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[Looking for] Fun-to-play and unusual PvE/PvP characters ?

vichadovichado Member Posts: 13 Arc User
edited August 2015 in General Discussion (PC)
Hey guys, I basically said everything in the title, but let me tell you more about me.

I played Neverwinter in the early days (I cannot remember how long ago now, but well...) and left it because of various reasons. I came back this summer and loved seeing the game kept going with 3 new classes and already Mod6 !

So here I am, looking for the characters fitting me.
I'm playing on a "free" account, meaning I can only have 2 character slots and I'm fine with that, as I love playing different experiences of a game.

I am basically looking for the best combination which could give me the most varied aspects of the game in 2 characters, meaning :
  • One should be ranged, while the other one should be melee
  • One should be tanky/off-tank, while the other one should be squishy
  • One should be AoE, while the other one should be more single-target oriented
    ^ The upper 3 requirements can me mixed in any order ^
  • They should both be able to PvE/PvP
  • I hate OP characters, what's the point to play a game you're sure to win ? I'm all about the fun and challenge/skill, meaning something hard to master
  • I love crowd controls (control wizards ?)
  • I enjoy characters with any way of regenerating health
  • I want to bring something interesting to the group in PvE/PvP
  • I'd enjoy having at least a lil' bit of DPS
  • I like "unusual" builds

Some builds kept my attention, if you could tell me what you think about it :
  • Trapper Hunter Ranger
  • Scoundrel Trickest Rogue (focusing on the daze mechanic?)
  • Temptation Scourge Warlock (off-tank support ? focusing on life steal mechanic ?)
I don't know much about the different classes so this is just a stranger's point of view, I'm sure you'll guide me better.

So if you have an idea of any combinatin or character that could fit my requirements, that would be perfect of you!
Of course, I'd prefer constructive answers but hey, we're on a forum, so I can't do much !

This is my first post on this forum after having read so much from it, keep the cool community spirit going ! Thank you guys :)
Post edited by vichado on

Comments

  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    Play Hunter ranger as trapper, you will have all the aspect you described except tanky/off-tank.

    Hunter is both melee and ranged cause he can switch stances.

    Depending of your mood you can play only melee, or only ranged, or both
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    Trapper Hunter Ranger is nicest in terms of quick action and challenging play. I would say Saboteur Rogue should also give you great experience. But in general, NW classes and paths won't let you be too unique or unusual.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • wentriswentris Member Posts: 542 Arc User
    Trapper hunter ranger should be the closest to your expectations
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    I second everyone on Trapper HR for interesting mechanics and quick action.

    As for a tanky character, you might want to try Devotion/Justice paladin.

    You can change your skills to suit what the group needs -- focusing more on healing, debuffing enemies or dps. You don't really have the aggro skills, but you will have a lot of hitpoints, so you can be the tank in mini-lairs at least. Play revolves around regaining action points quickly for either dps or protective dailies -- certainly different from the HR, whose dailies are not that important.
  • vichadovichado Member Posts: 13 Arc User
    edited August 2015
    Oh well, you all seem to agree on that !
    Still, I have a question : would a Trapper HR or a Renegade CW would be more fun, or interesting ? (I read somewhere that the Trapper HR is the most common HR being in NW so...)

    And if I had to choose a 2nd character to get other elements of NW, being tankyness and a more single-target melee orientation, should I go for the Devotion/Justice OP, for a GF, or a GWF ? (Which one would give me the furthest experience of the game from the HR/CW ?)

    Thank you all. :)
  • fatgunsfatguns Member Posts: 410 Arc User
    Lmao, try scoundereal WK TR in PVE, now thats a chalange! xD
    vichado wrote: »
    Oh well, you all seem to agree on that !
    Still, I have a question : would a Trapper HR or a Renegade CW would be more fun, or interesting ? (I read somewhere that the Trapper HR is the most common HR being in NW so...)

    And if I had to choose a 2nd character to get other elements of NW, being tankyness and a more single-target melee orientation, should I go for the Devotion/Justice OP, for a GF, or a GWF ? (Which one would give me the furthest experience of the game from the HR/CW ?)

    Thank you all. :)

    Go witha GF couze paladin is plain overpowered in pretty much every category
  • fatgunsfatguns Member Posts: 410 Arc User
    Lmao, try scoundereal WK TR in PVE, now thats a chalange! xD
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    trapper hunter ranger and scoundrel tr are to similar. blah

    tempation warlock is absolute crp. Maybe with strongholds providing big boosts to lifesteal they make become viable again but Mod 6 killed temp warlocks in this game.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited August 2015
    I play my TR as a Scoundrel now... and I do not see that I will be changing anytime soon. I like presenting a challenge to other players... because they have probably not seen on in a long time... if at all.

