Think venomancers are overpowered? Please read.

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  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    Archers pwn the rankings because 1) Archers pwn PVP. No one is arguing against that. The second reason is 2) people who tend to play these archers are competitive and will level their butt off to get a competitive edge when killing other people. The rankings don't prove anything except what KINDS of people play what classes. The character's ability depends on how much time and dedication the player puts into it.

    And quit arguing about giving other classes 200$ stuff. There's NOTHING that can be balanced you can give another class! Phoenixes are fine! They just need to fix the FLESH REAM. Get your facts straight already. You've been rambling about it for a bunch of posts and you dont' even know what you're talking about!

    The POINT of having an archer is to PVP. Asking that archers be further nerfed = fail.
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  • Lessie - Lost City
    Lessie - Lost City Posts: 917 Arc User
    edited February 2009
    The main complaint is that the technique allows the user to become nearly invincible (not to be confused with the invincible technique venos can get at 79). A veno who uses this with phoenix will chase down any running opponent.
    That sounds like if we'd win instantly lol.......
    It also means if you're in the air, drop down and run.
    If you're in ground stun and run also the BMs can stun phoenix too.
    If a barb has to worry bout bleed then they gotta reroll.

    btw if the pet goes too far from user it warps next to the veno, so if you outrun the veno you're good to go.
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  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    That sounds like if we'd win instantly lol.......
    It also means if you're in the air, drop down and run.
    If you're in ground stun and run also the BMs can stun phoenix too.
    If a barb has to worry bout bleed then they gotta reroll.

    btw if the pet goes too far from user it warps next to the veno, so if you outrun the veno you're good to go.

    Bm is the only class with AOE stun. Mind you it's only 3 seconds to start off. So maybe they can escape. Whopee.
    If we go past that...
    Phoenix has stun. So what if a barb or archer stuns you yourself? Your phoenix is free to stun them, bleed them, and otherwise **** their hp. Once you're out of stun, are you not free to chase them as well? Your summer sprint gives you 25% boost. I'm not sure what the cooldown for phoenix stun is, but you have your own stun that goes past 20 meters in range. I don't think more than a few stuns are needed for the phoenix to bleed and finish them off.
    And it's not like barbs have infinite hp.
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    Bramble does NOT make the veno invincible. Someone doesn't know how to get around defense skills *rolls eyes*

    I think bramble is a perfect skill for venos and have no idea what the rest of you are complaining about.

    If I see a nix coming at me but can't find the veno, I kill it. If the nix catches me unawares then I'm dead. That's all the what ifs I need. Your what ifs are the same comparisons as pure dex archer and pure mag wizard, who caught who off guard first. Stop QQing and Aerilius should lrn2reed.
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  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    We'll get to it. That will be the end goal. However, to know how to fix the whole situation, one has to first know exactly what he/she's dealing with.



    Shouldn't the phoenix be able to do this, considering the money spent? Instead of nerfing the phoenix, why not give all the other classes stuff to spend $200 on as well? You know that venos really don't want the phoenix to be nerfed, and besides, archers are the top PVPers on every server anyway. If you're talking about PVP, maybe archers are the ones who should be nerfed, not venos (more specifically, their phoenixes).

    As was pointed out, the rankings show what type of people play. I personally don't know very many PK oriented venos.
    So pay $200, or 20 mil (obtainable by farming TT, which doesn't exist for other classes), and become nigh on unbeatable in PvP. That's, you're saying, fair? Tbh most venos don't even spend $20. They get 20 mil in game money. It's the collective gathering of feathers that other people buy to make a little bit of game money that venos are able to get their pet, using game money alone. I think we've been incorrectly implying that most venos with legendary pets had to spend real money on it at all.
    I forgot to mention that the 20 mil spent quickly comes back. Phoenix or Hercules, pick your method.
  • Lessie - Lost City
    Lessie - Lost City Posts: 917 Arc User
    edited February 2009
    Bm is the only class with AOE stun. Mind you it's only 3 seconds to start off. So maybe they can escape. Whopee.
    If we go past that...
    Phoenix has stun. So what if a barb or archer stuns you yourself? Your phoenix is free to stun them, bleed them, and otherwise **** their hp. Once you're out of stun, are you not free to chase them as well? Your summer sprint gives you 25% boost. I'm not sure what the cooldown for phoenix stun is, but you have your own stun that goes past 20 meters in range. I don't think more than a few stuns are needed for the phoenix to bleed and finish them off.
    And it's not like barbs have infinite hp.

