+1 to thread, mad props. The obvious; Raids/larger scale for our Guild to participate in together, as a Guild. 20 player PvP Groups. Guild vs Guild events (why do people even need to be in a Guild for GG if we can't GvG?!) Guild progression tabs - for PvE and PvP bonuses. My main gripe, really small but easily fixed, is…
If you don't fix this you'll lose 80%+ of your player base very quickly. I've seen the question "Is this endgame" repeatedly. If it is, why can we only do it during an event? I can understand if you made the T2 dungeon only in the event, but at least let us do the main GG portion whenever we want to give our 60's something…
Bro, you're awesome. Any idea of the flat damage difference between stacking the ArPen &/or Crit vs Tenebrous procs? It would be interesting to see what the actual % of Tenebrous procs are since it's not outright stated in the description, and whether as "true" damage they have a diminishing return or higher proc rate…
Bump. I've also noticed that the execution of the tab button itself isn't broken. To explain, in PvP when Unstoppable is broken I tested this by hitting tab while on my horse with a full determination gauge -when you use a skill on your horse is dismounts you. Hitting tab did dismount me, but there was no animation for…
The biggest PvP balance needs to happen in the basic things. Like the scores. Having a team just constantly run away and your team stomping them but barely pull ahead in points while holding two points is ridiculous. Give more points for kills - its Player versus Player, not player chasing player while waiting to cap nodes…
How well do these two work together? I play very aggressively in PvE but am not adverse to changing playstyle for the build. My main question here is how often are you at full stacks with +50% power? So far as I can tell you need to get hit more to get determination up for unstoppable than with the Destroyer build - but…
Well we're on Beholder. Anyone looking to hit me up can do so in game! PM me directly or use the Guild Search to look up Underworld Knights. Hit up any of our members we'll get you an invite. Our website is in my sig, go sign up and join the fun!! ;)
I'd be really interested to see this. You got a vid at all? I'm not sure how a build based or even reliant mostly on more numbers to hit in AoE would work in PvP? Most of the time in PvP is spent fighting 2-3 people, and less regularly will you actually get 3+ due to the nature of control capture. Is there really on 5%…
Looking at throwing 3/5 in staying power, 4/5 in Relentless Battle Fury and then 3/5 in Focused Destroyer. This is mainly for single/duo target damage in PvP & the occasional lower mob numbers in PvE. How well does Staying powers damage mitigation convert to actual added damage %, does anyone know? I was thinking that the…
Hey mate what server are you on? I know you said dont bother with Guilds, but we've got a solid core of 15+ each night. We're doing T1/T2, premade PvP etc etc just depends on what you want. Most of our guys have been with us through multiple games, we weren't formed for Neverwinter and our player base isn't going anywhere.…
I lol'd. GWF @30-ish seems to really ramp up. Im coming a clean second in dungeons for DPS. However it really really feels that Im stuck in limbo between being a gimped AoE tank or even offtank, or a gimped DPS.
So you use that as you verified information source? Then look on the right hand side. Role: Damage Dealer Secondary Defender Sounds like a striker/off-tank to me. Alternatively, considering every other class is distinctly defined, it suggests that the GWF role is unclear. It says he's a "Defender", then states he's a…
Hit up Underworld Knights if you're Oceanic and looking to dominate some PvP, have people to do Dungeon Delves with, and to have fun with a mature group of awesome gamers!
Underworld Knights is a Premier Oceanic Guild. We also have a few U.S. and International players. We've been around a while across a lot of different games, if you'd like to have a look just drop by Underworld Knights and hit us up!
Completely disagree. If your team is educated or has a clue, they keep the cleric alive and burn the people trying to kill/cc/disable you. Admittedly I think Cleric is a class that will take skill to play properly in Neverwinter PvP purely because of the targeting mechanics and lack of burst heals. But I don't think this…
For me it depends on whether the GWF is going to be viable at PvP while levelling. While the TR was exceptionally good at PvP, I actually had less fun with it in PvE. In PvP the GWF just felt lacking - yes I only played it at lower levels, which is why I said I would roll one, just maybe not as my main. The best PvE/PvP…
I got a Man Cleaver (hand axe) for my Rogue in Tower District.. But additional weapons will be easy to add, the main thing I was disappointed in once I actually got the Man Cleaver was that it had the same animations as a dagger!