILLING MYSELF TO GET IT, OKAY?!
And why should clerics get ANOTHER advantage over other classes? Is it not bad enough they can not only heal themselves, but one shot any noob they come across with Plume Shot, or rid themselves of any sort of Venomancer poison? It's honestly overpowered, and I for one am tired of being ganked up on by Barb/Cleric combos. ((Zulu is by far the worst about it, and you know how it is Longknife...)) Venos should have at least one skill that clerics can't debuff.
You can purify black/white voodoo. Trust me...playing on a PvP servers where half the playing clerics are out for blood will teach you that much. It also purifies Soul of Vengence, but NOT soul of Silence. (if you try to pure while it's on, you'll get silenced.) I haven't performed Soul of Retaliation yet, but when I get to it I'll let you know.
Besides....Soulburn isn't a debuff anyway....it's DoT. It's like our Sandstrap and Torrent...but stronger. It's not OUR fault your magic defense sucks.
1:It costs a CRAPLOAD of magic to cast. I'm embarassed to mention how much.
2: It has a HUGE cooldown time. All psychic skills seem to last like, about 10 minutes. It takes ages for us to cooldown, though only seconds to cast.
It's like wizards who deal huge damage for a long casting time....we're NOT OP. You wanna see OP? Talk to the clerics, or the Barbs, on the Harshlands server. THEN you can honestly talk OP. Or even better, you can cry on about how the Assassins can just pop out of nowhere and instant-kill you when you're not prepared. I won't care to mention how many times I've died @ SP because of jerks like that. That, I could certainly begin to understand complaints about.
But soulburn? that's our best attack. Period. You take that away, and you pretty much hand over things back to the Barbs, Venos, and Clerics. It's about time they make an "anti-PK" class. I'm proud to be a Psy. I actually like it better than my old cleric.
If you wanna kill a psy, get a bloody barb. Pick on noob psys. TRUST ME, we're not that strong until we hit 50...THEN you have to worry about us.
Ok, first of all, lol. Nobody here is worried about 4X and 5X. This is big boy talk, when psychics aren't one-shots anymore.
I played a cleric, and I was the best PK cleric on Dreamweaver. If a cleric is wasting time and chi to purify a "venomancer poision" they should die anyway. As a matter of fact, casting purify during PK is sorta hard if you're the main target and casting IH is downright pointless.
I know it sucks being a 4X on a PK server, but all of your arguments are irrelevant to the conversation. Besides, I even mentioned the purify possibly being exclusive to triple spark.0 -
NightRage - Raging Tide wrote: »Ok, first of all, lol. Nobody here is worried about 4X and 5X. This is big boy talk, when psychics aren't one-shots anymore.
I played a cleric, and I was the best PK cleric on Dreamweaver. If a cleric is wasting time and chi to purify a "venomancer poision" they should die anyway. As a matter of fact, casting purify during PK is sorta hard if you're the main target and casting IH is downright pointless.
I know it sucks being a 4X on a PK server, but all of your arguments are irrelevant to the conversation. Besides, I even mentioned the purify possibly being exclusive to triple spark.
Hi NightRage. You have come across the same frustration I encountered on Raging Tide a month ago before I returned to Harshland. Psychics, the class that, end-game, is 100% dependent on cash shop power. Soul of Silence, Soul of Retaliation, Soulburn. All skills that, with +10 anni pack gear and +10/11 anni pack weapons will make you cringe and want to ragequit. With this better-equipped character (I'm arcane armour here but with base 5k pdef), I have discovered that I can actually live through and beat OP psychics. It just requires good timing, a buffed up nix (that doesn't kill itself from reflect), and a charm combined with a high HP pool. Is it a hard fight? Yes. Is it a possible fight? Yes. Is it a fair/logical fight? No. It took me a while and some experience to master how to handle this unpurgable class (something I would not have been able to do on a PvE server where I went 1v1 against an OP psychic, i.e. LuciferV, all day without anyhow equivalent/ideal gear). Once I figured out this, however, psychics are not longer a source of worry on a server running wild with archers with +10/11/12 Rank8/2nd cast Nirvanna bows and wizards with +10/11/12 HH100/Rank8 weapons.
