The effectiveness of Shield is questionable no doubt but this is a bit mislead, the 50% DR is only for the first strike. A smart player will throw a knife, dot or use any at-will before using the big beats. People also don't seem to care the CW is giving up their 4th ability - their class ability to use what is basically…
I didn't really mean TR specifically, I meant Stormspell, Blade furry, Throned Roots, Intimidation, Fire of the Gods, Glyphs, free crits, pretty much anytime you do an action and get free damage on top of that action for no reason at all. It's a garbage way to PvP. Just about everything OP mentioned is legit. Piercing…
The stat setup is prolly one of the smarter things they made in this game. I purpose that it's not the stats that are causing damage output problems but the feats and abilities the devs have tweaked or added over time. Stats play a roll but its all the free damage proc and ignore defense abilities that are causing the…
Depends, level cap increase is not really needed in any state of game, it's usually a way to stretch content by adding more gear to grind on an ever dying economy or to heavily alter classes without having the community rage. The second part is why it would depend. I'm personally against level cap increases, they serve no…
Agree with everything posted here, except the view on what GF should be. I just don't agree that shield = tank. Also Tanking in PvP doesn't really work so pushing the GF as a tank is just pushing them in the garbage pile. Currently tanking consists of KV and holding your shield up forever, it's boring, no one wants to play…
Instead of an ICD I would purpose the buff itself has a duration, its currently the only buff that comes to mind without a duration. Perhaps the buff's duration would be reset by an additional ability stack being added, this would keep the cleric themselves the same strength but lower the broken nature of players with the…
WoW rogues are a much easier choice yes but not a better choice. I've stated this numerous times before in other posts... The MAIN reason people are having such a hard time catching a rogue is Dodge, there used to be a small window where you could connect an attack between dodge rolls and that window has diminished to…
Sentinel is a druid subclass that's a leader but yea I was referring to pretty much every other version of D&D and RPG ever made. This game doesn't really follow 4e closely either way, otherwise GF and GWF would be paths of Fighter and HR being a controller would have real CC beyond a daily. It's a weird mockery of what…
)No to WoW rogues. )No to WoW rogues. )Yes, piercing damage needs to go in PvP. )No CC should be subject to an RNG mechanic like deflection to reduce its duration. Tenacity and Control resist should be it. If something has too long of a CC duration it should be changed or Control Resist's value should be improved.…
Bard, Druid and Paladin should have been in the game from the start as respect to AD&D and it's creators. If I must choose only one it would be Druid, there are two fighters, two rogue types (Blasphemous Ranger), two casters but still only one priest.
HR really has little chance of taking a healing DC solo, their only true CC is their daily. You can definitely help others by expanding CC timing but 1v1, best to go do something else. Straight DPS shouldn't be able to take down a healer anyways, otherwise why play one. 2 TRs, 1GF + 1TR, 1Scoundrel TR or 1 CW is enough CC…
Shocking Execution doesn't hit through guard. It just does 20% of the unmitigated damage which is still the largest chunk of damage you can take with guard up. !v1 a GF is, OK. their real strength is in group fights. Shocking Execution: An execution move in every MMO since I can remember is an ability used when an opponent…
Both are irritatingly broken in some manner. One is a single feat being exploited, the other is bad design being exploited. Both do their part to ruin PvP. Thorned Roots feat is negating twitch mechanics and pretty much all skill entirely while Combat is poorly designed by having feats that do % all damage instead of %…
Sorry, but I can't give the whole "Encounter Vs Daily" argument much credit when Devout is in play. Just because it was said on a Dev post doesn't mean it's right. The way Prone was original setup was fine, it was a melee only CC mechanic mixed with a few general dailies that ( at the time ) were used much less often.…
A few more that have something broken about them, off the top of my head. Thorned Roots ( Feated form of Grasping Roots ) damage portion goes through dodge immunity. Fox Cunning, Dodge buff granted does not function against CC effects. Interrupt effects go through CC immunity such as Unstoppable and Villain's menace.…
A lot of problems people are having with TR at least survivability wise would be solved if Dodge immunity more accurately reflected the animation. It worked perfectly in beta I dunno what happened to it but there's pretty much no window to hit a TR between dodge rolls now. This is also true with DC and CW, the difference…
One of the primary reasons red glyph is so strong is because they're modified by %damage, it's also the reason fey thistle hits for unmoded 900 on HR as well. The main reason for glyph introduction is to diminish AD from the market by introducing a disposable commodity, so I doubt they will catch any more nerfs anytime…
I don't really see what's wrong with that, if a GWF sprints at you it doesn't take a genius to figure out what's coming next. Doesn't even come close to the Gtene days. I definitely don't see how Tenacity can be an excuse when there's so much piercing damage flying around the game now. Unfixed bugs aside there seems to be…
The skill is in no way bad, I swap for them often, usually when I see 2 or more fighters on the other team. Bullrush is about the only thing that never comes off my bar. By specialized I just mean it needs fairly specific conditions in order to land. Using your example for instance: If your bullrush is dodged then its…
Frontline is one of the hardest skills in the game to predict or dodge.... If you use it in a predictable manner like most GWF do, it's you being predictable not the ability. I wasn't playing when they nerfed Prone, So I don't know what led up to it's nerf... Other than people feeling bad about it happening to them. I…
Wait... Can I vote again? I clicked NO! so quickly that I didn't read the others and I def like potatoes. Piercing damage works to unravel what was previously a well setup stat allocation and mechanics system. Procs and free crits do the same. I don't speak for PvE as I don't care about PvE. They introduced Tenacity only…
Voted 1 for sure. Adding my own 2 cents though: Shocking Execution should be an Execution ability like it used to be and the 3 nerfs handed to Lurkers could be lifted making it the PvE DPS daily instead. Esp since the new stealth makes Lurkers near pointless outside exploiting a stealth bar bug with encounters in PvP.
Shield != Tank Don't let the shield fool you, GF do fairly decent damage in PvP. Don't run bunker spec either unless you're with a premade it will usually end with you being overwhelmed and dead from lack of teamplay and yes, TR solo que has a ******ed amount of survivability compared to either fighter, this is mostly…
^^ This. I play ever class in this game and the only time I had a problem with Permastealth with ANY of them was when Gtene was in play. One knife to proc 1/2 of my HP in damage was pretty hard to deal with for some classes as well as track down. When TR could jump and throw at full run speed it was even worse. Piercing…
It's not an excuse, nor am I okay with it. But in as much as I'm not okay with dying one day I don't think there's any way around it. There are generally two options for quality control in an MMO community. The first is you pay for GM's to moderate the game. Something I've only seen done in skeletal formations when it…
It's a F2P game... I've yet to play a F2P game that didn't have an obnoxious level of immaturity and rudeness. It comes with the brand. I myself say just about nothing to anyone in chat ever. If someone rages I stay silent. It's likely my silence and ownage of them irks them more than anything I could say anyways. I think…
Perma Stealth is being reworked right now, AMAZINGLY they're using actual D&D rules with it, When you make an attack from stealth you make a opposed stealth check against your target's perception check. I know right? boggleboggleboggleboggle
I noticed when I got back to playing that Shocking Execution is no longer an EXECUTION move. They took away the extra damage based on HP and the ability straight up makes no sense now. They should just rename it "Loud Ghost Knife Thingy" the hillbilly cousin to Ice Knife. I don't think penetration of Astral Shield or…