Chill out. This stuff happens and Cryptic seems to be trying very hard to save the game. This weeks patch notes show an attempt. Yes lots more broken and needs to be fixed but the game is still fun for me and I wont come here and complain about stuff just because the server is down...
As I stated in a previous post, artifact equipment should be much much lower. Introduce new sets and allow players tt upgrade multiple. That way people can change sets ffo different builds bonuses etc. People would likely be more inclined to spend a few to get next set maxed. Closes gear gap and allows for new players to…
200k glory in caches or those rings... Who came up with those... Or maybe you infuse with black ice and elements for 5x the stats, 2 slots and they become artifacts... Argh....
Another thing. Is the elemental burning body armour in the cache the same as the crafted, regular vendor armour or different. It says new armour on the NCL rewards page but seems tt be the same?
I would like to know too. Does anyone want to be bothered to post some stats on the rings? On that thought, it makes no sense to have neck and waist since artifacts. Thus a chance to get nothing. Do you get to choose the item or is it random.?
And a Control Wizard should... Control? No. Hr trapper is a hybrid melee and ranged. They are not strikers. Despite this, the damage is laughable. Hr in my mind is a support class, however they do not provide enough damage to be helpful. The roots are their only saving grace. In a 5v5 setting a trapper is often floating…
CC'D for 85% of the time on lower IS players and 15% dying after a dodge by the opponent. HR is no God 1v1. Especially if the other player is within 500 IS points of the HR. We need so many rotations with low damage that usually by the time we get the opponent down to 25% their teammates come along and it is pretty…
The point is ttha as op said, newer players get put off when they get stomped. It doesn't make them think I want to buy my way to that. They say forget it out. We are killing our own pvp community.
My point is that they no longer nnee to spend. It is easily done when you are not using items for your own progression. Lvling alts an new. Chars are easier once you no longer need ffo main. They probably have spent in tth past but are at a point where they know how to make millions of ad. It isn't hard once you are close…
I have been thinking that allowing BiS teams to fight pugs hurts cryptic financially. BiS players do nno buy zen. Financially it makes no sense to drop a cent when you are BiS since you sell extra rp etc play the market and still have enough to refine any new gear to come. A solo cue would help BiS players have more fun…
I'm having the same issue and it is driving me crazy. I thought it was someone hacking my account as it only happens when I'm winning. I don't get a lot of time to play so it's game breaking for me. II' primarily a pvp player and this is getting to be extremely frustrating.
I got lucky. I wanted one of each weapon, as I wanted to plan ahead for respecs etc, and I got all 3 in 4 tries. RNG hurts some but it can work out too. Anyone noticed that RNG seems to be better since the end of the double Refinementwweekend?
I would agree except that there has not been a sale for at least a month? Even during sales it is profitable to move the wards and recoup. I Still don't get it? Preservation wards don't usually get held on to, especially since the other listing on the market are a sizable jump higher. There were multiple stacks of99 wwards…
I was trying to say the same thing, though not as eloquently. That is the kind of content I meant. I was merely pointing out that Neverwinter lacked the content from the start. It's a relatively small game. We need more content. I was also pointing out that the lack of content means that they are quickly trying to keep…
I'm not sure I was clear. I agree completely that they focus on the combat system and make more content. I hate dailies too. I just meant that there would likely not be more 5% ccontent because the Devs need $. Makes sense to make content for all, not merely a difficulty standard for the elites. I'm not a d&d player…
The game is enjoyable no? Otherwise we would not be here? It is not about the lowest common denominator. The Devs can't spend the time working on content for the highest geared players because it makes no fiscal sense. Money is best spent creating new content for everyone. The game does need less of a grind, though any new…
When over 90% of the player Base are casual players (conservative estimate), I can't believe that ppl are complaining about the difficulty. Go play something else if you are getting bored. Games are not meant to be played for hour upon hour. If it's too easy and youhhave nothing to do, you are gaming too much! If anyone in…
Agreed! I also believe that those who complain about the lack of end game are the same people who play a lot. Thus they will finish said content and master it. Get the loot and then complain about the lack of end game content. Blowing through content with guilds etc and playing more than 2 hours a day guarantees that you…