Instead of pulling flawed and inaccurate numbers out of a hat, maybe you should try playing your game. If you think the data you have collected is anywhere close to representative of how the classes … (View Post)
I don't see any names here that don't deserve to be listed a thousand times over. Like, these are the only content creators that are still left in your game, if you don't know them by now, what are y… (View Post)
Scaling was introduced because: You wanted to make dungeons more challenging, so that people could engage in the mechanics. Except they aren't more challenging, they just take longer and have become … (View Post)