Anniversary Pack Discussion
Comments
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Naeva - Sanctuary wrote: »It is sick how people forget to play PW for the great game it actually is instead of fighting over who gets the most money.
If you've ever seen the massive mobs that form when somebody is having a "I'm quitting and dropping my stuff!" event, you know that people flock to hand-outs when the value is high. But yet at the same time there are tons of people who won't pick up their drops, just to save a few seconds each time.
That's where the cat-shops come in. We're basically sitting there saying, "If you're the kind of person who doesn't mind paying a little extra to save some time, then I'll be happy to take your money."
There's really not much fighting involved. People basically just come and give you money.IDaun - Dreamweaver wrote: »I had to (yes, had to, if I wanted to be half successful) charge $30 yesterday, and am now buying/selling... I have a friend that agreed to going into cat shop constantly to sell my stuff. note-- I started rich this time.
And I really have nothing else to do. Direct me to another f2p that I like, if you want. I'll go play that. But I've put in a ton of time into this game-- maybe it'll pass, maybe when I've started making money it'll be better.
The problem right now is that actually getting ahead in the game (XP, equipment, whatever) is slower if you play rather than just continuing to cat-shop. However, this condition should change when the Anni Packs go away. Then it should go back to being a balance of playing and cat-shopping.
But then again I had fun when I was poor, too. I worked hard to get my first million, and it took a couple months to figure out how to build that up to 5 million. The challenge was enjoyable.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
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there's no point in any discussion about packs, they just added 4 more to replace the anniversary ones regardless all the complaining, and they're going to stay until next year...
only thing left to do is to get used to having packs on sale and live with itCall me San.0 -
b:shocked
20% off annipacks?
[IMG][/img]
It's still ONE gold!
b:chuckledarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
edit: gah nvm... just a tad lower now.... And actually on discountI'll get a sig when i need one...0
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This thread is still going?
Impressive. XD[SIGPIC][/SIGPIC]0 -
It's down to 80 silver on DW now.0
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Quilue - Sanctuary wrote: »I have missed 4 times in a row on mobs with 98% chance to hit.
If you are fighting a monster with a 98% chance to hit, and you miss, your odds are one in 50 that your next shot will miss, one in 2500 that your next two shots will miss, and one in 12500 that your next three shots will miss.
So... how much ammunition have you used, on monsters with a 98% to hit?
(But, also, if your real chance to hit a monster was 97.6%, how do you think the game displays that?)0 -
Incarnata - Harshlands wrote: »If you are fighting a monster with a 98% chance to hit, and you miss, your odds are one in 50 that your next shot will miss, one in 2500 that your next two shots will miss, and one in 12500 that your next three shots will miss.
So... how much ammunition have you used, on monsters with a 98% to hit?
(But, also, if your real chance to hit a monster was 97.6%, how do you think the game displays that?)
does it matter if my real chance to hit is a fraction of a percent less than 98%? lets just say i have 95% chance to hit, it's still a very tiny chance to miss 4 times in a row. what are you getting at with how much ammo i use on mobs with a 98% chance to hit? are you asking how many hits it takes for them to die?Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Incarnata - Harshlands wrote: »If you are fighting a monster with a 98% chance to hit, and you miss, your odds are one in 50 that your next shot will miss, one in 2500 that your next two shots will miss, and one in 12500 that your next three shots will miss.
So... how much ammunition have you used, on monsters with a 98% to hit?
(But, also, if your real chance to hit a monster was 97.6%, how do you think the game displays that?)
You see, this is where you are wrong. Percentages are a fun yet tricky item. If you were to roll a 4-sided die, you have a 25% chance of hitting a 4. Now if you roll that die again, what's the chance of hitting a 4? STILL 25% percent. Each hit is calculated individually and as such, if you are missing so much, you are just rolling a 1 or 2 on a 100-sided die a lot.