    Mind you in 3 secs they can sprint and bye.
    You cant send pet to do anything while stunned, so the part of archer and barb is BS.
    If barb dies to veno 1 on 1 then reroll
    [SIGPIC][/SIGPIC]
    ^^ Made by Saitada ^^

    Dieho: I win 15 on 1, I roll all of your guild to sz all by myself !
    Lessie: Proof?
    Dieho: I dont have any, but my word is more than enough.
    Lessie: Well I won 33 on 1 the other day :D
    b:cute
  • dieseasily
    dieseasily Posts: 166 Arc User
    edited February 2009
    I have siad this in the threads before and I will say it again here. As far as Venomancer's pet Pheonix and Herc, if you are complaining that they are uber buffed because they are the only thing that can kill you, then there is no reason to nef them because they are a game balancer against you. And since there are so many people stating that Venos are easy to kill, even if they have a Pheonix, this implies that "you" (anyone complaining about dieing to a pheonix or herc) do not know what you are doing. The only way that this arguement could be valid is if you are able to say, for example, I have all the best equipment that money can buy, I routinely go out to TW and take on people and win more often then I lose. But every time me and a buddy of mine with simular equipmens come up against a simular level veno with a herc/pheon we have our a$$es handed to us..." then you have an arguement. And I have yet to see anyone even willing to make this claim.

    I started to read alot of this thread and I could not take the idiocy in some of the complaints. I saw someone complain about how Venos can solo mobs higher level then themselves. Then I saw a BM say he can Solo mobs 20 to 30 levels higher as well and a cleric give the same example. And then a response stating yeah but "just remember so can a veno." What kind of arguement is that? The first implies that only a veno can do it and the second and third implies that the first persons arguement is invalid. So to come back with "but so can a veno"? Whats your point?

    The most intellegent post I saw argueing the fairness of a veno vs all the other classes was Naimy's post showing the actual statistics which show that veno are not top dog on any server. That one post shuts down all arguements that Venos are overpowered. If they were as overpowered as everyone says, then it would reflect in the rankings. But instead we see archers rank the highest the most often. I say for that reason Archers are too uber and need to be nerfed! Lets stop picking on venomancers and start picking on the UBER ARCHERS~!
    Dumb people are blissfully unaware of how dumb they really are. - Patrick Starfish
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    dieseasily wrote: »
    I have siad this in the threads before and I will say it again here. As far as Venomancer's pet Pheonix and Herc, if you are complaining that they are uber buffed because they are the only thing that can kill you, then there is no reason to nef them because they are a game balancer against you. And since there are so many people stating that Venos are easy to kill, even if they have a Pheonix, this implies that "you" (anyone complaining about dieing to a pheonix or herc) do not know what you are doing. The only way that this arguement could be valid is if you are able to say, for example, I have all the best equipment that money can buy, I routinely go out to TW and take on people and win more often then I lose. But every time me and a buddy of mine with simular equipmens come up against a simular level veno with a herc/pheon we have our a$$es handed to us..." then you have an arguement. And I have yet to see anyone even willing to make this claim.

    I started to read alot of this thread and I could not take the idiocy in some of the complaints. I saw someone complain about how Venos can solo mobs higher level then themselves. Then I saw a BM say he can Solo mobs 20 to 30 levels higher as well and a cleric give the same example. And then a response stating yeah but "just remember so can a veno." What kind of arguement is that? The first implies that only a veno can do it and the second and third implies that the first persons arguement is invalid. So to come back with "but so can a veno"? Whats your point?

    The most intellegent post I saw argueing the fairness of a veno vs all the other classes was Naimy's post showing the actual statistics which show that veno are not top dog on any server. That one post shuts down all arguements that Venos are overpowered. If they were as overpowered as everyone says, then it would reflect in the rankings. But instead we see archers rank the highest the most often. I say for that reason Archers are too uber and need to be nerfed! Lets stop picking on venomancers and start picking on the UBER ARCHERS~!

    I'd like to think you're a veno.
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    dieseasily wrote: »
    Lets stop picking on venomancers and start picking on the UBER ARCHERS~!

    Come tell me your IGN if you're on HT and I will show you the truth of your name.
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  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    Mind you in 3 secs they can sprint and bye.
    You cant send pet to do anything while stunned, so the part of archer and barb is BS.
    If barb dies to veno 1 on 1 then reroll

    Oh, so your pet can't move whilst your stunned? I'll concede that point.
    But in the end, it's: If a veno uses hood, stun and run for your life, because you can't do anything against them.
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    Hm...I'm not sure but I think the pet CAN move, but you can't issue orders.

    I mean when you're stunned.
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  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited February 2009
    Hm...I'm not sure but I think the pet CAN move, but you can't issue orders.

    I mean when you're stunned.

    I'm never really stunned so I can't say yes or no to this but I CAN say you can always stun the pet.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Reikara - Heavens Tear
    Reikara - Heavens Tear Posts: 1,321 Arc User
    edited February 2009
    Good point about Bramble Hood. I realized that archers have Winged Shell, which basically almost eliminates all damage taken while recharging the MP used. It also uses far, far less chi. So, that goes off the list...

