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AD generation and loot tables needs a overhaul.

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  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback that would be worth talking about, and may be even getting some of it patched into the game.

    If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.
    Still missing the point... it's about bugs/exploits and the massive amount of AD some players made through those.
    The Devs and GMs have to clean that up first, and then we might get a starting point from where we can move on forward to other ideas, that are later turned into game changes.

    I only mentioned the bots, to show that they can't even keep their game clean at some basic level... therefore i doubt, that they are even able to get rid of all the AD from bugs/exploits.

    And what is the point in messing with the current AD system, if any change will only benefit the bugs/exploit users?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • xatriuxatriu Member Posts: 88 Arc User
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback that would be worth talking about, and may be even getting some of it patched into the game.

    If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.
    Still missing the point... it's about bugs/exploits and the massive amount of AD some players made through those.
    The Devs and GMs have to clean that up first, and then we might get a starting point from where we can move on forward to other ideas, that are later turned into game changes.

    I only mentioned the bots, to show that they can't even keep their game clean at some basic level... therefore i doubt, that they are even able to get rid of all the AD from bugs/exploits.

    And what is the point in messing with the current AD system, if any change will only benefit the bugs/exploit users?

    I'm aware of exploits happening in the past. I know it left it's mark on the economy even though devs took action and tried to the "best" their ability to clean up the mess that had been made. It's been years though since last incident occurred, and some obviously got away with it. To go through backlogs today in order to try to re-track the exploiters who already got away with it years ago, that's just kinda silly don't you think? If they failed to catch them back then, what makes you think they will be able to catch them today?

    As is your expectations of keeping bots away from the game. It is impossible when you have free to play game with free access to account creation in combination with the kind of currency system that the game has. It is impossible to keep them out and to keep them from trying to make money off of a game like this, or ANY other game like this. If there was a way, then this game or any other game for that matter wouldn't have seen a single bot since the games first dawn of light.

  • This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User
    jimmyhar wrote: »
    Bots don't actually have much of a negative impact on the game for most players. They make it possible for players to pay real $$$ to a third party in exchange for more AD than the same money would buy from an official source but so what? Most of that AD was already in the game in other players' hands so it is not adding significant AD to the game. They also make some things available on the AH more cheaply than they otherwise would be. I can see why Cryptic should worry about lost revenue but anyone obtaining AD from officially bought Zen is introducing new AD to the game rather than recycling existing stuff.

    I'm not saying bots are morally acceptable but the impact on most of our day to day gaming is not large.
    And there will always be bots.
    Back when I first started AD was 300 to one zen so they've obviously had some sort of effect.
    I8r4ux9.jpg
  • This content has been removed.
  • xatriuxatriu Member Posts: 88 Arc User
    urabask wrote: »
    jimmyhar wrote: »
    Bots don't actually have much of a negative impact on the game for most players. They make it possible for players to pay real $$$ to a third party in exchange for more AD than the same money would buy from an official source but so what? Most of that AD was already in the game in other players' hands so it is not adding significant AD to the game. They also make some things available on the AH more cheaply than they otherwise would be. I can see why Cryptic should worry about lost revenue but anyone obtaining AD from officially bought Zen is introducing new AD to the game rather than recycling existing stuff.

    I'm not saying bots are morally acceptable but the impact on most of our day to day gaming is not large.
    And there will always be bots.
    Back when I first started AD was 300 to one zen so they've obviously had some sort of effect.

    Back then there weren't as much AD in circulation, so AD was worth more. Additionally the game had few AD sinks and no items that was BoA or BoP. Needless to say dungeons could be farmed for nice profits.

    My main character back then was a GWF. I made tons of AD selling enchantments, the enchantment system was different and rather profitable due to enchantment prices being higher then they currently are.

    I didn't really do many dungeon runs on my GWF, instead i used the profits from selling enchantments to simply just buy gear off of the auction house. Nearly everything i had on him I had just simply bought off of AH. Bought most of the t2 armor sets, bought castle never great sword and sword knot, bought almost all the accessories and undergarments. Had all the top gear.

    One could pretty much say that back then NWO was a whole different game.
  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    denvald wrote: »
    If you think AD generation in the game is poor, do leadership farms.

