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Sea of Moving Ice Preview Patch Notes: NW.70.20161025b.6

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Patch Notes: NW.70.20161025a.6

Light green notes have been added or edited since this thread was posted.


Highlights

Dungeon Key Chest Update Update Update
As mentioned in this thread, we have reverted the change to dungeon key chests. That change is now on the Preview shard.




Release Notes


Content and Environment
Boat Travel and Fishing
  • Embarking or disembarking a khyek no longer affects other players' camera distances.
  • Fishing audio has had its volume balanced and adjusted.
  • Fishing tutorial tips now point to more reasonable locations.
  • Holding the Reel power down no longer causes the audio to loop.
  • Strange interactions between the khyek and Portobello's Wand of Sight have been addressed.
  • The sound for embarking and disembarking a khyek has been improved.
Sea of Moving Ice
  • Visual errors in the minimap should now be addressed.
Sea of Moving Ice - Instances
  • Casting the Bones: More than one player can now properly interact with the khyeks behind Maluk when getting an upgrade.
  • Royal Allies: Princess Serissa now properly animates when using a Slam attack.
Svardborg
  • Skoll's and Hroogandr's health has now properly been increased, rather than decreased as it was in the previous build.
  • The remaining placeholder power icons now have art.
  • The name of the queue "Assault on Svardborg (Normal)" has been changed to "Assault on Svardborg."
General
  • Icewind Dale: The Long Night: Players who donate their Auril's Tears to their Stronghold can now return the next day to accept daily quests. This change now properly applies to Lighting the Pass.

Combat and Powers
Oathbound Paladin
  • Binding Oath once again properly deals 50% of the Paladin's damage taken back to the Paladin at the end of its lifetime, rather than 100%.
Companions
  • Repentant Dragon Cultist now properly states its defense debuff value, for reals this time.
Boons
  • Chill of Winter: This boon's efficacy is no longer incorrectly affected by stats.
  • Healing Warmth: The tooltip for this boon has been updated to specify that it works only when healing allies.
  • Healing Warmth: This boon's efficacy is no longer incorrectly affected by stats.
General
  • Effects that activate when non-critical damage is dealt, such as the Owlbear Cub's Active Companion Bonus, now only activate once per power use.

Enemies and Allies
General
  • Fangbreaker Island: A strange hooded humanoid no longer stands in the place where Hati was whenever Hati flies away.
  • When entering combat, frost giants' voices now properly diminish in volume the farther the player is from them when hearing it.

Items and Economy
Sea of Moving Ice
  • Artifact Weapons: The new weapons' appearance can now be changed.
    • Known issue: Hunter Ranger versions of these weapons have not yet received this fix.
  • Eye of the Giant now has audio.
  • Greater Everfrost Resist Armor Kit no longer vanishes from the campaign vendor after completing the Supply Elk Tribe task.
  • Lugworms are now properly available in the General Store on the main island of the Sea of Moving Ice.
  • When Relic Armor is restored, it now gives the right Armor Class (AC) value.
General
  • Overload Enchantments no longer incorrectly have Black Ice Empowerment icons in their context menu.
  • The tooltip for the uncommon-quality Ostorian Trowel has been updated for clarity.

User Interface
Chat
  • Chat text once again properly wraps if the end of a word would go past the edge of the chat box.
Mail
  • Players can no longer attempt to ignore themselves via the mail UI.
  • (Note removed regarding "Return to Sender" functionality - this is not an option in the Mail UI, but automated functionality for certain cases.)

Graphics, Effects, and Animation
General
  • Headsman's Greataxe: This weapon is now properly held in a manner consistent with other Great Weapon Fighter weapons.

Performance and Stability
  • Compatibility issues with Windows XP should be resolved.
    • If you run into significant new compatibility issues with the game in this build, particularly when running DirectX 9, AMD cards, or Windows XP, please let Terramak know.
  • The game client no longer crashes when selling the last of a fish to the Fishmonger Store.

Localization
General
  • Localization for Sea of Moving Ice is now considered release-ready for French, German, Italian, and Russian languages. This includes localized audio as well as text.
Post edited by terramak on
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Comments

  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    @terramak can u explain me what is this for?

    "Players can no longer "return to sender" when they're the sender."
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  • hastati96hastati96 Member Posts: 499 Arc User
    @terramak

    "Skoll's and Hroogandr's health has now properly been increased, rather than decreased as it was in the previous build."

