Oh, i wasnt aware of that. Not sure if that was the same Jay Wilson I'm referring to (he was the lead director for Diablo 3 in its very early days) but IF its the same guy though, then that's just freakin hilarious lol
No, it's not a lot of potential. It's still pathetic. It's like a little bit of bread crumbs next to the bread crumbs. It's still bread crumbs. Also, WoD quests don't give no bread crumbs.
Alright, lemme do the math here. Lets say that every day for 5 hours you do nothing but kill mobs. Also you get one rank 5 enchantment every 2 mins on average. Keep in mind your'e a casual gamer and you don't have anywhere near BiS slot gear, your'e somewhere in between 2-2.5k GS. Before I begin, lets face it though,…
Yeah this guy is stupidly op. His basic attack doesnt do much, like 5-6k damage. But his abilities does 75k damage. And you dont see them coming at all, you cant really predict when he will use them since there's no red telegraph on the floor or a certain animation that gives off some sort of warning. I managed to beat him…
Yeah? What if they bring us Artfact Rings? Or chest/boots/bracers/helm? lol. I mean it IS possible. And the very thought of it scares the bejesus outta me :sweat:
Yeh. There are tons of flaws with certain class designs and their handling of mod 6 content (and probably beyond). And it is imo very unfortunate that the devs atm feels that getting one shotted by creeps in dungeons is a good practice. And quite frankly in far too many scenarios, their "sense of logic" to me is beyond…
I'm gonna say I agree that 1-60 monsters aren't for the most part a big challenge. HOWEVER class choice has a heavy impact on how well you get through 1-60. A TR would go through it like a hot knife through butter, and a cleric not so much as OP already pointed out. And that is one reason I don't feel it should be changed…
I voted no. Reason being quite simple, I wouldn't wish upon anyone to end up feeling guilty about putting character progression before guild progression. Being able to see who donates what WILL whether you like it or not put pressure on players. And I personally want every member in a guild to be under as little pressure…
So your quest was reset just like everyone else's, including mine (11/16). You're right though I do not feel your "pain". Because well. There's really no pain to be felt here with kills being as fast as they are now and with all the xp increases for tasks/quests completed. Those 8 quests was done so fast compared to before…
Trapper HR. The class offer a great deal of crowd control and does good damage, but the best part of it all is that by endgame HR is the class to play if you want to play a class that always has a skill to activate. At endgame you will not be spending a lot of time using your left and right mouse button attacks on a HR…
The only thing I haven't been able to verify myself is if there was a change in the XP needed to level as I didn't note down what XP was needed in order to level before the patch hit. HOWEVER, with all the changes to kill speed due to monster hp/damage nerf and the increased amount of XP given for completing tasks and…
Stop whining. All tasks has been given XP increased across the board and many vigilance tasks had their XP for completion doubled even. Not to mention that finishing the vigilance main quest itself has been given a substantial XP boost and monsters are way easier to kill. I'm amazed that you in spite of these changes…
Yes, lvl 71+ mobs has been tweaked a little. They updated the patch notes and it now states : Elemental Evil Greatly increased the amount of experience Vigilance tasks give across the board. Reduced the number of Vigilance tasks needed to complete the meta quests from 16 to 8. Enemies from levels 61 through 70 have had…
Thanks for this patch! But.... Enemies from levels 61 through 70 have had their damage reduced slightly. Enemies from levels 61 through 70 have had their hit points reduced substantially. Please tell me that enemies in DR, Sharandar, WoD and IWD is included here.
I can't really do nothing but laugh. You guys at Cryptic are closer to the point of no return then you have ever been in terms of loss of players trust, patience and support. And then you do this? I don't do leadership, but i don't really need to to leave a comment on this bold decision you have decided to make. If it was…
How the AD shifted between players means little to nothing to the game itself as I explained above. Getting yourself caught in up in this wont get anyone anywhere. Also now your'e bringing in potential existing AD exploits to the conversation as well, something that you, I or anyone else without access to that kinda data…
While the trove was an unfortunate thing, it did not reward players with AD, thus it didn't affect the games economy which ultimately makes the impact of that exploit rather insignificant to the game itself. I also understand your dismay with bots. We all have it. However you need to stop wishing for the impossible,…
I feel a lot of your points are valid, however i disagree with changing epic loots to BoE. Doing that would just have a all around negative effect. IMO it's fine the way it is with most artifacts being BoE. If you look up things like lostmauth's gear pieces on the auction house you will find that there is a massive supply…
I too feel that changing the refine cap per character into a account wide thing, and raising it is the right thing to do here in addition to adding raw AD's to certain quests. It would open up for ways to earn AD outside the tedious current way where you need to log onto all of your alts in order to invoke and do…
Back then there weren't as much AD in circulation, so AD was worth more. Additionally the game had few AD sinks and no items that was BoA or BoP. Needless to say dungeons could be farmed for nice profits. My main character back then was a GWF. I made tons of AD selling enchantments, the enchantment system was different and…
I'm aware of exploits happening in the past. I know it left it's mark on the economy even though devs took action and tried to the "best" their ability to clean up the mess that had been made. It's been years though since last incident occurred, and some obviously got away with it. To go through backlogs today in order to…
If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.
The part about RAD refining limit being account wide with a limit of 80k AD a day is definitively more desirable than a 24k limit per character. I think that's a brilliant idea! I'm also wondering why i didn't think of that myself, perhaps i'm trying too hard xD I'll add to your idea though, that i feel the limit should be…
Ooo. I'm liking a lot of things your'e suggesting here. Cosmetic effects and housing and stuff might work. They could add in all sorts of BoP consumables of sorts to the item mall as well. I know that perhaps leaves you wondering "why?" Since real life money supposedly controls the Zen flow. My general thought is fixing…
I know all of this. However, since there isn't just one single currency in this game, things changes a bit. There's also Zen, and certain things can only be purchased with Zen. Now if you can give me some examples of some sort of items that will hurt from a AD refine cap increase change, items which sales prices would drop…
Oh i see now. Also i believe i found the thread you were speaking of? http://perfectworld.vanillaforums.com/discussion/564049/the-cap-for-ad-exchange-with-zen-needs-to-be-increased-and As i can understand that you want to get AD's out of the system, this approach would not work in any aspect. It would just drive the rich…