Who thinks we need a new server and why?

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  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    OK you guys are obviously missing the point of this thread. We're here to state various reasons why a server may or may not need to start based on information other than statistics. Therefore, simply saying that statistics will make a new server and that economy QQ is not a good argument, and to explain why, despite having already done so, is not a valid argument. You're posting with a negative vibe and that's not what this thread is about. So if you have something constructive to say, please do so.

    Furthermore, an argument such as, the US economy is bad, you don't see them saying, lets make a new country, is not really on the same page. There are different variables from real life country and virtual life servers. For instance, virtually, space is unlimited. In real life, it's very limited. In virtual, you simply make a new server and people go there. In real life, you establish the law, a government, philosophies within the country, and so forth. Comparing a server to a country in the end becomes to far fetched.
  • Angel__sora - Sanctuary
    Angel__sora - Sanctuary Posts: 213 Arc User
    edited October 2009
    OK you guys are obviously missing the point of this thread. We're here to state various reasons why a server may or may not need to start based on information other than statistics. Therefore, simply saying that statistics will make a new server and that economy QQ is not a good argument, and to explain why, despite having already done so, is not a valid argument. You're posting with a negative vibe and that's not what this thread is about. So if you have something constructive to say, please do so.

    Furthermore, an argument such as, the US economy is bad, you don't see them saying, lets make a new country, is not really on the same page. There are different variables from real life country and virtual life servers. For instance, virtually, space is unlimited. In real life, it's very limited. In virtual, you simply make a new server and people go there. In real life, you establish the law, a government, philosophies within the country, and so forth. Comparing a server to a country in the end becomes to far fetched.

    I'm sorry, I'm confused. Are you saying that a bad economy justifies a new server or not?

    What I'm trying to point out to you is that if the aforementioned reasons are not enough to convince me, the average player, that we need a new server, what makes you think it would be enough to convince the company to provide one?

    Also, you're saying you want reasons why it may or may not be a good idea, but you only want reasons why it would be. Honestly, if you aren't willing to argue in support of your own idea, there's no point in bringing it up in the first place.
    One man's pain is another man's lol.
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  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    Once again, you miss the point. As I've said multiple times, the economy is just one reason for a new server. Let me explain the economy again though so you understand. Gold charms in the old days could be bought for 400k. Now they are bought for 1.2m or more. 400,000 or 1,200,000. Gold which use to be 100k is now 500k and sometimes even 600k. 500,000, or 600,000. That is how the economy is messed up. Granted, a messed up economy alone doesn't justify a new server, it is a reason among other reasons that a new server should be provided. If you would like to see those other reasons, refer to previous posts and await future posts.

    Also, this is a debate. I stand in favor of a new server. As I said, this was a debate. Therefore, if you oppose my ideas, I am going to, constructively, in favor of a new server, debate your argument. That is how a debate works. This is call the rebuttal. I'm not being negative here, I'm just simply debating.
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited October 2009
    OK you guys are obviously missing the point of this thread. We're here to state various reasons why a server may or may not need to start based on information other than statistics. Therefore, simply saying that statistics will make a new server and that economy QQ is not a good argument, and to explain why, despite having already done so, is not a valid argument. You're posting with a negative vibe and that's not what this thread is about. So if you have something constructive to say, please do so.

    Some of us did. We gave our opinion like you all are. Some of us just happen to not agree with your "reason(s)" for wanting/needing a new server.

    And what other information? We have stated nothing about statistics. In fact many of us are just pointing out that some of the reasons given for a new server(s) is some what off in that the same thing is going to happen in a new server over a short amount of time. Why? Because many who would go over to the new server would be re-rolling and know the way of the game. Look what happened in DW and HT...it took them what it took the other servers a year to achieve in a few months.

    Hope that was constructive enough for you all b:surrender
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  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    A few post have been stated that the servers aren't full. That is based on statistic.


    "In fact many of us are just pointing out that some of the reasons given for a new server(s) is some what off in that the same thing is going to happen in a new server over a short amount of time. Why? Because many who would go over to the new server would be re-rolling and know the way of the game. Look what happened in DW and HT...it took them what it took the other servers a year to achieve in a few months."