    I generate 750k AD per day and refining stones on top of that.

    How many character slots do you have? All 50?

  • ayrouxayroux Member Posts: 4,271 Arc User
    I mentioned raising the refine limit and was quickly shouted down by everyone and their mom. I think the system is based on a bad understanding of Capitalism and economics in general.

    Yes the cap should NOT be raised otherwise all the players that run massive professions will just make even more money.

    The refinement cap needs to stay at 24k per day. Id actually be in favor of an "account" wide refinement cap of say 500k. But actually what I think REALLY needs to happen is they need to give lvl 70 DAILY quests (more than just the 4 Rhix offers) that offers TONS of RAW AD.

    So what this could be are daily quests from Rhix (just an option) to go and complete like 3 of the previous module quests (I know something like this will be in SH) but then give a massive reward on those quests of like 8k Raw AD. So you go do THREE quests and hit the raw AD max on that one character.

    Now a player who has 3-4 lvl 70s who goes out and farms lvl 70 quests/content can easily make ~ 100k a day from just PLAYING the game. This will help "close the gear gap" on existing players versus new players.

    I only recently starting trying to build up some leadership guys and it takes a LONG time before there is any return and its a pretty painful process. Good thing they have 12 hour tasks so its not hard to just "reset" them 2x a day at the right intervals but still. takes a LONG time to generate a return. I know players that make like 500k+ a day from professions.....
  • peonliciouspeonlicious Member Posts: 36 Arc User
    edited July 2015
    If i had the power to change some things i would actually start with the Loot tables and the AD generation.

    I dont play long, but it is just a chore. I need for any **** AD, but get 0 reward for my invested time. That the most profitable way is to make multiple chars on an account or multiple accounts to get AD is just annoying. Prolly 90% run them anyway with professionbots and invoker scripts.
    The way to make the most AD should be to play the game, but the truth is, u dont get **** for playing the game.
    Everything is BoP, and the stuff that isn`t is nothing worth. And the stuff that has actual Value, is
    A. pretty rare and
    B. cheap compared to the amounts of AD u need to gear up in terms of enchants, refinment etc

    I would kill this Ad farmingmethod. What i would do:
    -Praying per Account not per Character. Some AD gone.
    -Kill Leadership entirely, or nerf it to the ground. Or alternate it into whatever...
    -increase refinement to 240k per day
    -Increase Daily income of rough AD from the hourevents, Dailys and put it into quest rewards from lvl 70 quests
    -rough AD can be used instead of AD in the Campaign or the Wonderous Basar


    The other thing are the Loot tables and the BoP equipment. BoP is just BS, u cant say it in any other way. It is BS. Everything should be dropable and sellable. How else are you supposed to make some profit and to buy stuff.
    Then the Loot tables. my changes would be:

    -Refinement stones drop from monsters lvl 70+. They drop for each player, like health potions and stuff (if in group). Ofc not to high droprates, but if i farm 8 hours i want to see progress. Not like now with dragon Hoard, 8+ hours playing, getting like idk 20k RP.... just sad

    -reinvent Dragon hoard, Dragon hoard now increases the chance of refinement drops and increases the chance for higher tier refinement stones. Only 1 Dragon hoard per Character, if 2 or more are put in the equipment, only the higher 1 works.

    -Monster lvl 71+ drop up to R6 enchants, Monsters in Epic Dungeons and Epic Skrimish up to r7

    - Increase the rates for gmobs. I dont play long but as i read, they drop in epic dungeons from the boss. I have done now about 15 runs and havent seen even 1....

    -Bring back Epic items as drops and ofc BoE not BoP

    -All Epic equipment is salvageable, not just the lvl 60 ones

    -Dungeon chests should also have a chance to contain Coal wards. This includes normal and epic chests, ofc in the epic chests with a higher chance.


    The time vs reward in this game is plain aweful, as i read it started with mod6. Start fixing it before it is to late. Nobody wants to farm hours of hours and get nothing in return.



  • xatriuxatriu Member Posts: 88 Arc User
    ayroux wrote: »
    I mentioned raising the refine limit and was quickly shouted down by everyone and their mom. I think the system is based on a bad understanding of Capitalism and economics in general.