Sorry to be the spoiler of a good theory, however this has been proven many times in another game of chance that many people love to play. It's called Roulette. It isn't that the game has a faulty % system, it's that your luck on each INDIVIDUAL hit stinks. Sorry. b:sad0 -
missing out of 1 hit is an event and that would be 1/50 chance, but when you are talking about missing however number of times in a row, your definition of an event is now different.
or tell me now, what is the probability of rolling a 2 on a 6 sided dice? how about rolling a 2 in two rolls?? how about rolling 2 twice in 2 rolls? how would you answer that?
it's 1/50 to miss each hit, but (1/50)^x to miss x times in x hits. Incarnata absolutely has it right in her evaluation of probability of missing multiple hits in a row.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Quilue - Sanctuary wrote: »so other than making announcements earlier, fix probability in this game.
Real random numbers are notoriously "clumpy", at least that's how we tend to perceive them. There are plenty of studies where people are asked to generate lists of random numbers, but they can't do it. That's because people will almost always choose to balance their choices evenly instead.
So when I hear people complaining that the Anniversary Packs, or whatever, are picking favourites and that the random number generators must be broken, it's the exact same argument that has been around for the entire history of human civilization.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
WarrenWolfy - Sanctuary wrote: »People complain about probability all the time, because real random numbers don't match people's expectations of random numbers.
Real random numbers are notoriously "clumpy", at least that's how we tend to perceive them. There are plenty of studies where people are asked to generate lists of random numbers, but they can't do it. That's because people will almost always choose to balance their choices evenly instead.
So when I hear people complaining that the Anniversary Packs, or whatever, are picking favourites and that the random number generators must be broken, it's the exact same argument that has been around for the entire history of human civilization.
Of course they're picking favorites. They're all picking NOT ME! b:angry
But I've proven time and time again I am not a lucky person. QQ0 -
Purra_Pearl - Sanctuary wrote: »Of course they're picking favorites. They're all picking NOT ME! b:angry
But I've proven time and time again I am not a lucky person. QQ
But on the other hand, wasn't it "lucky" that you were just able to buy a shiny new favourite-type 61/80 LP Genie with the profits from yesterday's 20%-off Anniversary Pack sale madness? Heck, the guy even set up RIGHT BESIDE you. The guy probably tried to name his shop, "Purra, here's your Genie", but the game wouldn't let him use that many characters.
Now you just need to level up to 83 so you can use it.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
You see, this is where you are wrong. Percentages are a fun yet tricky item. If you were to roll a 4-sided die, you have a 25% chance of hitting a 4. Now if you roll that die again, what's the chance of hitting a 4? STILL 25% percent. Each hit is calculated individually and as such, if you are missing so much, you are just rolling a 1 or 2 on a 100-sided die a lot.
Since the anniv packs are winding down, here are the probabilities to get one or multiple prizes (i.e. something besides regular luck tokens, which you get 97% of the time) based on number of packs you've opened. That is, if you open X packs, here are your chances of getting all luck tokens, 1 prize, 2 prizes, 3 prizes, and more than 3 prizes:packs 0 prizes 1 prize 2 prizes 3 prizes more prizes 5 85.9% 13.3% 0.8% 0.0% 0.0% 10 73.7% 22.8% 3.2% 0.3% 0.0% 20 54.4% 33.6% 9.9% 1.8% 0.3% 50 21.8% 33.7% 25.6% 12.6% 6.3% 100 4.8% 14.7% 22.5% 22.7% 35.3% 200 0.2% 1.4% 4.3% 8.8% 85.3%
In other words, if you opened just 5 packs, you have an 86% chance of getting nothing but luck tokens. If you open 50, you have a 22% chance of getting nothing but luck tokens. If you open 20 packs, you have a 34% chance to get exactly 1 non-luck token prize. If you open 200 packs, you have a 85% chance of getting 4+ prizes. etc.
From a risk-management perspective, I don't consider anniversary packs worth it unless you're able to buy at least 50 of them. Even then it's pretty risky (22% is a relatively high probability of ending up with nothing but luck tokens). 100+ is better, 200+ is best to mitigate the risk to what I'd consider "investment grade" - i.e. something I'm willing to spend money on in an attempt to make money. Of the 420 packs I've opened, the two longest streaks I've had of nothing but luck tokens were 108 and 77. My overall average has been 96.7% luck tokens, so I'm doing slightly better than expected.0 -
Solandri - Heavens Tear wrote: »Since the topic came up, when the outcomes are binary (e.g. hit/miss), the cumulative probabilities can be calculated with a binomial distribution. e.g. If I shot 4 times, what are the chances of getting 2 hits and 2 misses? Or 3 hits and 1 miss? I won't get into the math, you can google it if you're interested. As it happens, Excel has a BINOMDIST function which handles the math for you (you just need to understand what numbers to feed it).