    While that may be true, that is part of my argument. Many people know the game now. This is what I mean by a second chance. Now, more than just 1 strong faction will rise up. There will be multiple strong factions taking the map in a storm, but a fairly balanced out system among the factions. Knowledge = strength and that's what players have now.

    As for me arguing with posts in opposition, yes, I am against it. That is why I argue my point against it. It is a debate. Somethings however, such as bringing up statistics, or simply, it's not going to happen because threads have asked already, are not valid to the topic on hand.

    And what I mean by statistics is that saying this server isn't full yet, don't make a new server because it's based on player opinion in this thread. Sure, it might not be full, but if players are so unhappy they're leaving, then it will never be full, and it will remain bad. This thread will also hopefully bring about new ideas for fixing certain problems, but while remaining on topic.
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    yes rose, ty for being constructive instead of negative. I'd like to see this topic really grow, and not just turn into a childish arguement.

    Neway, i PMed spoons about where to post a few of my ideas, and he said here would be fine so here goes.

    These suggestions are all assuming that a new server is a possiblility in teh near future(which i know is not actually the case at this point)

    1) Change the style of the events: By this i mean stop allowing ppl to pay for exp. I understand that it is a great source of revenue, but it spoils the game for anyone that cant afford to keep up with the ppl that spend a lot of money.

    My proposed solution: Instead of just giving out easy xp, you could try to make the awards other useful items, such as charms, or eso's, so that there is a still a good incentive for people to buy the items and participate in teh events, but without ruining the game for some players.

    2) Get smaller servers: It is in the nature of Perfect World as it is right now, to require new servers periodically. This is obvious based on the frequency of which ppl come here (like us) and request new servers.

    Get smaller, cheaper servers, so that it is more affordable for the company to purchase new ones every 6 months/year/Whatever. The population on the servers is nowhere near the capacity, yet many of us feel it is time to start anew. Smaller servers would ideally give you the best of both worlds.

    I think that if the devs could implement these suggestions as well as any others they feel could benefit the game, that it could help sustain a more consistant player base in the future.
  • Angel__sora - Sanctuary
    Angel__sora - Sanctuary Posts: 213 Arc User
    edited October 2009
    Once again, you miss the point. As I've said multiple times, the economy is just one reason for a new server. Let me explain the economy again though so you understand. Gold charms in the old days could be bought for 400k. Now they are bought for 1.2m or more. 400,000 or 1,200,000. Gold which use to be 100k is now 500k and sometimes even 600k. 500,000, or 600,000. That is how the economy is messed up. Granted, a messed up economy alone doesn't justify a new server, it is a reason among other reasons that a new server should be provided. If you would like to see those other reasons, refer to previous posts and await future posts.

    Also, this is a debate. I stand in favor of a new server. As I said, this was a debate. Therefore, if you oppose my ideas, I am going to, constructively, in favor of a new server, debate your argument. That is how a debate works. This is call the rebuttal. I'm not being negative here, I'm just simply debating.

    Yes, I suppose this is a debate and I don't mind a constructive conversation, but telling your opponent that you only want posts for your side is NOT constructive nor a debate. I only come off as negative to you because I am on the opposing side.

    So far your two reasons for getting a new server are a messed up economy and one sided TW map. Yes, a new server is going to put forth a clean slate to start from. For awhile, things will be fair in TW and prices will be low. But there's nothing stopping it from becoming the same as the other servers within a couple months. A new server isn't going to FIX anything. It's just going to be a buffer for awhile that slow things down until the new server catches up to the others. I started playing PWI on my first character earlier this year, around the end March or so. The Dreamweaver server didn't exist at that time and I stopped playing for awhile (for personal reasons) and it still didn't exist when I quit. I'm back after about six months and Dreamweaver has ALREADY gotten as bad as the other servers. Apparently, creating a new server that time didn't fix the game economy nor the TW map, so what makes you think that it will this time?

