Instead of pulling flawed and inaccurate numbers out of a hat, maybe you should try playing your game. If you think the data you have collected is anywhere close to representative of how the classes … (View Post)
Scaling was introduced because: You wanted to make dungeons more challenging, so that people could engage in the mechanics. Except they aren't more challenging, they just take longer and have become … (View Post)
There is a ton of information out there for end-game Guardian Fighters these days, but not very much for those just starting out. This quick and easy guide covers starting gear, artifacts, enchantmen… (View Post)