    Yes the cap should NOT be raised otherwise all the players that run massive professions will just make even more money.

    The refinement cap needs to stay at 24k per day. Id actually be in favor of an "account" wide refinement cap of say 500k. But actually what I think REALLY needs to happen is they need to give lvl 70 DAILY quests (more than just the 4 Rhix offers) that offers TONS of RAW AD.

    So what this could be are daily quests from Rhix (just an option) to go and complete like 3 of the previous module quests (I know something like this will be in SH) but then give a massive reward on those quests of like 8k Raw AD. So you go do THREE quests and hit the raw AD max on that one character.

    Now a player who has 3-4 lvl 70s who goes out and farms lvl 70 quests/content can easily make ~ 100k a day from just PLAYING the game. This will help "close the gear gap" on existing players versus new players.

    I only recently starting trying to build up some leadership guys and it takes a LONG time before there is any return and its a pretty painful process. Good thing they have 12 hour tasks so its not hard to just "reset" them 2x a day at the right intervals but still. takes a LONG time to generate a return. I know players that make like 500k+ a day from professions.....

    I too feel that changing the refine cap per character into a account wide thing, and raising it is the right thing to do here in addition to adding raw AD's to certain quests. It would open up for ways to earn AD outside the tedious current way where you need to log onto all of your alts in order to invoke and do leadership tasks and very same rhix quests over and over again.

    It would be a huge improvement to quality of life within the game as the player gets to chose more ways to generate AD. The freedom to chose within a game is more important than most things. And AD generation is definitively something they need to ease up on and give a player more choices when it comes to ways to do it.

  • regenerderegenerde Member Posts: 3,047 Arc User
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback that would be worth talking about, and may be even getting some of it patched into the game.

    If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.
    Still missing the point... it's about bugs/exploits and the massive amount of AD some players made through those.
    The Devs and GMs have to clean that up first, and then we might get a starting point from where we can move on forward to other ideas, that are later turned into game changes.

    I only mentioned the bots, to show that they can't even keep their game clean at some basic level... therefore i doubt, that they are even able to get rid of all the AD from bugs/exploits.

    And what is the point in messing with the current AD system, if any change will only benefit the bugs/exploit users?

    I'm aware of exploits happening in the past. I know it left it's mark on the economy even though devs took action and tried to the "best" their ability to clean up the mess that had been made. It's been years though since last incident occurred, and some obviously got away with it. To go through backlogs today in order to try to re-track the exploiters who already got away with it years ago, that's just kinda silly don't you think? If they failed to catch them back then, what makes you think they will be able to catch them today?

    As is your expectations of keeping bots away from the game. It is impossible when you have free to play game with free access to account creation in combination with the kind of currency system that the game has. It is impossible to keep them out and to keep them from trying to make money off of a game like this, or ANY other game like this. If there was a way, then this game or any other game for that matter wouldn't have seen a single bot since the games first dawn of light.

    Last exploit is "years" old?
    Really?
    Code for Elemental Evil Troves for anyone?
    Sure, they cought up with that one within hours, but the auction house was filled with those troves... and with the loot from them.

    Again... the bots are not even hiding. GMs go to the spots and remove the bots, plain and simple.
    And if this cleaning takes place every day and gets a lot of bots in one go, it will start to hurt the goldsellers and botters at some point.
    Leveling up a bot still takes time.
    Sure, at the moment you can send in reports against bots, but the same bots are running for weeks or even months the same ways... and nothing happens to them.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    If i had the power to change some things i would actually start with the Loot tables and the AD generation.

    I dont play long, but it is just a chore. I need for any **** AD, but get 0 reward for my invested time. That the most profitable way is to make multiple chars on an account or multiple accounts to get AD is just annoying. Prolly 90% run them anyway with professionbots and invoker scripts.
    The way to make the most AD should be to play the game, but the truth is, u dont get **** for playing the game.
    Everything is BoP, and the stuff that isn`t is nothing worth. And the stuff that has actual Value, is
    A. pretty rare and
    B. cheap compared to the amounts of AD u need to gear up in terms of enchants, refinment etc

