If the GWF is controlled midway into the Unstoppable animation, they become unable to use Unstoppable until they move to a new area/relaunch, which is gamebreaking when it comes to PvP, gimping the class of it's most important ability.
If the GWF is controlled midway into the Unstoppable animation, they become unable to use Unstoppable until they move to a new area/relaunch, which is gamebreaking when it comes to PvP, gimping the class of it's most important ability.
Yes this is absolutely true, I am not sure under what circumstances happen, but I have had this happen quite a number of times, and it hasnt been fixed since open beta launch. Sometimes your group wipes and you head again into battle, only to discover that Unstoppable is not working, really makes the GWF useless.
If the GWF is controlled midway into the Unstoppable animation, they become unable to use Unstoppable until they move to a new area/relaunch, which is gamebreaking when it comes to PvP, gimping the class of it's most important ability.
So many people have posted about this, including myself, if this doesn't get fixed soon i am certain the playerbase will get tired of waiting and move on to other MMO's.
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dandamisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
How many replies does it take before a dev/admin acknowledges a serious issue? I think it's about 20 replies in a single thread. Just need 8 or so more....
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chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Ah, this has happened to me and my friend several times. I was wondering what caused it. Yes, this bug needs to be fixed.
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grimregilssonMember, Neverwinter Beta UsersPosts: 19Arc User
edited June 2013
I have had this happen a ton. It bugs out and isn't useable, then it will start working again....should be an easy fix. one that needs to be addressed asap imo.
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laudon1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
What fixes this bug is relogging, but if you relog during a PvP match, it boots you most of the time. This game needs something like /reload
Lemonade Stand.
Dragon Guild
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dandamisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
*bump again for dev / admin response*
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dandamisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
*bump*
/10char
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dandamisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
They have "bugs" of a different nature - you know, like the one where they are totally invincible: they are "immune" to ALL attacks. There's a bunch of posts about it (PVP Exploit or similar as title). But yeah, the rogue "bugs" give them an advantage, not the other way around, lol.
It happens at any moment, even when fighting in areas with only trash mobs that have no CC.
It already does not work when CC-ed by a CW
It already does not work when dazed by a TR
It already does not work when proned by a GF
Another broken feature is SHIFT. While hitting this key makes any other class safe, it does absolutely nothing for a gwf. You have to also, at the same time, press a second key, a movement one, and hope that there will exist a one-squared-meter area in the room that is not covered by a wide-range red circle, red triangle, red trapezoid, red rectangle.
It happens at any moment, even when fighting in areas with only trash mobs that have no CC.
It already does not work when CC-ed by a CW
It already does not work when dazed by a TR
It already does not work when proned by a GF
Another broken feature is SHIFT. While hitting this key makes any other class safe, it does absolutely nothing for a gwf. You have to also, at the same time, press a second key, a movement one, and hope that there will exist a one-squared-meter area in the room that is not covered by a wide-range red circle, red triangle, red trapezoid, red rectangle.
Nothing wrong with GWF's dodge. You most likely blow your load instead of just using what you need.
Bump~ having to start an instance over because the boss breaks my tab... yeah
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m1nuendMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
You have to press a second mocement key with the other classes as well?
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chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
I was hoping for a fix for awhile now. I stopped playing PvP because of it. I've known about the TR daze, but not the others, but makes sense. Getting CC'd during unstoppable animation seems to cause it. I have also experience some weirdness during animation, like super speed.
But GWF does have a safe dodge now. It's called mighty leap.
Topic started in MARCH!
Here we are end of JULY... still not fixed.
Does this not really answer any questions at all about the game and the devs or ? No, right let's just buy some more of those nice shiny new items in Zen for the next 5 months... Lets see who lasts longest. -.o
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kooplasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
I look through forums and often wonder if the dev's even read them. They seriously need to hire better coders. My buddy had this issue a couple days ago too.
Comments
Yes this is absolutely true, I am not sure under what circumstances happen, but I have had this happen quite a number of times, and it hasnt been fixed since open beta launch. Sometimes your group wipes and you head again into battle, only to discover that Unstoppable is not working, really makes the GWF useless.
This is still a game breaking issue when playing a GWF.
So many people have posted about this, including myself, if this doesn't get fixed soon i am certain the playerbase will get tired of waiting and move on to other MMO's.
Dragon Guild
/10char
They have "bugs" of a different nature - you know, like the one where they are totally invincible: they are "immune" to ALL attacks. There's a bunch of posts about it (PVP Exploit or similar as title). But yeah, the rogue "bugs" give them an advantage, not the other way around, lol.
still HOPING for a fix for this this coming maintenance.
It already does not work when CC-ed by a CW
It already does not work when dazed by a TR
It already does not work when proned by a GF
Another broken feature is SHIFT. While hitting this key makes any other class safe, it does absolutely nothing for a gwf. You have to also, at the same time, press a second key, a movement one, and hope that there will exist a one-squared-meter area in the room that is not covered by a wide-range red circle, red triangle, red trapezoid, red rectangle.
Nothing wrong with GWF's dodge. You most likely blow your load instead of just using what you need.
Bump~ having to start an instance over because the boss breaks my tab... yeah
But GWF does have a safe dodge now. It's called mighty leap.
Another pissed off GWF here. Would you fix this already please.
Here we are end of JULY... still not fixed.
Does this not really answer any questions at all about the game and the devs or ? No, right let's just buy some more of those nice shiny new items in Zen for the next 5 months... Lets see who lasts longest. -.o
Devs, if you feel you're unable to ever fix the gwf, just morph us all into the new, incoming ranged class.