    You do have to acknowledge that it's not simple to get to level 90+. Maybe you're right about what will happen at that level, but until then, a veno with a phoenix is hard to counter. Considering how much time and money goes into a phoenix, though, it might be fair, but only if other classes are given the same opportunity to get some sort of very expensive, very good upgrade. That's not a reality right now, unfortunately. Venos have that opportunity, while others do not.

    Yes, venos are designed to be the best solo class, but being able to easily take down Kong singlehandedly while others can only dream about it is huge. Such a feat is usually only possible with a Herc, though, and that brings me back to what I said about venos having the option for such a pet.

    Even with the herc I find I still have to be quite a few levels over the boss myself. Barbs and clerics will always make the better, safer combo for bosses in my opinion.

    I know how hard it is to get to 90 lol, i'm 82 myself and it takes nearly a week for one level b:shocked but that dosen't scare me, or alot of others it seems who are starting to fill out the level 90 ranks. I did my bit of research on the MY forums, who's opinion about the phoenixes are just that. They seemed to have gotten over it a while ago :P

    It may take a while to get to 90 and get the EQs, but it takes just as equally long to farm such amounts of money for hercs and pheonixes, levelling them, finding the one rare (expensive) type of food they like and such.

    Personally I wont be going for a pheonix. I dont like the idea of my pet doing so much damage over myself to the point where it takes out the true challenge of pvp which should rely on just you, your opponent and your skill. I'll stick with the sawfly :P

    In the mean time my suggestions for better survival against phoenixes from either myself or other people's ideas are: Water. Pheonix can only roam two areas, sky and land. Some suggest level 79 skills help, I dont know what each classe's does but I know they're worth it. Apothecary potions. Dew of god's protection, armour powder (flesh ream is bleed physical damage), speed pots ect.
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  • Obsessed - Heavens Tear
    Obsessed - Heavens Tear Posts: 670 Arc User
    edited February 2009
    This sound slike a troll thread, or more specifically: A troll trolling trolls trolled by trolls on troller-blades.
  • dieseasily
    dieseasily Posts: 166 Arc User
    edited February 2009
    To anyone who took offense to my archer comments earlier, let me add this to my post to make it clear for you.


    *****SARCASM ALERT*******SARCASM ALERT*******
    ...I say for that reason Archers are too uber and need to be nerfed! Lets stop picking on venomancers and start picking on the UBER ARCHERS~!
    *****SARCASM ALERT*******SARCASM ALERT*******
    THIS HAS BEEN A TEST OF THE EMERGENCY SARCASM ALERT SYSTEM.
    WE NOW RETURN YOU TO YOUR TROLLING THREAD.

    And for the record, yes I die easily. I play a wizard.
    Dumb people are blissfully unaware of how dumb they really are. - Patrick Starfish
  • Aerilius - Heavens Tear
    Aerilius - Heavens Tear Posts: 111 Arc User
    edited February 2009
    This sound slike a troll thread, or more specifically: A troll trolling trolls trolled by trolls on troller-blades.

    You haven't read much of it, then. Please take a look at the edit at the bottom of the first post and add your input on it - I could use all the opinions I can get. I'm trying to come up with a solution that everyone can agree on, so that maybe the constant threads about "WTF venos and phoenixes are overpowered, nerf them" will stop.

    So wouldn't a troll trolling trolls trolled by trolls on troller-blades mean that everyone including myself is trolling the trolls, which could only be venos? b:laugh
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    "WTF venos and phoenixes are overpowered, nerf them"

    *smashes face into desk*
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited February 2009
    Geeze. I ran across this thread and find nearly all of the anti-veno stuff is posted by one person with an apparently very big axe to grind. Personally I think venos are overpowered (my main is a veno), but not for the reasons everyone thinks. I'll get to that at the end. But to make an objective list of pros and cons, you have to consider the full advantages and disadvantages of each skill. You can't just look at the advantages of a skill and cite it as an example of a class being overpowered:
    We forgot something. Venos are the only classes who can catch pets, and consequently sell them for profit.
    The only players who will buy regular veno pets are other venos. So this makes no difference to how much richer venos are compared to other classes. All it does is move money from one veno to another veno.