What you should worry more about, however, are cash shopped sins. As a pure tank build, it is very difficult to take me down in a 1v1 situation when I'm fully buffed. If I'm prepared, fights even against players with OP weapons can last minutes. That said, it is a bit worrysome that I would drop in under 5 seconds to a triple sparked assassin with a +10 weapon attacking me at 5 attacks/second, coming out of stealth with a stun. My only strategy thus far would be to absolute domain and hope there's a gap for me to pop an ironguard. Unfortunately absolute domain only lasts 4 seconds (while an assassin's Maze Step immobilize+stun lasts 10 seconds) and a slow reaction time of even 2 seconds is fatal. In 2 more genie levels, however, I will be able to teach my genie Expel, a 9 second physical immunity skill. I will be sealed during those 9 seconds, however, and the assassin can easily pop back into stealth and wait for another chance at his/her leisure while your genie skills/apoc pots are in cooldown. Not to mention the human reaction delay factor. Couldn't I just keep increasing my HP and pdef until a sin only tickles? Yes. But remember, if a demon sparked fist BM is capable of taking down a barb, what stops a demon sparked -interval assasin from taking down a surprised, unprepared arcane armour?
WTB "triple-spark -> unstealth" patch.
~Desiree[SIGPIC][/SIGPIC]0 -
Born_Free - Harshlands wrote: »It also purifies Soul of Vengence, but NOT soul of Silence. (if you try to pure while it's on, you'll get silenced.) I haven't performed Soul of Retaliation yet, but when I get to it I'll let you know.
Besides....Soulburn isn't a debuff anyway....it's DoT. It's like our Sandstrap and Torrent...but stronger. It's not OUR fault your magic defense sucks.
1:It costs a CRAPLOAD of magic to cast. I'm embarassed to mention how much.
2: It has a HUGE cooldown time. All psychic skills seem to last like, about 10 minutes. It takes ages for us to cooldown, though only seconds to cast.
Vengeance can't be purified (since it's not a negative status effect), it can't be debuffed either and Soulburn isn't affected by magical or physical defense (I think a bit by lvl? dunno idc bout that). A crapload of magic? We're not using stat points for skills... If u mean MP - who would care about MP? Soulburn takes longer to cast than 1 second and it's cooldown is 30 seconds, not 10 minutes.0 -
I made an art.
0 -
Anri_Rose - Archosaur wrote: »NOW i hvae been told that at the upper lvls a psy can have upwards of 5K of that.
who said anything about upper levels? my psy has somewhere around 5300-5400 soulforce in the low 5x without any refines
i'm not a pvper so i dont claim to know all the ins and outs of it but in BH39 i have notices my damage is getting pretty high. without maxed black voodoo and using the blessing i routinely hit over 4k and have critted over 9k using just those 2 skills from lvl 1. it really is kinda ridiculous. my wiz just 10 levels lower is hitting between 50-60% of what my psy does.[SIGPIC][/SIGPIC]0 -
_Anemone_ - Sanctuary wrote: »and the cooldown is long also it is NOT easy to cast while your dueling as its cast time is 3 sec.Sint - Harshlands wrote: »also, i get fairly tired of repeating this, but psy starting skills do the same dmg in half the time a wizz's skills do. ( ihavnt checked the other skills) landslide is identical to pitfal in every detail, except pitfall is dot, whereas landslide is not, and landslide gives you the knockback wizzies wish they had at that lvl
Plus... what the hell, they have all these debuffs and stuff. While we are focused only on damage. And they excel at normal damaging spells?0 -
I keep reading this post and all I hear is "Q,Q" "Q,Q" and rarely "-_-+"
If you want to have super powerful attacks, be a Wizard.
If you want to heal people and generally kick **** in PvP, be a Cleric.
If you want to nuke damage with super special barriers, be a Psychic.
If you want to be a noob....be an Assassin.
<.< Damage for a psychic is based on soulforce. Guess what guys?! I only deal about 2k worth of damage. My soulforce is 3100.
Psychics are only strong once we hit 50. Before that, you know we bite. We crash and burn faster than you can shake a stick at. You stick a barb in a party against us? We die just as easy as any other robe class.0 -
U can't be "strong" at 50, visit the common pk locations and try to prove that.
