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Dragon Hoard and Fey Blessing Enchantments (Salt!)

xatriuxatriu Member Posts: 88 Arc User
edited August 2015 in Player Feedback (PC)
Hello fellow players and Cryptic employees.

As the title says. (I've held my piece for all this time, but now I'm gonna let it out. Incoming Saltyness)

The Dragon Hoard and Fey Blessing enchantments are nothing but a big FU to the players. Let me elaborate on this.
We get all this gear that needs to be refined and leveled up. Making it basically mandatory to have these enchantments to find RP due to the beyond horrifying low/virtually non existant drop rate on RP items. This is something a player SHOULDN'T have to spend their hard earned AD's on. Period!

You guys need to either incorporate more RP items into the loot tables of every single mob in the game, OR make some tweaks to the Tyranny of Dragons and Sharandar boons where the first available boons in those 2 boon lines gives players a % chance (internal cool down or not) for a RP items to drop, where the Sharandar boon will drop RP items for Artifacts (Enchantments) and Tyranny of Dragons boon will drop RP for Artifact Gear.

When you guys decided to introduce Artifacts and Artifact Gear to the game you should also have introduced an acceptable way for players to gain RP to level these without it being taken out on the player. You did not, you were way greedy on RP items drop rate and then you introduced these Fey Blessing and Dragon Hoard Enchantments that cost a bunch of AD if you wanted a somewhat decent RP item drop rate (rude af tbh). At the time though I wasn't bothered by it TOO much. But then you introduced an artifact weapon, artifact offhand, artifact neck, artifact waist, 4th artifact slot and finally mythical tier artifacts. And what did you do to RP items drop rates during all of this? Nothing... (if your mother's knew she'd smack all of ya's fingers/butts and pull your ears and have you sit in the corner and reflect on your greedy actions)

You NEED to make adjustments here and BAD. You should have made adjustments as soon as you introduced more Artifact Items, as well as each and every time that you did. I hope to see some significant changes in regards to RP items becoming more available to players in the not so distant future In a way where it doesn't cost the player jack.

Thanks for reading.

Post edited by xatriu on

Comments

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  • xatriuxatriu Member Posts: 88 Arc User
    I think with Mod 8 they should end the RP fiasco and return to static epic gear, and that RP for enchants and artifacts should be increased.

    Yeah? What if they bring us Artfact Rings? Or chest/boots/bracers/helm? lol. I mean it IS possible. And the very thought of it scares the bejesus outta me :sweat:

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  • xatriuxatriu Member Posts: 88 Arc User
    That would kill the game. I am hoping they have a long-term plan instead of a kamikaze thing going on.

    I pray that you're right m8 :smile:

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  • urabaskurabask Member Posts: 2,923 Arc User
    edited August 2015
    We get all this gear that needs to be refined and leveled up. Making it basically mandatory to have these enchantments to find RP due to the beyond horrifying low/virtually non existant drop rate on RP items. This is something a player SHOULDN'T have to spend their hard earned AD's on. Period!

    Eh. compared to GMoPs this is a non-issue.

    Relative to what you get lesser dragon hoard enchants are a ridiculous value. I mean just one stack of peridots recoups your value on what you spent on them.
    And what did you do to RP items drop rates during all of this?

    Didn't they change the cooldown on DH enchants?

    I8r4ux9.jpg
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I get a lot of rp drops in strongholds.
  • xatriuxatriu Member Posts: 88 Arc User
    edited August 2015
    skalt112 wrote: »
    I get a lot of rp drops in strongholds.

    What is your definition of "ton"?
  • xatriuxatriu Member Posts: 88 Arc User
    edited August 2015
    Alright, lemme do the math here. Lets say that every day for 5 hours you do nothing but kill mobs. Also you get one rank 5 enchantment every 2 mins on average. Keep in mind your'e a casual gamer and you don't have anywhere near BiS slot gear, your'e somewhere in between 2-2.5k GS.

    Before I begin, lets face it though, nobody really spends 5 hours every day doing nothing but killing except bots of course. So here we go!

    1 drop every 2 mins (which is being nice btw imo) = 30 enchantments per hour
    5 hours non stop killing every day. 30*5 = 150 Enchantments a day.

    You need 10 469 635 XP for 1 Artifact to get max level.
    1 Rank 5 Enchantment gives 1080 xp.
    I'm also gonna assume that 1/4 of the enchantments triggers critical (25% crit chance). I tried looking this information up on exact proc rate but could not find it unfortunately.

    10 469 635/1080 = 9694,1 ~ 9694 Enchantments needed for max rank.
    9694 * 0,75 = 7270.5 Enchantments needed with crit procs added to the math (25% chance to proc)

    Enchantments needed :7270.5 / 150 enchantments earned per day = 48,47 days to max out one artifact.

    Since you have 4 artifacts to max out.

    48.47 * 4 = 193.88 ~ 194

    I'ts going to take you 194 days to max out all artifacts doing nothing else but killing 5 hours every single day.

    Lets say you spend 2 hours killing junk each and every day, a far more realistic number. (still a LOT of ppl dont have the time for even this)

    7270,5 / 60 = 121.175 days to max 1 artifact.
    121.175 * 4 = 484.7 days to max all 4 artifacts.

    Now keep in mind as well that leveling artifacts is easier than leveling artifact gear even if say, your artifact main hand needs 4 645 200 xp for max level as opposed to 10 469 635 XP that one artifact of union/power/stability would need. This is due to that resonance stones, peridots, aquamarines and so on and so forth are basically non existent drops.

    These aren't exactly casual gamer friendly numbers.