    Thanks for hearing the feedback! Svardborg will be a great trial now!
    Nero - Palacetamol - Essence of Aggression
  • polaris1986polaris1986 Member Posts: 320 Arc User
    General

    Fangbreaker Island: A strange hooded humanoid no longer stands in the place where Hati was whenever Hati flies away.


    when you are going to fix "this need a target" on second half of fight with Hati?
    It becomes invisible after flying and every time, you need to run around with your camera for see it again. because when you can't see Hati you can't also hit it with target skills.
    "sometimes the world doesn't need another hero, sometimes what it needs is a monster"

  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    @polaris1986 They still haven't fixed the invisible Orcus Orbs. Don't expect this to happen any time soon.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    terramak said:

    • Chill of Winter: This boon's efficacy is no longer incorrectly affected by stats.
    Interesting. I assume that stats were causing Chill of Winter to be one of the worst tier 5 boons in the game? So it will be worthwhile now and improving it to tier 6 or 7 in Sea of Moving Ice will have a point?

    Or were stats buffing Chill of Winter? If so, they weren't buffing it enough and now it will be even worse.
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  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited November 2016
    Whoops, thanks for the question on the Oathbound Paladin Binding Oath note. I oughtta clarify it, the intent is that Binding Oath deals 50% damage taken to the Paladin as stated in the tooltip (the last Preview build incorrectly had it at 100%).

    Patch notes clarified for Oathbound Paladin question. Looks like I misinterpreted something when writing the patch notes, and "return to sender" isn't actually functionality available in the UI, so I'm removing that line from the mail bit.
  • krankrankrankran Member Posts: 5 Arc User
    edited November 2016
    Not had any feedback re the following bugs which are still all there on the preview server for OP's...

    Binding Oath
    * doesn't generate any Divine Call
    * doesn't apply your DR when giving you damage when the shield dies

    Circle of Power doesn't generate any Divine Call or Action Points

    Shield of Faith doesn't give any damage reduction when used with Absolution but works fine with Binding Oath

    Divine Protector doesn't give any damage reduction when used with Absolution but works fine with Binding Oath

    Bane doesn't generate any Divine Call or Action Points

    Sanctuary gives no extra damage reduction when used with Absolution


    Having Absolution give an increase to DR rather than be a separate damage reduction shield makes it near useless with high defence or combined with Circle of Power or using Sanctuary etc since it seems to hit an 80% DR cap

    All looks pretty broken tbh
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited November 2016
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    @vida44 - You (and others) are right, I missed this one in the notes. This was introduced in the NW.70.20161025b.1 and later builds. Adding it to the patch notes.
  • tom#6998 tom Member Posts: 952 Arc User
    @terramak

    just wanted to know if you read that "sw nerfed again" thread and are looking into the problem coming with the TC fix
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    terramak said:


    • Effects that activate when non-critical damage is dealt, such as the Owlbear Cub's Active Companion Bonus, now only activate once per power use.
    Also of note from that thread, you've missed some.

    http://www.arcgames.com/en/forums/neverwinter#/discussion/1224717/missing-patch-note-owlbear-cub-nerf
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    terramak said:


    Boons

    • Chill of Winter: This boon's efficacy is no longer incorrectly affected by stats.
    • Healing Warmth: The tooltip for this boon has been updated to specify that it works only when healing allies.
    • Healing Warmth: This boon's efficacy is no longer incorrectly affected by stats.
    @terramak, these boons are already the worst boons from any campaign, why exactly are you making them any worse? I have already decided I am not even going to bother completing next mods campaign because of how bad they are, so why are you reducing them even further?
  • nightranger7477nightranger7477 Member Posts: 211 Arc User
    edited November 2016
    Any word on OP absolution problems? @terramak or will this be released broken? Or is this interaction WAI?
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer

    terramak said:


    • Effects that activate when non-critical damage is dealt, such as the Owlbear Cub's Active Companion Bonus, now only activate once per power use.
    Also of note from that thread, you've missed some.

    http://www.arcgames.com/en/forums/neverwinter#/discussion/1224717/missing-patch-note-owlbear-cub-nerf
    Thanks for the correction. Missed that the first time I looked at the thread.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Re: Other reports: I'll make sure the info gets communicated to folks who can assess these individual reports. Thank you.
  • krankrankrankran Member Posts: 5 Arc User
    terramak said:

    Re: Other reports: I'll make sure the info gets communicated to folks who can assess these individual reports. Thank you.

    Thanks - if you could feedback any outcomes that would be appreciated!
  • nightranger7477nightranger7477 Member Posts: 211 Arc User
    Much Appreciated @terramak
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited November 2016
    arcanjo86 said:

    @terramak can u explain me what is this for?