Since the anniv packs are winding down, here are the probabilities to get one or multiple prizes (i.e. something besides regular luck tokens, which you get 97% of the time) based on number of packs you've opened. That is, if you open X packs, here are your chances of getting all luck tokens, 1 prize, 2 prizes, 3 prizes, and more than 3 prizes:packs 0 prizes 1 prize 2 prizes 3 prizes more prizes 5 85.9% 13.3% 0.8% 0.0% 0.0% 10 73.7% 22.8% 3.2% 0.3% 0.0% 20 54.4% 33.6% 9.9% 1.8% 0.3% 50 21.8% 33.7% 25.6% 12.6% 6.3% 100 4.8% 14.7% 22.5% 22.7% 35.3% 200 0.2% 1.4% 4.3% 8.8% 85.3%
In other words, if you opened just 5 packs, you have an 86% chance of getting nothing but luck tokens. If you open 50, you have a 22% chance of getting nothing but luck tokens. If you open 20 packs, you have a 34% chance to get exactly 1 non-luck token prize. If you open 200 packs, you have a 85% chance of getting 4+ prizes. etc.
From a risk-management perspective, I don't consider anniversary packs worth it unless you're able to buy at least 50 of them. Even then it's pretty risky (22% is a relatively high probability of ending up with nothing but luck tokens). 100+ is better, 200+ is best to mitigate the risk to what I'd consider "investment grade" - i.e. something I'm willing to spend money on in an attempt to make money. Of the 420 packs I've opened, the two longest streaks I've had of nothing but luck tokens were 108 and 77. My overall average has been 96.7% luck tokens, so I'm doing slightly better than expected.
QQ opened over 200(consecutively) and only got luck tokens, woo in the 0.2% bracket. Havent logged in in 2 weeks.0 -
Well, December is on the horizon. Lets just hope the best all for anni packs to leave.
b:surrender[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
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Knownase - Heavens Tear wrote: »Well, December is on the horizon. Lets just hope the best all for anni packs to leave.
b:surrender
Even if the Anni packs leave we still have the Black Friday packs and what I heard they wont leave till January.
Just hope there won't be anymore packs after January. b:surrender[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
SilverCleric - Lost City wrote: »Even if the Anni packs leave we still have the Black Friday packs and what I heard they wont leave till January.
Just hope there won't be anymore packs after January. b:surrender
Now now lets not get hasty they will surely make some other kind of packs.... I can see it now
Introducing the "New" Hangover Packs!!!
They seem to ALWAYS find a way to bring it back.
b:sadb:surrenderb:cry0 -
Meiko - Heavens Tear wrote: »Now now lets not get hasty they will surely make some other kind of packs.... I can see it now
Introducing the "New" Hangover Packs!!!
They seem to ALWAYS find a way to bring it back.
b:sadb:surrenderb:cry
Shhhhhhh......... b:quiet
Don't bring up anymore Pack ideas or else it will happen.[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
KrittyCat - Dreamweaver wrote: »And rather than another exp event, why not an increased drop event?
Best idea ever. Helped us ingame coin-makers get ahead for a while with the cash shoppers' gold prices.
And for us spirit grinders, since its always going to be less than exp.... why not make it MORE than exp for once? like "3x spirit week!!!!" With the added temptation of genie-exp/spirit dumping, it'd be incredible if we could just get more spirit from everything. Exp is all well and fine... but omg, what about lvl79, lvl89, and 90+ skills that we all need? With everyone being kicked outta rebirth, its incredibly difficult to make large amounts of spirit.b:surrender[SIGPIC][/SIGPIC]
PWI: That wonderful feeling of accomplishment in life.... without actually making any real effort.0 -
May I begin this thread by first acknowledging the genius of selling online products. It is, by all accounts, a very beautiful thing, for the marketers. However, as my own personal opinion, this is threatening the integrity of not only the game itself, but the players. I bring to the fore the old concept of 'cost and worth'.