    The baby pets can be sold to other classes, but the majority of their cost is in the NPC-imposed expenses (meaning the veno doesn't get much money), or the fact that it requires several rare pet eggs (meaning there are going to be very, very few of them sold so on average they don't make the veno much money).
    I'd say due to the fact bramble hood forces the opponent to flee is bad enough. No other class has that defensive ability. If you're in pk mode, it'll save your life.
    Bramble hood doesn't force the opponent to flee. It forces them to think outside the box. Both melee classes have skills which can inflict partial non-physical damage. They are just not generally used because they're weaker than other skills. Well, bramble hood is a skill which changes the playing field for 15 seconds and makes those skills more valuable during that time. Personally I think any skill that discourages mashing the same skill buttons over and over again is good for the game.
    Demon venos are immune to movement debuffs. Meaning demon venos with phoenix, kiting, are nigh on unbeatable.
    The movement debuff immunity for demon venos lasts all of 6 seconds. Re-using it requires switching back to human form, them back to fox-form. It's not an instant-on proposition. Don't believe everything you read on the internet. ^.^
    Technically, pets skill don't need to be upgraded at all. Their physical attack goes up with lvling, and the veno deals the main damage anyway.
    Trust me, pet skills need to be upgraded. My main is a 53 light veno, and I'm starting to pull aggro off my golem and bear often enough that I'll have to upgrade their skill soon. I ran up a pure mage veno to 30 just to try it out, and by 30 it was pulling aggro off the golem. If you don't upgrade the pet skills, you're gimping your character's DPS.
    According to ecatomb, this skill has 2 second cast. So you're assuming your opponent who hopefully isn't in a mid-cast happens to see your animation and immediately stuns, which probably won't land before you finish your 2 seconds. Most I'd say don't have that precise timing. There I checked it. Archer total stun cast time: 1.6 seconds. Reaction time of .4 seconds? Not happening.
    Learn to hit the escape key. Except for maybe wizards, 2 seconds is an eternity compared to the average spellcast time for all other classes.
    Let's start countering your points.
    "you cant tank everything": I never said you could. But what other class has the ability to solo fb19 at lvl 2x? Ability to solo Chintien at 6x? No other class by a long shot.
    My barb could solo the mobs in FB19 when he was 19. Course it took forever and since he couldn't split-pull the mobs, he couldn't actually do the FB itself. I actually tried it solo at 21 with my veno. Took over 3 hours to get to the boss, and I knew there was no way I could kill the boss. Funny you cite it as an "advantage" when it's just a huge waste of time.
    "You have to click on pet skills and use your own skills": Pets use their own skills automatically, don't say they don't. Even if you do click on them: oh noes, you have a pet and you have to click to use their skills. Isn't having a pet supposed to add another set of options?
    "Pet can only attack one mob at once": So can the rest of us.
    Yes it is a big deal. The pet controls don't work very well. I actually logged in today to post about it in the veno forum when I ran across this thread first. Sometimes the pet doesn't do what you tell it. Sometimes it does it after a short delay. Sometimes it insists on running back to you first before it does what you told it to do.

    As for the skills themselves, they require alt-key combinations which don't mesh well with Windows (pressing alt gives focus back to Windows instead of the app). The idiosyncrasies make it annoying enough that I only use the extra pet skills in emergencies, not in general play.

    For these reasons, it takes a lot longer to get a pet to cycle through multiple mobs than for a player. The situation is not at all comparable as you suggest.
    2. Venos don't have to be HA to be in fox form. It's not hard to switch, purge/amplify, then go back to casting. In fact it adds more flexibility to the class.
    ??? If you're at max mana it'll cost you anywhere from 20%-30% of your mana to do it, plus 60-300 mana for the transformation spell itself. And there's a 6 sec cooldown between transformations. I could understand doing what you suggest for purge. But amplify only lasts from 6.5 to 20 seconds. If your party needs you to put amplify on a target, you're going to be staying in fox form. Doing what you suggest for amplify nearly quadruples the mana cost per amplify, and reduces the time you have to cast spells by more than half. Just stay in fox form and melee.
    Other classes can rarely fight more than one mob, besides bms and barbs. And even then it's usually only two mobs. If one gets ganged, they usually run.
    That's the trade-off for the veno. Has lower damage so takes longer to kill stuff in a particular fight (my support cleric can kill stuff faster), but can handle a wider variety of situations. To borrow an aerospace term, any single performance characteristic is not the best, but its flight envelope is the biggest.
    Venos have bramble guard to discourage constant physical attacks, a quick hp/mp switch, and a quick hp recovery. At lvl 71, it's 50% hp recovery. Need I compare this to 20% bm recovery that requires one spark?
    The 20% BM recover is also instant casting. The veno HP recovery skill has a 2 second channel, 1 second cast time during which you're standing in one spot. The HP/MP switch is instant, but consumes up to the equivalent of 1 spark (i.e. it doesn't require you have a spark, but reduces your chi by that amount).
    Also, in the case where the person is trying to get away, the veno has the pet to distract the mob/person, and summer sprint at lvl 59+ gives faster movement buff than the archer movement buff. Plus, that is level 2 summer sprint, which costs less to upgrade than to get Wings of Protection to a comparable effect. Consider all this, and venos get bramble hood.
    I thought most PvP happened in the air now? (Dunno since I don't PvP). Summer Sprint has no effect on flying speed.
    The main complaint is that the technique allows the user to become nearly invincible (not to be confused with the invincible technique venos can get at 79). A veno who uses this with phoenix will chase down any running opponent.
    Considering it (bramble) confers no defense bonus against magic, you have a funny definition of "nearly invincible". By that measure, shouldn't barbs and clerics with plume shield be the top target of your nerf bat?

