Greetings Adventurers!
We are happy to announce that as part of an ongoing initiative to improve PVP and make it feel more rewarding and more fun overall we are going to be adding a new stat to PVP focused gear - Tenacity.
Overview
Tenacity is a relatively complicated stat, but it provides a wealth of bonuses that will greatly impact your PVP experiences. Given its complexity, there are a handful of other changes that will be going in at the same time that will help make the PVP experience feel better across the board.
The following changes have been made:
Give all players some additional Innate resistances against effects from players
- 10% Reduced Critical Strike Damage
- 10% Increased CC Resist
- 10% Increased Damage Resistance
Addition of Tenacity to PVP Gear, which gives the following bonuses
- Resistance to Critical Hits
- Armor Penetration Suppression
- Damage Resistance
- CC Resist
Addition of Healing Depression
- When struck by a player in PVP you will suffer Healing Depression for 10 seconds. This effect Reduces the effectiveness of incoming heals and Temporary Hit Points by 50%. This effect is refreshed by taking damage from a player.
- This healing depression will affect all sources of healing, including but not limited to Regeneration, Life Steal, Soulforged, and Class Powers. Potions are currently not affected by this, but will need further balancing with these changes.
Comments
We need to collect as much feedback as possible on this so we can further dial in the exact bonuses that Tenacity and other effects will require. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Class: (Please enter the class that you played as during your testing here)
Please use “Bold” face text for the Type & Class then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Control Wizard
When I had 1000 Tenacity I began taking much more damage than normal and dealt far too little.
Feedback: Great Weapon Fighter
Control Wizards were too tanky and consistently could win fights where they were alone against many foes.
Please try to play several matches before giving feedback so that you get a good feel for the changes. Thank you again for all your help Adventurers! We look forward to hearing back from you! Also keep your eyes peeled for Devs to be on the Preview shard playing PVP with you!
Chris “Gentleman_Crush” Meyer
•10% Reduced Critical Strike Damage
•10% Reduced Critical Strike Damage
Is one of them supposed to read critical chance?
No, I just made a typo when creating the list I have corrected the OP.
One thing I would like to mention before actual feedback about the tenacity system trickles in, is that unless most of the current bugs with player powers are addressed (as they affect both PvE as well as PvP), the perception of how Tenacity works will likely be very skewed. If Tenacity is then balanced for the current buggy power environment, when those are fixed, Tenacity would likely need to be readjusted and retested again as well.
What do you know, my posts starting to translate into reality.
Looking forward to test this.
I'm not sure what to think about Healing Depression.
This will hurt squishies again way more than the tanks and take away from us important sources of survival. Will squishy gear have more Tenacity to make up for this loss?
Most feedback centered around removing or reducing righteousness, not making it even more .. righteous.
Iyon the Dark
tr can just stealth and rejen and reduce your rejen by 50%
may be change the below to also effect stealth or some thing
•When struck by a player in PVP you will suffer Healing Depression for 10 seconds. This effect Reduces the effectiveness of incoming heals and Temporary Hit Points by 50%. This effect is refreshed by taking damage from a player.
Its a start and the easiest to implement; don't complain. They will be adding more as module 3 gets closer most likely.
They are probably rolling this out early so that we have plenty of time to test it , new arenas and match types are easy enough to add later with module 3 , the new stat needs to be balanced , if nothing else its a start.
I think that's a good point. Considering the purpose of Righteousness was to address DCs being too sturdy in PvP, having Healing Depression should ideally result in the removal (or significant toning down) of Righteousness
Great! I am glad to see this system implemented. CC chains, Armor Penetration and Criticals have been a major factor in PvP frustrations for myself and others.
Have you guys considered altering the effects of Tenacity based on class, though?
As I am sure the development team is aware one of the biggest complaints in PvP revolves around GWF's being extremely powerful. The issue is that while GWF's are powerhouses in PvP they are only just now, after some decent buffs, finally finding roles in dungeons without major grumblings from other party members.
Could we perhaps expect to see certain class functions get altered via tenacity or even static PvP buffs/debuffs?
For instance reducing Unstoppable from Control Immunity to 75% Control Immunity?
Moderator Notice - gentlemancrush has giveen the friendly warning. Further speculation posts will be removed from this thread.
Please keep this thread on topic regarding your thoughts and experiences of Tenacity.
can you really not see how gwf are nerf with 50% healing and 50% less rejen and 50% less temp hp there hit most by this change
Well, GWFs and that other massively OP class the DC...oh wait...DC's aren't OP at all.
a good dc heals others and uses dodge to stay alive mainly so no it don't effect them the same and dc are great as is they can change losing fight into a winning one a lot the time
I've got 2 dodges and a very slowly recharging stamina bar. Building with high regen, deflect and defense is what allows a DC to survive long enough to heal you in PvP. Glass cannon healers have a very bad time in PvP if the opposition isn't a lesser geared pug.
Just your opinion.
I have DPS DCs i use in PvP and I am targeted before healing DCs. Why? because my burst damage can kill semi tank, or take 50%+ HPs from even the tankiest GF or GWF. I therefore help with killing those classes quickly and as a result help keep our points on our side.
A good DC contributes in keeping/taking points.
As for hte changes,
Will the system be able to tell which builds are defensive and which are not? Or will it just blanket all builds with this?
If the later, then Rigteousness + Healing Depression = time to make a No Fight PvP channel for DCs.
Loving the new ideas overall however ... This kind of promotes builds that aren't heavy on regen - which is most pvp builds currently.
Aside from what I've seen, I'd also like to see pvp specific gear as well as new pvp enchants thatt have 4 tiers or something like that. The better pvp enchants could be earned purely through winning matches and merely taking part.
Rant over
Does this reduce critical damage or critical severity by 10%?
An important distinction.
You know what they say when you assume things...
Good question! It actually reduces the *DAMAGE*.
Does this also apply to critical heals?