    I would kill this Ad farmingmethod. What i would do:
    -Praying per Account not per Character. Some AD gone.
    -Kill Leadership entirely, or nerf it to the ground. Or alternate it into whatever...
    -increase refinement to 240k per day
    -Increase Daily income of rough AD from the hourevents, Dailys and put it into quest rewards from lvl 70 quests
    -rough AD can be used instead of AD in the Campaign or the Wonderous Basar


    The other thing are the Loot tables and the BoP equipment. BoP is just BS, u cant say it in any other way. It is BS. Everything should be dropable and sellable. How else are you supposed to make some profit and to buy stuff.
    Then the Loot tables. my changes would be:

    -Refinement stones drop from monsters lvl 70+. They drop for each player, like health potions and stuff (if in group). Ofc not to high droprates, but if i farm 8 hours i want to see progress. Not like now with dragon Hoard, 8+ hours playing, getting like idk 20k RP.... just sad

    -reinvent Dragon hoard, Dragon hoard now increases the chance of refinement drops and increases the chance for higher tier refinement stones. Only 1 Dragon hoard per Character, if 2 or more are put in the equipment, only the higher 1 works.

    -Monster lvl 71+ drop up to R6 enchants, Monsters in Epic Dungeons and Epic Skrimish up to r7

    - Increase the rates for gmobs. I dont play long but as i read, they drop in epic dungeons from the boss. I have done now about 15 runs and havent seen even 1....

    -Bring back Epic items as drops and ofc BoE not BoP

    -All Epic equipment is salvageable, not just the lvl 60 ones

    -Dungeon chests should also have a chance to contain Coal wards. This includes normal and epic chests, ofc in the epic chests with a higher chance.


    The time vs reward in this game is plain aweful, as i read it started with mod6. Start fixing it before it is to late. Nobody wants to farm hours of hours and get nothing in return.



    I feel a lot of your points are valid, however i disagree with changing epic loots to BoE. Doing that would just have a all around negative effect. IMO it's fine the way it is with most artifacts being BoE. If you look up things like lostmauth's gear pieces on the auction house you will find that there is a massive supply of it, even the horn has a pretty significant supply in spite of its low droprate. And if this was to happen to every single piece of epic gear as well, the supply of that epic gear would be immense within just a couple of weeks seeing as those pieces of gear has a 100% drop rate.

    Because of that, prices for that gear would drop fast and hard and reach a point where they would sell for an amount of AD that is just barely above 10% more then what you would get for salvaging it. This would have numerous bad effects on players, the primary one being why would a player do dungeons when the player can the grand prize of a dungeon for less then 10k AD from the AH?

    Coalescent wards and Gmops are things that i also would want to see more of. But devs would have to make rather subtle changes in their drop rates, and those also should be left BoP or BoA. Reasons being that even if they cannot be sold, they would still save you from having to buy them for the values of 500 - 600k AD for the coalescent and 100k AD for the gmop. I also do not wish to see a huge supply of those in the AH.

    Dragon Hoard and Fey Blesseing enchantments IMO was a cheap and rather unacceptable way for NWO to give players access to faster RP. The ability to find more RP should have been in a boon or something and free of charge, and if a player wants to see drops more frequently then they should have to pay. In essence, the Dragon Hoard and Fey Blessing enchantments should have only offered shorter cool down time between the drops. This would be fair.

    Leadership should not be killed off. There are players who has invested a bunch of AD into this profession, asset wise it is the most expensive profession out there. Also aside from it's small AD generation it does offer some chances on getting dragon eggs which is used in many profession tasks. It could however use some tweaks. And if certain changes that has been discussed in this thread were to happen, this profession too would need a overhaul. Anyways, i don't think it would be ok to just remove it.





  • xatriuxatriu Member Posts: 88 Arc User
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback that would be worth talking about, and may be even getting some of it patched into the game.

    If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.
    Still missing the point... it's about bugs/exploits and the massive amount of AD some players made through those.
    The Devs and GMs have to clean that up first, and then we might get a starting point from where we can move on forward to other ideas, that are later turned into game changes.

    I only mentioned the bots, to show that they can't even keep their game clean at some basic level... therefore i doubt, that they are even able to get rid of all the AD from bugs/exploits.

    And what is the point in messing with the current AD system, if any change will only benefit the bugs/exploit users?