There is ofcourse, in this realm of MMORPG, only one sort of value. And that is, ones satisfaction in reaching any self-set goal. This satisfaction is ultimately the feeling of achievment after having worked hard to accomplish something. This is, I suppose, an old argument, which will have, old responses. I acknowledge that people live real lives, they interact with other physical beings, instead of avatars, and their avatar lives suffer, or fall behind, in the Perfect World. What I mean is, I know that people will pay money to catch up to those that have more time to play, or who have time to play and spend money. It is their right, and I see no problem with it.
I believe there are two types of people who play this game. Essentially 2 different people can reach the same level of play, lets take an extreme example. [removed] (a player who payed around 20,000$'s) and myself (around 300$'s). Theoretically if I played this game for a very, very long time I could reach [removed] level of play. But lets be honest, it would take years, and that's no exageration. But ask yourself a question, who would you respect more? And I'm not talking about the respect that makes you Holy Path in the opposite direction in a TW cause he's bombing down lane B. I mean inside that cage of bone underneath your skin, you recognize something that money can't buy, you recognize achievment. This is not to say that [removed] is unworthy of some sort of praise, but really, 20,000$'s? (and thats just a low estimate)
You know, anytime you see a lvl 90+ free-playing character, that they've been all across the Perfect World and back, they've been in every event, they've participated in every dungeon, done every quest, know's their role in a squad and everyone elses to the nines. In this Perfect World, that is something to admire, because, it's an achievment. It earns ones respect.
The essential problem is the divestment of achievment. Developers made drop rates, they made different monsters to do so, but then they sell you the items those drops create, or better ones. Ofcourse, you're going to buy them, ofcourse you're going to be tempted, but then, will you ever see those mobs or monsters? Did you even want to? Or did you want it to be easier? That much easier?
Its like playing a game and cheating, although that is a somewhat strong example, I do not equate buying gold with cheating, I am merely using it as an example. When one plays a game, and they cheat, they quickly find that the game is boring, or at least, I do.
Did you want to have to gather the material to manufacture that 90+ gear? Did you want to scratch up all that 35,000 rep to get lvl 6 rep gear?
For those who answer yes, well there's good news, the game will cater to your needs, you will always have an instance to run, you will always have mobs to grind. But if you want to TW, and win, bad news, that's reserved for paying customers.
For those who answer no, well there's good news, the game will cater to your needs, you will always have an anniversary pack to open, another endgame item to reap. And there's no bad news, except perhaps, the fact that there will be another player who spends more then you, there will be a player who plays longer than you, and there will always be something you have to buy. Not to mention that the Territory Map will be dominated.
This game, even suggested by its name, is an escape. An escape from the real world into a perfect one. As gamers we escape to relax, to stimulate, but most importantly to escape. There is very little difference between drugs and mmorpgs, or rather, mmorpg sold items meant to increase character performance. There will be a burst of joy, followed by a grinding slow. Money invested into PWI does one thing, it turns on a sort of nitrus oxide, it blasts your character ahead of other players, but then it slows down as you put that money into your character and realize that you've got a new goal to achieve.
Essentially, one feels like they must escape the escape. Because it is no longer a relaxing experience, it does not provide a sense of achievment, and it is revealed for what it truely is, a market, and not a game. A market that defines its own demands by controlling its own supply and setting its own prices.
Feel free to have at me! I've got my fire extinguisher!0 -
SilverCleric - Lost City wrote: »Shhhhhhh......... b:quiet
Don't bring up anymore Pack ideas or else it will happen.[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
May I begin this thread by first acknowledging the genius of selling online products. It is, by all accounts, a very beautiful thing, for the marketers. However, as my own personal opinion, this is threatening the integrity of not only the game itself, but the players. I bring to the fore the old concept of 'cost and worth'.
