Feedback: Ranger
Greetings adventurers. This thread is for providing bug reports and feedback on the upcoming changes to Ranger in Module 16. If you haven't already please take a moment to read
M16: Overview thread.
The most important takeaway in terms of class feedback is: we are still making changes to class powers, both functional and numerical. We wanted to get your hands on the changes sooner than usual. However, as a result, we ask that you realize what you see on preview will change, sometimes dramatically before launch. If you find your perfect build on preview, it may not be the perfect build on live. Powers you feel are very strong, may not stay as strong. We ask for your patience with these changes.
Finally, there are some known issues going into the initial preview build. Particularly in feats, a number of feats may reference powers that are not available when the feat is unlocked, or in some rare cases, reference powers which no longer exist. We have made a number of changes coming out of closed beta, and it is our short term goal to have these feats updated in the near future.
As always, thank you for taking the time to come check things out on preview, we look forward to your feedback!
Formatting Your Feedback and Bugs
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Comments
UPD: Nevermind, almost all of the tooltips have not been updated for rus preview server, so it still shows old one.
Guild:
Dragon Server-Essence of Aggression
Drider Server- TheWolves
youtube channel
A lot of stuff looks weird but I can't judge before I try it.
Aspect of the Pack doesn't enable combat advantage anymore and it makes me really really sad.
Having to enable CA by positioning is fine against a boss, but not at all against mobs.
In that sense, so far so good.
I'm going to miss Split the Sky and Thorn Ward though (Warden Path)
It seems Warden path is for trash mobs and Hunter is for Boss fights. I still haven't figured out the core differention other than
that due to constant d/c. It might be ok to switch between those paths.
Lastly, there's a new single target Daily attack called Snipe(?). That's been requested for a long time. Going to be interesting to test that.
This feat doesn't work at all. The Flurry text float during combat doesn't appear, log shows nothing and the at-will damage is the same, no matter what encounter used.
Another thing that im noticing: New At-Wills don't seem to have an off-hand bonus.
Overall im feeling pretty disappointed, my powers went from dealing 100k to 10k while an entry lvl monster in CN for example, still deals full damage to me, my expectations were that these changes where balanced with current flow of the game while adding new challenges in new and future content, but now is mod 6 all over again: you deal 10% of the damage, monsters deal the same or more to you and you'll have less healing.
that said so much has been changed Im too confuzzeled to be as angry as I should be lol.
http://zap-robo.net/
what are you using paragon/feats/powers what do your stats look like? I'm not having the experience the two of you are describing.
Race bonuses still exist and everything else though.
BUG
Strength provides zero Physical Damage Boost
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
The Companion Active Power "Hunting Drake's Presence" appears to greatly magnify at-will powers damage (By a factor of 100 or more)
For Example, a typical Split Strike Without Hunting Drake's Presence Slotted:
[Combat (Self)] Your Split Strike deals 3099 (2951) Physical Damage to Target Dummy.
Slot "Hunting Drake's Presence" and you get this:
[Combat (Self)] Critical Hit! Your Split Strike deals 631545 (601471) Physical Damage to Target Dummy.
or
[Combat (Self)] Critical Hit! Your Rapid Shot deals 1348686 Physical Damage to Target Dummy.
[NOTE: I am actually not sure how I ended up with this companion ability in the first place as I don't actually have a Hunting Drake. I am guessing this is actually the Hunting Hawk's Companion Ability, but misnamed and buggy in this version of the Mod 16 release (As I do have a Hunting Hawk and the ability reads like the Hawk's old ability in Mod 15)]
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
"+5% damage to target that are within 25ft" will only restrict player position like what Stillness of the Forest did in the past. I suggest to add "+5% crit if target is more than 25ft" so player positioning is not restricted again. This will allow player to choose between damage or crit effect base on their positioning, thus making it interesting and viable for both melee and range build.
EDIT, btw in order to keep things interesting, u might wanna keep the power fair and not tilted on one side. This is to let the player brainstorm instead of showing them the obivious. For example like, "oh I wanna go melee build so ofcourse aspect of the falcon is a must since + 5% damage within 25ft. If I m to go range, its obvious not to take AotF as it doesn't benefit me. pfft… common sense..and as a range I cant pick offensive class feat as it is the only offensive class feat in HUnter paragon and its only for melee build. Damm it sux being a range build".
If the above suggestion ( in cyan ) is to implement, player might think in different manner. Example, "Hmm..I'll pick AotF if I wanna go offensive (Being melee or range doesn't matter ). If I wanna go defensive, i'll pick cruel recovery and pathfinder action if I wanna runaway constantly."
Also I sincerely hope u get rid of those mechanic that are forcing player to be in certain position they don't want to be in. It just suck out all the fun.
The main selling point of the ranger used to be that thanks to aspect of the pack one could give their whole team permanent combat advantage as long as they were smart enough to remain close enough to you.
I'm sure you'll want to answer me "You can still get CA by positioning yourself correctly" but, for the most part, no, we can't.
Against mobs it certainly is impossible unless you diligently take on each monster one after the other, which would be most ineffective.
Against bosses enabling CA usually isn't an issue expect for a few notable exceptions such as :
- the dragon turtle in FBI
- the atropal in CoDG
- Withers in ToNG
- the last boss in regular spellplague caverns
- and the list goes on
Please bring back Aspect of the Pack or replace it by something useful.
-Longstrider Strike gives no buff at all. I tried to throw it at the maximum distance i could, and i got zero speed and dmg boost.
-Plantgrowth is nerfed, it barely exceed 2k dmg with something like 20 seconds of cooldown.
I know that since it's the second day in preview there are a lot of bugs.
BUT:
-The ranged build is not competitive at all, as in the previous MOD 15. Trapper build deals even less dmg than before now, i think that roots are broken.
-The distribution of encounter power between Pathfinder and Stormwarden is not good at all. As in the MOD 15 the choice is very narrow and strictly related to the same 2 or 3 power, while the others are basically useless.
-You totally destroyed the old combat build, nerfing all the dmg and powers. In the case of Longstrider Strike you even moved this power to the Pathfinder build, basically destroying the MAIN source of dps for an HR.
-I did Kessel alone to test my dps and I was pretty embarassed since I dealt something like 15% of the boss hp in more than 1 minute. All the dmg are to be tested again, because something is not working.