    What would a new server accomplish in the long run? More space for users. With the expansion coming out soon, I could see that attracting a few more players. But the amount of new players isn't going to offset the amount of players that have left or are leaving now. The only reason we would NEED a new server is for an expanding player base. Until I cannot play due to being booted from the current server due to insanely high traffic, I will not see the need for a new server.
    One man's pain is another man's lol.
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  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    Once again, it's a debate. I argue in favor of my point. That is how a debate works. I am going to attempt to shoot down your points as you should do mine. Furthermore, you are just repeating my points over and over and then repeating yours. You haven't heard new reasons for a new server because I am forced to validate my posts once again. Granted, yes, the new servers in the past have fallen into the same follies as the others. However, as I've said before, players have more knowledge. They had knowledge in the server before allowing them to progress further. Now, they are set for the game, more than likely. That being said, an even strength among the factions will rise up, allowing for a more balanced server. That also being said, the stronger factions have more money. There are multiple factions. The economy will no longer be run under one faction, if you will. It will become a competition among the many strong factions, making the economy fluxuate more realistically. Meaning while there are still normal zones in the money, there will be some high times and low times. That is how an economy should work. However, among these other servers where a faction has the most money and can buy what they want and sell for what they want, it pretty much makes them the sole runner of the economy.
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    However, among these other servers where a faction has the most money and can buy what they want and sell for what they want, it pretty much makes them the sole runner of the economy.

    you just described a communist economy...i for one would like to live and play in a capitalist economy :)
  • Angel__sora - Sanctuary
    Angel__sora - Sanctuary Posts: 213 Arc User
    edited October 2009
    Once again, it's a debate. I argue in favor of my point. That is how a debate works. I am going to attempt to shoot down your points as you should do mine. Furthermore, you are just repeating my points over and over and then repeating yours. You haven't heard new reasons for a new server because I am forced to validate my posts once again. Granted, yes, the new servers in the past have fallen into the same follies as the others. However, as I've said before, players have more knowledge. They had knowledge in the server before allowing them to progress further. Now, they are set for the game, more than likely. That being said, an even strength among the factions will rise up, allowing for a more balanced server. That also being said, the stronger factions have more money. There are multiple factions. The economy will no longer be run under one faction, if you will. It will become a competition among the many strong factions, making the economy fluxuate more realistically. Meaning while there are still normal zones in the money, there will be some high times and low times. That is how an economy should work. However, among these other servers where a faction has the most money and can buy what they want and sell for what they want, it pretty much makes them the sole runner of the economy.

    As I have already stated, a bad economy is NOT going to convince me to support a new server. As long as there is a demand for things such as Charms, the prices will climb higher and higher. Charms are used for PvP and TW is PvP. Faction X will sell the gold to raise money for the TW and Player X will buy the gold to use for charms which he will then sell, most likely to players in various factions to do TW. The most powerful factions will control the economy since they would be the ones selling the gold for the Charms to raise money for their faction to participate in TW where they and their opponents will use Charms that they bought with leftover money. If it became a non-cash server entirely, then maybe prices would come down and stay down. That won't happen, of course, since PWI needs to pay for the new server somehow.

    Now, I'm pretty sure we've run this reason into the ground. So let's hear what ELSE you have about why we need a new server.
    One man's pain is another man's lol.
    [SIGPIC][/SIGPIC]
  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    Economy is not my only reason for a new server which you seem to refuse to see. Once again, it brings a second chance for other players. That chance brings equal strength of players as the know the game. They come to the new server, make equal factions. This is the second chance.

    This equality among the factions makes a competitive economy. Yes, it will go up, but it will also go down and it will also stable out. That's how capitalism works.

    Another reason, posted before, the new classes don't stand a chance. No one wants to drop a bunch of money on a new character on an old server to HOPEFULLY be able to be a successful character among TW's. TW's are a major part of the game.

    Here you would argue, then they need to fix the TWs. If this is your argument, you have no idea the amount of work programming takes. A game as simple and basic as pong takes multiple pages of script. Can you imagine what it would take to revamp the TW system? On that note, it would be easier to make a new server. What can the new server do that the others haven't? I've already stated this. It gives a second chance to knowledgable players. They can bring more ignorant players with them and teach them along the way and have them be up there with them. Knowledge = strength, multiple strong factions = balance. With a balanced server, why fix the TWs? It saves times for the devs so they can implement bigger and better things and it saves the company money which in turn allows the price of zen to stay lower so we can afford it in real life.