    "Players can no longer "return to sender" when they're the sender."

    Probably that issue where i got my guild members RTS bound items in the mail
    (There is a bug/explouit that allows transfer of bound items though the mail)
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited November 2016
    Patching right now. The first thing I'll test is whether my HR can actually bait the hook when fishing. Does anyone know how to record the video if it doesn't?

    EDIT: Nope, fishing doesn't work for me. All I get is the stance-change overlay animation.
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  • dmcewendmcewen Member Posts: 279 Arc User
    edited November 2016
    Please delete.
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  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited November 2016
    terramak said:

    Patch Notes: NW.70.20161025a.6
    [...]
    Effects that activate when non-critical damage is dealt, such as the Owlbear Cub's Active Companion Bonus, now only activate once per power use.

    There are skills that activate more than once per power use. Are they working as intended, are they a bug to be resolved as fast as possible or are they a bug that will get fixed on their next class balance patch?

  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    edited November 2016
    @terramak
    You also forgot to mention the changes undergone to powers of Devoted Clerics such as Anointed Army or that the Ancient Warding will now be broken in this build etc..

    Also are you going to fix companion influence? Stats gained to companion by the said bonus (which incorrectly only buffs only the base stats of the companion (HP/power/crit/arm.pen for a striker) and not even the enhancements if has on it) are not transmitted through bonding runestones at all.
  • vyaskvyask Member Posts: 15 Arc User
    terramak said:
    Patch Notes: NW.70.20161025a.6
    [...]
    Effects that activate when non-critical damage is dealt, such as the Owlbear Cub's Active Companion Bonus, now only activate once per power use.

    If you take the DPS from the Owlbear Cub, then why not make a Pillar of Power SW? This skill is broken. According to the description it deals damage. But 100% critical chance - critical damage is not. Pillar of Power SW must also be done according to the description of how Tyrannical Curse. Pillar of Power needs to deal critical damage according to the description and parameters of the character.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited November 2016

    PoP composes around 4% of my damage, it's "usefullness" is mostly the buffs, picking up all the other damages and taking from them the % buffed by PoP, PoP is already too powerfull. In my opinion with the current state of SW if temptation gets more team buffs i see another MOF rene similar coming and everybody know that there aren't many MOF rene because buffs are great but if your party is bad then they wont pay off. PoP should have reduced buffs, increased area and crit chance because:


    -Buffs are so high, easy to apply and long lasting that not just the sw profits largelly from it, but also all the team faced with that HB has almost the obligation to use it, and many SW's all that care about it self DPS;
    -It's a contribution to make SW's a better choice than Devotion paladins, with my current buffs/insignia i make faster and fater uns of eTos with my sw than my OP.
    -Curse bit works worse than other aoe's in most situations, if PoP had synergy with this encounter, we might see people using it;
    -Power of the nine hells is great, but most players dont realise that they have to step on it to get buffs, if the area is not getting increased, please change the way the feat explanation is written.


  • tutelo#5367 tutelo Member Posts: 82 Arc User
    Idk after seeing these changes, testing and talking with others, it certainly feels like they are killing the least played classes. Instead of changing things to make more players try them, they go the other way. After all, most people play a GWF, TR, HR, GF and DC, with CW after them. Even the devs admitted that very few of them play classes like the OP and SW
  • divectoredivectore Member Posts: 190 Arc User
    Theres something wrong with Plant Growth, is only hitting 2 times, effectively dealing half of the damage it should, also have 2 seconds delay......wait a minute, this sounds like a nerf because pvp and piercing damage, so you are gonna make, us, PVE HR pay for it?
  • damianos001damianos001 Member Posts: 6 Arc User
    I have windows xp and amd card. Radeon x1550. All computer componets are uptoday and working ok. Since 3-4 mods ago i got problem then loging on menu screen game frezes but i still mouse cursor system work ok but game gets stuck. I start the game in safe mode and use coments like -usesm20 becouse whitout i got problem whit pixels shaders while playing nw. When game freez in menu i press ctrl alt delete and i check processor preformance. Its shows it uses 2-3% like the game not working. I need to wait 3 min and then game start to work then is not on first plan. At that point i need to quick klick on one of my characters then during the loading i need to put game on second plan by clicing task menager. Then changing charakters game dont freez in a menu but i need press ctrl alt delete then loading next character and put game in background to load up. If i try log out then game gets stuck and i need reset computer and start the process of loading from the beginning.
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