Ur soulforce "only" 3100? Go refine everything +12 if that bothers u on that lvl.
And basically classes aren't noobs, players are, so I doubt that all sins are noobs.[SIGPIC][/SIGPIC]0 -
Born_Free - Harshlands wrote: »I keep reading this post and all I hear is "Q,Q" "Q,Q" and rarely "-_-+"
If you want to have super powerful attacks, be a Wizard.
If you want to heal people and generally kick **** in PvP, be a Cleric.
If you want to nuke damage with super special barriers, be a Psychic.
If you want to be a noob....be an Assassin.
<.< Damage for a psychic is based on soulforce. Guess what guys?! I only deal about 2k worth of damage. My soulforce is 3100.
Psychics are only strong once we hit 50. Before that, you know we bite. We crash and burn faster than you can shake a stick at. You stick a barb in a party against us? We die just as easy as any other robe class.
If you're not at least level 80-90 don't bother talking about pvp balance, you don't have a clue what you're talking about.Wondering how much longer these **** packs are going to be around.0 -
All of this discussion (in amongst the QQing) is really very pointless. TBs haven't even gotten their sage/demon skills yet. You can complain about unbalance once that happens! b:laugh0
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Born_Free - Harshlands wrote: »I keep reading this post and all I hear is "Q,Q" "Q,Q" and rarely "-_-+"
If you want to have super powerful attacks, be a Wizard.
If you want to heal people and generally kick **** in PvP, be a Cleric.
If you want to nuke damage with super special barriers, be a Psychic.
If you want to be a noob....be an Assassin.
<.< Damage for a psychic is based on soulforce. Guess what guys?! I only deal about 2k worth of damage. My soulforce is 3100.
Psychics are only strong once we hit 50. Before that, you know we bite. We crash and burn faster than you can shake a stick at. You stick a barb in a party against us? We die just as easy as any other robe class.
Now you see.... I thought that was the wizard's job?
As for being able to purify soulburn, STOP QQing that would be unfair. Well guess what? EVERYONE ELSE'S debuffs can be purified so why not yours? That's actually only fair.
And as for psy buffs, the only buff that shouldn't be purgable is SoV, and that's only because of the cooldown on it. Why? Because everyone else's buffs can be purged.
Don't say it's unfair, when we're only applying the same rules to you that apply to everyone else.[SIGPIC][/SIGPIC]0 -
WitchBurner - Sanctuary wrote: »Anyone remember the time when these counter class talking tards weren't around, when every class was able to kill every other class under the right circumstances?
Then all of sudden assassins came out and everyone that plays them just says 'We are your counter class, you can't expect to be able to kill everyone'.
I'm just wondering what PWE is gonna do to boost the original classes after they make 89+ Tideborn the push to win button...
This game was never 100% balanced. There was never a time when "every class was able to kill every other class under the right circumstances".
Just look at endgame barbs, no class can kill you 1v1 what so ever, unless you're a total nub and they have far better gear/refines/skills.
Or axe/fist BMs, chain stun, same magic defense as arcane users, 4-5 aps, high hp and can out damage your charm before it even ticks b:shocked Than have him face a cleric with similar gear. I really cant see how that under any circumstances can end in any other way than a dead cleric.
Pretty sure TB will be slightly to strong with to many benefits as well once they get lvl 11 skills, but developers of this game was always more interested in finding ways to increase the cash shop usage, than making the classes balanced.0 -
every class should be able too..
Have insanely High HP and def..
able to 5 aps
have a skill similar to hood and soulburn
be able to stealth
have insane nukes at there disposal along with a cast buff
able to heal and purify themselves
and crit every other hit..
So everyone can s t f u
Also I dont see why ppl want psy buffs purgable.
People just want psys to be an easy class to kill.
Soul of Stunning: "oh no i cant attack them because ill be stunned! OP!!!"
yah we stun you ONCE, then have to wait a while to stun again WHILE LOSING HP IN THE PROCESS.
Bm's can keep ppl stunned forever and ppl dont nearly QQ as much.