    Also, there are lvl 100's on every server now. Imagine joining a game, a fresh new player, grinding away, only to have it dropped on you, you don't stand a chance ever having fun at these TW's because you'll never level fast enough without knowing anything about the game to be eligible for one. But going to a new server, a faction starts, that little guy has a new chance. He joins the faction, he gets help, he learns the game, and he gets to see the game from a new angle. On a balanced server, factions will still be fighting, recruiting new players, and teaching the game to new people for ways to be bigger and better. The next new guy now has a chance when this server is a year old. This new guy gets to have the joy of knowing people are helping him to the top so he gets a chance to have good TWs since one dominating faction isn't owning all the land saying no one can join because they are too low level, not what they are looking for, etc. (As mentioned by Kryp on Page 1)

    As for you, I haven't really heard a new reason for NOT having a new server.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited October 2009
    Within a couple of weeks (literaly) of HL and DW going online, the price of gold on those two servers was two to three times higher than on the older servers. So a new server, as it was proven, will not fix the what you call "economic problems".

    Also, the older servers do not seem to have the kind of TW problems you are talking about... Only the new servers have the extreme problems with TW maps.

    As you can see, you play on the youngest server of all, and you have problem, HT is one of the oldest, and we have no problems.....

    New servers promote all the high levels that will move to it to join one guild, since there is no loyalty on a new server, while on old servers, at least there are several well established guilds, and plenty of up and comming guilds fighting for land.

    Unless all servers were full, I do not see adding a server to help with anything...
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    HT is the only server out of 5 with a balance TW map. the other 4 are controlled mostly by 1 faction.

    i ahve played on 3 of them now including HT, but only back when it was newer. And they are all the same. I dont know how HT got to be so balanced, but i wish that was the case with the other servers as well
  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    I have played on HT, Sanctuary, and DW. DW, from my experience, had similar gold prices to the older servers. However, HT has several strong factions. HT therefore has balance and therefore a stable economy. This is the idea of what will happen with a new server because people will have similar knowledge and therefore a balanced server.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited October 2009
    I have played on HT, Sanctuary, and DW. DW, from my experience, had similar gold prices to the older servers. However, HT has several strong factions. HT therefore has balance and therefore a stable economy. This is the idea of what will happen with a new server because people will have similar knowledge and therefore a balanced server.

    However, there will be no loyalties, so most of the powerful players will get together and control the server.

    HL and DW both proved that a new server solves no problems.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    Of course there will be loyalties. People from varying factions or friends will come together to join up as one faction on a new server, loyal to each other. Many of these factions that are formed will be full of loyal members. It takes loyalty to go to the top. Saying that a loyalty won't exist because it's a new server is kind of prejudice.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited October 2009
    Of course there will be loyalties. People from varying factions or friends will come together to join up as one faction on a new server, loyal to each other. Many of these factions that are formed will be full of loyal members. It takes loyalty to go to the top. Saying that a loyalty won't exist because it's a new server is kind of prejudice.

    Its reality. There will be no loyalties in place towards guils when the server starts since there will be no guilds. Once people get there, than loyalties will begin to form. And obviously, the guild with the most loyal and best players will raise to the top.

    Look at your server.... It is the newest of all. Do you think making a new server solved anything???? You have a messed up economy and a mess up TW map as well.

    The only reason they even bothered to put your server up (and HL), was to have a couple of servers running east coast times, to better server the European customers and the east coast customers.

    Now if you were saying we need a new server running GMT timezone or Australia timezone... or even New Dheli, than it would be different, since you would be asking for a server that better serves customers, however, a new server will not help with TW or the economy, what so ever.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Angel__sora - Sanctuary
    Angel__sora - Sanctuary Posts: 213 Arc User
    edited October 2009
    Economy is not my only reason for a new server which you seem to refuse to see. Once again, it brings a second chance for other players. That chance brings equal strength of players as the know the game. They come to the new server, make equal factions. This is the second chance.

    This equality among the factions makes a competitive economy. Yes, it will go up, but it will also go down and it will also stable out. That's how capitalism works.

