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What is the Arc Client?
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  • I seriously didn't think this thread would still be going... how will the uninitiated realize this is full of mod 10 stuff? My two notes: It feels like Fiery Bolt is almost too strong now. In BS and Lonelywood I can 1-shot crit the spawns of low HP mobs. Goblins and young Rhemorhaz (if they're spawned close enough…
  • CW teleport and DC dodge give immunity frames; but the save from fall damage is due to the z-axis speed being reset. After a teleport you fall again, starting from the new height; which if it's close to the ground then results in no damage. I can say shadow walk speed becomes addictive. With rank 4 and gladitaor's guile…
  • Seriously; how do they make such sweeping changes and not give a free respec? Prior Class changes gave them (DC re-work 2 years back for example)
  • >Dreadtheft, affected Cursed targets take increased damage from all sources, and you gain damage resistance based on the number of Cursed targets hit. Both of these effects stop occuring when you stop maintaining Dreadtheft. >Dreadtheft: Updated the rank up information to properly state that it increases the Damage…
  • Another interesting outcome.... it used to be for single target DPS spamming at-wills produced more damage than using Dreadtheft on that single target. But now, because DT gets increased crit severity and at-wills do not the relative effectiveness for single target reverses. This may be unintentionally good; as it seems DT…
  • I've just started testing this (as I've just gotten around to acquiring one). 3.1K SW: Soulbinder / Damnation build. ~70-80% crit rate (depends on sudden precision ring and active buffs). I used ACT... collected logs across a couple of major encounters (eDemo; Castle Never; Dragonflight; etc...). My main findings: 1) Soul…
  • My biggest complaint with DC Gift of Haste change is the inability to really test it. Since we can't see our target's AP; it relies on cooperation from two people to test it; which is really difficult for players on Preview server.
  • My issues are resolved with the 3/31 patch.
  • Same experience for me; Even if I'm in queue with a fixed group; other people get in, I never see a message then get kicked from the party after about 2 minutes (I'm guessing that's a timeout). Then they're in the dungeon with a random person filling my spot. Private queue works... but it's annoying that *just me* gets…
  • I think the mechanic to point out to malaikamoyo#5326 is that a crit generates an extra soul spark. Many SW don't realize this mechanic. Since the HG has many hits, and the "crit / not" is all or none... when it does crit you end up getting a large infusion of soul sparks (2 sparks per second for ~3 sec). At mid lvl 60…
  • 100' Which is about 3/4 way across Traven's boss room
  • Why do the costs not scale to guild size? Small guilds mainly hav a problem because they're paying the same amounts as very large guilds. The burden difference between a 25 person guild and a 100 person guild is 4x as much. Why is it so expensive to advance stronghold if you want to be in a smaller guild? Unless there is…
  • I vote yes. When over 95% all high DPS players are using the same thing, it's clear you have imbalance. I hear the comments to improve the other sets, and yes that's likely needed. But it just further removes the stat only belts from ever being viable. But that is A LOT more work. It's easier just to scale this set down,…
  • The under 50% is really not that hard... even if you have the "random proc lifesteal" boons or big lifesteal. Dismiss your companion (or use augment) so the monsters won't take any damage. Also remove any passive damage powers (e.g. OP Aura). Find some mobs, let them get you below 50%. Kill all but 1 mob. Let that last mob…
  • I would vote full rework, but it scares me what they' do. I think small tweaks are more what we could realistically expect them to deliver. Playing the SW is mostly about figuring out how your powers *really* work. The tooltips are almost always wrong, or at best incomplete / misleading. You have to experiment *a lot* to…
  • I find DT not optimal for single target damage. If you're casting DT you're *not* casting any at-will. The damage ends up being about on par for single-target. Try a single target comparison: DT for the cast duration (~10 sec); versus casting WB then your at-will for the equivalent duration (1 sec cast time for WB, 9 sec…
  • A feature that deals a small amount of damage, yes... but dealing damage to *yourself* instead of your target is pretty messed up. I don't think it'd be correct to say we can ignore the small bugs just because there are bigger issues. This was working before Underdark launched; now it's broken. Highest priority? No. Worth…
  • Some sort of better synergy. Almost everything in the class is geared towards long fights; and balanced in such a way as the SW doesn't get too crazy in these situations. Full Sparks; Tyrannical Threat cursed targets; stacks of debuffs (hand of blight, dreadtheft, etc...). IF we get all of these things stacked up, we do…