Instead of pulling flawed and inaccurate numbers out of a hat, maybe you should try playing your game. If you think the data you have collected is anywhere close to representative of how the classes … (View Post)
Since ZEN:AD Exchange went from 500:1 up to 750:1 the value of our AD has decreased significantly. But earning RAD is more difficult and time consuming and the RAD cap remains at 100K/day. (View Post)
Scaling was introduced because: You wanted to make dungeons more challenging, so that people could engage in the mechanics. Except they aren't more challenging, they just take longer and have become … (View Post)