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What is the Arc Client?
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  • There's already been some good feedback on what to do about this issue. But on a larger scale so much is broken with the economy in this game. Look at what dungeons people run. The devs have the numbers, we players have a good guess. What's the queue time fire cloak tower? What's the queue time for ToS? What's the queue…
  • No, this makes sense now. The decline & not use a key HAS to be a bug. Otherwise it would mean they actually designed a feature players actually want & use. What would had happened after they press decline? Chest is not usable? Using the chest consumes another key? It's all coming together... why are "discard" and "refine"…
  • Nope. Not worth it. Not worth the Zen. Not worth the time. F2P can now run eDemo *or* CN once per 20 hours? Dungeon chest keys are half the price of enchanted keys but give 1/4 the value AFTER running content? Nope. Having to juggle so many keys in the first place? I've had keys sitting in the campaign window unclaimed…
  • Only if you have VIP rank 5 or higher... without that there's an 8 sec delay for swapping in a new power. It also depends on how fast your group is clearing; Fernu's videos he doesn't do this; and just goes in with KF slotted. But he usually runs with much higher DPS groups than I do :open_mouth:
  • If you have VIP level... 6? You can hot-swap powers without the 8 sec cooldown. Start boss fights with a power other than KF, swap KF in when boss is around 50%. You'll see a good increase in early fight DPS. Arms of Hadar is actually a good one for this, since it has up-front low reacast, so you can hit with it a few…
  • @bloodyspamer legitimate points. And good ideas on multi-using PoP. For temptation builds you can keep Dark Revelry and Power of the Nine *Bells* since you grab DR in the temptation path anyway. I'm still on SB build at the moment, with good TC use I find it more effective against single target, which is where it seems to…
  • I assume you mean at level 70? And Fury? For solo mobs: Arms of Hadar then Fire Bolt. If things are still alive arms again and then at-wills. This is for both SB and HB. HB would start with Pillar of Power, to first get that sweet damage buff. SB can rotate in any other AoE power: BoVA, DT, etc... Group content depends of…
  • Worry about losing PoP buff when stepping out of the circle is really minor, since the recast is so short. Just get in the habit of casting it in the right rotation: PoP then whatever other encounter. Then you're free to move. Either get back to the circle for the next encounter cast, or most encounters have longer recast…
  • There is precedent in compensating for gear changes with the lolset. The exchange vendor is still there offering replacements of the same color for other set gear. That said, a set for set replacement [to dragonflight or VB empowered sets] doesn't make as much sense in this case. Maybe an item that offers a choice of:…
  • One downside is that it doesn't stack though. Two SW running dark revelry can't both add power? Unlike some DC power buff abilities...
  • I've been debating this, not yet wanting to spend another respec. I went HB when mod 10 came out, because BT was borked. It was fun, but I missed the BT heal. I was willing to give up Pop for it (new pop is what it always should have been, but it becomes an always slotted power, and there's so many other encounters to play…
  • Dreadtheft debuffs. Dread enchantment (many SW run that). Pillar of power gives dmg increase to party members if they step on it. Dark Revelry could be proccing, boosting power by 20%. Those are the main ones that come to mind. There may be a chance some self buffs / debuffs are spreading to party members? I don't recall…
  • I'm mostly asking for mimicking's opinion on his desired *scale* of power creep. Is the current game aligned with his expectations? If not is it above / below what he thinks is ideal? There are several design choices to allow comparative powercreep without influencing the effort / reward in the game... scale dungeon…
  • What are your thoughts on power creep? Right now the difference between a well geared (and well build and well played) character compared to a more "average" build is literally an order of magnitude. Right now you can see one player out damage the top 4 others combined in places like eDemo. Or players soloing epic…
  • Considering the damage on Curse bite is the same as arms of hadar; but arms of hadar also prones.... ya, they need to think about it a bit. It is convenient to pair curse bite with ACC; since lesser curse procs it; but every test I've done results in arms of hadar being superior. Even long fights; the increased recast on…
  • While the solo queue helps. The issue is still balance. We need an ELO by character / account. This is a solved problem, go try any major pvp game and you will find a player skill rating system.
  • Per the Thursday patch, characters should be able to "see" what items will be available in the campaign store if they have not unlocked it. I have some characters with the store partly unlocked, they can only see the items they have access to; characters without anything in "resotre economy" *can* see all available items.…
  • We were able to resolve. Other structures needed to be upgraded, just didn't say that in the GH sign :/
  • @d4rkh0rs3 use a clean plate for each trip to the buffet. Or the health department will shut you down!
  • Your soul puppet can't crit, so vorpal does nothing for them. They do benefit from the dread debuff. So that will help their damage.
  • Forgot to add, borrowed time is currently bugged. If you rely on that for healing, you may need to try something else.
  • What item level? Have you tried a defender companion? What's your build / stats (power, crit, arm pen, etc). What's your life steal? If you can't stay alive, slot a defensive power (shadow walk / prince of hell / infernal spheres / warding curse / dark prayers / blades of vanquished armies / etc) and see if any of those…
  • Watch weapon enchant debuffs too. Dread / terror / plague fire; all apply temp debuffs on targets that may explain this. If you're sometimes hitting when multiple effects are stacked, but then later one (or more) are on cooldown.
  • I see it hit all targets with either warlock's curse or lesser curse. Test using ACC; or fire off a power that causes lesser curse on targets. The target dummies in Dread Ring are close enough that fiery bolt with ACC will hit both adjacent targets and cause lesser curse. If you're testing with ACC you could also just spam…
  • Test run on live eToS; HR / SW / SW / OP / OP: TT is still good for clearing adds during bosses. I was trying different encounters for each boss; mostly feeling things out.
  • Forgot to add... that Hellish Rebuke; more encounter DPS than Curse Bite! /drool Mod edit: Do not link to or discuss banned websites. This was on the 2 dummies at the pier in Caer Konig.
  • My testing is only seeing about 30% increase in damage. Not counting any damage done by PoP itself. Also not adjusting for the fact I could be using an additional encounter power. With this being the case for solo DPS one would expect to be able to easily make up 30% by adding a 3rd strong encounter power... in solo play…
  • NPNM changes how Hellish Rebuke functions; and interestingly *takes away* part of the benefit you'd get from gatekeeper's empowerment. An odd exception of two powers not giving synergy, but actually taking it away. I'll have to test to see if HR really gets no benefit from gatekeeper's empowerment while NPNM is slotted.…
  • So, some of the follow-up questions one must ask... If PoP is the new Meta; how does that impact weapon enchant choice? One would think Dread is now less desirable, since one of our encounters is now spent on buff / debuff. But, Dread also has it's debuff component? The crit severity on KF still seems like a big add; but…