    Another reason, posted before, the new classes don't stand a chance. No one wants to drop a bunch of money on a new character on an old server to HOPEFULLY be able to be a successful character among TW's. TW's are a major part of the game.

    Here you would argue, then they need to fix the TWs. If this is your argument, you have no idea the amount of work programming takes. A game as simple and basic as pong takes multiple pages of script. Can you imagine what it would take to revamp the TW system? On that note, it would be easier to make a new server. What can the new server do that the others haven't? I've already stated this. It gives a second chance to knowledgable players. They can bring more ignorant players with them and teach them along the way and have them be up there with them. Knowledge = strength, multiple strong factions = balance. With a balanced server, why fix the TWs? It saves times for the devs so they can implement bigger and better things and it saves the company money which in turn allows the price of zen to stay lower so we can afford it in real life.

    Also, there are lvl 100's on every server now. Imagine joining a game, a fresh new player, grinding away, only to have it dropped on you, you don't stand a chance ever having fun at these TW's because you'll never level fast enough without knowing anything about the game to be eligible for one. But going to a new server, a faction starts, that little guy has a new chance. He joins the faction, he gets help, he learns the game, and he gets to see the game from a new angle. On a balanced server, factions will still be fighting, recruiting new players, and teaching the game to new people for ways to be bigger and better. The next new guy now has a chance when this server is a year old. This new guy gets to have the joy of knowing people are helping him to the top so he gets a chance to have good TWs since one dominating faction isn't owning all the land saying no one can join because they are too low level, not what they are looking for, etc. (As mentioned by Kryp on Page 1)

    As for you, I haven't really heard a new reason for NOT having a new server.

    First off, never assume anything about your opponent. I'm a computer programming major so I KNOW that rewriting TW would be a long and painstaking task. Also, I am not in favor in a full TW revamp as you suggest I am. Sure, I wouldn't be opposed to a few restrictions on holdings, but a full revamp isn't necessary to accomplish that.


    I will admit, what you say about TW DOES make some sense. In theory. Theory doesn't always work out when applied, however. What you say is that everyone would start on the new server at the same time, level at the same rate, and separate out into factions evenly by level. If I sound rude when I say this, I apologize, but don't fool yourself. It's not going to work out that way. As soon as one person makes a faction, they'll start to recruit as many of the highest level players as possible before other factions get to them. And that will work since many people tend to take the winning side. Why join a faction of level 10s when you could join a faction of level 20s and be part of a stronger group? As you yourself said, players will go to the new server with the knowledge of how to succeed. It would be nice if they were to go and help others, but I'm sure that many of them would be less inclined to do so. Why help someone else learn when only you know gives you an advantage? Everything that you say is wonderful, as long as the human condition never factors in. That is why the concept of a Utopia is such a far stretch

    As for the new classes, it's stupid to assume anything at this time since we know NOTHING about how they work. They may not be very competitive at first or they might NEVER be very competitive. No one will know WHAT to do with a Psychic until someone plays it enough to learn what to do and what not to do. Even if one person mastered the other six classes, they will still be a novice when it comes to the Psychic no matter what server they're on.

    Your last statement is simple to explain. There is no reason to prove what already is. When they added two servers, they didn't need a third so they didn't add a third. The lack of concrete proof that something is needed is proof enough that it is not needed.

    I think my final words on this topic will be this: We, the players, made the game what it is and it falls upon us, the players, to set thing right again. If the prices are going to come down, we need to STOP buying at the currently set prices. If that means going a month without Charms, so be it. If the TW maps are going to become more evenly matched, other factions need to become stronger to face the top factions. If that means a faction takes all its members out for non-stop grinding and misses out on a TW weekend, so be it.
    One man's pain is another man's lol.
    [SIGPIC][/SIGPIC]
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    Its reality. There will be no loyalties in place towards guils when the server starts since there will be no guilds. Once people get there, than loyalties will begin to form. And obviously, the guild with the most loyal and best players will raise to the top.

    Look at your server.... It is the newest of all. Do you think making a new server solved anything???? You have a messed up economy and a mess up TW map as well.

    The only reason they even bothered to put your server up (and HL), was to have a couple of servers running east coast times, to better server the European customers and the east coast customers.