    EDIT : Corrections




  • edited August 2015
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  • bushman1414bushman1414 Member, NW M9 Playtest Posts: 18 Arc User
    magenubbie wrote: »
    xatriu wrote: »
    These aren't exactly casual gamer friendly numbers.
    Nor is it exactly a requirement to max out 4 artifacts. Or even artifact gear for that matter. Nobody's forcing you on that RP treadmill. Blue artifact gear is sufficient, purple is more than enough. So is having purple artifacts.
    LFG -channel never ask ridiculous itemlevel per player, in pvp you can have fun with poor gear... well that was good news, but wait second my flying pig and cow must be feed, brb.

    ...Neverending RefineWinter could be next mod?

  • abspabsp Member Posts: 22 Arc User
    Static Gear = grinding. It takes time and require new game content from developers.

    RP = It takes time and ... clickers/bots. Each new level increases the number of RP to increase the time for game content => need more RP. A vicious circle?! BTW static gear cant be obtained by clickers/bots
    “Fighting for peace is like <font color="orange">HAMSTER</font> for virginity.” George Carlin

    magenubbie wrote: »
    Nor is it exactly a requirement to max out 4 artifacts. Or even artifact gear for that matter. Nobody's forcing you on that RP treadmill. Blue artifact gear is sufficient, purple is more than enough. So is having purple artifacts.
    Try to play PvP just once. PvP Survivability gear level now is near 3.5 in case if you do not fight up against bugz (SW+ench,OP+GF and etc)
    PvE? Mod 5 = removed dungeons -> Mod 6 = removed dungeons. There is no PvE content in near future, also PvP game content is "less expensive" for development.
    Stronghold Siege... the timer is ticking.
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  • myrkolithmyrkolith Member Posts: 212 Arc User
    They have added some extras for gaining RP items though, Sharandar, Dread Ring, IWD and Well of Dragons daily quests give bags of RP items when you complete them. The weekly quest gives out even more when you do them such as the kill 3 Wizards in Dread Ring. It gave me 2 blues, 4 greens and 6 whites all refine items for anything you want. They work in artifacts, artifact equipment, or runestones and enchantments.

    You have 3 daily quests in Dread Ring, 3 daily quests in each section of Sharandar (once you unlock all 3 areas) plus IWD and Well of Dragons. That's a lot of potential items, not even counting what drops from the dragon hoards...
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
  • xatriuxatriu Member Posts: 88 Arc User
    myrkolith wrote: »
    They have added some extras for gaining RP items though, Sharandar, Dread Ring, IWD and Well of Dragons daily quests give bags of RP items when you complete them. The weekly quest gives out even more when you do them such as the kill 3 Wizards in Dread Ring. It gave me 2 blues, 4 greens and 6 whites all refine items for anything you want. They work in artifacts, artifact equipment, or runestones and enchantments.

    You have 3 daily quests in Dread Ring, 3 daily quests in each section of Sharandar (once you unlock all 3 areas) plus IWD and Well of Dragons. That's a lot of potential items, not even counting what drops from the dragon hoards...

    No, it's not a lot of potential. It's still pathetic. It's like a little bit of bread crumbs next to the bread crumbs. It's still bread crumbs. Also, WoD quests don't give no bread crumbs.

  • myrkolithmyrkolith Member Posts: 212 Arc User
    Sounds to me like you just want to complain, so anything they are doing good you are just going to ignore it. Sure it would be nice to get more items to upgrade with, but I have been able to get enough to upgrade almost all of my artifacts and artifact gear to purple just from doing those daily quests + my lesser dragonhoard enchants.

    I'm a casual player, for the actual game itself as well, I spend almost 75% of my game time in the Foundry building. So think what someone who actually plays the game could accomplish with those same quests.

    Also thanks for the correction on Well of Dragons, I haven't done that area yet, but I thought the patch notes had said it was also getting those refinement bags for the daily quests.
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I did the math on the breakdown before.. while they upped IWD, it was about 80 hours of total grind time(actual game time) , which wouldve been doable .. That is the level of what we need in game to progress. A AVERAGE player plays 25 hours of mmo time a week, considering 5 of those hours are just profession time frame, another 4-5 in DDs ect, that wouldve left you around tenish hours a week x 8 weeks to get 4 artifacts to end. Considering every MOD release has now given us NEW artifact weapons every 3 months or so (thats 12 weeks give or take) getting your gear to BiS with 4 weeks remaining in every mod, doesnt sound unreasonable grind time wise.

    It was the only sane time you could grind your own. At this point, I would suggest , keep progressing your alts to lvl 24 leadership you get 3 stones a day .. x ten alts = 30 a day = a stack every 3 days give or take. It will still take many stacks ect and my alts are staggered, I have now my top 5 24+ but others still working on it.

    You then take these + whatever else drops wait for double weekends and work slowly at progression.

    Was the IWD warranted a 75% decrese in drop rate for RP? No.. AT The 80 hours it was a good standard, but even if they left it at a 50% chance at aquarmarine or a peridot, at least it wouldve been better then the current system.

    The basic premise is this.. THEY (the game developers) think its best or somehow entertaining to do these. I think most of us just want to progress them to end game and move on to actual game play.

    Please keep in mind, that many of us ALSO want to play at LEAST 1 or 2 more alts as well, that is where the grinding becomes UBER ridiculous. It may be "ok" for one toon, but when you add another and another.. the amount of grind time starts to be insanity. This is why I will always argue against the current system. It has totally locked out alt play and ITS bad for business, locking out ability to play more then one toon, WILL never net them more money in the end, just less.
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