There is ofcourse, in this realm of MMORPG, only one sort of value. And that is, ones satisfaction in reaching any self-set goal. This satisfaction is ultimately the feeling of achievment after having worked hard to accomplish something. This is, I suppose, an old argument, which will have, old responses. I acknowledge that people live real lives, they interact with other physical beings, instead of avatars, and their avatar lives suffer, or fall behind, in the Perfect World. What I mean is, I know that people will pay money to catch up to those that have more time to play, or who have time to play and spend money. It is their right, and I see no problem with it.
I believe there are two types of people who play this game. Essentially 2 different people can reach the same level of play, lets take an extreme example. [removed] (a player who payed around 20,000$'s) and myself (around 300$'s). Theoretically if I played this game for a very, very long time I could reach [removed] level of play. But lets be honest, it would take years, and that's no exageration. But ask yourself a question, who would you respect more? And I'm not talking about the respect that makes you Holy Path in the opposite direction in a TW cause he's bombing down lane B. I mean inside that cage of bone underneath your skin, you recognize something that money can't buy, you recognize achievment. This is not to say that [removed] is unworthy of some sort of praise, but really, 20,000$'s? (and thats just a low estimate)
You know, anytime you see a lvl 90+ free-playing character, that they've been all across the Perfect World and back, they've been in every event, they've participated in every dungeon, done every quest, know's their role in a squad and everyone elses to the nines. In this Perfect World, that is something to admire, because, it's an achievment. It earns ones respect.
The essential problem is the divestment of achievment. Developers made drop rates, they made different monsters to do so, but then they sell you the items those drops create, or better ones. Ofcourse, you're going to buy them, ofcourse you're going to be tempted, but then, will you ever see those mobs or monsters? Did you even want to? Or did you want it to be easier? That much easier?
Its like playing a game and cheating, although that is a somewhat strong example, I do not equate buying gold with cheating, I am merely using it as an example. When one plays a game, and they cheat, they quickly find that the game is boring, or at least, I do.
Did you want to have to gather the material to manufacture that 90+ gear? Did you want to scratch up all that 35,000 rep to get lvl 6 rep gear?
For those who answer yes, well there's good news, the game will cater to your needs, you will always have an instance to run, you will always have mobs to grind. But if you want to TW, and win, bad news, that's reserved for paying customers.
For those who answer no, well there's good news, the game will cater to your needs, you will always have an anniversary pack to open, another endgame item to reap. And there's no bad news, except perhaps, the fact that there will be another player who spends more then you, there will be a player who plays longer than you, and there will always be something you have to buy. Not to mention that the Territory Map will be dominated.
This game, even suggested by its name, is an escape. An escape from the real world into a perfect one. As gamers we escape to relax, to stimulate, but most importantly to escape. There is very little difference between drugs and mmorpgs, or rather, mmorpg sold items meant to increase character performance. There will be a burst of joy, followed by a grinding slow. Money invested into PWI does one thing, it turns on a sort of nitrus oxide, it blasts your character ahead of other players, but then it slows down as you put that money into your character and realize that you've got a new goal to achieve.
Essentially, one feels like they must escape the escape. Because it is no longer a relaxing experience, it does not provide a sense of achievment, and it is revealed for what it truely is, a market, and not a game. A market that defines its own demands by controlling its own supply and setting its own prices.
Feel free to have at me! I've got my fire extinguisher!
IMO there's only one great big detail you missed, in the boldfaced section above. Put simply, the Ani and Black Friday packs are essentially gambling. Now, I'm not saying gambling itself is inherently bad (that may be a discussion for another day), but it's being marketed towards a MMORPG audience, which includes significant numbers of all of the following:
* Children and teens who do not yet have a solid grasp of money
* Young people who do have a grasp of money but feel like they need to throw it away anyway in order to gamble for virtual "power" (yet not, as omph so eloquently put it, actual deserved respect)
* Adults who simply handle their money poorly
With the exception of the third category (which, you could argue, is the target market for traditional lottery and gambling methods), these are not audiences normally targeted by gambling operations. In fact, the first one shouldn't be targeted at all due to ethical considerations (i.e. there's a reason you have to be 18 to buy a lotto ticket).