    Now if you were saying we need a new server running GMT timezone or Australia timezone... or even New Dheli, than it would be different, since you would be asking for a server that better serves customers, however, a new server will not help with TW or the economy, what so ever.

    The economy is not a big issue for me, but the reason gold prices are 500k right now is because of the events, and the massive amounts of coins that are in the market. In the US we use monetary policy to regulate the amount of dollars in the market to control its value. Now with the influx of coins from TWs coming in every week, there should be some way to regulate their value. (have fun trying to install a significant income tax on ppl in a game :p)

    i agree with you on ur logic about TW, but i am still interested in the possiblity of having a competitive TW map. ppl from all the servers could ban together early so that there are multiple factions with players that have a lot of experience. This way they wouldnt all go to the first few factions that are created. the current top factions have their own websites, and vent servers, so they can stay together on the new servers even before they create a new faction at lvl 20.

    and about ur idea of having servers that serve different time zones, that sounds like a great idea to me. I live on the east coast of the USA but i'd play a new server no matter what time zone it was on.
    I will admit, what you say about TW DOES make some sense. In theory. Theory doesn't always work out when applied, however. What you say is that everyone would start on the new server at the same time, level at the same rate, and separate out into factions evenly by level. If I sound rude when I say this, I apologize, but don't fool yourself. It's not going to work out that way. As soon as one person makes a faction, they'll start to recruit as many of the highest level players as possible before other factions get to them. And that will work since many people tend to take the winning side. Why join a faction of level 10s when you could join a faction of level 20s and be part of a stronger group? As you yourself said, players will go to the new server with the knowledge of how to succeed. It would be nice if they were to go and help others, but I'm sure that many of them would be less inclined to do so. Why help someone else learn when only you know gives you an advantage? Everything that you say is wonderful, as long as the human condition never factors in. That is why the concept of a Utopia is such a far stretch

    Your last statement is simple to explain. There is no reason to prove what already is. When they added two servers, they didn't need a third so they didn't add a third. The lack of concrete proof that something is needed is proof enough that it is not needed.

    It does sound great in theory, so why not put it to the test? If you just shoot down good ideas because they only work in theory, then the game will never improve. All great ideas began as theory (or they were accidents).

    ppl coming from the different servers will most likely come with their own plans to make a faction. So there will be many strong factions to begin with. But i agree it is very likely that eventually the TW map will be controlled mostly by the most powerful faction. So instead of just whining that i want a new faction, ill propose a solution:

    Why not open a new server, but make it clear to everyone, that EVERYTHING (TW map, items, and even players) will be wiped after 6 months. That way the ppl like me that like to have new servers regularly will have one every 6 months. You could offer and insentive for various things. Like the factions that own a land can get something for each member for each land they owned at the wipe. That would give ppl the incentive to lvl up, so they can have something to show for their achievement.

    I know that may sound like a radical idea, but that is why i am here. I am trying to offer possible solutions to the developers in the hopes of improving the game.

    And about your statement that the only proof you need to show you dont need a new server is that there is no server...

    why are you here then defending the idea that we dont need an idea? This topic is for us to share our thoughts about why or why not there should be a new server. Saying,there is no need for one, isnt beneficial to anyone.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited October 2009
    forks89 wrote: »
    I don't think there are a need for new servers... Gold prices and the economy will recover after the year and one month anniversary packs are gone... TW will be lost in no time on new servers anyways... I think if anything needs changing regarding this it is not the addition of new servers but the reworking of TWs... Who knows once a faction takes over the world (all of the lands) maybe they will be forced to disban and start over.. either way something has to be done about the TW system.. MAKING A NEW SERVER IS NOT THE SOLUTION.

    Seriously, why should top factions be forced to give up what they worked hard for? They worked hard for it, so they should get to keep whatever they worked hard for. If you want it so bad, go take it from them.
    Furthermore, nothing will be accomplished even if they disband. They could slap you around today, and I am pretty sure they could reform and slap you around tomorrow.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited October 2009
    Seriously, why should top factions be forced to give up what they worked hard for? They worked hard for it, so they should get to keep whatever they worked hard for. If you want it so bad, go take it from them.
    Furthermore, nothing will be accomplished even if they disband. They could slap you around today, and I am pretty sure they could reform and slap you around tomorrow.