    What's the invincible level 79 technique?
    Phoenix has stun. So what if a barb or archer stuns you yourself? Your phoenix is free to stun them, bleed them, and otherwise **** their hp. Once you're out of stun, are you not free to chase them as well? Your summer sprint gives you 25% boost. I'm not sure what the cooldown for phoenix stun is, but you have your own stun that goes past 20 meters in range. I don't think more than a few stuns are needed for the phoenix to bleed and finish them off.
    Pet stun lasts 3 sec and has a 60 sec cooldown. Dunno if it works 100%, but I've seen it not seem to work, and sometimes seen it outright resisted. Veno stun lasts 1.1-2 sec with a 12 sec cooldown. Technically a veno can't do "a few" stuns. They can only do 2 in sequence - their own, and their pet's. After that they have to wait for the cooldowns.
    As was pointed out, the rankings show what type of people play. I personally don't know very many PK oriented venos.
    Your reasoning is self-defeating. If the veno were so awesome at PvP as you suggest, they'd be played more often by PvPers. In my experience, the PvPers who take pride in figuring out an unusual and relatively unknown but effective strategy are few and far between. The vast majority flock to whatever works best, be it magic, archery, melee, or pets.
    So pay $200, or 20 mil (obtainable by farming TT, which doesn't exist for other classes)
    Sure it does. They just have to be in a group to do it. On the veno board right now is a thread debating whether it's more effective(least time per material dropped per person) to do TT solo or in a group. So I'm not even sure it could be argued that being able to solo TT is an advantage.
    Pets do unreduced damage to bosses.
    Can someone expand on this? I haven't noticed any damage reduction on bosses, pet or player, other than what's to be expected from the higher p.def/m.def.

    Ok, so if you got this far, here's the only real problem I see with venos: pet p.def and m.def is too high. At 50, my cub had both p.def and m.def of over 4000. At 52, my golem had a p.def over 5000. There is just no way for a player to attain these def levels without spending gobs of money on gear upgrades. The veno gets it for free by taming and leveling a pet.

    I think you could lower these def values way down without adversely affecting the veno's solo ability. Right now I can (outside of dungeons) finish most even-level fights only needing to heal the pet afterwards. Sometimes I can go 2-3 fights between heals. This is silly. A good balance IMHO would be if the veno had to heal the pet 1-3 times in a fight. That would slow down the veno's kill rate, and make it less appealing to do things like solo FBs and TTs.
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    Finally, a post that tries to argue things logically. I'll address a few of your points.

    "The movement debuff immunity for demon venos lasts all of 6 seconds. Re-using it requires switching back to human form, them back to fox-form. It's not an instant-on proposition. Don't believe everything you read on the internet. ^.^"
    >>Where did you read this? I really would like to know.

    "Learn to hit the escape key. Except for maybe wizards, 2 seconds is an eternity compared to the average spellcast time for all other classes."
    >>I was actually thinking of melees. Most bm techs take 1-2 seconds, and in the time it takes to finish one technique, leap back, and run away, the veno's gotten venomous scarab off on you and taken half your health.

    "My barb could solo the mobs in FB19 when he was 19. Course it took forever and since he couldn't split-pull the mobs, he couldn't actually do the FB itself. I actually tried it solo at 21 with my veno. Took over 3 hours to get to the boss, and I knew there was no way I could kill the boss. Funny you cite it as an "advantage" when it's just a huge waste of time."
    >>I thought this would be brought up. I never said it was practical. But simply the ABILITY to do that, is veno-specific. Also, you had no comment on the fact they could solo TT.

    "Yes it is a big deal. The pet controls don't work very well. I actually logged in today to post about it in the veno forum when I ran across this thread first. Sometimes the pet doesn't do what you tell it. Sometimes it does it after a short delay. Sometimes it insists on running back to you first before it does what you told it to do.
    As for the skills themselves, they require alt-key combinations which don't mesh well with Windows (pressing alt gives focus back to Windows instead of the app). The idiosyncrasies make it annoying enough that I only use the extra pet skills in emergencies, not in general play.
    For these reasons, it takes a lot longer to get a pet to cycle through multiple mobs than for a player. The situation is not at all comparable as you suggest."
    >>My point was that while the veno was complaining how difficult it was to take on more than one mob at once, most classes have difficulty as well, and tend to run if their hp is getting spiked.

    "The 20% BM recover is also instant casting. The veno HP recovery skill has a 2 second channel, 1 second cast time during which you're standing in one spot. The HP/MP switch is instant, but consumes up to the equivalent of 1 spark (i.e. it doesn't require you have a spark, but reduces your chi by that amount)."
    >>1. The Hp/Mp switch consumes up to 1 spark, but still works when you don't have one. Point made.
    2. In a PvE server, most of the time you're going to be fighting mobs. In this case, having casting time to heal hp doesn't matter. Plus, 30% more hp recovered for 3 seconds isn't a terrible tradeoff. And, i doubt venos really need to heal hp; it'd probably be mp recovery they use more.

