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Shocking Execution, Anvil of Doom, Terrifying Impact, Sunburst

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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    adamy2004 wrote: »
    thorned roots from the trapper path for HR, its not just the damage, the root goes through also similar to what roar was

    Cryptic loves HRs and the community seems to want to protect HRs as much as possible from criticism (even last mod)
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    Cryptic loves HRs and the community seems to want to protect HRs as much as possible from criticism (even last mod)

    Wait. You're complaining about Trapper? Have you fought dedicated PVP Combat????
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited December 2014
    I believe that most moves that can kill me should be outlawed
  • zxornzxorn Member Posts: 160 Bounty Hunter
    edited December 2014
    query523 wrote: »
    Wait. You're complaining about Trapper? Have you fought dedicated PVP Combat????

    Both are irritatingly broken in some manner.


    One is a single feat being exploited, the other is bad design being exploited. Both do their part to ruin PvP.

    Thorned Roots feat is negating twitch mechanics and pretty much all skill entirely while Combat is poorly designed by having feats that do % all damage instead of % damage of abilities causing procs and therefor LS to have a far higher effectiveness than they should.
  • kr3ndkr3nd Member Posts: 132 Bounty Hunter
    edited December 2014
    1, Shocking execution, damage is fine it's called shocking execution for a reason, and it's now dodgeable and pretty hard to land, you hear it coming from a mile away and takes a million years to cast.

    O really? It even hits trough GF guard and does not trigger ferocious reaction when just oneshots with an 50k crit.
    It should be stopped by a block, should activate the passive and reflect the dmg into the TR, or respect at least tenacity OR just simply should be removed and replaced by something useless, since TR have enough high dmg ability which pops down 25% of a tank's HP without great effort.

    For anvil of doom I would say it is even hard to land when the target is CC-ed, because they get up so fast from prone, BTW no1 forces you to use souldorged enchantment, that is for PVE, for PVP there is barkshield and elven battle.

    Terrifying impact's cast is so slow, you have to predict where the enemy will dodge, but most the time even if they roll into it the game says "dodge", because the dodging mechanism is not working right, I should be able to hit them with aoe abilities/fast charges if they are moving trough it, the animation hits them, then I should hit them.

    In my opinion dodging should be like, if you are being damaged mid dodging ,then get deflected dmg and all the effects of the skill.
    (yes, pissed GF player, we are already scratching the title of useless)
  • zxornzxorn Member Posts: 160 Bounty Hunter
    edited December 2014
    Shocking Execution doesn't hit through guard. It just does 20% of the unmitigated damage which is still the largest chunk of damage you can take with guard up.

    !v1 a GF is, OK. their real strength is in group fights.

    Shocking Execution: An execution move in every MMO since I can remember is an ability used when an opponent is low on HP to finish them off. In many games an execution ability isn't even an option until your opponent is at a certain level of HP. The way this ability worked before was fine, I have only lost more respect that the ability was changed to it's current state.

    In ts current state it's a GWF and SW one button removal, regardless of skill. It's cheap and unfair, I striped my GWF and refuse to play them till it's fixed. I'm not giving any bad rogues wrongful kills, Instead I'll keep sneak attack slotted so I can chase them down.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    zxorn wrote: »
    Shocking Execution doesn't hit through guard. It just does 20% of the unmitigated damage which is still the largest chunk of damage you can take with guard up.

    !v1 a GF is, OK. their real strength is in group fights.

    Shocking Execution: An execution move in every MMO since I can remember is an ability used when an opponent is low on HP to finish them off. In many games an execution ability isn't even an option until your opponent is at a certain level of HP. The way this ability worked before was fine, I have only lost more respect that the ability was changed to it's current state.

    In ts current state it's a GWF and SW one button removal, regardless of skill. It's cheap and unfair, I striped my GWF and refuse to play them till it's fixed. I'm not giving any bad rogues wrongful kills, Instead I'll keep sneak attack slotted so I can chase them down.

    Shocking execution does hit trough guard. It ignores all DR there is and block only improves one's DR.
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