We will have m14 soon. There will be new dungeon. But... Devs could make it harder. They could give us better rewards (harder = more rewards) But... NO. And this is only one thing in a very long list of such staff. "few people" - i think is not a so huge problem. I think, first of all, the problem is in a choice of right…
> @wintersmoke said: > PvP is dead. > You can close this topic. > > PvP isn't dead... it just smells a little funny 0,o No, is it. No reason to go to pvp. Almost dead all classes. A lot of pugs... Etc....
I think is not so impossible. But, this trial requires good team-work. I still do not understand how to avoid 2aoe with 2 arrows on top. But sometimes we can stay alive without scrolls of life. The main problem is that every time you need to go to last boss from begining.
Awesome dungeon. All excluding finall boss = too easy. The hardest part of the last boss is when he is pushing you. Perhaps better is to make more difficult 1st part, make easier avoiding pushing skill, but give him more HP and count of phases
@"sgrantdev#8718" Look this: [Combat (Self)] Your Sure Strike deals 351 (625) Physical Damage to Haxeptance 8. normal hit 56% effectiveness [Combat (Self)] Critical Hit! Your Sure Strike deals 181 (907) Physical Damage to Haxeptance 8. critical hit 20% effectiveness There is something wrong.
@"sgrantdev#8718" Look this: 1. CC of TR 2. Courage Breaker - no overpowered? really? 3. What about of Trapper's Damage? https://youtu.be/cNg-jwGndqw Do you think about AP_gain_suppression?
Yes, "it should be 1 + (0.75 x 0.6).". I understand this, i know good game mechanics. My question - "it is?" Because some people told that it works like currently.
@@"sgrantdev#8718" 1. HR's Trapper tree is DEAD this is something to begin with. Trapper tree is meant to be more or less controller class and with this changes control is totally negated and being useless since an enemy has “4 stacks” almost all the time. In the video it shows that when a trapper starts his normal…
1. HR's Trapper tree is DEAD this is something to begin with. Trapper tree is meant to be more or less controller class and with this changes control is totally negated and being useless since an enemy has “4 stacks” almost all the time. In the video it shows that when a trapper starts his normal rotation, an enemy gets…