    "Considering it (bramble) confers no defense bonus against magic, you have a funny definition of "nearly invincible". By that measure, shouldn't barbs and clerics with plume shield be the top target of your nerf bat?
    What's the invincible level 79 technique?"
    >>Quote: "Create an array of magical bramble to return 200% of melee damage and reduce damage taken by 75%. Lasts 15 seconds." Notice that while it only reflects 200% of melee damage, it reduces (all) damage taken by 75%. Otherwise it should say "melee" again, right? I haven't tested this myself, but I and other people I've talked to assume it reduces all damage by 75%.
    Invincible lvl 79 technique is called feral concentration. Makes user immune to damage at the cost of not being able to move, for 10 seconds. Time for phoenix to do its work.

    "Pet stun lasts 3 sec and has a 60 sec cooldown. Dunno if it works 100%, but I've seen it not seem to work, and sometimes seen it outright resisted. Veno stun lasts 1.1-2 sec with a 12 sec cooldown. Technically a veno can't do "a few" stuns. They can only do 2 in sequence - their own, and their pet's. After that they have to wait for the cooldowns."
    >>It's not like venos are bms. They kill in a short amount of time, with the combination of their pets' phys attacks and their own mag attacks. I won't even go into bleed. Also, their stuns are ranged: I'm considering the pets as ranged since it auto follows you.

    "Your reasoning is self-defeating. If the veno were so awesome at PvP as you suggest, they'd be played more often by PvPers. In my experience, the PvPers who take pride in figuring out an unusual and relatively unknown but effective strategy are few and far between. The vast majority flock to whatever works best, be it magic, archery, melee, or pets."
    >>I believe I was on the topic of phoenix venos. As the prospect of getting enough coin for them is discouraging, many go for archers instead. And I'm afraid being a phoenix veno doesn't require terribly much strategy when the opponent goes down to bugged bleed before you can cast more than 5 spells. This is solely in the context of rolling venos for PvP.
  • _CaTrinka_ - Heavens Tear
    _CaTrinka_ - Heavens Tear Posts: 35 Arc User
    edited February 2009
    Geeze. I ran across this thread and find nearly all of the anti-veno stuff is posted by one person with an apparently very big axe to grind. Personally I think venos are overpowered (my main is a veno), but not for the reasons everyone thinks. I'll get to that at the end. But to make an objective list of pros and cons, you have to consider the full advantages and disadvantages of each skill. You can't just look at the advantages of a skill and cite it as an example of a class being overpowered:


    The only players who will buy regular veno pets are other venos. So this makes no difference to how much richer venos are compared to other classes. All it does is move money from one veno to another veno.

    The baby pets can be sold to other classes, but the majority of their cost is in the NPC-imposed expenses (meaning the veno doesn't get much money), or the fact that it requires several rare pet eggs (meaning there are going to be very, very few of them sold so on average they don't make the veno much money).


    Bramble hood doesn't force the opponent to flee. It forces them to think outside the box. Both melee classes have skills which can inflict partial non-physical damage. They are just not generally used because they're weaker than other skills. Well, bramble hood is a skill which changes the playing field for 15 seconds and makes those skills more valuable during that time. Personally I think any skill that discourages mashing the same skill buttons over and over again is good for the game.


    The movement debuff immunity for demon venos lasts all of 6 seconds. Re-using it requires switching back to human form, them back to fox-form. It's not an instant-on proposition. Don't believe everything you read on the internet. ^.^


    Trust me, pet skills need to be upgraded. My main is a 53 light veno, and I'm starting to pull aggro off my golem and bear often enough that I'll have to upgrade their skill soon. I ran up a pure mage veno to 30 just to try it out, and by 30 it was pulling aggro off the golem. If you don't upgrade the pet skills, you're gimping your character's DPS.


    Learn to hit the escape key. Except for maybe wizards, 2 seconds is an eternity compared to the average spellcast time for all other classes.


    My barb could solo the mobs in FB19 when he was 19. Course it took forever and since he couldn't split-pull the mobs, he couldn't actually do the FB itself. I actually tried it solo at 21 with my veno. Took over 3 hours to get to the boss, and I knew there was no way I could kill the boss. Funny you cite it as an "advantage" when it's just a huge waste of time.


    Yes it is a big deal. The pet controls don't work very well. I actually logged in today to post about it in the veno forum when I ran across this thread first. Sometimes the pet doesn't do what you tell it. Sometimes it does it after a short delay. Sometimes it insists on running back to you first before it does what you told it to do.