    I'm aware of exploits happening in the past. I know it left it's mark on the economy even though devs took action and tried to the "best" their ability to clean up the mess that had been made. It's been years though since last incident occurred, and some obviously got away with it. To go through backlogs today in order to try to re-track the exploiters who already got away with it years ago, that's just kinda silly don't you think? If they failed to catch them back then, what makes you think they will be able to catch them today?

    As is your expectations of keeping bots away from the game. It is impossible when you have free to play game with free access to account creation in combination with the kind of currency system that the game has. It is impossible to keep them out and to keep them from trying to make money off of a game like this, or ANY other game like this. If there was a way, then this game or any other game for that matter wouldn't have seen a single bot since the games first dawn of light.

    Last exploit is "years" old?
    Really?
    Code for Elemental Evil Troves for anyone?
    Sure, they cought up with that one within hours, but the auction house was filled with those troves... and with the loot from them.

    Again... the bots are not even hiding. GMs go to the spots and remove the bots, plain and simple.
    And if this cleaning takes place every day and gets a lot of bots in one go, it will start to hurt the goldsellers and botters at some point.
    Leveling up a bot still takes time.
    Sure, at the moment you can send in reports against bots, but the same bots are running for weeks or even months the same ways... and nothing happens to them.

    While the trove was an unfortunate thing, it did not reward players with AD, thus it didn't affect the games economy which ultimately makes the impact of that exploit rather insignificant to the game itself.

    I also understand your dismay with bots. We all have it. However you need to stop wishing for the impossible, Cryptic simply doesn't have the manpower to babysit every waking minute.

    They ban a bot, another one is born. Deal with it.

  • regenerderegenerde Member Posts: 3,047 Arc User
    edited July 2015
    Those boxes sold for a lot of AD, and the loot from them for even more... this bug/exploit might not have generated AD out of thin air, but i shifted a lot of AD around. And i really doubt, that all of that AD was from just regular gameplay.

    Besides, no one really knows, how many AD bugs/eploits are still working or being abused right now...

    They have the "manpower" to moderate this forum very strictly... not sure, why they can't come up with at least some GM presence ingame as well.

    Not asking for something impossible here.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    regenerde wrote: »
    They have the "manpower" to moderate this forum very strictly... not sure, why they can't come up with at least some GM presence ingame as well.

    Not asking for something impossible here.

    Do you want in-game GMs that are volunteers? Because that's what the forum mods are.

    That's a serious question. Do you think volunteers should be given authority over people's game accounts?

    (Incidentally, the forum mods can't issue forum bans. They can only forward information to staff to make judgement over.)

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    regenerde wrote: »
    Those boxes sold for a lot of AD, and the loot from them for even more... this bug/exploit might not have generated AD out of thin air, but i shifted a lot of AD around. And i really doubt, that all of that AD was from just regular gameplay.

    Besides, no one really knows, how many AD bugs/eploits are still working or being abused right now...

    They have the "manpower" to moderate this forum very strictly... not sure, why they can't come up with at least some GM presence ingame as well.

    Not asking for something impossible here.

    How the AD shifted between players means little to nothing to the game itself as I explained above. Getting yourself caught in up in this wont get anyone anywhere. Also now your'e bringing in potential existing AD exploits to the conversation as well, something that you, I or anyone else without access to that kinda data can prove or disprove of and quite frankly that is nothing but a waste of time as well as it's a whole different topic.

    This thread is about AD generation and loot and how those 2 features can be improved to make this game more fun and exciting. So with that said, please put the whole botting and AD exploiting thing behind you and bring suggestions and ideas related to the actual topic at hand.

    Thank you.

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    Top tier gear pieces value, if reverted to the OLD system, would never plummet in value. Back in module 0-2, you could make a killing either farming CN, or the other dungeons for T2 drops. This was because the boss dropped a random BOE piece of class specific gear which was sometimes the BiS piece for a particular class, making it farmable for AD. All you need is hard dungeon content, so that the drops are skill gated, then their value will remain steady and only those who actually really want their perfect gear will get it.
  • regenerderegenerde Member Posts: 3,047 Arc User
    regenerde wrote: »
    They have the "manpower" to moderate this forum very strictly... not sure, why they can't come up with at least some GM presence ingame as well.