    This is the simple solution to the TW Map problem. Heaven's Tear players managed to rise up and build their own factions, while all the others only like to talk about it and not do anything.

    Unless a server comes out ONLY for the Tideborn, we don't need a new server. Just take a look at Harshlands and Dreamweaver and see how little new players we have there. Otherwise, sorry, but no. Yea, maybe a lot of people will switch over like they did to HL and DW, but these two servers have already showed what would probably happen. With the current events going on and Christmas coming in 2 months, you can imagine the inflation the new servers would have.

    My only two cents on this topic.
    [SIGPIC][/SIGPIC]
  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    This is the simple solution to the TW Map problem. Heaven's Tear players managed to rise up and build their own factions, while all the others only like to talk about it and not do anything.

    HT started out first. Therefore all factions were equal in knowledge which was poor so all were weak. It took them all a while to get up there and therefore they all went at a relative rate and therefore balanced the whole way and therefore balanced now. It remains as is then that if they were to disband, once again, it is a simple delay of the inevitable as these strong players will simply be playing musical chairs without losing an extra chair, and therefore everyone still on top, will still be on top, but in a different faction.
    Unless a server comes out ONLY for the Tideborn, we don't need a new server. Just take a look at Harshlands and Dreamweaver and see how little new players we have there. Otherwise, sorry, but no. Yea, maybe a lot of people will switch over like they did to HL and DW, but these two servers have already showed what would probably happen. With the current events going on and Christmas coming in 2 months, you can imagine the inflammation the new servers would have.

    Like I said, with HT, it was balanced for everyone had poor knowledge. Sanctuary, HL, and DW, were an in between zone. Therefore, it's unbalanced. People who didn't make it in HT that had knowledge could make it in Sanctuary. Yes, people should have had time to learn how to play by the time HL and DW came out. And some people did. But, it was a quick cross over. Therefore, once again, it is unbalanced. Let's look at this as a pendulum now. We started on the left. Everything is weak. No one knows how to play. It passes through and now on the right, everything is strong. Everyone knows how to play. Therefore, everyone will once again, rise up at an equal rate, allowing for a balanced server which in turn allows for a balanced economy, and therefore, a fun server for people to enjoy.
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited October 2009
    HT started out first. Therefore all factions were equal in knowledge which was poor so all were weak. It took them all a while to get up there and therefore they all went at a relative rate and therefore balanced the whole way and therefore balanced now. It remains as is then that if they were to disband, once again, it is a simple delay of the inevitable as these strong players will simply be playing musical chairs without losing an extra chair, and therefore everyone still on top, will still be on top, but in a different faction.



    Like I said, with HT, it was balanced for everyone had poor knowledge. Sanctuary, HL, and DW, were an in between zone. Therefore, it's unbalanced. People who didn't make it in HT that had knowledge could make it in Sanctuary. Yes, people should have had time to learn how to play by the time HL and DW came out. And some people did. But, it was a quick cross over. Therefore, once again, it is unbalanced. Let's look at this as a pendulum now. We started on the left. Everything is weak. No one knows how to play. It passes through and now on the right, everything is strong. Everyone knows how to play. Therefore, everyone will once again, rise up at an equal rate, allowing for a balanced server which in turn allows for a balanced economy, and therefore, a fun server for people to enjoy.

    To point out, a lot of people came over from the MY-EN version who knew about the game (such as myself). HT's TW map was also a bit unbalanced for the longest time before it balanced itself out a while back (as far as I know). Heaven's Tear and Lost City came out first at the same time with Sanctuary after, and then later HL and DW. The new servers would be - to use your words - playing musical chairs until they are either a copy of LC, Sanctuary, HL, and DW OR Heaven's Tear - and if they don't end up as HT, then what would happen? People would petition for new servers yet again?
    [SIGPIC][/SIGPIC]
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    right, which is what's been said about 8 times already by ppl in this topic. Pls go read what has already been discussed before you decide to post. I already explained that and gave a potential solution. If you want to critique what i said, thats great, but just repeating the same things over and over dont help anyone.
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited October 2009
    right, which is what's been said about 8 times already by ppl in this topic. Pls go read what has already been discussed before you decide to post. I already explained that and gave a potential solution. If you want to critique what i said, thats great, but just repeating the same things over and over dont help anyone.