    As for the skills themselves, they require alt-key combinations which don't mesh well with Windows (pressing alt gives focus back to Windows instead of the app). The idiosyncrasies make it annoying enough that I only use the extra pet skills in emergencies, not in general play.

    For these reasons, it takes a lot longer to get a pet to cycle through multiple mobs than for a player. The situation is not at all comparable as you suggest.


    ??? If you're at max mana it'll cost you anywhere from 20%-30% of your mana to do it, plus 60-300 mana for the transformation spell itself. And there's a 6 sec cooldown between transformations. I could understand doing what you suggest for purge. But amplify only lasts from 6.5 to 20 seconds. If your party needs you to put amplify on a target, you're going to be staying in fox form. Doing what you suggest for amplify nearly quadruples the mana cost per amplify, and reduces the time you have to cast spells by more than half. Just stay in fox form and melee.


    That's the trade-off for the veno. Has lower damage so takes longer to kill stuff in a particular fight (my support cleric can kill stuff faster), but can handle a wider variety of situations. To borrow an aerospace term, any single performance characteristic is not the best, but its flight envelope is the biggest.


    The 20% BM recover is also instant casting. The veno HP recovery skill has a 2 second channel, 1 second cast time during which you're standing in one spot. The HP/MP switch is instant, but consumes up to the equivalent of 1 spark (i.e. it doesn't require you have a spark, but reduces your chi by that amount).


    I thought most PvP happened in the air now? (Dunno since I don't PvP). Summer Sprint has no effect on flying speed.


    Considering it (bramble) confers no defense bonus against magic, you have a funny definition of "nearly invincible". By that measure, shouldn't barbs and clerics with plume shield be the top target of your nerf bat?

    What's the invincible level 79 technique?


    Pet stun lasts 3 sec and has a 60 sec cooldown. Dunno if it works 100%, but I've seen it not seem to work, and sometimes seen it outright resisted. Veno stun lasts 1.1-2 sec with a 12 sec cooldown. Technically a veno can't do "a few" stuns. They can only do 2 in sequence - their own, and their pet's. After that they have to wait for the cooldowns.


    Your reasoning is self-defeating. If the veno were so awesome at PvP as you suggest, they'd be played more often by PvPers. In my experience, the PvPers who take pride in figuring out an unusual and relatively unknown but effective strategy are few and far between. The vast majority flock to whatever works best, be it magic, archery, melee, or pets.


    Sure it does. They just have to be in a group to do it. On the veno board right now is a thread debating whether it's more effective(least time per material dropped per person) to do TT solo or in a group. So I'm not even sure it could be argued that being able to solo TT is an advantage.


    Can someone expand on this? I haven't noticed any damage reduction on bosses, pet or player, other than what's to be expected from the higher p.def/m.def.

    Ok, so if you got this far, here's the only real problem I see with venos: pet p.def and m.def is too high. At 50, my cub had both p.def and m.def of over 4000. At 52, my golem had a p.def over 5000. There is just no way for a player to attain these def levels without spending gobs of money on gear upgrades. The veno gets it for free by taming and leveling a pet.

    I think you could lower these def values way down without adversely affecting the veno's solo ability. Right now I can (outside of dungeons) finish most even-level fights only needing to heal the pet afterwards. Sometimes I can go 2-3 fights between heals. This is silly. A good balance IMHO would be if the veno had to heal the pet 1-3 times in a fight. That would slow down the veno's kill rate, and make it less appealing to do things like solo FBs and TTs.

    Fabulous post! As a fellow veno I greatly appreciate you taking the time to write and explain all of this information.

    It really bothers me when people will only look at the advantages and not take the time to see the disadvantages.

    This thread has become just another Veno bashing thread. There's a few posts about other classes but I'm sure bashing the veno was the whole point do to the title and point number 2 in the first post.
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    Is "pets vulnerable to debuffs" a disadvantage at all? Everyone is vulnerable to debuffs.
    Blademasters level fast? Only if you AOE grind on phys mobs with a hp/mp charm. Then barbs level medium-speed, archers level super fast, and venos even faster.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited February 2009
    Other classes can be purfied of the debuffs, pets cannot.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • _CaTrinka_ - Heavens Tear
    _CaTrinka_ - Heavens Tear Posts: 35 Arc User
    edited February 2009
    Just a few hard facts to throw some water on this, I must admit stupid debate we keep seeming to have here on these forums every few days. (The threads such as this, are more numerous than any other on these forums)

    The rankings off of the Lost City PVP server.

    Top 10 killers

    1 is an archer
    2 veno
    3 wizzy
    4 veno
    5 archer
    6 archer
    7 archer
    8 wizzy
    9 cleric
    10 wizzy


    See any pattern yet? If your blind, and/or can't count, here is even more facts from our beloved PVP server rankings. Cuz I did some counting.