    Not asking for something impossible here.

    Do you want in-game GMs that are volunteers? Because that's what the forum mods are.

    That's a serious question. Do you think volunteers should be given authority over people's game accounts?

    (Incidentally, the forum mods can't issue forum bans. They can only forward information to staff to make judgement over.)
    Those volunteers could observe those bots and mark them for the real GMs, and GMs could then remove the bots faster.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    edited July 2015
    Meh....I was such a fan of the old way where drops could be pieces of unbound armor sets or unbound mainhand weapons.

    When I felt the urge to play some Neverwinter I would. During playing I might come across these nice things. If and when I did I generally called it a day after I posted them to the auction house so when I came back online again I would have ad's waiting on me in my mailbox and go spend them on stuff like resonance stones to better my mainhand or enchantments, artifacts, blah blah you get it.

    But, obviously some people would want to farm them for hours on end collecting all the ancient mainhand weapons that feel from Castle Never and so on and so forth.

    *Head Scratch*

    If they felt it unfair people with nothing to do play 18+ hours a day farming over and over getting mega rich while never spending a dime out of an actual pocket, then why didn't they just institute a time-to-play limit on a per account basis?

    Cause yea now the only way to get an astral diamonds is from hitting the daily refining limit on multiple characters. Even still having enough to get that stack of 99 resonance stones will take days now and refining that mainhand to epic will be months. -.- Following the trend of mainhands anyway it seems a new one will be coming now every 6 months so even if I get my current to epic I won't have anytime to enjoy it before a new one comes out. I mean bleh...just bleh.
  • regenerderegenerde Member Posts: 3,047 Arc User
    More then enough players are running after the next shiny thing, and are also spending money on it. Otherwhise the Devs would come up with something else, then even more grind from module to module.

    It looks like a lot of players enjoy their hamster wheel, and even enjoy paying a lot of money for it.

    Take a break, think about all this, and then start playing the game for fun again, and not just for the grind itself.
    Upgrade your equipment only to the easy levels/ranks, and then simply stop.

    In the end, who is twisting your arm to get anything to the max.?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    regenerde wrote: »
    More then enough players are running after the next shiny thing, and are also spending money on it. Otherwhise the Devs would come up with something else, then even more grind from module to module.

    It looks like a lot of players enjoy their hamster wheel, and even enjoy paying a lot of money for it.

    Take a break, think about all this, and then start playing the game for fun again, and not just for the grind itself.
    Upgrade your equipment only to the easy levels/ranks, and then simply stop.

    In the end, who is twisting your arm to get anything to the max.?

    Amen. But maybe now things will seriously change around here unless Cryptic thinks they can do without Perfect World.

    http://finance.yahoo.com/news/perfect-world-announces-shareholder-approval-023000466.html

    Perfect world merged to a private company and now will be a private company.
  • regenerderegenerde Member Posts: 3,047 Arc User
    regenerde wrote: »
    More then enough players are running after the next shiny thing, and are also spending money on it. Otherwhise the Devs would come up with something else, then even more grind from module to module.

    It looks like a lot of players enjoy their hamster wheel, and even enjoy paying a lot of money for it.

    Take a break, think about all this, and then start playing the game for fun again, and not just for the grind itself.
    Upgrade your equipment only to the easy levels/ranks, and then simply stop.

    In the end, who is twisting your arm to get anything to the max.?

    Amen. But maybe now things will seriously change around here unless Cryptic thinks they can do without Perfect World.

    http://finance.yahoo.com/news/perfect-world-announces-shareholder-approval-023000466.html

    Perfect world merged to a private company and now will be a private company.

    Cryptic is just the name... i might be wrong here, but i think there was something about PWE firing most of the Cryptic people a long time ago, when they took over.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • kelfredkelfred Member Posts: 1 New User
    I really don't want to get involved with your astral diamond exchange attempt at a free market, player driven exchange. It looks convoluted and I don't care that much about your game. Give me the option to just buy some astral diamonds, so I can upgrade my companion. I will very shortly reach the end of how far I can go with an increasingly obsolete companion. Then I will definitely go elsewhere. And no, none of you can have my stuff.
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