Soul of Sealing: "oh **** a 3 second seal that almost never activates! OP!!!"
rofl
My Bm can Seal you from 18 meters away :]
Soul of Retaliation: "Wait a minute i was suppose to bleed YOU! OP!!!"
and this one lasts for an entire 30 seconds QQ
White Voodoo: "your attack blows but i cant one shot you! OP!!"
Black Voodoo: "your not suppose to do that much damage! OP!!"
but wait! lets make it purifiable so your defense can go up
Soulburn: "die squishy d.. omfg "
'nuff said0 -
Korg - Lost City wrote: »every class should be able too..
Have insanely High HP and def..
able to 5 aps
have a skill similar to hood and soulburn
be able to stealth
have insane nukes at there disposal along with a cast buff
able to heal and purify themselves
and crit every other hit..
So everyone can s t f u
Also I dont see why ppl want psy buffs purgable.
People just want psys to be an easy class to kill.
Soul of Stunning: "oh no i cant attack them because ill be stunned! OP!!!"
yah we stun you ONCE, then have to wait a while to stun again WHILE LOSING HP IN THE PROCESS.
Bm's can keep ppl stunned forever and ppl dont nearly QQ as much.
Soul of Sealing: "oh **** a 3 second seal that almost never activates! OP!!!"
rofl
My Bm can Seal you from 18 meters away :]
Soul of Retaliation: "Wait a minute i was suppose to bleed YOU! OP!!!"
and this one lasts for an entire 30 seconds QQ
White Voodoo: "your attack blows but i cant one shot you! OP!!"
Black Voodoo: "your not suppose to do that much damage! OP!!"
but wait! lets make it purifiable so your defense can go up
Soulburn: "die squishy d.. omfg "
'nuff said
We weren't talking about ANY of those buffs. The one we actually WERE talking about, your excuse for it is this.
Soulburn: "die squishy d.. omfg "
Worst. Argument. Ever.0 -
NightRage - Raging Tide wrote: »We weren't talking about ANY of those buffs. The one we actually WERE talking about, your excuse for it is this.
Soulburn: "die squishy d.. omfg "
Worst. Argument. Ever.
And whats bad about it?? The fact the Psy's are extremely squishy is not a good enough reason for them to have a skill that gives penalty to his/her attackers???
Even if they did have white voodoo on which gives them a good defense boost seeing as how incredibly nerfed there attack power is, nobody should anything to worry about all they have to do is wait for the 5 second effect to wear off.
I mean seriously people are whining about a skill that lasts 5.3 seconds maxed not being purifiable.We also have to put the purifying cleric into consideration.
The cleric would have to be incredibly accurate to make his/her soulburn purification any valuable.At best they would save you from what? 4.3 seconds of soulburn?
If your squishy yourself get out of range? idk i see plenty of ways around it w.o having to nerf anything.
What about bramble hood? (im not calling out venos)
but it lasts 15 seconds and gives a reduces 75% of damage taken.
Sure there are other factors that come into play here, like the venos pdef and ect. But it does reletavely the same thing for arcane venos. yet players have found a way around it.
Also: My reference to the other Psy buffs just comes from the statement earlier about psy buffs being un-purifiable. I Just dont see any reason the soul "buffs" should be purifiable, aswell as the voodoos. Vigors? sure, why not.0 -
Korg - Lost City wrote: »What about bramble hood? (im not calling out venos)
but it lasts 15 seconds and gives a reduces 75% of damage taken.
Sure there are other factors that come into play here, like the venos pdef and ect. But it does reletavely the same thing for arcane venos. yet players have found a way around it.
Bramble hood costs 2 sparks. Soulburn costs 1, and is even more effective.[SIGPIC][/SIGPIC]0 -
Do your research, it's 8 seconds. And once again, I don't give a rat's **** about clerics, I'm talking about my triple spark.
Yeah, venos do have bramble hood. Guess what though? It can be PURGED.
Besides, this bramble only affects melee damage.
Soulburn affects: Anything. You. Cast. Not just damaging the psychic, or even damaging anyone else. Every buff, skill, heal, everything.
It also kills you for using genie skills.
Oh yeah, also it effects taking pots.