    The Lost City top 50 killers (A breakdown per class of who is in the top 50)

    veno's have 9 in the top 50
    archers have 20!!!!
    wizzy's have 6
    clerics have 5, and I thought this number would be higher to be honest.
    barbs have just 5
    and BM also have just 5 in the top 50 list.


    Yet day after day all I ever see on here are threads about how veno's just are so over powered, and have all the advantages in everything. PVP is the ultimate test. So unless people are just jealous some venos tank some zones with expensive pets. There shouldn't be any more QQ about this. And one of the above posters were right in saying if they want to do what a veno can, roll one, and then pay about $180 for a herc so you too can farm a tough zone.


    This is very good way to show a point. These are straight forward facts! If a veno is so pvp powerful then why aren't their numbers higher in the top 10 and top 50 list?
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    Other classes can be purfied of the debuffs, pets cannot.

    But, pets aren't players.
  • Saitada - Sanctuary
    Saitada - Sanctuary Posts: 3,220 Arc User
    edited February 2009
    Is "pets vulnerable to debuffs" a disadvantage at all? Everyone is vulnerable to debuffs.
    Blademasters level fast? Only if you AOE grind on phys mobs with a hp/mp charm. Then barbs level medium-speed, archers level super fast, and venos even faster.
    Our pets being vulnerable to debuffs is a disadvantage. Players can be purified, our pets can't. The only way to clear a debuff on our pets is to unsummon it and re summon it. At which point WE have the agro not our pet.

    ~S
  • _CaTrinka_ - Heavens Tear
    _CaTrinka_ - Heavens Tear Posts: 35 Arc User
    edited February 2009
    I didn't see any stats for PVE and I'm sorry if I missed them but here are Heaven's Tear stats for top 10 & 50

    TOP 10
    1 Cleric
    2 Archer
    3 Wizard
    4 Cleric
    5 Cleric
    6 Veno
    7 Cleric
    8 Wizard
    9 Barb
    10 Veno


    There are of each class in the Top 50

    Archers - 12
    Clerics - 11
    Venos - 10
    Barb - 9
    Wizard - 7
    Bladers - 1


    These Factful stats go right along with the top PVP stats. There would be way more venos in these list if they were as powerful and easy/quick to lvl.

    Advantages and disadvantages are purely people opinions. One might see something an advantage that another will see as a disadvantage. These are pure straight forward stats that should be the only to proof that venos aren't as powerful and easy to play as some may think.
  • The_Wall - Heavens Tear
    The_Wall - Heavens Tear Posts: 500 Arc User
    edited February 2009
    RAWR I'm a tiger
    [SIGPIC][/SIGPIC]
  • Saitada - Sanctuary
    Saitada - Sanctuary Posts: 3,220 Arc User
    edited February 2009
    mbrunestud wrote: »
    um...venos paying $200 thinking they deserve to be able to solo tt70 need to put that into perspective: do note that no amount of money will allow an archer to solo tt70, for example. correct me if im wrong.

    not necessarily saying venos r op, and definitely not that every other class should be able to solo like that...each class does have their advantages and roles.
    if u want to discuss the balance of each class, consider discussing them w/ equipment of similar values (like if venos have a herc, then what does everyone else get for $200?)
    Get this through your head. VENO'S ARE DESIGNED TO SOLO. This means, our pets are DESIGNED TO HELP US SOLO. Which means we will be able to solo things before other classes that are designed to work in parties. I.E. everyone else. Get over it. Get it through your thick skulls. WE ARE DESIGNED TO SOLO! WE ARE DESIGNED TO BE ABLE TO DO WHAT YOU CAN'T. THAT IS HOW WE WERE DESIGNED. *points to the words again... DESIGNED TO SOLO!*

    For those of you that are too slow to understand this. A class that is designed to solo most game content is going to be designed to be strong. It is going to be designed to be able to take on things you die at. It is going to be designed to go alone where you fear to go alone. That is the DEFFINITION of a class designed to SOLO.

    Want to solo like a Veno.. roll a Veno dumbasses! Otherwise, STFU already. JJeezze! I swear *whine whine my class can't do this nerf Veno's* You class wasn't DESIGNED to do it. Shoot yourself!

    Saitada (yes, i'm in a foul mood).
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    Our pets being vulnerable to debuffs is a disadvantage. Players can be purified, our pets can't. The only way to clear a debuff on our pets is to unsummon it and re summon it. At which point WE have the agro not our pet.

    ~S

    Simple. With your pet heal, keep it healed till the mob is dead. Then unsummon/resummon it. I don't see a problem.
  • chipsing1234
    chipsing1234 Posts: 205 Arc User
    edited February 2009
    catrinka, why do you keep posting the PvP stats as if that solves the whole argument? There are many sides to it, such as money making, ease of leveling, being able to solo instances. I get the feeling most phoenix venos use it to grind, rather than PvP. Again, those lists show the type of people that play. I wonder what it'd be like if all the phoenix venos started heavily PvPing?
This discussion has been closed.