    In PvE I dealt more damage than my Wk/Sab came close to dealing. In PvP I last a lot longer than before...and I am in a lot more faces... heee hee hee.

    If you want to know more about the builds... there is a basic one posted in the Thieves Den... and read up on posts by kweassa... he is notably the 'Gold-Standard' when it comes to Scoundrels... and arguably one of the most skilled TRs in the game.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2015
    Scoundrel WK TR is fun. I personally feel the survival tools on this rogue are great, even if the burst damage is a bit less.

    Stamina... need to build for stamina. Dodge while everything around you bleeds out.
    Guild Leader - The Lords of Light

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    All posts pending disapproval by Cecilia
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    vichado wrote: »
    Oh well, you all seem to agree on that !
    Still, I have a question : would a Trapper HR or a Renegade CW would be more fun, or interesting ? (I read somewhere that the Trapper HR is the most common HR being in NW so...)
    Because Trapper is most viable choice, especially when you solo level 70 content. Trapper maybe most common hr type, but hr is not most common class at 70.
    vichado wrote: »
    And if I had to choose a 2nd character to get other elements of NW, being tankyness and a more single-target melee orientation, should I go for the Devotion/Justice OP, for a GF, or a GWF ? (Which one would give me the furthest experience of the game from the HR/CW ?)
    Conq GF, but IV and SM have some differences. IV offers more dynamic and dps. SM is more suited to full tanking.

    You can't go wrong with CW/GWF, they wanted in groups, no issues with soloing content.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • vichadovichado Member Posts: 13 Arc User
    edited August 2015
    dfnce wrote: »
    Trapper maybe most common hr type, but hr is not most common class at 70.
    So according to you, what would be the order of the classes from most common at 70 to least common ?
    Or even better : classifying the classes by most needed at 70 ?
    Post edited by vichado on
  • vichadovichado Member Posts: 13 Arc User
    And dfnce I can see in your signature you're playing a Tactician SM GF, so why do you advise me a Conqueror GF ? What's the difference ?
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    edited August 2015
    From Least common to Most common, i would list like this:
    SW
    DC / GF
    HR / OP
    CW / TR / GWF
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    edited August 2015
    Most needed at 70:

    DPS GWF / CW
    Support DC / OP / GF
  • vichadovichado Member Posts: 13 Arc User
    edited August 2015
    Thank you for your answers !
    Post edited by vichado on
  • vichadovichado Member Posts: 13 Arc User
    edited August 2015
    [UP !]

    Hey guys, so I thought about it and now I am stuck with 2 combinations :
    • Trapper HR + Justice OP
    • Faithful DC + dunnowat GF

    Could you help me choose ? I am just afraid about the threat management with OP, and about the fact that I don't know the different builds for DC and GF.

    Thank you :)
    Post edited by vichado on
  • lollernoob1000lollernoob1000 Member Posts: 23 Arc User
    :D interesting build is interesting :p


    I like hr, tho I play a stormwarden, mostly melee feats, and without using cc powers like rooting etc lol

    still does well in pve and pvp tho. If you dont mind attacking immobile foes, trapper can work,


    Dc is fun too :3 tho it can be challenging because you have no cc breaks like hr
    pve and pvp are both challenging, also paladins have a lot of options on what effects their powers have. Gf can do well too, tho I have not played it myself.


    Of all o these, hr provides the faster adrenaline rush gameplay, while dcs can be slower, but careful timing etc.


    You can message or friend me too :blush:
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited August 2015
    The build in my signature. Its unusual, although it is OP (pun intended). You won't see much of it running around though because of how many people like running around with an OP tank rather then an OP healer. It has the advantage of having literally no gear dependance at all, excellent for a f2p account and it has life regeneration, one of the requirements you specified.

    If you look at suggestions, you will see OP tanks, clerics, etc. These are all more popular choices along with CW and GWF. The less popular ones atm are GF, heal OP, HR, pvp sw and PVE tr. I recommend the heal OP because unlike a dps or a tank class, it is not gear dependant and ad a class it is one of the more unusual ones to play from my experience. If you want a class with a high skill cap though, go hr.

    Heal OP is strong in groups, but weak on its own. This makes for challenging solo play but puts you in the interesting position where you can really pull up weaker groups in pve. For perspective, I can random queue for any t1 dungeon with a 2k heal OP knowing for certain that regardless of how bad they play, I can pull them up to the point that they can finish the dungeon. This is not true of my other characters.