Is this legal? Probably. Is it ethical? The jury is out, methinks. But am I complaining so much about this? Nah. I'd just like to point out the rather disturbing trend, and as one poster in another thread jokingly mentioned, we'd better not see any damned "Christmas Packs" or any other such BS in place of actual events. >_<
...I've heard the packs will be removed this week. But then, I've reason to believe that several big changes will happen this week... I guess we'll see.
Are you watching, PWE execs? I'm still ranting about you, every week. -_- Get rid of the gambling packs already. You've made enough money to ride on for awhile, haven't you? Are they worth a mass exodous after Rising Tide comes out?
EDIT: Since when did BBcode lists stop working on this board? >_> *replaced with asterisks*[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Quilue - Sanctuary wrote: »does it matter if my real chance to hit is a fraction of a percent less than 98%? lets just say i have 95% chance to hit, it's still a very tiny chance to miss 4 times in a row. what are you getting at with how much ammo i use on mobs with a 98% chance to hit? are you asking how many hits it takes for them to die?
Yes, I think that matters -- for your four miss sequence this winds up being an order of magnitude difference:
If you have a 97.5% chance to hit, you miss one time in 40, where if you have an exact 98% chance you miss one time in 50. For missing three times in a row immediately after another miss that winds up being the difference between one chance in 64000 and one chance in 12500. Or, you could have one chance in 66 and still see a "98%" on your targeting display but your chance of missing another three times before you hit becomes one in almost 300 thousand.
Also, I was asking about how much ammunition you used to suggest that a hundred thousand shots might not be all that unreasonable of a time frame. If you do not grind you might not use a lot of ammunition, but if you grind frequently you might use hundreds of thousands of bolts, arrows or shot every month.0 -
soon it will be removed yeab:laughb:chuckleb:pleased0
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Yay~! No more anni packs... b:dirty *brings in the cake & soda*
Let's just hope they stay away this time and that the black friday packs will leave is announced too... Then we'll be safe untill christmass and ppl can buy their stuff for normal prices again... b:surrender So goodbye Anni Packs! b:bye[SIGPIC][/SIGPIC]
Veno, Archer & Psychic on Heaven's Tear...
Also a big fan of Final Fantasy, Kingdom Hearts, Star Ocean, "Tales of" games, Ys, Zelda, Pokemon & Anime...
BigHearts member... f:grin0 -
Yuna_Sama - Heavens Tear wrote: »Yay~! No more anni packs... b:dirty *brings in the cake & soda*
Let's just hope they stay away this time and that the black friday packs will leave is announced too... Then we'll be safe untill christmass and ppl can buy their stuff for normal prices again... b:surrender So goodbye Anni Packs! b:bye
I doubt that gold price will be reduced , cashshoppers are too greedy
but i like the palace packs ... and they are only till 02.12 b:cry
I hope they bring them back also till 01.010 -
shootingstarvn wrote: »I doubt that gold price will be reduced , cashshoppers are too greedy
Non-cash-shoppers (like myself) do not pay for Gold, thus increasing in-game Gold demand and Gold prices.
Not that these facts matter to anybody, since it's really just all about the QQ and firing blame wildly around at everybody else, with no care for whether or not the accusations are true or not. *shrugs*[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
I think what matters to the corporate entity behind this MMORPG is the amount of profit they managed to reap in (note: Reap)
What the (non-paying) players wants are simply ignored. As long as their clients (paying customers) are willing to pay 100-200 USD a month or less for a chance to get a hamster pet (in-game pet), the packs will still roll out.
The problem I see is that, there are those who are willing to pay to gamble for something they want, or can be resold for in-game coins. Though their numbers may not be the majority of the player base, but to the company, it's their spending power that matters.
The more these people spends, the higher the profits. Packs kept rolling out to entice players (who seldom spend much) just to get the 'magica hamsta' pet, to reap in more profit.
The packs are here to stay as long as the numbers shows that they are popular.
This is my objective point of view on this matter. No one is right and no one is wrong. Just different agendas.0
This discussion has been closed.
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