You can't even holy path away without killing yourself.0 -
And that is what they call the circle of life. A full 360 back to where you started. b:pleased0
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NightRage - Raging Tide wrote: »Do your research, it's 8 seconds. And once again, I don't give a rat's **** about clerics, I'm talking about my triple spark.
Yeah, venos do have bramble hood. Guess what though? It can be PURGED.
Besides, this bramble only affects melee damage.
Soulburn affects: Anything. You. Cast. Not just damaging the psychic, or even damaging anyone else. Every buff, skill, heal, everything.
It also kills you for using genie skills.
Oh yeah, also it effects taking pots.
You can't even holy path away without killing yourself.
Does it really work like that b:shocked
There isn't many high lvl psychics on Lost City so i personally have no clue how that skills works exactly. I thought it only reflected severely high damaged back if you attacked the caster - the psychic that casted Soulburn on you.
What happens if you use a pvp-pot/Absolute Domain or Holy path away lol? You take loads of dmg for trying to stay alive O_O0 -
TigerLily - Lost City wrote: »Does it really work like that b:shocked
There isn't many high lvl psychics on Lost City so i personally have no clue how that skills works exactly. I thought it only reflected severely high damaged back if you attacked the caster - the psychic that casted Soulburn on you.
What happens if you use a pvp-pot/Absolute Domain or Holy path away lol? You take loads of dmg for trying to stay alive O_O
Correct. The damage will still hit you through any defense or invincibility pots or skills you use, and anything you do will do damage, without exception.0 -
NightRage - Raging Tide wrote: »Correct. The damage will still hit you through any defense or invincibility pots or skills you use, and anything you do will do damage, without exception.0
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NightRage - Raging Tide wrote: »Correct. The damage will still hit you through any defense or invincibility pots or skills you use, and anything you do will do damage, without exception.ZoanoAce - Lost City wrote: »The Tideborn are a broken and rushed Race, that's what's up with that.b:thanks●Barb - The "natural" leader. Cool and collected, slow to anger, and typically jovial. Swift to act when friends' lives are in danger, and prepared to lay down his life if the situation calls for it.
End of lvling, starting of the unimaginableb:laughb:victoryb:coolb:cool0 -
NightRage - Raging Tide wrote: »I made an art.
^ lmao this is win b:laugh[SIGPIC][/SIGPIC]
Uninstalled Dec-21-10.0 -
Asterelle - Sanctuary wrote: »This logic is stupid. Plenty of classes have debuffs and all of them you can purify.
Purify Level 1
Range 18.4meters
Mana 100
Requisite Cultivation Aware of Harmony
Remove all negative effects on one friendly target.
Requires 20 Chi
Did you even read my argument? You didn't even counter my points.
My point was that NOBODY would ever use Diminished Vigor if it could be purified. The reason is because Diminished Vigor also prevents the Psy from casting Empowered Vigor. Who in their right mind would choose to waste an empowered vigor on themselves for a diminished vigor that might not even stick around for more than ten seconds? The skill's usage would just be limited to fights where clerics weren't present.
If they were to make diminished purifiable, then I think they'd also want to allow Psys to use both diminished and empowered at the same time. That in itself though might be unbalanced...I AGOREY0 -
Longknife - Harshlands wrote: »Did you even read my argument? You didn't even counter my points.
My point was that NOBODY would ever use Diminished Vigor if it could be purified. The reason is because Diminished Vigor also prevents the Psy from casting Empowered Vigor. Who in their right mind would choose to waste an empowered vigor on themselves for a diminished vigor that might not even stick around for more than ten seconds? The skill's usage would just be limited to fights where clerics weren't present.
If they were to make diminished purifiable, then I think they'd also want to allow Psys to use both diminished and empowered at the same time. That in itself though might be unbalanced...
What part of "Remove all negative effects" is ambiguous to you? Is Diminshed Vigor a negative effect? If the answer is yes then purify should be able to remove it.
You act like psychics are the only classes with expensive debuffs. BMs have a 2-spark debuff called "Heaven's Flame". Archers have a lousy 2-spark debuff called "Stormrage Eagleon". Those debuffs can be purified since they are "negative effects".
These new tideborn classes are buggy though and not well thought out.[SIGPIC][/SIGPIC]
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