    In terms of dps, its dps is bad alone but excellent in a group as the classes performance scales off party play. If you like a build truly designed for a group, then heal OP is the way to go. Also, you do not have the pressure of having to tank for a group, which is a huge upside.
  • xatriuxatriu Member Posts: 88 Arc User
    Trapper HR. The class offer a great deal of crowd control and does good damage, but the best part of it all is that by endgame HR is the class to play if you want to play a class that always has a skill to activate. At endgame you will not be spending a lot of time using your left and right mouse button attacks on a HR trapper once you master stance switching.

    Dps Cleric. Since you said you like doing unusual stuff, this is something to concider. Unfortunately I cannot give you a lot of information on this as I've yet to get to endgame with the one I'm currently leveling (lvl 34 as of right now) It is not the best class/build to start out with I think and offers little in way of CC's, however you got good sustain with heals and you can be quite tanky. As with the HR trapper, cleric also offers a sort of "stance switch" which I love which has made this class very interesting and fun to me. I'm pretty certain though that unless you're in a guild you wont be much welcome in dungeon pug parties as a cleric with a DPS build xD. You did say however you like building odd things, so if you want something that definitively is not the flavor of the month then some sort of dps or dps/heal hybrid cleric might be the way to go.

    GWF I'm suggesting this class as an offtank. The class is a bit slow to boot but can turn into one hell of a beast at end game depending on your build. The class offers very little in the way of CC, but due to it's class mechanic (tab key feature) it can take quite the beating. A Sword Master, Destroyer build will deal amazing AoE as well as single target DPS at end game. If you want to be more on the tanky side of things, then sentinel is a good choice. Even as a more tank focused build you will still be dealing very decent damage. Also I very much enjoy the class's sprint feature during pve questing/farming. I would like to note however that imho I do find this class being on the OP side by very very late endgame but it takes a long time though to get that point xD

    Hope this helps.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    vichado wrote: »
    And dfnce I can see in your signature you're playing a Tactician SM GF, so why do you advise me a Conqueror GF ? What's the difference ?
    Sorry for late response.

    T/SM is team support route. IV/C is DPS role.

    I played IV/C from mod 2 to 4 and had done a lot of T1/T2 dungeons with weak groups. Maybe only late CN was trouble for my IV/C and had no BI gear. I stopped feel comfortably with ESOT/ELOL. Once i got majority of boons completed, i lost interest in DPS ability of IV/C.

    When i mod 6 came out i spec'ed back to IV/C just for leveling to 70 i have no regret about it.

    Now i am T/SM. I group with different people in lfg/pug and it is simpler to plan a build in way you can't rely on cleric heals. Tactician gives the advantage to activate daily more often and self-heal himself quickly. SM gives advantage to have full immunity time frame after daily, though practice reveals some nasty bugs with it. But usually this sort of self-protection works well.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • gphxgphxgphxgphx Member Posts: 184 Arc User
    My two favorite unusual characters atm:

    A cw using cold spells with high control stat. Used typically for soloing, nonresistant mobs usually stay frozen the entire fight. Fantastic for doing campaign and daily quests and the solo dungeons which come with them.

    Warning: this stat is useless on resistant mobs and you'll kill slow because you sacrifice damage stats. As a result it may be worse than useless in group dungeons

    A dps dc with juiced up life steal. Yes life steal was nerfed but if you apply a DoT spell to five mobs at the beginning of a fight it's 5 times as good. If you apply it to 10 mobs it's 10 times as good. Newbie gear making killing tough mobs a problem? Dot 'em up and run around a tree trunk healing while they slowly die. Reapply DoT periodically until they're dead.

    Warning: Slotting life steal sacrifices defense, deflect, and hp stats. As a result you are more likely to be one shot in group dungeons and encounters unless the attacks can be dodged. Don't play this type of dc unless you want to DoT up every mob every time.

    Neither of these setups are conventional wisdom and they probably won't make you popular in a group but they sure are fun to play. I have 23 chars but usually end up playing one of those 2.

    I no longer pvp so I don't know how they work in pvp in this game but DoT kiting used to be my preferred pvp style in previous games, especially combined with rooting. They can't catch you, they're always dying, and you're always healing is the idea. Doesn't work so well against ranged though.

    When you get to the point where you've made enough AD you could sell it for zen on the exchange and buy more char slots. Char slots are the best bargain in the zen store imo.
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