    You guys have 6 pages going over repeating thing over and over again... I just thought one more post wouldn't hurt. b:chuckle

    Alright, now I am really out from this topic. xD

    EDIT: Ok since you insist...
    It does sound great in theory, so why not put it to the test? If you just shoot down good ideas because they only work in theory, then the game will never improve. All great ideas began as theory (or they were accidents).
    Okay, say we do get this new server, and your theory fails - we get another copy of a faction controlled map. What happens then? We ask for another server and hope that this time we don't fail?

    ppl coming from the different servers will most likely come with their own plans to make a faction. So there will be many strong factions to begin with. But i agree it is very likely that eventually the TW map will be controlled mostly by the most powerful faction. So instead of just whining that i want a new faction, ill propose a solution:

    Why not open a new server, but make it clear to everyone, that EVERYTHING (TW map, items, and even players) will be wiped after 6 months. That way the ppl like me that like to have new servers regularly will have one every 6 months. You could offer and insentive for various things. Like the factions that own a land can get something for each member for each land they owned at the wipe. That would give ppl the incentive to lvl up, so they can have something to show for their achievement.
    This, to me, sounds basically like the Closed Beta of a game. Or like playing Pokemon and resetting every 6 months, as one of my friends describes it. PW would be LOSING money by doing this because this basically gives people the excuse not to buy Charms and whatnot during those 6 months because they would be restarting in a set time anyway. This brings a host of other problems with it, and it would not pay for itself as effectively as other servers do, and PW IS a business company. Why do something that only loses them money?

    Again, some people might enjoy this, but for the most part, look into the mindset of people who are big on their servers: what's the point of spending money and time doing something only to have to do that AND spend that money again in 6 months? It would be a moneysink for both PW and the players.

    The people who go over to a server like this would be wasting charms, items, time, etc doing this over and over again - you hit 80 or something, get your TT gear after many times of TTing (damn Giant Beast Armor) and BAM - you start over again. A server like this would not level up very well, I think.


    I know that may sound like a radical idea, but that is why i am here. I am trying to offer possible solutions to the developers in the hopes of improving the game.

    My edits in red.
    [SIGPIC][/SIGPIC]
  • Aras - Dreamweaver
    Aras - Dreamweaver Posts: 22 Arc User
    edited October 2009
    We can argue what if the theory works or not all day. The fact of the matter is, we won't know until we try.
  • Zion - Dreamweaver
    Zion - Dreamweaver Posts: 44 Arc User
    edited October 2009
    and also there are more ppl out there like us that enjoy server resets. Just look at how many people from the first 3 servers restarted on dreamweaver and harshlands.
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited October 2009
    We can argue what if the theory works or not all day. The fact of the matter is, we won't know until we try.

    The problem with that is that PW can't just "try" and then say "oh this doesn't work nevermind". It all relates back to money. It costs money to start a new server, to pay people to monitor it, etc. They can't "try" and see how it works out and not lose money if it fails.

    Businesses have to decide if they think their idea will make them money before they implement it. They don't just try a new product without deciding that it would make them money first.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • Neurosis - Heavens Tear
    Neurosis - Heavens Tear Posts: 36 Arc User
    edited October 2009
    Anyone remember all the threads asking when Etherblade server was going to open.....

    Anyways, I'm all for a new server in a different timezone (preferably Euro). Everyone is ZZzzzzzz.. when I get on.

    All hail Etherblade server.
  • Black_lce - Heavens Tear
    Black_lce - Heavens Tear Posts: 320 Arc User
    edited November 2009
    ALL HAIL THE Black_lce SERVER!!!

    gold prices stay at 100k, and nubs can't power lvl from whoracling, no aniv packs to buy ur gear from CS, and morning greetings for the ppl that are on^^

    ....hmm sounds kinda like the way it used to be before the gm's got greedy, dont u think?